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UI still sub-par 2 years later. Why don't we care? - Page 16

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bobsire
Profile Joined December 2011
Canada296 Posts
February 03 2012 17:01 GMT
#301
i agree with you 100% they really need to fix it up. I guess we just need to wait for HOTS.
VoO
Profile Blog Joined June 2011
Germany278 Posts
February 03 2012 17:12 GMT
#302
On February 04 2012 00:40 prOpSaiton wrote:
Show nested quote +
On February 04 2012 00:38 cgerrr wrote:
The concerns died out simply because there aren't (relatively) much people actually care/playing this game anymore. As simple as that.


I asked once in this thread and i ask it again, where are you getting this ridiculous information that nobody is playing the game?!


Isn't it true that Star2 has the lowest amount of active players in all Blizzard games even compared to WC3?

Sad to tell you but after 20 years experience with Blizzard, they do nothing for their games if there's no money in it. Just get over it, we had the same threads in Star1, BroodWar, Diablo 1, Diablo 2, WC2, WC3, yada yada yada. Blizzard never cared, they cared for WoW though cause it made them shitton of money.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2012-02-03 17:21:17
February 03 2012 17:16 GMT
#303
On February 04 2012 02:12 VoO wrote:
Show nested quote +
On February 04 2012 00:40 prOpSaiton wrote:
On February 04 2012 00:38 cgerrr wrote:
The concerns died out simply because there aren't (relatively) much people actually care/playing this game anymore. As simple as that.


I asked once in this thread and i ask it again, where are you getting this ridiculous information that nobody is playing the game?!


Isn't it true that Star2 has the lowest amount of active players in all Blizzard games even compared to WC3?

Sad to tell you but after 20 years experience with Blizzard, they do nothing for their games if there's no money in it. Just get over it, we had the same threads in Star1, BroodWar, Diablo 1, Diablo 2, WC2, WC3, yada yada yada. Blizzard never cared, they cared for WoW though cause it made them shitton of money.


I had seen statistics that it still wasn't getting picked up in Korea over BW. They were kinda old and that might've changed but like...a year after release it still wasn't even the top 10 played game in Korea and BW was still sitting at like #4.

Internet cafes track what games get played on their machines.

And is Starcraft 2 really subscription based in Korea?! Please tell me I'm reading the internet wrong. In a country where gaming happens primarily in cafes it seems patently foolish to add another "pay for time" mechanic on top of that. Oh god...am I a smarter businessman than Kotick?!
#2throwed
Rkie
Profile Blog Joined October 2009
United States1278 Posts
Last Edited: 2012-02-03 17:38:12
February 03 2012 17:26 GMT
#304
Alright, I decided to attempt creating the thread on the US forums. I don't feel like I did it any justice though.

http://us.battle.net/sc2/en/forum/topic/3988232731

EDIT: Oh well, someone beat me to it. Having two threads on the topic won't do any harm, will it?
esla_sol
Profile Blog Joined September 2008
United States756 Posts
February 03 2012 17:27 GMT
#305
agree on all fronts. especially disappointed in custom games
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 03 2012 17:27 GMT
#306
Clan support and multiplayer replays still kill my conscience every day of my life
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
WonkySpecs
Profile Joined November 2011
United Kingdom13 Posts
February 03 2012 17:32 GMT
#307
Great post IMO, I agree with just about everything you've said. The only thing that I would disagree with is the point on the ladder; yes, it's not great for comparing the really top players, but for the majority of people just laddering to try and improve a bit and have some fun it's really, really good. So simple to just hit one button and get a game against an opponent often remarkably close to your own skill level. I would like to be able too see my own loss count though.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
February 03 2012 17:41 GMT
#308
Yeah man i would prefer if they had everything exacly like wc3 battle net over the way it is right now.

Clans/Channel/Joining games. Everything was better.

The game is such a awesome game that the UI may seem unimportant. But truly, i don't understand why they fucked it up so much =/
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-03 17:58:54
February 03 2012 17:49 GMT
#309
On February 03 2012 21:43 McGregsen wrote:
Show nested quote +
On February 03 2012 21:36 [F_]aths wrote:
On February 03 2012 19:57 Shockk wrote:
On February 03 2012 19:42 [F_]aths wrote:
The /w command could only work with Real ID or Battle Tag. Overall, I find SC2 way better at communication than WC3. In WC3 it's too hard to contact a player one just played unless one memorized his name, which was quite hard for some names.


Matching AT versus RT works because of MMR. Yes, the AT could have an advantage due to voice chat and team cooperation, still their MMR matches roughly the random team. So it is not unfair.


The WC3 custom maps was not very good in my opinion. And when you finally found a custom game you would like to play, you often got kicked because you needed to load that map from the host.


1) Sorry, but I could instantly message anyone in WC3, be it a buddy, a stranger, my whole clan or even my whole friends list. And unless someone had a name filled with ridiculous special characters, it was never a problem. How is SC2 an improvement in any way?
I don't need to memorize names like "Orkzzzzzz" (and count how many 'z' he used.)

On February 03 2012 19:57 Shockk wrote:
2) It is unfair, because the system is completely open to any form of abuse. You've already mentioned chat and voice tools; then there's the issue of people signing up for 3vs3 RT with an 2vs2 AT team (or 3vs3 for 4vs4) which completely bypasses the matchmaking. And then there's the dubious methods of the matchmaking itself, which will often "balance" games by pairing a good player with an awful one to create an "even" team. Just take a look at the win percentages of "top" master league teams. It's completely broken.

It is not unfair because the system matches teams versus teams of similar MMR. If the system would only match RT vs RT and AT vs AT, the issue would get worse. Because the pool of either teams is smaller, so to find a team with the approximate same strength takes longer or you are matched versus a team with a greater difference in skill.

It may look like an abuse to use combined arranged / random teams but you still get matched versus teams of similar MMR. That means the "abuse factor" is already included once you played some games and got your MMR ranking higher. Very high 1v1 players also have a win rate higher than 50%, this is not especially a team play issue.

On February 03 2012 19:57 Shockk wrote:
3) Please elaborate why you think it wasn't good. The game lobby, host options, customization, naming games and of course no ridiculous popularity system were all reasons why WC3's system worked well and SC2's version is failing, hard. The custom scene kept WC3 alive for a very long time, it's equivalent in SC2 is pretty much dead.

The list of available custom games constantly refreshed in WC3, forcing you to scroll down again. When an open custom game needed more players, the host needed to close all slots and open them to refresh its position in the list. To get a friend enter the game you needed to whisper him the exact game name. Since some names used space characters, it was often hard to figure the exact game name out. And when the host left the lobby, the game was closed for anybody.

On February 03 2012 19:57 Shockk wrote:
And kicking usually happened when you were downloading maps which were several MB large, which is perfectly fine. At the end it was generally accepted that large maps had to be dl'ed beforehand; people usually tolerated the DL of small maps or even set up "empty" games just for the sake of downloading.

All those worries are gone with Battlenet 2.0. It is easier to find the custom game you want to play and the game starts faster.


Nobody says the features have to be copied exactly like they were.
For difficult names you could still have a list of people you played with last and being able to copy and paste a name from there.
Host migration for custom games should also be doable using the old host system.
The idea is to take the old stuff that worked. Tweak and polish it to the year 2012 were it still had flaws but don't invent something new which hardly has any new good features but removes all the old good features.
Why have a list of people who you played recently, if most of them are probably offline? SC2 allows you to contact the player you just played right from the score screen. You also can add him as friend and set a note. I missed this system to set a note for a friend in WC3 because often I didn't remember the story how I met him.

Overall I have a much better social experience in SC2 than in WC3. In WC3 I rarely ever talked with someone I played in a team or I had as an opponent in 1v1. In SC2, this occurs rather quite often.
You don't choose to play zerg. The zerg choose you.
s15sLiDER
Profile Joined January 2011
United States112 Posts
February 03 2012 17:50 GMT
#310
But but but.... Battle.net 2.0.....
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-03 17:55:36
February 03 2012 17:50 GMT
#311
On February 03 2012 21:44 Shockk wrote:
Show nested quote +
On February 03 2012 21:36 [F_]aths wrote:
On February 03 2012 19:57 Shockk wrote:
On February 03 2012 19:42 [F_]aths wrote:
The /w command could only work with Real ID or Battle Tag. Overall, I find SC2 way better at communication than WC3. In WC3 it's too hard to contact a player one just played unless one memorized his name, which was quite hard for some names.


Matching AT versus RT works because of MMR. Yes, the AT could have an advantage due to voice chat and team cooperation, still their MMR matches roughly the random team. So it is not unfair.


The WC3 custom maps was not very good in my opinion. And when you finally found a custom game you would like to play, you often got kicked because you needed to load that map from the host.


1) Sorry, but I could instantly message anyone in WC3, be it a buddy, a stranger, my whole clan or even my whole friends list. And unless someone had a name filled with ridiculous special characters, it was never a problem. How is SC2 an improvement in any way?
I don't need to memorize names like "Orkzzzzzz" (and count how many 'z' he used.)

On February 03 2012 19:57 Shockk wrote:
2) It is unfair, because the system is completely open to any form of abuse. You've already mentioned chat and voice tools; then there's the issue of people signing up for 3vs3 RT with an 2vs2 AT team (or 3vs3 for 4vs4) which completely bypasses the matchmaking. And then there's the dubious methods of the matchmaking itself, which will often "balance" games by pairing a good player with an awful one to create an "even" team. Just take a look at the win percentages of "top" master league teams. It's completely broken.

It is not unfair because the system matches teams versus teams of similar MMR. If the system would only match RT vs RT and AT vs AT, the issue would get worse. Because the pool of either teams is smaller, so to find a team with the approximate same strength takes longer or you are matched versus a team with a greater difference in skill.

It may look like an abuse to use combined arranged / random teams but you still get matched versus teams of similar MMR. That means the "abuse factor" is already included once you played some games and got your MMR ranking higher. Very high 1v1 players also have a win rate higher than 50%, this is not especially a team play issue.

In WC3, an AT required you to invite your friend any game again. In SC2 you can create a party.

On February 03 2012 19:57 Shockk wrote:
3) Please elaborate why you think it wasn't good. The game lobby, host options, customization, naming games and of course no ridiculous popularity system were all reasons why WC3's system worked well and SC2's version is failing, hard. The custom scene kept WC3 alive for a very long time, it's equivalent in SC2 is pretty much dead.

The list of available custom games constantly refreshed in WC3, forcing you to scroll down again. When an open custom game needed more players, the host needed to close all slots and open them to refresh its position in the list. To get a friend enter the game you needed to whisper him the exact game name. Since some names used space characters, it was often hard to figure the exact game name out. And when the host left the lobby, the game was closed for anybody.

On February 03 2012 19:57 Shockk wrote:
And kicking usually happened when you were downloading maps which were several MB large, which is perfectly fine. At the end it was generally accepted that large maps had to be dl'ed beforehand; people usually tolerated the DL of small maps or even set up "empty" games just for the sake of downloading.

All those worries are gone with Battlenet 2.0. It is easier to find the custom game you want to play and the game starts faster.


I notice that all of your responses revolve around being being more comfortable - not having to memorize names, easily joining a custom game. I beg you to actually take a close look as to how much functionality we have lost, and how little improvement SC2's menu has brought. This has not been worth the little comfort gained through the few points you have mentioned. Especially not in the custom scene; the whole system as it is has effectively killed any potential that SC2 maps had.

It's good if you're fine with how it is, but you can't honestly say that - especially compared to it's predecessors - SC2 has a fantastic interface. Not when so much has been removed for so little gained. Also, please re-read my initial comments regarding the AT/RT issue; you have completely neglected to adress the possible abuse of the system and only commented on the MMR part.

Your first posting is still wrong at some points. For example the AT/RT mixing is overall a good thing. There are possibilities to abuse – if a team just formed and adds one random player to get their random team MMR in effect instead of their AT MMR – but those things level out quickly. The advantage of a greater overall pool for teamgames is less game search time and overall better skill matching.

The custom game system in WC3 is bad. I still remember all the hassle when I wanted to play a Tower Wars or a Hero Line Wars. Normally it tooks minutes to set up a game. With SC2, it often takes just seconds. It's also way easier to play with a friend, either custom games or ladder team games.

I also find it way easier to establish a chat with the player I just played. I wanted this for WC3 so badly, but was forced to remember his name. Now I can just contact him from the score screen.
You don't choose to play zerg. The zerg choose you.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 03 2012 17:57 GMT
#312
What I don't understand is exactly what Blizzard is up to with battle.net. The last year and a half there have actually only been minor fixes. They reorganized some of the privacy settings, chat channels were added and they tweaked the custom game settings a little. Maybe they've done other stuff, but I can't think of anything and I'm sure it's not significantly more than this. I thought Blizzard was serious about having b.net2.0 be kind of the next generation gaming platform, that's why they hired the x-box live guy for it and had it as focal point for their development as a company. Yet nowadays when Dustin Browder says: "ehm, replay sharing is on our list, somewhere down the line" we have to wonder whether we'll even live to see the day the first item on that list gets implemented.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
mastman
Profile Joined December 2010
United States4 Posts
February 03 2012 18:26 GMT
#313
I have bad news for you D3 fans-- the D3 b.net is just as bad. You sit in your own private menu, cut off from the community.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
February 03 2012 18:31 GMT
#314
i dont think blizzard will offer anything for free. if these features do come, they'll come out with expansions or shortly after or just "its coming!"
age: 84 | location: california | sex: 잘함
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
February 03 2012 18:36 GMT
#315
I miss automated tournaments a lot. It would be amazing to have those back.

I never did much "socializing" on any b.net game, as it was usually just stoners and teens hanging out in the chat channels, so meh, if people want them idc.

Custom map systems needs reworking, with at least "Ladder Pool only" option or something like it so I can actually play a 1v1 practice game on a map this isn't Shattered Temple.
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
OblivionMage
Profile Joined May 2010
Canada377 Posts
February 03 2012 18:37 GMT
#316
On February 04 2012 02:50 [F_]aths wrote:
The custom game system in WC3 is bad. I still remember all the hassle when I wanted to play a Tower Wars or a Hero Line Wars. Normally it tooks minutes to set up a game. With SC2, it often takes just seconds. It's also way easier to play with a friend, either custom games or ladder team games.

I also find it way easier to establish a chat with the player I just played. I wanted this for WC3 so badly, but was forced to remember his name. Now I can just contact him from the score screen.



1. The custom games system in Warcraft 3 was not bad. Yes, it could take a minute to find players, but you could find players for any custom map, at any time, with any rules/specifications you wanted. In Starcraft 2, you can play 5 custom games with absolutely random people, in maybe 30 seconds. In Warcraft 3, you could play any custom game, with whatever rules you want, with whatever mix of players you want, in maybe 2 minutes. I'm not sure how one could choose the Starcraft 2 method, especially because it greatly discourages people from making new maps, so the Starcraft 2 custom games aren't very good anyway, while the Warcraft 3 games saw constant innovation.

2. It is not way easier to play with a friend in Starcraft 2. There were no issues doing this in Warcraft 3. Just hover over their name in your friends list (or type /whois <playername>), and the game will show you the title of the game they're in.

3. It was not way easier to establish a chat with a player you just played against, not in any way. At any point during the game, you could type /f add <playername>, or you could note his name after the game in the scorescreen, or, if you totally forgot, you could watch your 'lastreplay' to get their name. The lack of 'character codes' made it easier to communicate with players. If you remember their username, you could /whois or /w them whenever you wanted.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
February 03 2012 18:39 GMT
#317
I agree with everything except the whole 'comparing players on ladder' thing. That is not important at all compared to others listed. If you want to know who is 'better' just play against or with them or whatever
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
badamadab
Profile Joined August 2010
11 Posts
February 03 2012 18:43 GMT
#318
I don't normally show support for too many threads, but this one really hits home. Adding to the issue is the inconsistent design of the whole system (brought to light in another thread) and what you are left with is a terrible mess.
Danzo
Profile Joined March 2011
2820 Posts
February 03 2012 18:43 GMT
#319
I'm so glad someone started to speak out about this. I'm glad I wasn't the only person alone on this issue.
Getting too old for this..
TheBatman
Profile Joined January 2011
United States209 Posts
February 03 2012 18:54 GMT
#320
Who doesn't care? I hear people whine about it all the time


Its blizzard who does not care
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