UI still sub-par 2 years later. Why don't we care? - Page 16
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bobsire
Canada296 Posts
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VoO
Germany278 Posts
On February 04 2012 00:40 prOpSaiton wrote: I asked once in this thread and i ask it again, where are you getting this ridiculous information that nobody is playing the game?! Isn't it true that Star2 has the lowest amount of active players in all Blizzard games even compared to WC3? Sad to tell you but after 20 years experience with Blizzard, they do nothing for their games if there's no money in it. Just get over it, we had the same threads in Star1, BroodWar, Diablo 1, Diablo 2, WC2, WC3, yada yada yada. Blizzard never cared, they cared for WoW though cause it made them shitton of money. | ||
Klondikebar
United States2227 Posts
On February 04 2012 02:12 VoO wrote: Isn't it true that Star2 has the lowest amount of active players in all Blizzard games even compared to WC3? Sad to tell you but after 20 years experience with Blizzard, they do nothing for their games if there's no money in it. Just get over it, we had the same threads in Star1, BroodWar, Diablo 1, Diablo 2, WC2, WC3, yada yada yada. Blizzard never cared, they cared for WoW though cause it made them shitton of money. I had seen statistics that it still wasn't getting picked up in Korea over BW. They were kinda old and that might've changed but like...a year after release it still wasn't even the top 10 played game in Korea and BW was still sitting at like #4. Internet cafes track what games get played on their machines. And is Starcraft 2 really subscription based in Korea?! Please tell me I'm reading the internet wrong. In a country where gaming happens primarily in cafes it seems patently foolish to add another "pay for time" mechanic on top of that. Oh god...am I a smarter businessman than Kotick?! | ||
Rkie
United States1278 Posts
http://us.battle.net/sc2/en/forum/topic/3988232731 EDIT: Oh well, someone beat me to it. Having two threads on the topic won't do any harm, will it? | ||
esla_sol
United States756 Posts
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Pokebunny
United States10654 Posts
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WonkySpecs
United Kingdom13 Posts
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Zorgaz
Sweden2951 Posts
Clans/Channel/Joining games. Everything was better. The game is such a awesome game that the UI may seem unimportant. But truly, i don't understand why they fucked it up so much =/ | ||
[F_]aths
Germany3947 Posts
On February 03 2012 21:43 McGregsen wrote: Why have a list of people who you played recently, if most of them are probably offline? SC2 allows you to contact the player you just played right from the score screen. You also can add him as friend and set a note. I missed this system to set a note for a friend in WC3 because often I didn't remember the story how I met him.Nobody says the features have to be copied exactly like they were. For difficult names you could still have a list of people you played with last and being able to copy and paste a name from there. Host migration for custom games should also be doable using the old host system. The idea is to take the old stuff that worked. Tweak and polish it to the year 2012 were it still had flaws but don't invent something new which hardly has any new good features but removes all the old good features. Overall I have a much better social experience in SC2 than in WC3. In WC3 I rarely ever talked with someone I played in a team or I had as an opponent in 1v1. In SC2, this occurs rather quite often. | ||
s15sLiDER
United States112 Posts
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[F_]aths
Germany3947 Posts
On February 03 2012 21:44 Shockk wrote: I notice that all of your responses revolve around being being more comfortable - not having to memorize names, easily joining a custom game. I beg you to actually take a close look as to how much functionality we have lost, and how little improvement SC2's menu has brought. This has not been worth the little comfort gained through the few points you have mentioned. Especially not in the custom scene; the whole system as it is has effectively killed any potential that SC2 maps had. It's good if you're fine with how it is, but you can't honestly say that - especially compared to it's predecessors - SC2 has a fantastic interface. Not when so much has been removed for so little gained. Also, please re-read my initial comments regarding the AT/RT issue; you have completely neglected to adress the possible abuse of the system and only commented on the MMR part. Your first posting is still wrong at some points. For example the AT/RT mixing is overall a good thing. There are possibilities to abuse – if a team just formed and adds one random player to get their random team MMR in effect instead of their AT MMR – but those things level out quickly. The advantage of a greater overall pool for teamgames is less game search time and overall better skill matching. The custom game system in WC3 is bad. I still remember all the hassle when I wanted to play a Tower Wars or a Hero Line Wars. Normally it tooks minutes to set up a game. With SC2, it often takes just seconds. It's also way easier to play with a friend, either custom games or ladder team games. I also find it way easier to establish a chat with the player I just played. I wanted this for WC3 so badly, but was forced to remember his name. Now I can just contact him from the score screen. | ||
Grumbels
Netherlands7028 Posts
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mastman
United States4 Posts
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jinorazi
Korea (South)4948 Posts
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HardlyNever
United States1258 Posts
I never did much "socializing" on any b.net game, as it was usually just stoners and teens hanging out in the chat channels, so meh, if people want them idc. Custom map systems needs reworking, with at least "Ladder Pool only" option or something like it so I can actually play a 1v1 practice game on a map this isn't Shattered Temple. | ||
OblivionMage
Canada377 Posts
On February 04 2012 02:50 [F_]aths wrote: The custom game system in WC3 is bad. I still remember all the hassle when I wanted to play a Tower Wars or a Hero Line Wars. Normally it tooks minutes to set up a game. With SC2, it often takes just seconds. It's also way easier to play with a friend, either custom games or ladder team games. I also find it way easier to establish a chat with the player I just played. I wanted this for WC3 so badly, but was forced to remember his name. Now I can just contact him from the score screen. 1. The custom games system in Warcraft 3 was not bad. Yes, it could take a minute to find players, but you could find players for any custom map, at any time, with any rules/specifications you wanted. In Starcraft 2, you can play 5 custom games with absolutely random people, in maybe 30 seconds. In Warcraft 3, you could play any custom game, with whatever rules you want, with whatever mix of players you want, in maybe 2 minutes. I'm not sure how one could choose the Starcraft 2 method, especially because it greatly discourages people from making new maps, so the Starcraft 2 custom games aren't very good anyway, while the Warcraft 3 games saw constant innovation. 2. It is not way easier to play with a friend in Starcraft 2. There were no issues doing this in Warcraft 3. Just hover over their name in your friends list (or type /whois <playername>), and the game will show you the title of the game they're in. 3. It was not way easier to establish a chat with a player you just played against, not in any way. At any point during the game, you could type /f add <playername>, or you could note his name after the game in the scorescreen, or, if you totally forgot, you could watch your 'lastreplay' to get their name. The lack of 'character codes' made it easier to communicate with players. If you remember their username, you could /whois or /w them whenever you wanted. | ||
Huggerz
Great Britain919 Posts
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badamadab
11 Posts
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Danzo
2820 Posts
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TheBatman
United States209 Posts
Its blizzard who does not care | ||
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