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UI still sub-par 2 years later. Why don't we care? - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 13 14 87 Next
NekoFlandre
Profile Joined March 2011
United States497 Posts
February 03 2012 09:33 GMT
#221
Maybe in Legacy of the Void. lol...
Kitty Flandre....even more scary..
Lorch
Profile Joined June 2011
Germany3711 Posts
February 03 2012 09:37 GMT
#222
Well the thing is as you said everyone bitched about this 2 years ago, and blizzard didn't care. I think they might actually do some of this in hots. I just wish the entire game wouldn't run through battle.net, forcing you to be connected to the internet all the time is not just annoying for tournaments but also for singleplayer players, privat lans, people who just want to watch a replay really quick etc. pp.

But as I said I can't see Blizzard fixing anything for WOL, I'm still amazed that they actually implemented chat channels (though they are trash). Hell they even had people bag them to allow them to pay them even more money just to change their names and they still didn't do it. I think hots might address like half these issues, if we are lucky, the other half will probably come with the void.
Goobus
Profile Joined May 2010
Hong Kong587 Posts
February 03 2012 09:38 GMT
#223
I thought you were dissing IU when I first saw the thread title >:[
shinyA
Profile Joined November 2008
United States473 Posts
February 03 2012 09:38 GMT
#224
If everythere were in WoTL then they wouldn't sell as many expansions. They purposely left out crucial things that everyone wants so that everyone will have a reason to buy the expansions.
twitch.tv/ggshinya
zuperketla
Profile Joined September 2010
Norway212 Posts
February 03 2012 09:40 GMT
#225
well it kinda worked the different way, people are leaving sc2 and they are not going to buy HoTS beacuse they left it out..
heyho
AirmaX
Profile Joined December 2010
France10 Posts
February 03 2012 09:45 GMT
#226
I totally agree with th PM, on some side SC2 is not "finished product".

Giving promesses in an extension is not the right solution.
http://www.dynastyz.com/
3DGlaDOS
Profile Joined February 2011
Germany607 Posts
Last Edited: 2012-02-03 09:47:12
February 03 2012 09:46 GMT
#227
The only good thing in bnet2.0 is the ladder system imo
Hello Sir, do you have a minute for atheism?
WhoIsTylerDurden
Profile Joined May 2011
United States17 Posts
February 03 2012 09:50 GMT
#228
All good things, the first thing i noticed when i logged onto battle.net 0.2 was how empty if seemed, no walls of multi colored text informing me that the unit size of a vulture is meduim, no chat bots telling me my ping. I missd all these little features of battle net. I would idle around and waste time on there all the time. But now with the new b.net its just like jump on and press "find match"
With enough soap; we could blow up anything.
Jetaap
Profile Blog Joined November 2010
France4814 Posts
February 03 2012 09:53 GMT
#229
I couldn't agree more with you... especially the chat system, you can see that it was something that was not in the game at the beggining and that they added quickly.
Concerning the custom map system, I really think that it hurts the game a LOT to have a system that is that bad. In broodwar and wc3 casuals would mostly play custom games (that's how dota was born) and some of them would eventually switch to "real" competitive play after. Even Idra started playing money maps on broodwar :p.
The only thing that they did well was the ladder system, it's not perfect but it's easy to use and the matchmaking is good.
Highways
Profile Joined July 2005
Australia6122 Posts
February 03 2012 10:01 GMT
#230
I have said this 100 times but I'll say it again. Battle.net 0.2 is a massive reason why the SC2 population has died, and there is hardly any body playing anymore.

- There is no social aspect on bnet at all, everything feels dark and lonely. It needs to feel vibrant, like when you logon it feels like a massive community is active.
- It needs to be a place where you can hang and have fun, even if you have no friends online.
- Some suggestions to make it more social are: make chat channels a main part of the UI, clan support, online replays with friends, embeded tournament stream with chat, automated tournaments, join and view live games, unranked automatchmaking, upload replays to your profile and allow people to comment on them etc...

- Arguably the biggest fail is the custom game interface. Huge expectations that the editor will take the scene to the next level but it has taken 10 steps back. Two years in and its still the same games on the top 2 pages says it all.....

At the end of the day, why the fuck did a console guy develop the interface for a high profile PC game.
#1 Terran hater
ddrddrddrddr
Profile Joined August 2010
1344 Posts
February 03 2012 10:03 GMT
#231
For those who say match making is good, be reminded that your mmr doesn't care when you're off racing, mmr doesn't care if you took a long break, the GM ladder's a joke, leaving games can be used for farming icon, random team and premade teams are put in the same ladder (I think, not sure) are all issues that have been brought up but the ladder system does not directly fix any of these.
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
February 03 2012 10:04 GMT
#232
Just the chat system alone is really annoying.
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
February 03 2012 10:11 GMT
#233
On February 03 2012 19:01 Highways wrote:
I have said this 100 times but I'll say it again. Battle.net 0.2 is a massive reason why the SC2 population has died, and there is hardly any body playing anymore.


I'm not quite sure where you've gotten this information but it's absolutely ridiculous. How could you state that nobody plays SC2 anymore when the scene at the end of 2011 was through the roof and the tournament season is just starting up again with likely an even bigger success?
Top diamond terran streaming at http://www.twitch.tv/saitontv
tamino
Profile Joined August 2009
France51 Posts
Last Edited: 2012-02-03 10:25:24
February 03 2012 10:18 GMT
#234
Hi,

I totally agree with OP, bnet 2 is far from being good and every part of it could be improved. How this could have happen and why blizzard didnt react is a total mystery to me. One thing I disagree on is this part :


And why all this? Well, of course because it works for Blizzard. Enough people were happy with what they got, not enough people cared. The folks who just bought the game for the campaign obviously didn't bother with the menu much, and the competetive 1vs1 crowd basically just needs a working matchmaking system (which is great, btw, and the only redeeming feature). But there's a huge number of players interested in socializing, custom maps and analyzing their play. Those that haven't left have grown complacent or jaded with Blizzard's ignorance.


I'm part of the 1vs1 crowd, or I should say I was (got to low master 1v1). Sure the matchmaking system is great but I'm slowly but surely stopping playing the game. For many reasons, mainly cause I'm giving up on the game either cause it has flaws in the design or to not start a war on this subject more simply cause I find the game not so enjoyable, personal tast, but also cause I feel lonely on bnet right know. And may be if it was simpler to find and play with people, share replays, interact, in a word if it was fun to be on bnet I would still hang around and play more often. And I'm quit sure its the same for a lot of players.

Hell, I just can't understand how blizzard made such an awfull bnet 2, this is beyond comprehension :/.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
February 03 2012 10:30 GMT
#235
YEs sc2's interface is a friggin joke and the chat also begs to be revamped as it is clumsy and cumbersome. Somehow blizz has neglected to patch this? And I don't really know why...They listen to the community when it comes to balance issues. I guess we just love the game and are loyal Bnet users. But I really hope that blizz listens to THIS thread. Bnet 2.0 was promised to be so much...instead it turned out to be a place where EVERYTHING is regulated and basically it was invented for blizz's sake, not for ours. WHY is this so blizz? IS it so hard to change a chat interface, or make a UI interface worthy of your legacy? These are exactly the things that spell the future downfall of companies. When they lose touch with their customer base. And having 2 sc2 accounts, and have played loads of WC3 LAN, WoW etc. I consider it imperative that they listen to this thread. MAKE AMENDS blizz!! plz!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-02-03 10:47:10
February 03 2012 10:42 GMT
#236
The /w command could only work with Real ID or Battle Tag. Overall, I find SC2 way better at communication than WC3. In WC3 it's too hard to contact a player one just played unless one memorized his name, which was quite hard for some names.


Matching AT versus RT works because of MMR. Yes, the AT could have an advantage due to voice chat and team cooperation, still their MMR matches roughly the random team. So it is not unfair.


The WC3 custom maps was not very good in my opinion. And when you finally found a custom game you would like to play, you often got kicked because you needed to load that map from the host.
You don't choose to play zerg. The zerg choose you.
Mehukannu
Profile Joined October 2010
Finland421 Posts
February 03 2012 10:48 GMT
#237
I don't think SC2 UI is going to be fixed for quite some time. Especially when blizzard already have their hands full on HoTS and WoL even then we are talking about a design team that has about 10 people in it to do all the balancing and design choices for the game.
Still SC2 UI has some better stuff in it like the ladder system is a ton better than WC3 had and the custom games are much much better since you can actually see a lot more different games in it unlike in WC3 which was pretty much full of dota and footman frenzy.
C=('. ' Q)
WolfStar
Profile Joined February 2008
United Kingdom155 Posts
February 03 2012 10:51 GMT
#238
If shared replay doesn't ever appear I will be a very sad panda. It is such a good feature it almost doubles the 'play' time of the game when playing with a friend we would almost always watch the replay after. Now it is too much bother.

It worked in BW it really can't be that hard can it?
The early bird catches the worm but the second mouse gets the cheese.
zuperketla
Profile Joined September 2010
Norway212 Posts
Last Edited: 2012-02-03 10:57:09
February 03 2012 10:53 GMT
#239
I suggest everyone who can posts in this very same thread on the official battle.net forums!

http://eu.battle.net/sc2/en/forum/topic/3313032837

if it get a lot of posts blizzard will maybe begin doing something? gogo :D time to show em!

edit: someone with an US account please post this on the US battle.net forums - blizzard tends to focus on the US forums

heyho
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 03 2012 10:57 GMT
#240
On February 03 2012 19:42 [F_]aths wrote:
The /w command could only work with Real ID or Battle Tag. Overall, I find SC2 way better at communication than WC3. In WC3 it's too hard to contact a player one just played unless one memorized his name, which was quite hard for some names.


Matching AT versus RT works because of MMR. Yes, the AT could have an advantage due to voice chat and team cooperation, still their MMR matches roughly the random team. So it is not unfair.


The WC3 custom maps was not very good in my opinion. And when you finally found a custom game you would like to play, you often got kicked because you needed to load that map from the host.


1) Sorry, but I could instantly message anyone in WC3, be it a buddy, a stranger, my whole clan or even my whole friends list. And unless someone had a name filled with ridiculous special characters, it was never a problem. How is SC2 an improvement in any way?

2) It is unfair, because the system is completely open to any form of abuse. You've already mentioned chat and voice tools; then there's the issue of people signing up for 3vs3 RT with an 2vs2 AT team (or 3vs3 for 4vs4) which completely bypasses the matchmaking. And then there's the dubious methods of the matchmaking itself, which will often "balance" games by pairing a good player with an awful one to create an "even" team. Just take a look at the win percentages of "top" master league teams. It's completely broken.

3) Please elaborate why you think it wasn't good. The game lobby, host options, customization, naming games and of course no ridiculous popularity system were all reasons why WC3's system worked well and SC2's version is failing, hard. The custom scene kept WC3 alive for a very long time, it's equivalent in SC2 is pretty much dead.

And kicking usually happened when you were downloading maps which were several MB large, which is perfectly fine. At the end it was generally accepted that large maps had to be dl'ed beforehand; people usually tolerated the DL of small maps or even set up "empty" games just for the sake of downloading.
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