TLPD Winrate Charts: January - Page 15
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HuKPOWA
United States1604 Posts
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TheDougler
Canada8302 Posts
On February 03 2012 07:31 ticklishmusic wrote: Lol, and Idra says ZvP is unfair. The warriors of Aiur are sad zealots again this month. :/ These graphs are great, but I don't really like the scales. It makes the difference look a lot worse than it really is Lets not jump to Sad Zealot conclusions yet... + Show Spoiler + We have one toss in GSL RO8 so far, and another two possible --BOSS TOSS FIIIIGGGHHHTTING!!!-- ![]() | ||
johax
Sweden165 Posts
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Jermstuddog
United States2231 Posts
I fear for that such a ridiculous difference may hint that the underlying balance issues in the game will ultimately lead to competitive failure. Let me explain: If you look at the Protoss units as they stand, there isn't much room for buffs without absolutely upsetting balance at a core level. Zealots, Stalkers and Sentries are all out from the get-go. 4 gate remains a viable, though now situational build in the game. Any buff to any of these units will revert back to "4-gate or die." Moving to HTs and DTs, both seem highly viable with current incarnations, maybe a slight speed buff to HTs or reduced cost to DTs would help, but these seem more like quality-of-life changes than anything else. I could see +1 range to Archons, but still same idea. The robo offers one of the most despised units in the game with the Colossus, applying buffs here would only be adding a myriad of issues to a unit already plagued by imba. The Immortal seems to be finding a comfy place in all 3 MUs, with strong timing attacks vs T becoming quite prevalent. I wouldn't want to see this unit touched at this time. Observers and Warp Prisms both seem to fully fill their roles with not much left to be desired. Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. Still, this doesn't leave much room for improvement as Zerg has trouble shooting up in general. Buffing the Phoenix in any way would likely cause 1) mutas to become completely non-viable in the MU, 2) lead to an unstoppable air-based harass which Zerg has no way of answering, or 3) both. The Void Ray seems to be more of a gimmick than anything, I don't care what race we're talking about. The Carrier is starting to see viability in the late game vs Zerg, but Blizzard has already stated intentions of scrapping the unit completely. Same goes for the Mothership. Protoss already has access to the fastest upgrades, the best timing attacks based on these upgrades, and arguably the second best static defense in the photon cannon, behind the PF. Though, admittedly, all static defenses kinda suck in SC2. So... where do you apply the fix? The only realistic place I can see is the Void Ray, but that is calling for a whole redesign from the ground up. And considering the things Blizzard has shown in their HotS interview, they're not looking forward to reworking existing units... If trends continue, Blizzard may have already written themselves into quite the corner. | ||
remedium
United States939 Posts
Toss need to start thinking outside the box...there haven't been any exciting new openings in ages. | ||
Fealthas
607 Posts
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phathom321
United States1730 Posts
On February 03 2012 08:22 Jermstuddog wrote: Zealots, Stalkers and Sentries are all out from the get-go. 4 gate remains a viable, though now situational build in the game. Any buff to any of these units will revert back to "4-gate or die." That could easily be fixed by getting rid of warp gates. There's actually a few threads on how warp gates seriously messed up protoss. It's really crazy how much of a different game we would play and how protoss would be played without warp gates. I can't really think of playing protoss right now without warp gates though simply because...they've been there forever. The game would have a major shift in the meta game for all the P match ups, for better or worse, we won't know until something like that happens :/ | ||
Jermstuddog
United States2231 Posts
While your point is valid, it doesn't disagree with my greater point. Protoss is fundamentally fucked and Blizzard is running out of band-aids. We are aproaching a point in the meta-game where either Zerg or Protoss (both badly designed IMO) are at risk of becoming non-viable or more OP than Terran ever was in competitive play. Blizzards balance changes are getting smaller, and the swings are getting bigger. | ||
ChaosTerran
Austria844 Posts
On February 03 2012 08:50 Jermstuddog wrote: @phathom While your point is valid, it doesn't disagree with my greater point. Protoss is fundamentally fucked and Blizzard is running out of band-aids. We are aproaching a point in the meta-game where either Zerg or Protoss (both badly designed IMO) are at risk of becoming non-viable in competitive play. Blizzards balance changes are getting smaller, and the swings are getting bigger. Zerg, really? The race with the highest overall win rate. And according to Blizzard is overall doing the best at all levels of play and dominating Terran in the lower leagues? Why Zerg? If there's one race that I would not worry about it's definitely Zerg. They are winning the most tournaments currently, the strongest race in lower level play and also the strongest race overall at pro level (right now). Terran wins the most in Korea but is the least succesful foreigner race and weakest race at the lower levels. This was said by David Kim by the way in his blog, so really dude? zerg? 100% sure you are a zerg player. | ||
Jermstuddog
United States2231 Posts
I was thinking about that after I posted it. Zerg has been on a massive upswing lately, and with their horribly designed mechanic (spawn larva) they COULD just become outright unbeatable. Equally bad for the game. Had to mull it over for a bit to come up with the right statement. | ||
Oreo7
United States1647 Posts
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Cereb
Denmark3388 Posts
Really weird stats this month ! | ||
ticklishmusic
United States15977 Posts
Zerg... at lower leagues it's really good b/c no one knows how to punish overdroning. | ||
SkimGuy
Canada709 Posts
On February 03 2012 08:56 ChaosTerran wrote: Zerg, really? The race with the highest overall win rate. And according to Blizzard is overall doing the best at all levels of play and dominating Terran in the lower leagues? Why Zerg? If there's one race that I would not worry about it's definitely Zerg. They are winning the most tournaments currently, the strongest race in lower level play and also the strongest race overall at pro level (right now). Terran wins the most in Korea but is the least succesful foreigner race and weakest race at the lower levels. This was said by David Kim by the way in his blog, so really dude? zerg? 100% sure you are a zerg player. Well to be honest, competition outside of Korea doesn't really matter since the game is balanced for the highest level of play... | ||
deathly rat
United Kingdom911 Posts
Dec 2011 - 49% - 51% Jan 2012 - 41% - 59% NOTHING changed in the game during this period. Can't you see how volatile the flux is and how rapidly the balance is shifting, and some people are calling for nerfs and buffs! | ||
aRyuujin
United States5049 Posts
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Zealot Lord
Hong Kong744 Posts
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Heston
Canada18 Posts
On February 03 2012 08:22 Jermstuddog wrote: Great graphs definitely showing a huge disparity in ZvP. I fear for that such a ridiculous difference may hint that the underlying balance issues in the game will ultimately lead to competitive failure. Let me explain: If you look at the Protoss units as they stand, there isn't much room for buffs without absolutely upsetting balance at a core level. Zealots, Stalkers and Sentries are all out from the get-go. 4 gate remains a viable, though now situational build in the game. Any buff to any of these units will revert back to "4-gate or die." Moving to HTs and DTs, both seem highly viable with current incarnations, maybe a slight speed buff to HTs or reduced cost to DTs would help, but these seem more like quality-of-life changes than anything else. I could see +1 range to Archons, but still same idea. The robo offers one of the most despised units in the game with the Colossus, applying buffs here would only be adding a myriad of issues to a unit already plagued by imba. The Immortal seems to be finding a comfy place in all 3 MUs, with strong timing attacks vs T becoming quite prevalent. I wouldn't want to see this unit touched at this time. Observers and Warp Prisms both seem to fully fill their roles with not much left to be desired. Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. Still, this doesn't leave much room for improvement as Zerg has trouble shooting up in general. Buffing the Phoenix in any way would likely cause 1) mutas to become completely non-viable in the MU, 2) lead to an unstoppable air-based harass which Zerg has no way of answering, or 3) both. The Void Ray seems to be more of a gimmick than anything, I don't care what race we're talking about. The Carrier is starting to see viability in the late game vs Zerg, but Blizzard has already stated intentions of scrapping the unit completely. Same goes for the Mothership. Protoss already has access to the fastest upgrades, the best timing attacks based on these upgrades, and arguably the second best static defense in the photon cannon, behind the PF. Though, admittedly, all static defenses kinda suck in SC2. So... where do you apply the fix? The only realistic place I can see is the Void Ray, but that is calling for a whole redesign from the ground up. And considering the things Blizzard has shown in their HotS interview, they're not looking forward to reworking existing units... If trends continue, Blizzard may have already written themselves into quite the corner. Phoenixs are good against mutalisks, but if you don't open stargate you'll never catch up in production. | ||
Zarent
109 Posts
On February 03 2012 08:22 Jermstuddog wrote: Stargates would appear to be the area with the most room for improvement. Phoenixes are already plenty effective vs mutas (though protoss players inexplicably think otherwise) unfortunately they suck vs pretty much everything else. Still, this doesn't leave much room for improvement as Zerg has trouble shooting up in general. Buffing the Phoenix in any way would likely cause 1) mutas to become completely non-viable in the MU, 2) lead to an unstoppable air-based harass which Zerg has no way of answering, or 3) both. The Void Ray seems to be more of a gimmick than anything, I don't care what race we're talking about. The Carrier is starting to see viability in the late game vs Zerg, but Blizzard has already stated intentions of scrapping the unit completely. Same goes for the Mothership. Protoss already has access to the fastest upgrades, the best timing attacks based on these upgrades, and arguably the second best static defense in the photon cannon, behind the PF. Though, admittedly, all static defenses kinda suck in SC2. So... where do you apply the fix? The only realistic place I can see is the Void Ray, but that is calling for a whole redesign from the ground up. And considering the things Blizzard has shown in their HotS interview, they're not looking forward to reworking existing units... If trends continue, Blizzard may have already written themselves into quite the corner. The core issue of Protoss is that we can't move out to take an effective and safe third against Zerg, and also are forced into pressuring theirs because a 3base Zerg that can dronedrone til 60 is -ridiculously- hard to beat. Mutas exacerbate this problem since Stalkers, while they CAN stave off Mutas, can't actually KILL them if the mutas get out of position. They work absolutely nothing like marines do, and oftentimes even with a good blink under the mutas you still only kill one, max. Phoenix is likely the best option to rework. The easiest and least likely thing to break the game is probably a simple range buff to make kiting easier and more punishable. Even .5 range would help. Honestly though, the -core- thing that I think would help Protoss the most is Overload, researched at the Fleet Beacon. Link for the lazy: http://starcraft.wikia.com/wiki/Phoenix/Development Seriously, give it a very small chargeup time and make it deal slightly less damage than Storm. It shuts down space from harassment and also would stop SkyTerran from being such a gimmicky strategy reliant on sniping our detection. The other core problem is that Protoss can't defend a natural without getting a Forge, which is stupid in comparison to a Rax's ability to make a bunker and Spines from a Spawning Pool. But that seems like something more in line with an expansion change. Bleh. | ||
jgelling
55 Posts
Phoenix is likely the best option to rework. The easiest and least likely thing to break the game is probably a simple range buff to make kiting easier and more punishable. Even .5 range would help. I really don't think reworking the phoenix can work - although the lack of splash damage compared to the old corsair has always made it an inferior AA unit, so it could use some help. Even with range or whatever, just a few corruptors thrown in and the weakness of the phoenix becomes obvious. When the lings or roaches come pouring forth you'll kick yourself for all that wasted resource and supply. Can you really buff the phoenix enough to do its job? At the end of the day, without splash damage, without the ability to shoot down, with poor stats vs anything that can shoot at it that's not a mutalisk (in small numbers), it's just a fail concept. Unless they turn it into the corsair I don't see what help there is for it. The corsair did its job well and coordinated better with ground armies. | ||
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