• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:18
CEST 11:18
KST 18:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun11[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists21[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup RSL Revival: Season 5 - Qualifiers and Main Event SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Pros React To: Leta vs Tulbo (ASL S21, Ro.8) ASL21 General Discussion [TOOL] Starcraft Chat Translator JaeDong's ASL S21 Ro16 Post-Review Missed out on ASL tickets - what are my options?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 2 [ASL21] Ro8 Day 1 ASL Season 21 LIVESTREAM with English Commentary
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2437 users

We Must Fight For The Carrier - Page 54

Forum Index > SC2 General
Post a Reply
Prev 1 52 53 54 55 56 94 Next
fenix404
Profile Joined May 2011
United States305 Posts
June 23 2012 09:48 GMT
#1061
<3 CARRIER
"think for yourself, question authority"
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
June 23 2012 10:00 GMT
#1062
dont make colossus
go carrier
than carrier not get remove

its yourselves ruin carrier
not blizzard
Incredible Miracle
SiroKO
Profile Joined February 2012
France721 Posts
June 23 2012 10:19 GMT
#1063
infestors/corruptors and marines/vikings destroy them too hard.
Only way for them to be viable would be through a buff (invincible interceptors and/or more range) which might be game-breaking in team-league (don't forget that's the reason why blizzard nerfed HSM).
Our envy always last longer than the happiness of those we envy
sunprince
Profile Joined January 2011
United States2258 Posts
June 23 2012 10:49 GMT
#1064
On June 22 2012 19:02 Ballistixz wrote:
why keep the carrier? ppl will continue to not use it even if it stays rofl...


The point is to keep it while fixing it.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
June 23 2012 10:49 GMT
#1065
On June 23 2012 19:00 winthrop wrote:
dont make colossus
go carrier
than carrier not get remove

its yourselves ruin carrier
not blizzard


Blizzard ruined the carrier by implementing it in a bad state and they're not considering deleting it instead of fixing it for hots, which has been a trending design philosophy for them with this game. If it's broken, don't fix it, get rid of it!
Kindred
Profile Blog Joined May 2010
Canada396 Posts
June 23 2012 10:57 GMT
#1066
Wasnt the whole reason of not replacing the carrier with the tempest in WoL was the fact that people had some affinity for the carrier and it was an icon of SC....and now here we are..
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
s4life
Profile Joined March 2007
Peru1519 Posts
June 23 2012 10:59 GMT
#1067
why not just give the 22 range to the carrier instead? the tempest imho is a pretty boring unit.
Kindred
Profile Blog Joined May 2010
Canada396 Posts
Last Edited: 2012-06-23 11:05:20
June 23 2012 11:04 GMT
#1068
On June 23 2012 19:59 s4life wrote:
why not just give the 22 range to the carrier instead? the tempest imho is a pretty boring unit.

I was taking about this tempest:
[image loading]

which was promising. You upgrade it at forge since its melee weapons, it has a hardenned shield for AA units. I found it pretty appealing and a worthy replacement for the carrier.

Unless you mean the HOTS tempest. in which case I agree. Its slow and shoots every 12 years. lol
Two 2.93GHz 6-Core Intel Xeon “Westmere” (12 cores) + 32GB RAM + Four 512GB Solid-State Drives + Two ATI Radeon HD 5770 1GB + Two Apple LED Cinema Display (27" flat panel) + Quad-channel 4Gb Fibre Channel PCI Express card
Squide
Profile Joined December 2009
Sweden141 Posts
June 23 2012 15:28 GMT
#1069
i feel that the cost for the carrier isn't cost efficient with todays patch, I like the buff ideas (or rather the fix ideas) that makes them shoot while moving , just watch BW

Swedish | Diamond | Squide.606 | EU
HelioSeven
Profile Joined February 2012
United States193 Posts
June 24 2012 04:33 GMT
#1070
On June 23 2012 19:19 SiroKO wrote:
infestors/corruptors and marines/vikings destroy them too hard.
Only way for them to be viable would be through a buff (invincible interceptors and/or more range) which might be game-breaking in team-league (don't forget that's the reason why blizzard nerfed HSM).


Ugh. People really don't seem to get late game PvT and PvZ. Infestor/corruptor is good against Skytoss, but void ray/carrier actually melts corruptors pretty quick and a few suporting HTs with some well placed feedbacks can completely destroy that comp. Skytoss is very viable in PvZ, it's been seen in GSTL and Proleague. Uncommon, but not impossible.

In PvT carriers don't work not because of vikings (they don't have enough armor to live long against carriers), but because of marines. Stim is just too powerful. But that was true in Brood War too, wasn't it? Carriers were the Protoss answer to mech, marines have always been the anti-carrier. But just as Blizzard buffs mech play and makes it viable in TvP, they're gonna take out the carrier. HotS will be terrible for PvT with no carrier, it'll be silly.
If I smite you, have you been smitten?
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2012-06-24 04:51:48
June 24 2012 04:47 GMT
#1071
I don't understand why they're replacing the carrier with (imo) a far less interesting unit that basically has the same role. It's not even like the carrier is a bad unit. It's becoming used more and more in lategame PvZ since it's the best unit at dealing with broodlord/corrupter + infestor armies, (the biggest problem is transitioning into them but people are starting to get better at making the transition) and with mech buffs in hots the carrier may have a bigger role in PvT as well.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
June 24 2012 07:45 GMT
#1072
You upgrade it at forge since its melee weapons


FYI: Protoss upgrades don't work that way. It's ground weapons vs. air weapons, not ranged vs. melee. The latter is Zerg.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2012-06-24 10:48:06
June 24 2012 10:46 GMT
#1073
On June 24 2012 13:47 Vathus wrote:
I don't understand why they're replacing the carrier with (imo) a far less interesting unit that basically has the same role. It's not even like the carrier is a bad unit. It's becoming used more and more in lategame PvZ since it's the best unit at dealing with broodlord/corrupter + infestor armies, (the biggest problem is transitioning into them but people are starting to get better at making the transition) and with mech buffs in hots the carrier may have a bigger role in PvT as well.

What is the problem of the Carrier?
Its damage is based upon the Interceptors on the ship and they - being very tiny units with low hp - can be easily shot down. Terrans have lots of tightly packed Marines to do that, Zerg have Fungal Growth plus a few Hydras / Corruptors / Queens and Protoss can do it with Psi Storm and blinking Stalkers. After these units have been annihilated in about two seconds the Carriers are dead weight in army supply and it might even be wiser for an opponent not to shoot them down (and thus the Carrier's owner has to do it himself).

The stats havent changed that much from BW to SC2, so why is the Carrier useless now?
That is an easy question to answer. The defending players units in SC2 are packed MUCH tighter together in SC2 compared to BW and this increases the rate at which the Interceptors get shot down. Thus the uselessness could be overcome in several ways:
- make Interceptors immune to AoE effects
- increase the defensive stats of Interceptors
- increase the rate at which the Interceptors are built AND make them not cost any resources (kinda turn the Carrier into a Broodlord), maybe even base the reproduction of Interceptors on energy ... which could be adapted to Broodlords as well
- give the Carrier some other attack like the 22 range "once in a blue moon" shot of the Tempest

So there are lots and lots of good ideas, but someone at Blizzard seems to have an antipathy against the Carrier. There is nothing we can do against that except for playing custom maps (i.e. no ladder/tournaments) with the Carrier in it OR not buying HotS ...
If you cant say what you're meaning, you can never mean what you're saying.
Kbafewx
Profile Joined June 2012
United States16 Posts
June 24 2012 11:05 GMT
#1074
really Blizz... that's not right. Just fix it don't remove it.
ZERG.
Adonminus
Profile Joined January 2012
Israel543 Posts
June 24 2012 11:32 GMT
#1075
On June 24 2012 19:46 Rabiator wrote:
Show nested quote +
On June 24 2012 13:47 Vathus wrote:
I don't understand why they're replacing the carrier with (imo) a far less interesting unit that basically has the same role. It's not even like the carrier is a bad unit. It's becoming used more and more in lategame PvZ since it's the best unit at dealing with broodlord/corrupter + infestor armies, (the biggest problem is transitioning into them but people are starting to get better at making the transition) and with mech buffs in hots the carrier may have a bigger role in PvT as well.

What is the problem of the Carrier?
Its damage is based upon the Interceptors on the ship and they - being very tiny units with low hp - can be easily shot down. Terrans have lots of tightly packed Marines to do that, Zerg have Fungal Growth plus a few Hydras / Corruptors / Queens and Protoss can do it with Psi Storm and blinking Stalkers. After these units have been annihilated in about two seconds the Carriers are dead weight in army supply and it might even be wiser for an opponent not to shoot them down (and thus the Carrier's owner has to do it himself).

The stats havent changed that much from BW to SC2, so why is the Carrier useless now?
That is an easy question to answer. The defending players units in SC2 are packed MUCH tighter together in SC2 compared to BW and this increases the rate at which the Interceptors get shot down. Thus the uselessness could be overcome in several ways:
- make Interceptors immune to AoE effects
- increase the defensive stats of Interceptors
- increase the rate at which the Interceptors are built AND make them not cost any resources (kinda turn the Carrier into a Broodlord), maybe even base the reproduction of Interceptors on energy ... which could be adapted to Broodlords as well
- give the Carrier some other attack like the 22 range "once in a blue moon" shot of the Tempest

So there are lots and lots of good ideas, but someone at Blizzard seems to have an antipathy against the Carrier. There is nothing we can do against that except for playing custom maps (i.e. no ladder/tournaments) with the Carrier in it OR not buying HotS ...

I would also want to note that in sc2 intercepters no longer return to the carrier to recieve healing, this makes them die easier. Also the carrier can't microed the same way it could be in bw. Perhaps there haven't been changes in states, but those minor changes in abilities just made it useless in most cases.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-06-24 11:42:47
June 24 2012 11:41 GMT
#1076
Fix the carrier, fix it and keep it.

If you think about the perspective of the viewer it's will suck if they just get to see shit get killed without seeing what's causing it cause the Tempest is more then a screen away. Then it would be cooler if the carriers had more range. Seeing the interceptors instead of a random lightning ball would make it much clearer to the viewers what it happening when they view the attacked units. Maybe make the interceptors microable or something.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-06-24 11:46:24
June 24 2012 11:46 GMT
#1077
On June 24 2012 20:32 Adonminus wrote:
Show nested quote +
On June 24 2012 19:46 Rabiator wrote:
On June 24 2012 13:47 Vathus wrote:
I don't understand why they're replacing the carrier with (imo) a far less interesting unit that basically has the same role. It's not even like the carrier is a bad unit. It's becoming used more and more in lategame PvZ since it's the best unit at dealing with broodlord/corrupter + infestor armies, (the biggest problem is transitioning into them but people are starting to get better at making the transition) and with mech buffs in hots the carrier may have a bigger role in PvT as well.

What is the problem of the Carrier?
Its damage is based upon the Interceptors on the ship and they - being very tiny units with low hp - can be easily shot down. Terrans have lots of tightly packed Marines to do that, Zerg have Fungal Growth plus a few Hydras / Corruptors / Queens and Protoss can do it with Psi Storm and blinking Stalkers. After these units have been annihilated in about two seconds the Carriers are dead weight in army supply and it might even be wiser for an opponent not to shoot them down (and thus the Carrier's owner has to do it himself).

The stats havent changed that much from BW to SC2, so why is the Carrier useless now?
That is an easy question to answer. The defending players units in SC2 are packed MUCH tighter together in SC2 compared to BW and this increases the rate at which the Interceptors get shot down. Thus the uselessness could be overcome in several ways:
- make Interceptors immune to AoE effects
- increase the defensive stats of Interceptors
- increase the rate at which the Interceptors are built AND make them not cost any resources (kinda turn the Carrier into a Broodlord), maybe even base the reproduction of Interceptors on energy ... which could be adapted to Broodlords as well
- give the Carrier some other attack like the 22 range "once in a blue moon" shot of the Tempest

So there are lots and lots of good ideas, but someone at Blizzard seems to have an antipathy against the Carrier. There is nothing we can do against that except for playing custom maps (i.e. no ladder/tournaments) with the Carrier in it OR not buying HotS ...

I would also want to note that in sc2 intercepters no longer return to the carrier to recieve healing, this makes them die easier. Also the carrier can't microed the same way it could be in bw. Perhaps there haven't been changes in states, but those minor changes in abilities just made it useless in most cases.

do not forget the +4 armor BW's carrier vs +2 armor sc2's carrier
Xpace
Profile Joined March 2011
United States2209 Posts
June 24 2012 12:02 GMT
#1078
It's depressing to see how far the Carrier has fallen.

Anyone remember the most recent Legend of the Fall? Pretty sure every nerd Protoss teared up when Jangbi beat Fantasy with CARRIERS. The commentators were commenting how he had the Autumn Wind carrying the flagship of the Protoss into battle.

I like change; and the Tempest might be 'the future', but it really feels like the Carrier hasn't been given the attention it deserves.

D:
mockturtle
Profile Blog Joined March 2011
United States220 Posts
June 24 2012 13:04 GMT
#1079
You guys are crazy. Carriers are awesome, you see them every ZvP. They just changed the art and switched them to the Zerg side and made them even better and called them Brood Lords.

Yeah, a tier 3 flying unit that is slow and instead of attacking, sends out little units to do its attacking for it, and is the perfect late game solution to a million siege tanks. They gave it to Zerg.

I think they left the current Carrier in the game to make fun of BW players.
scsequeL
Profile Joined June 2012
47 Posts
June 24 2012 14:42 GMT
#1080
Great post, I agree that Blizzard shouldn't remove an Iconic Unit just because it's not so useful at the moment. They should have made some changes to it and let people play it out in the HOTS beta at MLG Anaheim.
go go go
Prev 1 52 53 54 55 56 94 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
PiGosaur Cup #72
CranKy Ducklings41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech151
Nina 53
StarCraft: Brood War
Sea 1086
Mind 724
firebathero 642
Shuttle 574
Hm[arnc] 398
Leta 213
actioN 183
Stork 141
Killer 128
Sharp 94
[ Show more ]
Soulkey 60
ToSsGirL 56
Hyun 54
NotJumperer 35
Bale 33
yabsab 31
Nal_rA 21
Terrorterran 13
zelot 12
ZergMaN 10
Shinee 9
Backho 8
Sacsri 6
Dota 2
resolut1ontv 1219
monkeys_forever448
XcaliburYe211
NeuroSwarm164
League of Legends
JimRising 564
Counter-Strike
shoxiejesuss1743
Stewie2K1069
Other Games
summit1g6783
ceh9652
Sick265
crisheroes171
Livibee72
Organizations
Other Games
gamesdonequick501
Dota 2
PGL Dota 2 - Main Stream141
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1125
• Jankos1067
• Stunt731
Upcoming Events
Escore
43m
INu's Battles
1h 43m
Classic vs ByuN
SHIN vs ByuN
OSC
3h 43m
Big Brain Bouts
6h 43m
Replay Cast
14h 43m
Replay Cast
23h 43m
RSL Revival
1d
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
1d 1h
IPSL
1d 6h
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
1d 9h
[ Show More ]
Replay Cast
1d 14h
RSL Revival
2 days
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
2 days
BSL
2 days
IPSL
2 days
eOnzErG vs TBD
G5 vs Nesh
Patches Events
2 days
Replay Cast
2 days
Wardi Open
3 days
Afreeca Starleague
3 days
Jaedong vs Light
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Snow vs Flash
WardiTV Invitational
4 days
GSL
5 days
Classic vs Cure
Maru vs Rogue
GSL
6 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-29
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W5
KK 2v2 League Season 1
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.