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Questions from the Community - David Kim - Page 3

Forum Index > SC2 General
394 CommentsPost a Reply
Prev 1 2 3 4 5 18 19 20 Next All
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 25 2012 18:38 GMT
#41
On January 26 2012 03:33 acrimoneyius wrote:
Every time I read one of these Q&A's it always seems to fly past their head that the colossus is not a good design for the game, as the cliff-walking mechanics are gimmicky at best and the counter-unit relationships are very bland (corrupter/viking). This is especially surprising considering they get the opportunity to really switch things up.

Would be nice if ground-mode vikings received mech upgrades, wouldn't care if they reduced the range as a counter-balance. You only see it being useful in TvT.

Other than that, cool read.


Dude made a very intelligent post. I second your thoughts!
Its always like the real concerns that has been since SC2 is out arent mentioned at all (underused spells, Marines, Collossus/Viking/Corrupter dynamic)
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
January 25 2012 18:38 GMT
#42
On January 26 2012 03:08 mTwTT1 wrote:
phoenix's deal splash damage to air units. bam problem fixed

I think it would be a good idea to give Phoenix an upgrade that allows splash instead of a slow ass capital ship I would never build because if I had that much money/time I would just add more templar.
Roxy
Profile Joined November 2010
Canada753 Posts
January 25 2012 18:39 GMT
#43
On January 26 2012 03:35 johnnywup wrote:
Show nested quote +
On January 26 2012 03:33 acrimoneyius wrote:
Every time I read one of these Q&A's it always seems to fly past their head that the colossus is not a good design for the game, as the cliff-walking mechanics are gimmicky at best and the counter-unit relationships are very bland (corrupter/viking). This is especially surprising considering they get the opportunity to really switch things up.

Would be nice if ground-mode vikings received mech upgrades, wouldn't care if they reduced the range as a counter-balance. You only see it being useful in TvT.

Other than that, cool read.

i agree colossus just aren't fun and aren't exciting to watch. wish it was something like reaver that required a bunch of skill to use the aoe effectively


i assume reaver would be robo (not robo + robo bay/facility? not sure on name). wouldnt this just ruin terran? they are already hesitant to go mech. reaver would wreck bio. this would force them to turtle to 3 base sky-terran, no?
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
January 25 2012 18:40 GMT
#44
On January 26 2012 03:38 Condor Hero wrote:
Show nested quote +
On January 26 2012 03:08 mTwTT1 wrote:
phoenix's deal splash damage to air units. bam problem fixed

I think it would be a good idea to give Phoenix an upgrade that allows splash instead of a slow ass capital ship I would never build because if I had that much money/time I would just add more templar.

This, but i think it should be a spell and not an add to the actual attack. Higher skill ceiling, more depth to relationships between units, but doesn't directly hardcounter mutas
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 25 2012 18:42 GMT
#45
Give the Carrier an energy based psi-storm ability similar to that of the Tempest's attack.
There!
Muta problem and Carriers fixed

Boy, I'm a genius.


moo...for DRG
xrapture
Profile Blog Joined December 2011
United States1644 Posts
January 25 2012 18:42 GMT
#46
Thank God he's not basing balance changes solely on Korean results like it seems the community wants.
Everyone is either delusional, a nihlilst, or dead from suicide.
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 25 2012 18:43 GMT
#47
On January 26 2012 03:39 Roxy wrote:
Show nested quote +
On January 26 2012 03:35 johnnywup wrote:
On January 26 2012 03:33 acrimoneyius wrote:
Every time I read one of these Q&A's it always seems to fly past their head that the colossus is not a good design for the game, as the cliff-walking mechanics are gimmicky at best and the counter-unit relationships are very bland (corrupter/viking). This is especially surprising considering they get the opportunity to really switch things up.

Would be nice if ground-mode vikings received mech upgrades, wouldn't care if they reduced the range as a counter-balance. You only see it being useful in TvT.

Other than that, cool read.

i agree colossus just aren't fun and aren't exciting to watch. wish it was something like reaver that required a bunch of skill to use the aoe effectively


i assume reaver would be robo (not robo + robo bay/facility? not sure on name). wouldnt this just ruin terran? they are already hesitant to go mech. reaver would wreck bio. this would force them to turtle to 3 base sky-terran, no?


The reaper would have the same use for P like the Collosus, but more interesting and more skillbased (for both sides). Theorycrafting about a unit that does not exist is kinda awkward..
Code
Profile Blog Joined June 2009
Canada634 Posts
January 25 2012 18:44 GMT
#48
Anyone remember that "overcharge" ability the Phoenix started with? That would help vs Muta
Plansix
Profile Blog Joined April 2011
United States60190 Posts
January 25 2012 18:44 GMT
#49
On January 26 2012 03:38 Condor Hero wrote:
Show nested quote +
On January 26 2012 03:08 mTwTT1 wrote:
phoenix's deal splash damage to air units. bam problem fixed

I think it would be a good idea to give Phoenix an upgrade that allows splash instead of a slow ass capital ship I would never build because if I had that much money/time I would just add more templar.


Even if it was a minor amount of splash damage, it would be better than dealing with the flying hitpoint blob. One might call it a Death Ball of mutas.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
Last Edited: 2012-01-25 18:48:16
January 25 2012 18:45 GMT
#50
On January 26 2012 03:35 johnnywup wrote:
Show nested quote +
On January 26 2012 03:33 acrimoneyius wrote:
Every time I read one of these Q&A's it always seems to fly past their head that the colossus is not a good design for the game, as the cliff-walking mechanics are gimmicky at best and the counter-unit relationships are very bland (corrupter/viking). This is especially surprising considering they get the opportunity to really switch things up.

Would be nice if ground-mode vikings received mech upgrades, wouldn't care if they reduced the range as a counter-balance. You only see it being useful in TvT.

Other than that, cool read.

i agree colossus just aren't fun and aren't exciting to watch. wish it was something like reaver that required a bunch of skill to use the aoe effectively


Yep. Hearing their reasoning behind not including the reaver is even more painful...that it might be "too strong" against bio compositions. Atleast terrans can reactively spread against a scarab shot in much the same way you dodge banelings which is fun micro...it's impossible to really micro against colossus unless it's focus-fire and the very rare opportunity to flank.

On January 26 2012 03:08 mTwTT1 wrote:
phoenix's deal splash damage to air units. bam problem fixed


The old phoenix/colossus style against terran would be ridic if that happened, unless they nerf the base damage and add more 'bonus to light' perhaps. There's already too much splash in the game, which is an interesting mechanic but not if you overdo it.

I think a more interesting mechanic would be an air-forcefield rectangle. Phoenix would ideally be frozen in place just like if they used graviton beam. That way you can properly zone mutas and also prevent viking's from chasing. Also another tool against broodlord's which are insanely strong.

It would be a positional based forcefield (not a accuracy-based like sentry), where you hit the button and it casts in a fixed position based on the direction/position phoenix is.
castled
Profile Joined March 2011
United States322 Posts
January 25 2012 18:46 GMT
#51
On January 26 2012 03:35 johnnywup wrote:
Show nested quote +
On January 26 2012 03:33 acrimoneyius wrote:
Every time I read one of these Q&A's it always seems to fly past their head that the colossus is not a good design for the game, as the cliff-walking mechanics are gimmicky at best and the counter-unit relationships are very bland (corrupter/viking). This is especially surprising considering they get the opportunity to really switch things up.

Would be nice if ground-mode vikings received mech upgrades, wouldn't care if they reduced the range as a counter-balance. You only see it being useful in TvT.

Other than that, cool read.

i agree colossus just aren't fun and aren't exciting to watch. wish it was something like reaver that required a bunch of skill to use the aoe effectively

Yeah, at least DKim admitted that the issue with the carrier was that it overlapped too much with the collosus. But then he went on to describe how it's too difficult to fix the carrier's role so that's why they want to remove it. How about fixing or removing the boring collosus!
ionONE
Profile Joined March 2011
Germany605 Posts
January 25 2012 18:47 GMT
#52
nothing new here, same cold coffee since 1 year ..., (Terran Can’t Beat Protoss + EMP weak made my day)
JANGBI never forget
RinconH
Profile Joined April 2010
United States512 Posts
January 25 2012 18:47 GMT
#53
It'd be great if PHX got some upgrade to deal splash... but not just auto splash.

I loved in BW how irridate worked... you had to micro as Zerg to overcome it and could, potentially, use it to harm your opponent. Something like that would be awesome.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2012-01-25 18:59:35
January 25 2012 18:48 GMT
#54
Boring questions, boring, non-commital answers. You think the role of the carrier overlaps with the colossus? For god's sake cut the colossus, it's a very shallow unit and it makes TvP unwatchable.

edit: Colossi are hurting e-sports.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
alepoff
Profile Joined January 2012
140 Posts
January 25 2012 18:49 GMT
#55
On January 26 2012 03:35 johnnywup wrote:
Show nested quote +
On January 26 2012 03:33 acrimoneyius wrote:
Every time I read one of these Q&A's it always seems to fly past their head that the colossus is not a good design for the game, as the cliff-walking mechanics are gimmicky at best and the counter-unit relationships are very bland (corrupter/viking). This is especially surprising considering they get the opportunity to really switch things up.

Would be nice if ground-mode vikings received mech upgrades, wouldn't care if they reduced the range as a counter-balance. You only see it being useful in TvT.

Other than that, cool read.

i agree colossus just aren't fun and aren't exciting to watch. wish it was something like reaver that required a bunch of skill to use the aoe effectively

It's not even that it's "not fun to watch", it just messes up the game. P starts making col -> T must make (double) vikings right away, or it's instaloss. Same is/was true for PvZ & corruptors, although Zergs have a few different styles now besides the roach/hydra/corruptor stuff.

Agree with acrimoneyius' post.
let's bounce
Angel_
Profile Blog Joined December 2011
United States1617 Posts
January 25 2012 18:50 GMT
#56
i would like to officially state my opinion that if any other company was in charge of game design i think starcraft 2 would be a more complex game, with a lot more depth of play. i dont think they concretely answered a single question, and they talk about "lower level" without it affecting "higher level", like that's actually something they're really capable of doing without higher level players taking advantage of it.
Seki Santoku
Profile Joined July 2010
United States105 Posts
January 25 2012 18:51 GMT
#57
Would be nice, if phx got an Air slow, maybe with auto atk, 1 sec slow debuff from fleet beacon tech upgrade. or maybe a aoe maelstorm air only upgrade. but any buff to the phx should come from the fleet beacon imo, so they are not stronger early game, just a "fuck i think his going muta i hope this upgrade comes in time before he deals too much dmg".
"LiquidNony fighting"
wendillian
Profile Joined January 2012
Canada2 Posts
January 25 2012 18:51 GMT
#58
If we want phoenix to have splash damage, why not bring back that overload spell for them? It could be a research, so that one phoenix isn't just auto-win for toss.
Treehead
Profile Blog Joined November 2010
999 Posts
January 25 2012 18:52 GMT
#59
So um - this thread is supposed to be about what David Kim said - right? Seems like everyone has decided this is another "designated balance" thread, and are just talking about random reasons every other race is imba.
bubl100500
Profile Joined March 2011
Ukraine538 Posts
Last Edited: 2012-01-25 18:57:02
January 25 2012 18:52 GMT
#60
If they think carrier is similar to colossus, well then change colossus! It's one of those dull units, and people were complaining about it since forever!
Prev 1 2 3 4 5 18 19 20 Next All
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