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SC2 Mythbusters Season 3

Forum Index > SC2 General
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PopcornColonel
Profile Joined March 2011
United States769 Posts
Last Edited: 2012-04-01 21:56:17
January 13 2012 21:35 GMT
#1
Hey guys, SC2 Mythbusters is back once again, and better than ever!

+ Show Spoiler [List of Myths] +

+ Show Spoiler [Episode 1 Myths] +

A baneling killed in Graviton Beam will deal splash damage to air units near it... What about ground units?

Two infestors can Neural Parasite each other at the same time.

A zealot with the charge upgrade has a faster move speed than a normal zealot.

The kills of High Templars are reset to 0 when morphed into Archons.

You can Graviton Beam burrowed units.

A medivac can load and unload units while fungal growth'd.

A corrupted immortal will still only take 10 damage to its hardened shields.

A Hunter Seeker Missile will follow a unit even after it becomes cloaked.

+ Show Spoiler [Episode 2 Myths] +

Zerg units can burrow move under Supply Depots.

Burrowed units can secure a Xel'naga watchtower.

Infestors can Fungal Growth flying buildings... What about Spine/Spore crawlers?

Fungal Growth detects cloaked units.

Burrowed units gain a speed bonus underneath creep.

Changelings can /dance.

+ Show Spoiler [Episode 3 Myths] +

You can Neural Parasite a drone to build a structure, then keep the drone by cancelling it.

You can fungal growth the units in a vortex to keep them clumped up.

When a worker is inside of a gas structure which is killed, the worker is killed.

Blink messes with the AI of timed attacks.

Medivacs can heal air units.

Hallucinations can claim Xel'Naga watchtowers.

+ Show Spoiler [Episode 4 Myths] +

Buildings count as kills.

Chrono Boost makes hatcheries produce larvae faster.

You can contaminate a flying structure.

You can repair Hallucinations.

Point Defense Drones ignore the shots of hallucinations.

You can fungal growth larvae.

There is a limit as to how many larvae can be at a Hatchery.

+ Show Spoiler [Episode 5 Myths] +

The portrait of a Viking changes as it goes from air to ground mode.

SCVs can repair other units inside bunkers and medivacs.

Banelings can splash down cliffs.

If a Mothership is Neural Parasited, the Zerg's units will be cloaked under it.

Contaminating a reactor stops the production of the second unit.

Contaminate halts the salvage on bunkers.

When you Neural Parasite a hallucination, it is shown that it is a hallucination.

+ Show Spoiler [Episode 6 Myths] +

If you Neural Parasite a unit, it can go into a nydus worm.

Fungal Growth on a building SCV will halt the building of the structure.

Spore Crawlers still act as detectors when unburrowed.

You can use the minimap to cast Feedback.

You can forcefield around a vortex to keep the units clumped up.

Hallucinated probes can act as if they are mining.

If you don't cancel an upgrade when its building is destroyed, the resources are lost.

Infested Terrans shoot themselves when they expire.

+ Show Spoiler [Episode 7 Myths] +

You can share control to mine an ally's gas.

A Baneling that is Graviton Beamed and killed does splash damage to ground units under it. (REVISITED)

2 Motherships cloak each other.

Broodlings can be picked up by overlords.

Units cannot shoot the 1.5 seconds after they are released from a vortex.

If you lose vision on the high ground while calling in a nuke, the nuke is cancelled.

If an Infestor Neural Parasites an SCV and builds a structure, it still can't land on the creep.

+ Show Spoiler [Episode 8 Myths] +

A morphing archon can crush forcefields.

The dot size on a sensor tower is proportional to the size of the unit it is revealing.

EMPs detect Changelings. . . What about Hallucinations?

A changeling's portrait changes when it morphs.

Building a unit with a Fungal Growthed larva will save it from dying.

You can Graviton Beam Eggs to stop them from training.

+ Show Spoiler [Episode 9 Myths] +

Graviton beam will save a unit from the Yamato Cannon.

Mass recalling a unit cancels the 250mm cannon.

Motherships can be fungal growth'd.

Contaminate stops buildings from gaining energy.

An unlimited amount of SCVs can repair at the same time.

Graviton beam cancels Neural Parasite.

+ Show Spoiler [Episode 10 Myths] +

Uprooted Spine Crawlers still get priority over workers.

A cloaking unit cancels the charge of a zealot.

You can /dance a neural parasited unit . . . Will it keep dancing after the neural parasite ends?

When you Neural Parasite a carrier, its interceptors are yours too.

You can Neural Parasite point defense drones.

A charge zealot will infinitely chase a zergling on creep.

+ Show Spoiler [Episode 11 Myths] +

A chrono boosted barracks will fly faster.

Air units attacking from high ground are revealed to ground units below.

Nydus worms unload all units at the same rate, regardless of size or supply.

A nuke kills the worker in a gas building.

You can land a viking to negate the damage of timed attacks.

Corrupted High Templars that merge into Archons remain corrupted.

You can Contaminate a creep tumor. . . . Will it stop Creep Spread?

+ Show Spoiler [Episode 12 Myths] +

The 2nd Marine being trained from a reactored barracks will be cancelled if the reactor is destroyed.

A MULE repairs faster than an SCV.

EMP interrupts Yamato Cannon.

Guardian shield protects from allied splash damage.

You can neural parasite an interceptor.

Neural Parasiting a morphing baneling will cancel the morphing process.

Mutalisk Glaives bounce onto undetected cloaked units.

+ Show Spoiler [Episode 13 Myths] +

A burrowed Ultralisk will destroy forcefields.

Neural Parasited High Templars can merge into an Archon.

Medivacs will heal the most damaged units first.

An Immortal still receives 10 shield damage in the presense of Guardian Shield.

A Vortex can delay a Nuke.

Seeker Missiles that are aimed for a ground target still splash nearby air units.

You can put non-Zerg units (Created by Neural Parasite) in a Nydus Worm.

+ Show Spoiler [Episode 14 Myths] +

You can mass-recall fungal'd units.

Motherships can be sucked into other Vortexes.

Neural Parasited motherships can be sucked into their own vortex once the spell is broken.

If interceptors are sucked into a vortex and their carriers are destroyed during it, the interceptors blow up in the middle of the vortex.

You can mass-recall a neural parasited unit.

Tanks that are vortex'd while sieged will come out of the vortex unsieged.

You can mass-recall spine crawlers.

+ Show Spoiler [Episode 15 Myths] +

Protoss units mid-warp take double normal damage.

An attack aimed at a worker harvesting vespene gas will not do damage (when inside geyser).

You can feedback a unit with 0 total energy and do 0 total damage.

A sentry using guardian shield being lifted by graviton beam will still protect units underneath it.

Point Defense Drones have a slight cooldown on their attack denial.

Bunkers can load biological units from other races.

You can burrow a baneling on top of a lowered supply depot... Will it explode when raised?

+ Show Spoiler [Episode 16 Myths] +

A thor continues the 250mm cannon attack even when its target is out of range... What about the Yamato Cannon?

You can snipe units mid-warp.

Morphing archons that are fungal growth'd can no longer be pushed around.

When multiple seeker missiles are chasing a unit that dies, the other seeker missiles will still explode and do splash damage.

Colossi collide with all massive ground units.

You can Neural Parasite a mule with minerals and return it to a hatchery.

Lifting up a unit mid-warp with Graviton Beam will keep that unit from being cancelled when its source of power is taken away.

+ Show Spoiler [Episode 17 Myths] +

When a unit runs near a baneling on hold position, the baneling explodes.

You can fungal growth graviton beam'd units.

EMP detects burrowed units.

Interceptors count as kills.

A Neural Parasited corruptor that uses corruption will not be on cooldown when the NP is over.

Brood lord cocoons always face the same direction.

Point Defense drones stop nukes.

+ Show Spoiler [Episode 18 Myths] +

A stimmed marine can /dance faster than a non-stimmed marine.

You can focus fire/select interceptors with units... Can you hit them with Area of Effect spells?

You can neural parasite a mothership and use its mass recall ability.

When you click on a morphed changeling, it says "Changeling."

Damage done to an egg is dealt proportionally to the unit with the egg finishes.

When you command two templar to merge and there is a vortex separating them, they will merge with the vortex completes.

Neural Parasited detectors can detect.

+ Show Spoiler [Episode 19 Myths] +

You can contaminate a missile from shooting... What about detection?

Workers cannot mineral walk through sieged tanks.

Mutalisk Glaive Wurms can go from low ground to high ground.

A Point Defense Drone cannot block shots from directly underneath it.

Repeatedly clicking an Automaton 2000 will cause it to self destruct.

You can land buildings directly on top of forcefields.

Seeker missiles do damage to allied units when casted on enemies... What about when casted on friendly units?

+ Show Spoiler [Episode 20 Myths] +

You can land a building on a building directly on a vortex without units in it... What about with units inside?... If you surround the vortex, will the units be clumped up?

A Point Defense Drone will stop the secondary bounces of a mutalisk.

A unit can become cloaked by a mothership after being graviton beamed.

If you vortex burrowed units, they will come out of the vortex unburrowed.

2 Hallucinated Templar can morph into an archon.

You can graviton beam a fungal growth'd unit.

Cloaking a banshee will make the projectiles flying at it.

+ Show Spoiler [Episode 21 Myths] +

Queens prioritize colossi with their air attacks... What about thors?

Bunkers can target multiple units at a time.

You can load Neural Parasited units into a bunker owned by the zerg.

If you target a unit with Yamato that is being mass recalled, the Yamato will travel across the whole map.

Nydus worms have the death animation of units, unlike other buildings.

You can transfuse allied units from other races.



+ Show Spoiler [Episode 15] +

+ Show Spoiler [Episode 16] +

+ Show Spoiler [Episode 17] +

+ Show Spoiler [Episode 18] +

+ Show Spoiler [Episode 19] +

+ Show Spoiler [Episode 20] +

+ Show Spoiler [Episode 21] +


We are the SC2 Mythbusters! It's a lot like the TV show - we put user-submitted myths relating to Starcraft to the test. The myths range from common things like "the kills on high templars are added when warped into archons" to crazy things like "a viking's portrait changes when it transforms." Feel free to send in anything you are wondering about the Starcraft universe; we'll put it to the test!

We put up new episodes every Friday, so be sure to either tune in then or subscribe to be notified for all new videos! Check out our channel at http://www.youtube.com/SC2Mythbusters

Email us myths at SC2mythbusters@gmail.com

Thanks for the submissions!
SC2Mythbusters

Liquipedia page!

Season 1: http://www.teamliquid.net/forum/viewmessage.php?topic_id=222046
Season 2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=264148
Zerg delenda est.
Childplay
Profile Joined October 2011
Canada263 Posts
January 13 2012 22:14 GMT
#2
i like what you guys are doing, but i dont like the music =/
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
January 13 2012 22:18 GMT
#3
That burrow one on the supply depot is quite good.

A comment noted that PDDs don't block units directly under them, is that true?
Yargh
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
January 13 2012 22:19 GMT
#4
dude the sound is waaaaay too loud, blew my house apart :S
You gotta step over dead bodies - Momma Plott
PopcornColonel
Profile Joined March 2011
United States769 Posts
January 13 2012 22:48 GMT
#5
On January 14 2012 07:14 Childplay wrote:
i like what you guys are doing, but i dont like the music =/

We're open to suggestions
Zerg delenda est.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
January 13 2012 22:57 GMT
#6
Units warping in taking double damage was mentioned either during Blizzcon or one of the alpha battle reports. I don't know if it was ever in a playable build or just an idea they were thinking about, but for some reason the myth lived on.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
PopcornColonel
Profile Joined March 2011
United States769 Posts
January 13 2012 23:10 GMT
#7
On January 14 2012 07:57 ShadowDrgn wrote:
Units warping in taking double damage was mentioned either during Blizzcon or one of the alpha battle reports. I don't know if it was ever in a playable build or just an idea they were thinking about, but for some reason the myth lived on.

Yeah, what made me think of the myth was combatex saying during a 4gate tutorial to focus warping in units because they take double damage

Guess not!
Zerg delenda est.
PopcornColonel
Profile Joined March 2011
United States769 Posts
January 13 2012 23:51 GMT
#8
On January 14 2012 07:18 JinDesu wrote:
That burrow one on the supply depot is quite good.

A comment noted that PDDs don't block units directly under them, is that true?

No, this is not true.

http://wiki.teamliquid.net/starcraft2/Point_Defense_Drone

http://i.imgur.com/0TbUX.jpg
Zerg delenda est.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
January 13 2012 23:59 GMT
#9
thanks for this very informative
133 221 333 123 111
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
January 14 2012 00:53 GMT
#10
On January 14 2012 08:51 PopcornColonel wrote:
Show nested quote +
On January 14 2012 07:18 JinDesu wrote:
That burrow one on the supply depot is quite good.

A comment noted that PDDs don't block units directly under them, is that true?

No, this is not true.

http://wiki.teamliquid.net/starcraft2/Point_Defense_Drone

http://i.imgur.com/0TbUX.jpg


Thanks! As for music suggestions, SC themed music is probably great for this sort of thing.
Yargh
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 14 2012 00:59 GMT
#11
always great to see. i had wondered about a myth, but i forgot what it is now. didnt know you guys were still at it. =( if i think of it though, ill let you know.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
January 14 2012 01:05 GMT
#12
Cool and quite interesting, keep it up
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Greggle
Profile Joined June 2010
United States1131 Posts
January 14 2012 01:09 GMT
#13
Love the videos, keep it up.

As for the music, SC1 Terran theme obviously :p
Life is too short to take it seriously.
forelmashi
Profile Blog Joined August 2007
421 Posts
January 14 2012 01:16 GMT
#14
On January 14 2012 08:51 PopcornColonel wrote:
Show nested quote +
On January 14 2012 07:18 JinDesu wrote:
That burrow one on the supply depot is quite good.

A comment noted that PDDs don't block units directly under them, is that true?

No, this is not true.

http://wiki.teamliquid.net/starcraft2/Point_Defense_Drone

http://i.imgur.com/0TbUX.jpg

what map is that?
TheTurk
Profile Joined January 2011
United States732 Posts
January 14 2012 01:44 GMT
#15
This is really cool.
Starcraft is a lifestyle.
jabberjaw
Profile Joined October 2010
225 Posts
January 14 2012 01:51 GMT
#16
On January 14 2012 10:16 forelmashi wrote:
Show nested quote +
On January 14 2012 08:51 PopcornColonel wrote:
On January 14 2012 07:18 JinDesu wrote:
That burrow one on the supply depot is quite good.

A comment noted that PDDs don't block units directly under them, is that true?

No, this is not true.

http://wiki.teamliquid.net/starcraft2/Point_Defense_Drone

http://i.imgur.com/0TbUX.jpg

what map is that?

unit tester online. custom game map.
m3rciless
Profile Joined August 2009
United States1476 Posts
January 14 2012 01:53 GMT
#17
Wow watching all of them now. So entertaining.
White-Ra fighting!
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
January 14 2012 02:06 GMT
#18
Thanks for the new episodes. I did not know that the banelings could burrow on a depot. Interesting.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Bashnek
Profile Joined May 2011
Australia895 Posts
January 14 2012 02:12 GMT
#19
This is really cool. But that music is killing it for me. T.T
/人 ◕ ‿‿ ◕人\
Barett
Profile Joined May 2010
Canada454 Posts
January 14 2012 02:14 GMT
#20
Very kool. I always love these kinds of shows. I have watched ones for nearly every game I've played in the past. SC2 has great potential for this. GL. Got your self a fan. :D
Gym, Video Games, Laundry.
Maxd11
Profile Joined July 2011
United States680 Posts
January 14 2012 02:18 GMT
#21
Cool didn't know some of this stuff! Also I like the music. Kids have no taste these days.
I looked in the mirror and saw biupilm69t
PopcornColonel
Profile Joined March 2011
United States769 Posts
January 14 2012 03:10 GMT
#22
On January 14 2012 11:14 Barett wrote:
Very kool. I always love these kinds of shows. I have watched ones for nearly every game I've played in the past. SC2 has great potential for this. GL. Got your self a fan. :D

Thanks so much.

And thank you to everyone else for the support.
Zerg delenda est.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
January 14 2012 03:13 GMT
#23
Cool video's
Keep making them!
MiKTeX
Profile Blog Joined October 2010
United States234 Posts
January 14 2012 03:21 GMT
#24
On January 14 2012 08:10 PopcornColonel wrote:
Show nested quote +
On January 14 2012 07:57 ShadowDrgn wrote:
Units warping in taking double damage was mentioned either during Blizzcon or one of the alpha battle reports. I don't know if it was ever in a playable build or just an idea they were thinking about, but for some reason the myth lived on.

Yeah, what made me think of the myth was combatex saying during a 4gate tutorial to focus warping in units because they take double damage

Guess not!

consider the source ehehehehehehe

cool videos. interesting how the pdd has a small cooldown. maybe when fighting stalkers vs pdd micro them so they are all firing at once?
Vei
Profile Joined March 2010
United States2845 Posts
January 14 2012 03:25 GMT
#25
i'm shocked you found so many myths to bust o_O nice job. the one about PDD having a short cd was amazing, that could really be game changing (unlike burrowing blings on lowered depots haha)
www.justin.tv/veisc2 ~ 720p + commentary
Brutaxilos
Profile Blog Joined July 2010
United States2629 Posts
January 14 2012 03:44 GMT
#26
On January 14 2012 07:48 PopcornColonel wrote:
Show nested quote +
On January 14 2012 07:14 Childplay wrote:
i like what you guys are doing, but i dont like the music =/

We're open to suggestions

Honestly, I think I would just like some good old SC music.(from any game maybe even some remixes or something if there are any)
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
PopcornColonel
Profile Joined March 2011
United States769 Posts
January 20 2012 21:45 GMT
#27
Hey guys Episode 16 is out!

http://www.youtube.com/watch?v=M3fDbpyuCAY

Enjoy!
Zerg delenda est.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-01-20 22:08:54
January 20 2012 22:06 GMT
#28
haha the thors and colossi are funny. and that a lift stops the warpin timer x3. Really cool things. Damn now i wonder if the lift blocks the warpgate cooldown. to the testing grounds.
crayhasissues
Profile Blog Joined July 2010
United States682 Posts
January 20 2012 22:19 GMT
#29
This seems really cool. A lot of stuff you don't normally think about. I'll check them out when I get home
twitch.tv/crayhasissues ||| @crayhasissues on twitter ||| Dota 2 Streamer that loves to help new players!
Krogzor
Profile Joined September 2010
Korea (North)21 Posts
January 21 2012 05:02 GMT
#30
Great idea for a show. good work guys.
PopcornColonel
Profile Joined March 2011
United States769 Posts
January 27 2012 23:00 GMT
#31
Episode 17 is out! Thanks for the support everybody!

http://www.youtube.com/watch?v=fl2f4mduK10
Zerg delenda est.
PopcornColonel
Profile Joined March 2011
United States769 Posts
February 04 2012 05:25 GMT
#32
Episode 18 is here! I hope everyone's enjoying it, and has at least learned something

http://www.youtube.com/watch?v=s5qPmjckj1c
Zerg delenda est.
TaLuS
Profile Joined February 2011
Germany17 Posts
February 08 2012 19:02 GMT
#33
I watched Episode 1 to 18 today and learned a lot! Great stuff! I will send you some myths per email soon!
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
February 08 2012 22:06 GMT
#34
Awesome idea for a series. I did not know about this before. Will definitely check those videos out, as some of those myths are tantalizingly interesting!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
leandroqm
Profile Joined June 2008
Netherlands874 Posts
February 08 2012 22:22 GMT
#35
This is awesome!!
Keep'em comming
What are you tinkering about?
PopcornColonel
Profile Joined March 2011
United States769 Posts
February 10 2012 22:59 GMT
#36
On February 09 2012 07:06 NeThZOR wrote:
Awesome idea for a series. I did not know about this before. Will definitely check those videos out, as some of those myths are tantalizingly interesting!

Thanks for the support! :D :D

BTW, Episode 19 just came out! In my opinion, it's the best episode of the season (so far!), so check it out!!

http://www.youtube.com/watch?v=CmwuCkFCWnI
Zerg delenda est.
Mistakes
Profile Joined February 2011
United States1102 Posts
February 10 2012 23:37 GMT
#37
Suggestion for music: Powerglove
Video game music for a video game. xD
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
-ReMeDy-
Profile Joined June 2010
United States46 Posts
February 11 2012 00:00 GMT
#38
Great series of videos. Even though some of it is mostly useless trivia to impress friends, other tidbits are very informative.

For the music, I'd rather just hear music from other artists. The Starcraft music is awesome in its own right, but considering we've had to listen to it for god knows how long, I'd rather mix it up a bit and hear something else.
"Every minute outside SC is a minute someone else improves."
Zolis
Profile Joined June 2011
Australia29 Posts
February 12 2012 01:36 GMT
#39
I'm not sure if this has been covered before.... If your mothership gets neuraled, then you no longer own/control a mothership. Can you begin making another mothership during this time????
Sumadin
Profile Joined August 2011
Denmark588 Posts
February 12 2012 01:42 GMT
#40
I didn't actually know that Contaminate didn't disable turrets. Been playing too much Left2die i guess where this is the case.
The basic key to beating a priest is playing a deck that is terrible.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
February 12 2012 01:49 GMT
#41
I've got a good suggestion for a myth I've heard before:

"In ZvZ, if you place a nydus worm right under an enemy's overlord (and get it just right), they will not see it on their minimap."

Too lazy to test it myself so gogogo, test it!
You mean I just write stuff here and other people can see it?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 12 2012 02:28 GMT
#42
On January 21 2012 06:45 PopcornColonel wrote:
Hey guys Episode 16 is out!

http://www.youtube.com/watch?v=M3fDbpyuCAY

Enjoy!

Just an idea I had from this episode... probably wont do anything, but fun to theorize
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
February 12 2012 02:38 GMT
#43
On February 12 2012 11:28 TheRabidDeer wrote:
Show nested quote +
On January 21 2012 06:45 PopcornColonel wrote:
Hey guys Episode 16 is out!

http://www.youtube.com/watch?v=M3fDbpyuCAY

Enjoy!

Just an idea I had from this episode... probably wont do anything, but fun to theorize
http://www.youtube.com/watch?v=8O_rGHX7zds&feature=youtu.be


That is actually pretty cool! I might do that from time to time xD
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
CortoMontez
Profile Joined October 2010
Australia608 Posts
February 12 2012 03:47 GMT
#44
On February 12 2012 11:38 carloselcoco wrote:
Show nested quote +
On February 12 2012 11:28 TheRabidDeer wrote:
On January 21 2012 06:45 PopcornColonel wrote:
Hey guys Episode 16 is out!

http://www.youtube.com/watch?v=M3fDbpyuCAY

Enjoy!

Just an idea I had from this episode... probably wont do anything, but fun to theorize
http://www.youtube.com/watch?v=8O_rGHX7zds&feature=youtu.be


That is actually pretty cool! I might do that from time to time xD

It would be even better casting it on a cloaked banshee XD
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
February 12 2012 04:09 GMT
#45
On February 12 2012 12:47 CortoMontez wrote:
Show nested quote +
On February 12 2012 11:38 carloselcoco wrote:
On February 12 2012 11:28 TheRabidDeer wrote:
On January 21 2012 06:45 PopcornColonel wrote:
Hey guys Episode 16 is out!

http://www.youtube.com/watch?v=M3fDbpyuCAY

Enjoy!

Just an idea I had from this episode... probably wont do anything, but fun to theorize
http://www.youtube.com/watch?v=8O_rGHX7zds&feature=youtu.be


That is actually pretty cool! I might do that from time to time xD

It would be even better casting it on a cloaked banshee XD

That does work better, I just used a stimmed marauder because its beefy, "cheap" and quick, and it doesnt matter if it dies since you just want the HSM to follow it in.
Raithed
Profile Blog Joined May 2007
China7078 Posts
February 12 2012 05:31 GMT
#46
Wow @ Sieged siege tanks and the seeker missile splashes.. did not know that could happen, wow. Same with cannot target interceptors. I was sure you could.
redechelon
Profile Joined June 2011
27 Posts
February 12 2012 17:44 GMT
#47
Whoa, nice videos! =]
I love fun little details like this, keep it up!
RabidDeer, thats actually a really good idea... if you could do that to a marine or 2 when muta's are harassing your base, bait them in.
Doing it on a cloaked banshee would allow you to go offensive with it (but very expensive)
Or, if you had a teammate to cooperate with, you could use a hallucinated phoenix or something for free... =P
robm
Profile Joined November 2011
United States56 Posts
February 12 2012 18:48 GMT
#48
Great series, I found them by accident Friday and went through all of them. Fun stuff
stokes17
Profile Joined January 2011
United States1411 Posts
February 12 2012 18:51 GMT
#49
I think you should add some sort of descriptor to the titles of the videos. That being said, they are pretty cool ^^
short
Profile Joined January 2011
Sweden148 Posts
February 12 2012 18:57 GMT
#50
I can't believe I missed this until now. Great job!
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 12 2012 19:03 GMT
#51
Nice to see you guys back in business, I love curiosities
Azelja
Profile Joined May 2011
Japan762 Posts
February 12 2012 20:39 GMT
#52
Wow, some of those myths are kinda stupid... but some of the stuff you guys tested was actually quite educational, so props for that ^^

Oh and I'd just like to point out that it's Liquipedia and not Liquidpedia :p
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 12 2012 21:03 GMT
#53
awsome man i learned alot of watching you're video's

keep up the good work.
The harder it becomes, the more you should focus on the basics.
PopcornColonel
Profile Joined March 2011
United States769 Posts
February 12 2012 21:37 GMT
#54
I'm incredibly glad you guys are enjoying it and even learning some things!
Zerg delenda est.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
February 12 2012 22:04 GMT
#55
How can anyone possibly hate on OG sc1 music :/
anyways, great videos very informative :D
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Erzz
Profile Blog Joined August 2010
Canada184 Posts
February 12 2012 22:20 GMT
#56
Saw the episode where you tried to load broodlings into an overlord, made me wonder if you can load other timed units, like changelings or infested terrans.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 12 2012 22:24 GMT
#57
mmm got another one for the seeker missile. does the seeker missile self destruct if the unit dies that is chased? + Show Spoiler +
and does it damages allyed units , i know you could see it in the last episode, but it wasn't directly pointed and you couldn't see if it self destructs instantly or goes to the last position
Excludos
Profile Blog Joined April 2010
Norway8075 Posts
February 12 2012 23:22 GMT
#58
Oohkey. I just learned that units warping in doesn't take more dmg than normal. And after further research found they havent since beta was done O.o! The fuck.. Who spread that lie to begin with? I swear even day9 has stated it several times
Everhate
Profile Joined September 2010
United States640 Posts
February 13 2012 20:08 GMT
#59
Fun stuff as always.

Just a little clean-up thing, under the List of Myths spoiler list in the OP, you have "Episode 15 Myths" listed twice (The title of the sub-spoiler, topics line up properly), rather than 16. Still goes to 17, though, it's just that fancy new math =D.
PopcornColonel
Profile Joined March 2011
United States769 Posts
February 17 2012 23:42 GMT
#60
Episode 20 is out!!
I'm pretty sure this is our best episode yet. I hope you guys enjoy it as much as I did.

http://www.youtube.com/watch?v=WNC0pYpYUO0
Zerg delenda est.
Shadico
Profile Joined April 2011
United States32 Posts
February 18 2012 01:52 GMT
#61
If a vortex is thrown down, and a building landed on the empty vortex immediately, can units still be sucked in (im thinking zerglings attacking that barracks.)
There ain't nothin' to it, Day[9] made me do it!
JiYan
Profile Blog Joined February 2009
United States3668 Posts
February 18 2012 04:42 GMT
#62
wow these are some really interesting videos, they should get more viewership
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
February 18 2012 04:54 GMT
#63
Will units go into a vortex if there is a building on top of it?
I love.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
February 18 2012 16:18 GMT
#64
Will the yamato cannon hit a unit even if the unit has been recalled across the map?

(Like the effect you had in WC3 when a unit would be hit by some spells even if it had been TPed to the home base)
Stipulation
Profile Blog Joined April 2009
United States587 Posts
February 18 2012 16:41 GMT
#65
Great work guys. Keep it up.
PopcornColonel
Profile Joined March 2011
United States769 Posts
February 19 2012 07:42 GMT
#66
On February 18 2012 13:42 JiYan wrote:
wow these are some really interesting videos, they should get more viewership

Thanks! We'd love to have more publicity, just for the sake of learning!
Zerg delenda est.
Tel Maethor
Profile Joined February 2012
United States11 Posts
February 23 2012 01:57 GMT
#67
I have a question, something I heard Artosis mention in GSL --

Do the shield upgrades for Protoss improve their recharge times at all?
PopcornColonel
Profile Joined March 2011
United States769 Posts
February 26 2012 02:15 GMT
#68
Episode 21 is up! We hope you enjoyed this season. I'm sure we did.

Zerg delenda est.
Kznn
Profile Joined March 2011
Brazil9072 Posts
February 26 2012 02:18 GMT
#69
Very nice.
thanks for the videos.
juicy
Profile Joined July 2010
Australia145 Posts
February 27 2012 10:36 GMT
#70
Awesome thanks
ropumar
Profile Joined January 2011
Brazil111 Posts
Last Edited: 2012-02-27 11:04:39
February 27 2012 11:00 GMT
#71
Really nice thread, would be good if on the spoilers you said if was Comfirmed or Busted for each myth.
ELA
Profile Joined April 2010
Denmark4608 Posts
March 28 2012 13:16 GMT
#72
Can you chronoboost a carrier for it to produce interceptors faster?
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Joni_
Profile Joined April 2011
Germany352 Posts
March 28 2012 13:24 GMT
#73
I'm not too sure about that Yamato Cannon traveling across the whole map if unit gets recalled one being busted. It looks like the unit gets recalled before the Yamato Cannon Projectile actually starts traveling. I imagine it could be possible that it follows the unit once it gets shot (i.e. really starts flying, not just the cannon getting charged up).
At least that's what happens in many cases in similar scenarios in Mobas and so on.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 28 2012 15:17 GMT
#74
On February 23 2012 10:57 Tel Maethor wrote:
I have a question, something I heard Artosis mention in GSL --

Do the shield upgrades for Protoss improve their recharge times at all?


Nope
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
March 28 2012 15:17 GMT
#75
On March 28 2012 22:16 ELA wrote:
Can you chronoboost a carrier for it to produce interceptors faster?


You could a long time ago but not anymore, can only chronoboost on buildings, not units.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
c0se
Profile Joined March 2011
Germany148 Posts
March 28 2012 15:56 GMT
#76
Since thors dont use their Javelins against Colossi even when their main-weapon is out of range, i was curious if the Colossus would be damaged by the AoE-Effect if an Phoenix would be hit by a Thor while flying through the Colossus.
+ Show Spoiler +
it does
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