• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:45
CEST 03:45
KST 10:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War705.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
ESL Pro Tour for SC2 discontinued [Old] StarCraft 3 Reportedly in Development 5.0.17 Patch Notes - October 7, 2026 StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Ziemie's Starcraft 1 Prequel Campaign Mineral Boosting (2 workers/patch)
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12451 users

Brilliant New FFE Wall-In on Antiga Shipyard - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 21 Next All
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 08 2012 22:08 GMT
#321
At first, I thought that this was a silly, funny troll thread. But then I watched some Koreans getting a macro third-wall nexus and expanding like crazy... And then the irony hit me like a giant wrecking ball to the balls.
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
January 08 2012 22:13 GMT
#322
lmfao this is briliantly done
I love crazymoving
DarkInfinity
Profile Joined July 2011
121 Posts
January 08 2012 22:20 GMT
#323
If you aren't a troll (which I doubt), there are some big problems, the first is an extra 20 probes is 1000 minerals + 2 pylons. The second is probes can't leave to go to your third base. The third is that if you have good macro, those 400 minerals are a warp prism with zealots, or another base. It also lets your opponent go for droning like crazy, because all he has to do is have vision of the wall and occasional scouting to know when you're pushing, and on a map like Antiga that will be plenty of time to prepare.
If you did something like a successful cannon rush and you suspect your opponent is going for an all in, than this could be effective, but having sentries/building more cannons will usually be enough.
Also, if you want to use it with a normal nexus in your natural, for either fast probes or chronoboosts, you could, but you would need to destroy the gateway/forge when you want to move out unless you're void ray rushing/all inning. I'll leave you with this quote. "It's better to go for a strategy that loses to cheese and is good in the late game then to preemptively prepare for cheese"
And you will know my name is the Lord when I lay my vengeance upon thee!
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 08 2012 22:23 GMT
#324
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself
[image loading]
I usually like to transition to warp prism secret expand into 5star carrier.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2012-01-08 22:27:57
January 08 2012 22:23 GMT
#325
I've been doing macro town hall (partial) wall with all races for a long time, in some situations and maps. I enjoy it a lot, and always thought it's underused, especially in specific base races and base snipes. Glad to see it more established now.

I've also seen it in ZvZ in BW game recently, where they use macro hatch to help block ramp and mine gas from the expo almost as fast as from a real expo, then win the muta-muta phase with more muta, because of the extra gas.
On January 09 2012 07:06 CeriseCherries wrote:
The sad part is that Terrans can do this and MULEMULEMULE op
Protoss can chrono more, and zerg can larva more so that's not a real argument.
If you stand next to my head, you can hear the ocean. - Day[9]
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
January 08 2012 22:49 GMT
#326
On January 05 2012 23:26 Paljas wrote:
The only thing i really do not like is the fact, that the expensive Nexus wont allow you to canonrush the zerg.
Therefore, i would suggest this brilliant new Ramp wall-offs.

+ Show Spoiler +
[image loading]






+ Show Spoiler +
[image loading]



HAHAHAHA holy shit. Plastic league.
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
January 08 2012 22:57 GMT
#327
On January 09 2012 07:23 CrazyF1r3f0x wrote:
That's pretty cool, but this is the walloff that I use, it's fairly baneling tight if I do say so myself
+ Show Spoiler +

[image loading]

I usually like to transition to warp prism secret expand into 5star carrier.


hahaha omg :D
Crazy people dont sit around and wonder if they are insane
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-01-08 23:20:53
January 08 2012 23:10 GMT
#328
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

Ramp wall version 2 ft. Artosis pylon is very cute. I wonder how badly behind the 3rd nexus puts you?
twitch.tv/duttroach
Cereb
Profile Joined November 2011
Denmark3388 Posts
January 08 2012 23:12 GMT
#329
Lol! Can't believe I haven't faced this brilliant wall in on the ladder yet
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Cokefreak
Profile Joined June 2011
Finland8096 Posts
January 08 2012 23:19 GMT
#330
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 08 2012 23:22 GMT
#331
On January 09 2012 08:19 Cokefreak wrote:
Show nested quote +
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?
twitch.tv/duttroach
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
January 08 2012 23:23 GMT
#332
I can see the merit of 14 nexus in their natural and start mining their minerals.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Cokefreak
Profile Joined June 2011
Finland8096 Posts
January 08 2012 23:25 GMT
#333
On January 09 2012 08:22 dUTtrOACh wrote:
Show nested quote +
On January 09 2012 08:19 Cokefreak wrote:
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?

The point of this thread is that it's a joke.
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
January 08 2012 23:26 GMT
#334
On January 09 2012 08:25 Cokefreak wrote:
Show nested quote +
On January 09 2012 08:22 dUTtrOACh wrote:
On January 09 2012 08:19 Cokefreak wrote:
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?

The point of this thread is that it's a joke.


You sound like a broken record.
twitch.tv/duttroach
Cokefreak
Profile Joined June 2011
Finland8096 Posts
January 08 2012 23:28 GMT
#335
On January 09 2012 08:26 dUTtrOACh wrote:
Show nested quote +
On January 09 2012 08:25 Cokefreak wrote:
On January 09 2012 08:22 dUTtrOACh wrote:
On January 09 2012 08:19 Cokefreak wrote:
On January 09 2012 08:10 dUTtrOACh wrote:
Not sure if you can call any of this "new" or accredit it to any particular individual. No offence "Bibbit", I've just never heard of you. Walling location is always player preference.

Naturally, a ramp wall is slightly harder to hold and takes slightly longer to build, but once erected, it facilitates easier defence of the third base, while leaving more room in your natural for buildings or army movement, etc. Personally, I don't care much for the ramp wall on Antiga. I feel it's risky and harder to defend against someone who's trying to metagame you by doing a fast pool.

Also, in the screenshot of the ramp-nexus wall, why is the wall not a wall? Is this intentional? It seems as if the pylon and cannon could be back more and the gateway could actually be adjacent to the nexus, making a proper wall-off. Perhaps you were just trying to explain the concept without actually doing it properly? I don't know.

WOOOOOOOOOOOOOSSSHHH! It went way over your head eh?


The third screenshot was obviously a joke, which is why I didn't mention it. I also don't wall ramps in PvZ. Was that not the point I made?

The point of this thread is that it's a joke.


You sound like a broken record.

Now I really hope you're joking as well
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 08 2012 23:29 GMT
#336
Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.

And if he's not, he's not worth your time. >_>
Cokefreak
Profile Joined June 2011
Finland8096 Posts
January 08 2012 23:30 GMT
#337
On January 09 2012 08:29 Bibbit wrote:
Thank you Cokefreak but I'm just about certain that this duttroach character is trolling. Obviously he won't admit to it since it would defeat the purpose but you get it.

And if he's not, he's not worth your time. >_>

Or maybe it's actually you on another account :O
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 08 2012 23:32 GMT
#338
Obviously he I won't admit to it since it would defeat the purpose but you get it.
Cokefreak
Profile Joined June 2011
Finland8096 Posts
January 08 2012 23:34 GMT
#339
On January 09 2012 08:32 Bibbit wrote:
Obviously he I won't admit to it since it would defeat the purpose but you get it.

I shall leave this thread and never speak of it again. :X
Venerac
Profile Joined December 2010
United States201 Posts
January 08 2012 23:34 GMT
#340
:O!!
brb getting GM league with this new wall-in
Proud listener of "Starcast: The Starcraft Podcast". SlayerS_BoxeR//White-Ra//djWHEAT <3<3
Prev 1 15 16 17 18 19 21 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
The QMC Showmatch 1
CranKy Ducklings40
OSC
08:00
Masters Cup #151: Group A
davetesta31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 8520
Rain 1949
GuemChi 1226
Artosis 715
Dota 2
NeuroSwarm190
League of Legends
Doublelift6001
Counter-Strike
minikerr21
Super Smash Bros
AZ_Axe141
Other Games
Liquid`RaSZi1881
JimRising 586
C9.Mang0509
Livibee395
Maynarde164
ArmadaUGS32
Organizations
Other Games
gamesdonequick989
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 126
• CranKy Ducklings SOOP56
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush511
Upcoming Events
OSC
10h 15m
WardiTV Weekly
1d 9h
PiGosaur Cup
1d 22h
Kung Fu Cup
2 days
The PondCast
3 days
Online Event
4 days
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.