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Brilliant New FFE Wall-In on Antiga Shipyard - Page 15

Forum Index > SC2 General
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Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 06 2012 19:09 GMT
#281
The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T

I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 06 2012 19:18 GMT
#282
On January 07 2012 04:09 Bibbit wrote:
The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T

I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.



I think they just equate baller with really funny + fake seriousness. Since OP is this as well, and hydroach came first, they assume its a ripoff. *shrug* I'd take it as praise, that hydroach post is epic beyond belief. Not your fault the people calling it a ripoff live in tiny worlds.
Salvation a la mode and a cup of tea...
warblob004
Profile Joined January 2011
United States198 Posts
January 06 2012 19:18 GMT
#283
How does this fair in PvP against a triple nexus counter wall-in?
"I have not failed; I've simply found 10,000 ways it won't work." ~Thomas Edison
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-01-06 19:26:39
January 06 2012 19:24 GMT
#284
I don't understand how this is going to keep you much safer than a normal wall which shouldn't have any pylons in the front (because that makes your wall weak) and sentries will usually be able to Force Field enough to stop all-ins at even the wide-ramp on Antiga Ship-yard.

IMO it's probably not worth it for the lost mining time and need to build extra drones for saturation.

It's going to put you severely behind every game and a Zerg just sitting back will crush you on your 2 base. It's like preparing for something that doesn't always happen. I don't think its a good idea...
Never GG MKP | IdrA
Kon-Tiki
Profile Joined February 2011
United States402 Posts
January 06 2012 19:26 GMT
#285
Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)
I am a leaf on the wind. Watch how I soar.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
January 06 2012 19:29 GMT
#286
On January 07 2012 04:18 warblob004 wrote:
How does this fair in PvP against a triple nexus counter wall-in?


triple nexus is strictly better.
Salvation a la mode and a cup of tea...
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
January 06 2012 19:30 GMT
#287
On January 07 2012 04:26 Kon-Tiki wrote:
Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)


Now you're just being crazy. A third Nexus would completely offset the precision and skill involved in this build. I mean, if you're in lower level play, sure, but when GM players come in with 50 mutas at the 6 minute mark, you're pretty boned.
pallad
Profile Joined September 2010
Poland1958 Posts
January 06 2012 19:30 GMT
#288
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Kon-Tiki
Profile Joined February 2011
United States402 Posts
Last Edited: 2012-01-06 19:35:27
January 06 2012 19:34 GMT
#289
On January 07 2012 04:30 DYEAlabaster wrote:
Show nested quote +
On January 07 2012 04:26 Kon-Tiki wrote:
Well why not double nexus wallin? You'd have double the chrono and probe production than normal! And a single cannon makes you nigh unto invulnerable! It's also harder to scout because you wouldn't have to make the forge part of the wall so you don't need the forward pylon! (Nexi don't need pylons)


Now you're just being crazy. A third Nexus would completely offset the precision and skill involved in this build. I mean, if you're in lower level play, sure, but when GM players come in with 50 mutas at the 6 minute mark, you're pretty boned.


True. Still, I'd like to see how it plays out, it might have a spot in the metagame.

In all seriousness, though, I don't think two Nexi would actually fit in that space

Edit: to poster above, it actually is a joke.
I am a leaf on the wind. Watch how I soar.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
January 06 2012 19:35 GMT
#290
On January 07 2012 04:30 pallad wrote:
Hahha this thread is a joke or what ? , not offence to author. But for sure you are not even a diamond player.
For one stupid example , 8-10 can easyli kill your nexus , and you cant do anything because your uniots will be block behind it..
So gg , next try pls :D

It is a joke -_-
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
January 06 2012 19:45 GMT
#291
[image loading]

FTFY
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
January 06 2012 23:56 GMT
#292
LOL nice artosis pylon pic xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Sabre
Profile Blog Joined February 2011
United Kingdom1086 Posts
January 06 2012 23:58 GMT
#293
On January 07 2012 04:09 Bibbit wrote:
The one thing that's disappointing me is the number "you're copying baller" accusations. I suppose I was just unaware that "joking" and "impersonating baller" were the same thing. T_T

I think it's mostly based off the "hydraroach" thing (which I concede in a heartbeat is a ton better than this ) but idk. His was a unit creation and mine was a sc2 tactic, I don't really see the comparison.


can you make an adaptation for other maps pl0x
UK TrackMania Champion | Former SC2 player | http://www.twitter.com/Sabre_CS
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
January 07 2012 00:01 GMT
#294
Nexus is all that matters, they dont need to be powered by pylon.
Xenocidersc2
Profile Blog Joined October 2010
United States237 Posts
January 07 2012 00:38 GMT
#295
Hi guys I am rank 6 GM Terran Xenocider, I don't think I'm the first one to say this BUT THIS ALSO WORKS VERSUS TERRAN. My marauders were just not able to penetrate the heavy defenses of the Nexus. I think as Terran the proper response is to immediately throw down 4-5 starports upon seeing the Nexus wall and going mass medivac to lift your units over.
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 07 2012 00:51 GMT
#296
the pic just got me an idea ... if a single pylon powers 4 production buildings or more at once that aren't powered by other pylons, the crystal in the middle of the pylon should turn into a crystal statue of artosis. I am not good at sculpting 3d models though, but it should be easy to script for custom maps.
PandaMonk
Profile Joined June 2011
United States300 Posts
January 07 2012 01:00 GMT
#297
This sounds AMAZING, the only problem i see is the infestor using emp on the shields and making your chrono energy too vulnerable.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
January 07 2012 01:04 GMT
#298
This is the counter to a 15 hatch in your natural expansion because of no economic damage to you as you don't lose nexus time~!
ModeratorI am still alive, somehow
TL+ Member
Arkless
Profile Joined April 2010
Canada1547 Posts
January 07 2012 01:08 GMT
#299
The only thing I can think of wrong with this is the fact that you would have to over saturate ur second and 3rd, losing minerals overall. Would be good for like a 2 base timing attack I suppose, but if gets into the late game I think you would be at a disadvantage economically. Would be nice to see some numbers as far as time/amount mined compared to the traditional expo 3 probes on each gas and 16 on line.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
Steel
Profile Blog Joined April 2010
Japan2283 Posts
January 07 2012 01:12 GMT
#300
Honestly as a Zerg player I think all the protoss should do this. Since I all in every game, I would never win, and I would keep allining
Try another route paperboy.
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