• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:40
CEST 15:40
KST 22:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !10Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results1
StarCraft 2
General
MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple
Tourneys
2026 GSL Season 2 Qualifiers $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule ! SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? Flashes ASL S21 Ro8 Review BW General Discussion Pros React To: Leta vs Tulbo (ASL S21, Ro.8) (Spoiler) Interview ASL Ro4 Day 2 Winner
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 995 users

Is rocks on 3rd just bad map design? - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 Next All
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
January 02 2012 08:25 GMT
#241
On January 02 2012 15:16 Lord_J wrote:
I don't think there's anything inherently wrong with rocks at a third. Whether it makes for bad map design depends on how it fits in with the rest of the map. That said, I don't think I've yet seen the map that's better for having rocks at the third.


I think I can give ya that much.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
wOrD yO
Profile Joined December 2011
Australia119 Posts
January 02 2012 08:37 GMT
#242
get rid of rocks. they are stupid and a waste of time. It narrows the build orders and id love to make double CC againts zerg.
wOrD.339
tdynasty
Profile Joined May 2011
Canada220 Posts
January 02 2012 08:54 GMT
#243
I think people are forgetting.

If you looked at Terminus when it Had no rocks. Protoss was the heavy favorite on that map.

Rocks at the third in my opinion are meant to prevent quick three hatch, and even more so to prevent protoss from teching and taking a third which if goes unscouted is too strong.

Rocks at the third HELP zerg players. If you play zerg and want to macro game. You should be open to expanding at locations strategically thought out.

In ZvT taking a third is something you need to do with forces, because otherwise 1 marine squad can deny that hatch.

In ZvP rocks can be annoying on certain maps like shattered temple, but to counter that, the open natural is also annoying to wall off.

Arguing about Rocks in map balance is interesting, but truthfully I think we need more maps in the ladder pool to make these kinds of problems more situational.

I'm still waiting for a gold mineral only map, I think this would shatter peoples minds.
French Canada
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
January 02 2012 09:06 GMT
#244
On January 02 2012 17:54 tdynasty wrote:
I think people are forgetting.

If you looked at Terminus when it Had no rocks. Protoss was the heavy favorite on that map.

Rocks at the third in my opinion are meant to prevent quick three hatch, and even more so to prevent protoss from teching and taking a third which if goes unscouted is too strong.

Rocks at the third HELP zerg players. If you play zerg and want to macro game. You should be open to expanding at locations strategically thought out.

In ZvT taking a third is something you need to do with forces, because otherwise 1 marine squad can deny that hatch.

In ZvP rocks can be annoying on certain maps like shattered temple, but to counter that, the open natural is also annoying to wall off.

Arguing about Rocks in map balance is interesting, but truthfully I think we need more maps in the ladder pool to make these kinds of problems more situational.

I'm still waiting for a gold mineral only map, I think this would shatter peoples minds.


Protoss was nowhere near the heavy favorite in ZvP prior to the rock change. They won't be taking a third anywhere near as fast as Terran/Zerg under any circumstances, and previously there were rocks leading to there, which could easily be broken down.

Right now there are rocks at the third and the way there is sealed, hence that is one less point of entry for Toss to worry about.
Big J
Profile Joined March 2011
Austria16289 Posts
January 02 2012 11:55 GMT
#245
On January 02 2012 17:54 tdynasty wrote:
I think people are forgetting.

If you looked at Terminus when it Had no rocks. Protoss was the heavy favorite on that map.

Rocks at the third in my opinion are meant to prevent quick three hatch, and even more so to prevent protoss from teching and taking a third which if goes unscouted is too strong.

Rocks at the third HELP zerg players. If you play zerg and want to macro game. You should be open to expanding at locations strategically thought out.

In ZvT taking a third is something you need to do with forces, because otherwise 1 marine squad can deny that hatch.

In ZvP rocks can be annoying on certain maps like shattered temple, but to counter that, the open natural is also annoying to wall off.

Arguing about Rocks in map balance is interesting, but truthfully I think we need more maps in the ladder pool to make these kinds of problems more situational.

I'm still waiting for a gold mineral only map, I think this would shatter peoples minds.

Protoss was heavily disfavored in ZvP on old Terminus (though protoss was heavily disfavored in ZvP generally for a periode of time)

rocks in TvZ are the worst, because Terran doesnt need any change in bo (anx standard double expand bo still works) while zerg is limited to 2base muta, 2base infestor or 2base cheese.
that being said it still balances out on certain maps like TDA with the mutafriendlieness and the open spaces all over the map.
and generally you always want to take a third and then build your forces ad zerg in a 3hatch scenario. the rocks not only turn that upside down (often over a min of droning lost) but still delay your third by a min or so in which your investment (units) doesnt even provide mapcontrol, dropdefense or force another bunker. usually it shakes up build orders enough to make other builds superior to any form of early third.

gold only maps... i can imagine terran BOs: rax-->CC,CC,CC,CC,CC,CC,CC...
income rates
T: 10.000
P/Z: 2.500

Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
January 02 2012 15:03 GMT
#246
On January 02 2012 20:55 Big J wrote:
gold only maps... i can imagine terran BOs: rax-->CC,CC,CC,CC,CC,CC,CC...
income rates
T: 10.000
P/Z: 2.500


And now we know why GSL has removed gold bases from all their maps.

A feature that heavily influences one race while having little-to-no consequence for the other races is a feature that does not belong in competitive maps.

I think that statement applies to rocks on third and gold bases.
As it turns out, marines don't actually cost any money -Jinro
Big J
Profile Joined March 2011
Austria16289 Posts
January 02 2012 16:21 GMT
#247
On January 03 2012 00:03 Jermstuddog wrote:
Show nested quote +
On January 02 2012 20:55 Big J wrote:
gold only maps... i can imagine terran BOs: rax-->CC,CC,CC,CC,CC,CC,CC...
income rates
T: 10.000
P/Z: 2.500


And now we know why GSL has removed gold bases from all their maps.

A feature that heavily influences one race while having little-to-no consequence for the other races is a feature that does not belong in competitive maps.

I think that statement applies to rocks on third and gold bases.


nope... you can balance it out.
TDA is the perfect example for this. the map is sooo good for mutas (and ling/bling) that the map still is very good for zerg in ZvT.
if you can find a way to do this for gold only maps, i'm ok with them... but you won't find it without severly changing how a map should be played, therefore creating a completly new metagame and therefore such maps not becoming anything more than funmaps.
rocks are situational. they limit you to 2base or risky 3base, just like open fronts limit a terran to extra bunkers or risky expanding
Gemini_19
Profile Joined June 2010
United States1258 Posts
January 03 2012 20:25 GMT
#248
On January 02 2012 02:37 JackDragon wrote:
Show nested quote +
On January 02 2012 02:19 Gemini_19 wrote:
On January 01 2012 15:48 Phobbers wrote:
On January 01 2012 15:45 Fred Flintstone wrote:
On January 01 2012 15:25 Jermstuddog wrote:
I think it would be considered fair to say that rocks blocking bases is considered anti-zerg and pro-terran. If I am overstepping on my assumption here, let me know.

As the game evolves, double expand openers are becoming more and more common for zerg, and many maps put zerg in a horrible position simply due to there being rocks.

For those who don't now, 3 hatch before pool was a common opener in BW, so it's not unrealistic to expect the same in SC2.

Is rocks on 3rd bad for SC2 in general? or am i just a biased zerg?


you're just a biased zerg. SC2 is not BW and rocks are there for a reason. if there are no rocks blocking the third, the zerg can way outmacro terran or protoss (mainly protoss) because of the larva inject mechanic.

Or, the toss can kinda just scout it, and you know punish the zerg for being greedy?


Or just take a quick 3rd of their own?


The point is that a quick thirdis way more beneficial for a zerg then a protoss. If you see a very quick third base your best bet is to try and punish because you will never get even economicaly while still staying safe if you take a quick third. Remember that a third hatch is 1 more unit producing structure for zerg while protoss only can build workesr from the nexus reducing the units and unit producing structures drastically. Rocks at the third on taldarim gives the protos the ability to punish if zerg go for a quick third at a more vulnurable position.



Quick 3rd's for toss are RIDICULOUSLY beneficial. Of course you aren't getting a 5 minute 3rd or anything, but getting a 3rd at 9-10 minutes is REALLY good. If the zerg takes a quick 3rd, there's basically nothing they can really do to pressure a quick 3rd by you, so it's really easy to take that at that time. You just gotta know how to play it and have the proper defenses up in time. Then you can power off 3 bases for a long time if the map has a difficult 4th or even take a really quick 4th as well like that SlayerSBrown style.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
January 03 2012 20:37 GMT
#249
Lets just make maps that everything is covered in rocks. Must use your first workers to clear out rocks on your minerals, moving anywhere requires you to destroy rocks, and after you kill them they respawn 5 minutes after. Then all the rock lovers can be in rock heaven with more rocks than they know what to do with.
Hey! How you doin'?
jonaa
Profile Joined December 2010
Netherlands151 Posts
January 03 2012 20:38 GMT
#250
I think rocks and gold expansions are terrible for zerg and maps that include them (taldarim and shattered in the ladder map pool) are in my book incredibly hard ZvP if tehy FFE and I dont have a safe third to take. Since you need your third base down before 5:30-ish so stargate wont deny your third you have to either invest a TON of minerals into getting queens and spores so you can get creep connecting it and defended. Also you need to make enough lings to break the rocks and give up map control or invest EVEN MORE minerals into lings. Then for ZvT i think the rocks are ''less'' problematic since hellions will deny your third base anyway untill you have sufficient lings or mutas out. Gold base ZvT is ridiculous since if terran is behind they can take the gold and suddenly be ahead. On shattered its so strong since they can just take a safe expansion to the gold base and then have enough minerals to take all the bases and just split the map wich terran should win unless they make a mistake. On metalopolis the gold is extremely strong since terran is suddenly so extremely close to pushing you because his third is already halfway across the map (kind of how xelnaga works but atleast zerg can take SOME further away bases). I think gold bases arent balanced since they give advantages race specifically and I think the only place rocks are viable are blocking maybe a 4th base or entrances or exits for harrass but they should never PREVENT you from taking a third base. Also someone made the arguement that on Terminus rocks were bad for toss. This is not because of the way the rocks work its because the way the map has 1 choke point to protect 3 bases. Toss could just FFE and get a third base for free while the optional 4th bases for zerg werent very comfortable locations to take.
D:
striderxxx
Profile Joined February 2011
Canada443 Posts
January 03 2012 20:42 GMT
#251
is it me or do only zerg players complain about rocks?
Bagration
Profile Blog Joined October 2011
United States18282 Posts
January 03 2012 20:43 GMT
#252
For those who don't now, 3 hatch before pool was a common opener in BW, so it's not unrealistic to expect the same in SC2.


I don't think 3 hatch before pool will ever become norm in WOL because of queens. Players did that back in BW because they needed larva, but with injects, that problem can be averted. Now 3 hatch before pool is actually less than optimal since you have no tech or defense yet did not gain much more economy.

Nevertheless, that still depends on the rest of the map, such as the location of any gold bases, or location of the 3rd (safe vs exposed).
Team Slayers, Axiom-Acer and Vile forever
HackBenjamin
Profile Blog Joined January 2011
Canada1094 Posts
January 03 2012 20:46 GMT
#253
On January 04 2012 05:42 striderxxx wrote:
is it me or do only zerg players complain about rocks?


Insightful.

Rocks and Gold bases are game breakers. The game should be about 2 guys fighting eachother, not 2 guys fighting eachother and rocks.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 03 2012 20:49 GMT
#254
On January 04 2012 05:42 striderxxx wrote:
is it me or do only zerg players complain about rocks?

Because it effects us the most
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
NEXUS6
Profile Joined July 2011
United States413 Posts
January 03 2012 20:53 GMT
#255
it sure is easy to say rocks are pointless if you play zerg
Lw247_
Profile Joined December 2011
38 Posts
January 03 2012 20:53 GMT
#256
In a lot of GSL maps the rocks are already removed as well as the gold bases. (taldarim for example has no rocks at its third)
Horseballs
Profile Joined July 2011
United States721 Posts
January 03 2012 21:28 GMT
#257
On January 04 2012 05:53 Lw247_ wrote:
In a lot of GSL maps the rocks are already removed as well as the gold bases. (taldarim for example has no rocks at its third)


Once TDA hit the ladder, GOM bent over and took blizzard's rocked up thirds like a champ.
Falcor
Profile Joined February 2010
Canada894 Posts
January 03 2012 22:37 GMT
#258
On January 01 2012 15:45 Fred Flintstone wrote:
Show nested quote +
On January 01 2012 15:25 Jermstuddog wrote:
I think it would be considered fair to say that rocks blocking bases is considered anti-zerg and pro-terran. If I am overstepping on my assumption here, let me know.

As the game evolves, double expand openers are becoming more and more common for zerg, and many maps put zerg in a horrible position simply due to there being rocks.

For those who don't now, 3 hatch before pool was a common opener in BW, so it's not unrealistic to expect the same in SC2.

Is rocks on 3rd bad for SC2 in general? or am i just a biased zerg?


you're just a biased zerg. SC2 is not BW and rocks are there for a reason. if there are no rocks blocking the third, zerg can way outmacro terran or protoss (mainly protoss) because of the larva inject mechanic.


Really so all the other maps where the 3rds aren't blocked zerg just dominate???

The reason rocks are bad is it just limits gameplay for really no upside. They say it diversifys play styles but it limits them.instead of thinking oh whats zerg going to do you know his 3rd is blocked so he has to do x opener. While if it wasn't blocked he still could open like the last situation but now he has a choice not to
Lw247_
Profile Joined December 2011
38 Posts
January 03 2012 22:40 GMT
#259
On January 04 2012 06:28 Horseballs wrote:
Show nested quote +
On January 04 2012 05:53 Lw247_ wrote:
In a lot of GSL maps the rocks are already removed as well as the gold bases. (taldarim for example has no rocks at its third)


Once TDA hit the ladder, GOM bent over and took blizzard's rocked up thirds like a champ.



now that's just disgusting haha
Zanno
Profile Blog Joined February 2007
United States1484 Posts
January 03 2012 22:42 GMT
#260
On January 04 2012 06:28 Horseballs wrote:
Show nested quote +
On January 04 2012 05:53 Lw247_ wrote:
In a lot of GSL maps the rocks are already removed as well as the gold bases. (taldarim for example has no rocks at its third)


Once TDA hit the ladder, GOM bent over and took blizzard's rocked up thirds like a champ.

the 3rd on taldarim had no rocks, yes, but low resources

if you wanted to take a true fast 3rd you'd have to take one of the current 4th base locations, or take the fast third and be on essentially 2 1/2 bases

it's too bad blizzard seems to think having a base without exactly 8 mineral patches is too complex for the game, because putting a full base in that location probably helped zerg more than the rocks hurt it
aaaaa
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#7
IntoTheiNu 1339
WardiTV614
RotterdaM483
TKL 207
SteadfastSC103
Liquipedia
Replay Cast
09:00
KungFu Cup 2026 Week 6
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 483
TKL 207
Rex 141
SteadfastSC 103
herO (SOOP) 36
StarCraft: Brood War
Britney 69454
Calm 7091
Bisu 2599
Sea 2244
Horang2 1210
Jaedong 657
EffOrt 643
firebathero 577
Soma 417
Mini 399
[ Show more ]
Larva 252
actioN 209
Hyuk 201
ZerO 178
Snow 160
Rush 141
Zeus 138
Last 119
hero 118
ggaemo 115
Soulkey 112
Pusan 94
Aegong 85
Mind 75
Sharp 71
ToSsGirL 58
Sexy 34
sSak 31
sorry 28
JulyZerg 19
soO 16
Movie 16
Terrorterran 16
Bale 14
Rock 13
ajuk12(nOOB) 11
IntoTheRainbow 8
Noble 5
Dota 2
Gorgc6644
qojqva1034
syndereN141
XcaliburYe122
Counter-Strike
olofmeister1982
shoxiejesuss895
byalli590
x6flipin483
edward157
kRYSTAL_42
Other Games
singsing1731
B2W.Neo845
Beastyqt690
hiko586
Lowko296
Hui .230
Happy218
XaKoH 167
monkeys_forever110
Mew2King105
QueenE75
CosmosSc2 45
ZerO(Twitch)12
elazer5
fpsfer 1
Organizations
StarCraft: Brood War
UltimateBattle 1274
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 21
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6293
• Jankos2049
Other Games
• WagamamaTV289
Upcoming Events
Replay Cast
10h 20m
The PondCast
20h 20m
OSC
20h 20m
Replay Cast
1d 10h
RSL Revival
1d 20h
OSC
1d 23h
Korean StarCraft League
2 days
RSL Revival
2 days
BSL
3 days
GSL
3 days
Cure vs herO
SHIN vs Maru
[ Show More ]
BSL
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
Replay Cast
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-12
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.