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[Trans] Interview, Chris Sigaty/David Kim - Page 3

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
GhostFall
Profile Blog Joined March 2010
United States830 Posts
December 21 2011 22:40 GMT
#41
I wish you could've asked him to explain more about the decision to remove the carrier, one of the most iconic starcraft units ever.
Phanekim
Profile Joined April 2003
United States777 Posts
December 21 2011 23:02 GMT
#42
personally i really think they put david kim in a bad position. i dont think their unit design dealt too much with picturing how game balance would turn out. it did on some levels but i think sometimes it feels like they designed units cuase they were cool or something.

another problem i see is the poor map making and the fact its been 1.5 years and we aren't too close to good balance. i sort of expected a faster solution to it. we are almost to hots and we aren't close to balance in wol. :-/.
i like cheese
Ruscour
Profile Blog Joined April 2011
5233 Posts
December 21 2011 23:04 GMT
#43
65%! I knew it was bad but...oh my god.
Ryncol
Profile Joined July 2011
United States980 Posts
December 21 2011 23:11 GMT
#44
On December 22 2011 08:04 Ruscour wrote:
65%! I knew it was bad but...oh my god.


This interview is two months old.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
December 21 2011 23:12 GMT
#45
On December 22 2011 05:50 Roxy wrote:
Show nested quote +
On December 22 2011 05:48 Lebzetu wrote:
Good interview, but it's kind of strange how they can have such a versatile unit in the game. The marine is the best unit in the game only for fifty minerals. They nerfed the infestor because it was "too versatile". Well, all I can say is look at the marine, it is good against all units if you have the micro to make them work (Splitting is easy)

EDIT: And yes, I think ZvP is Zerg favored and that ZvT is the most balanced matchup in the game.


If splitting marines vs banes is easy, what do you consider to be hard as far as micro is concerned?


Even though I think the marine is too powerful, even a very minor change could mess up the balance of the whole game completely.. It is such an important unit to Terran
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
bgx
Profile Joined August 2010
Poland6595 Posts
December 21 2011 23:16 GMT
#46
Defensive Nydus... yes please... however units already move very fast and with little high ground/low ground difference its not that mandatory /torn
Stork[gm]
CTFullstop
Profile Joined August 2011
Hong Kong47 Posts
December 21 2011 23:17 GMT
#47
Good read, thank you very much for the content and translation.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-12-21 23:18:41
December 21 2011 23:18 GMT
#48
was I the only one who got excited seeing this bit?

A. (Chris Sigaty) We are planning on Cross-Regional battles. We are planning to make this happen before the Heart of the Swarm. But I believe that the balancing issue will remain. Balancing a game is a very difficult job.

A. (David Kim) In Korean ladder, the Terran tends to be a little stronger. But in GSL, Terrans are dominating. We are not sure why and we are continuing to analyze and resolve that problem.


Unless I am mistaken that would mean NA/EU/KR could play together without having to switch servers (and hopefully without latency?). If this is what I think it is that would be amazing especially if it was before HOTS :D
When I think of something else, something will go here
PlosionCornu
Profile Joined August 2010
Italy814 Posts
December 21 2011 23:20 GMT
#49
On December 22 2011 08:18 blade55555 wrote:
was I the only one who got excited seeing this bit?

A. (Chris Sigaty) We are planning on Cross-Regional battles. We are planning to make this happen before the Heart of the Swarm. But I believe that the balancing issue will remain. Balancing a game is a very difficult job.

A. (David Kim) In Korean ladder, the Terran tends to be a little stronger. But in GSL, Terrans are dominating. We are not sure why and we are continuing to analyze and resolve that problem.


Unless I am mistaken that would mean NA/EU/KR could play together without having to switch servers (and hopefully without latency?). If this is what I think it is that would be amazing especially if it was before HOTS :D


if they are gonna tag that with some microtransaction bullshit I'm gonna be mad as hell.

GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 21 2011 23:20 GMT
#50
MEow
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
SarcasmMonster
Profile Joined October 2011
3136 Posts
December 21 2011 23:22 GMT
#51
On December 22 2011 08:18 blade55555 wrote:
was I the only one who got excited seeing this bit?

A. (Chris Sigaty) We are planning on Cross-Regional battles. We are planning to make this happen before the Heart of the Swarm. But I believe that the balancing issue will remain. Balancing a game is a very difficult job.

A. (David Kim) In Korean ladder, the Terran tends to be a little stronger. But in GSL, Terrans are dominating. We are not sure why and we are continuing to analyze and resolve that problem.


Unless I am mistaken that would mean NA/EU/KR could play together without having to switch servers (and hopefully without latency?). If this is what I think it is that would be amazing especially if it was before HOTS :D


Less latency or no latency? Isn't it physically impossible to remove lag between two people on the opposite side of Earth?
MMA: The true King of Wings
Nouar
Profile Joined May 2009
France3270 Posts
December 21 2011 23:27 GMT
#52
Unfortunately a player with only the Wings of Liberty can only play the Wings of Liberty.


WTF, they told us at the beginning that we would only need one of the three games to play the full multiplayer with all units... Are they going back on their word ??
NoiR
deadjawa
Profile Joined May 2011
United States179 Posts
December 21 2011 23:33 GMT
#53
LOL Shoe Ladder. That is hilarious.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
December 21 2011 23:39 GMT
#54
I wonder what they'll do about the nydus, I didn't hear it mentioned before this interview. TLO uses it a lot but it often fails badly because well.. You know. Nydus worm.

I've started using it more too and I dunno. Its really hit and miss. I think it's useful way late game, when you're rolling your broodlords forward - you can nydus near the broodlords and reinforce/backstab. But I think it should be easier to use it aggressively.. it only takes 4 workers to prevent.
GinDo
Profile Blog Joined September 2010
3327 Posts
December 21 2011 23:52 GMT
#55
On December 22 2011 08:27 Nouar wrote:
Show nested quote +
Unfortunately a player with only the Wings of Liberty can only play the Wings of Liberty.


WTF, they told us at the beginning that we would only need one of the three games to play the full multiplayer with all units... Are they going back on their word ??


I never remembered them saying that -_-. Any how anyhow if what you say is true nobody would by the expansions because the only thing making us by this game is our addiction to multiplayer and the lack of LAN.

How many really play just for the story
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
December 21 2011 23:53 GMT
#56
On December 22 2011 08:27 Nouar wrote:
Show nested quote +
Unfortunately a player with only the Wings of Liberty can only play the Wings of Liberty.


WTF, they told us at the beginning that we would only need one of the three games to play the full multiplayer with all units... Are they going back on their word ??


I don't recall hearing that? But this is the Blizzard way, you needed Brood War to play BW online, you needed Frozen Throne to play Frozen Throne online, and now you need HotS (and LotV later) to play Hots (and LotV) online. It's alright to me.

Marines are very strong, and multitudes better with good players' godly micro. Nerfing it will only make Terran bio impossible at lower levels, because Banelings and Colossi are still a-move whereas splits tend to be nonexistent or suck. Ugh, I don't envy DK's job.

A question: why is it we worship players who can make a control group of marines and medic kill several lurkers in BW but scream imba whenever marines kill anything in SC2? Collective chill pill everyone?
Starleague Forever. RIP KT Violet~
EvOr
Profile Joined July 2011
France48 Posts
December 21 2011 23:59 GMT
#57
On December 22 2011 08:22 SarcasmMonster wrote:
Show nested quote +
On December 22 2011 08:18 blade55555 wrote:
was I the only one who got excited seeing this bit?

A. (Chris Sigaty) We are planning on Cross-Regional battles. We are planning to make this happen before the Heart of the Swarm. But I believe that the balancing issue will remain. Balancing a game is a very difficult job.

A. (David Kim) In Korean ladder, the Terran tends to be a little stronger. But in GSL, Terrans are dominating. We are not sure why and we are continuing to analyze and resolve that problem.


Unless I am mistaken that would mean NA/EU/KR could play together without having to switch servers (and hopefully without latency?). If this is what I think it is that would be amazing especially if it was before HOTS :D


Less latency or no latency? Isn't it physically impossible to remove lag between two people on the opposite side of Earth?


That's not impossible, but it will cost a lot and I don't think Blizzard have neither the will nor the means to make that happen.
TeeTS
Profile Joined June 2011
Germany2762 Posts
December 22 2011 00:07 GMT
#58
This interview is pre 1.4.2 so it doesn;t have that much value anymore. The racial balance especially in TvP shifted a lot towards Protoss now. So these are the basic thoughts that lead to 1.4.2 if you want.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
December 22 2011 00:11 GMT
#59
YEAH FIX PROTOSS
Artosis : Clide. idrA : Shut up.
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 22 2011 00:21 GMT
#60
On December 22 2011 08:39 darkscream wrote:
I wonder what they'll do about the nydus, I didn't hear it mentioned before this interview. TLO uses it a lot but it often fails badly because well.. You know. Nydus worm.

I've started using it more too and I dunno. Its really hit and miss. I think it's useful way late game, when you're rolling your broodlords forward - you can nydus near the broodlords and reinforce/backstab. But I think it should be easier to use it aggressively.. it only takes 4 workers to prevent.


not true 1 worker can prevent a nydus, just build stuff around it let the nydus finish, nothing can come out, then use cloaked banshees to kill the main nydus (and hope there is no more exit). There you go zerg army completly out of the game. Mega Vortex !!

The nydus is a defensive structure ... just because you can use it offensively doesn't mean you have to (just as you don't have to use it on t2 ...). Banelings inside the nydus and every base with a nydus is marine drop save. (since they are mostly just afk drops)
T2 nydus is for a t2 zerg push. It allows taking queens with transfuse with you, and for hydras when you have no creep spread to your opponent. Do a spine rush along with your army slowly pushing forward into the opponents base with your creep as support.

Its not supposed to be a save way to get your army into the opponents base ... without them being able to stop it when their army is out of position. Thats overlord drop (as nydus is hard to scout compared to overlord masses gathering somewhere and also don't allow reinforcements and hurt way more then a small nydus).

So yeah i get my nydus along with super far away expansions from the opponent unimportant how far away from me it is lategame. Losing a hatch and a nydus versus losing 26 drones and a queen and a hatch ... hmmm hard to decide :3.

As for the marine, a fix for the marine will look like that. It will get stronger, but they will be harder to micro to get the same reward as now. Basically becoming more of an a click unit. (that would fix the terran problems at lower and the pro level, but i guess terrans and the other races will not like it.) So i would stop arguing about the marine ^.^ .

And the infestor outrange the other aoe casters and can avoid them that way, a marine on the other hand just dies to aoes. I wouldn't call the marine as versatile as the infestor ^^
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