• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:52
CEST 04:52
KST 11:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7848 users

[December] SC2 General Discussion - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
crydee
Profile Joined October 2011
92 Posts
December 16 2011 23:20 GMT
#21
On December 17 2011 06:33 Probe1 wrote:
That isn't a balance proposal. That's completely rewriting the entire game. I'll be critically honest- it's a terrible idea. I don't like being that stark but that is the worst balance theory bullshit craft I've ever read.

>Give Terran a massive buff by making weapon upgrades apply to their two higher tech production structures
>Make hellions better despite them being already good enough and set for a huge change in HotS anyway

Mech is a viable alternative to the standard TvZ/P builds, albeit less so in TvP. All compositions do not have to be optimal to be successful.


Mech is not a viable build in TvP. It isn't rewriting the entire game. HOTS point isn't valid we haven't even see a beta to know what change are even making it through Alpha. It's not like T is going to go air and mech and make it a huge thing know because they save 600 gas on upgrades. by combining 2. T has 6 upgrades already reducing it to 5 is not rewriting the entire game....
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 16 2011 23:39 GMT
#22
Look, would it make you happy to just call me an idiot? I'm never going to see whatever brilliance you do. Whether you admit to it or not, changing how upgrades fundamentally work and removing an important strategic choice for Terran is a terrible idea.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Misanthrope
Profile Blog Joined May 2010
United States924 Posts
December 17 2011 02:29 GMT
#23
What precisely does the term 'management' imply, as it was used in the GSL Blizzard Cup Finalists interview? Does it mean something along the same lines as 'macro game'? Or is it used to indicate a control-centric style?
Resolve to perform what you ought. Perform without fail what you resolve. - Benjamin Franklin
kineticSYN
Profile Joined May 2011
United States909 Posts
December 17 2011 02:38 GMT
#24
On December 17 2011 11:29 Misanthrope wrote:
What precisely does the term 'management' imply, as it was used in the GSL Blizzard Cup Finalists interview? Does it mean something along the same lines as 'macro game'? Or is it used to indicate a control-centric style?


They're talking about 'macro'
IMMvp #1 :)
Akatsukisasori
Profile Joined October 2011
Canada11 Posts
December 17 2011 04:25 GMT
#25
How come we don't see those fun fun strategies in tournaments like whiterA's 6 stargate void ray into mass carrier followed by 14warp gates?
or TLO's materbaiting nukes (HDstarcraft I feel that starcraft like all other should have its time when you just wanna have fun like the feeling that you get when you were a kid playing at a friend's basement not caring if you lose but you're just in it for the fun.
My life Terran. (╯°□°)╯︵ ┻━┻
princess8861
Profile Joined December 2011
United States3 Posts
December 17 2011 05:57 GMT
#26
--- Nuked ---
pPingu
Profile Joined September 2011
Switzerland2892 Posts
December 17 2011 13:37 GMT
#27
Zenex team came with red blood sponsor logos at GSL today, does anyone knowwhat red blood is exactly?
FeyFey
Profile Joined September 2010
Germany10114 Posts
December 17 2011 14:15 GMT
#28
Mech worked out quiet well versus toss imo, until that horrible day when tank shells were repleaced with a cheaper version and only does evil damage to armored. Hellions function like the vulture ... which means you block for a moment but then retreat into the tanks again. Now zealots, thanks to charge and being light take almost no damage, then the target ai + the auto surround, can take so much shots, that you most like kill a tank along with one zealot, while the tank splash doesn't even hit alot of zealts.
Blocking the charge with hellions is helpful but now you also don't reach the immortals anymore with your hellions (they burned all the zealots in their way so huge damage). Added blue flame nerf too.
I guess it would be okay if tanks would not deal so much splash damage to their own units, while charge really helps to dodge tank shots. But right now it feels like the terra army is killing themself with siege tanks against toss, since stalkers that get targeted can simply blink back.
So it seems every toss unit is build to fight of siege tanks, not only the immortal. And while the thors 250mm works super well against archons and immortals (to an extend where the toss doesn't even have to bother building those 2 units, unless they go pure for them, which makes the hellion wall shine). But then there is feedback, that can deal nice damage to a thors.
So imo you atleast need ghosts in your mech army, only 2 or 3 to, but they are essential to make up for the weak damage mech does to toss. And thors in siege tank range are pretty save against feedback anyway, but can clean off any immortal or archon trying to close in on tanks.
Unmanned bunkers also work really well against chargelot if the map isn't to open. But with map releases like taldarim mech really became hard to play. And with mech you have to and are forced to take workers along, most people forget this when going mech. Anyway mech works fine once you reach the 200 supply with a nice bank of ressources, but the way there still has to be found out.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
December 17 2011 15:01 GMT
#29
A tank upgrade that gives greater splash in the direction away from the tank would help. This and making terran buildings immune to tank splash.
Lazzi
Profile Joined June 2011
Switzerland1923 Posts
December 17 2011 16:19 GMT
#30
If you up tanks , 1-1-1 will be even more unstoppable for P ....
It's good to be back
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
December 17 2011 18:33 GMT
#31
I cant fucking wait until heart of the swarm. Mothership/Void/Archon/Carrier is so imbalanced in PvZ. Hurry up and cut those units.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Jinmaster
Profile Joined March 2004
United States36 Posts
December 17 2011 18:43 GMT
#32
I'm trying to find a thread on what pro players think about the new units announced so far, or at least high level discussion / opinions. Could someone please direct me to the proper place?
Travin
Profile Blog Joined June 2004
Sweden672 Posts
December 17 2011 19:00 GMT
#33
I would like mapmakers to start experimenting by adding deplete mining gas function to some of the gases similar to bw
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
December 17 2011 19:03 GMT
#34
On December 18 2011 03:33 Lebzetu wrote:
I cant fucking wait until heart of the swarm. Mothership/Void/Archon/Carrier is so imbalanced in PvZ. Hurry up and cut those units.

Lol wut...?

Do you have any idea how long it takes Protoss to acquire that perfect deathball of an army?

As Zergs we can reach BL/Infestor/Corruptor in like, half the time it takes them to get Mothership w/ Vortex (2), Archons, VRs and Carriers lmfao.

As for Archon toilet... split your broods. It pains me to see pro players a-move broods in a group stacked up and just die to Archon toilet.
I love crazymoving
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
Last Edited: 2011-12-17 22:27:58
December 17 2011 22:16 GMT
#35
On December 18 2011 03:43 Jinmaster wrote:
I'm trying to find a thread on what pro players think about the new units announced so far, or at least high level discussion / opinions. Could someone please direct me to the proper place?


There was a discussion on state of the game with destiny, incontrol, artosis, jp, and tyler. I believe it was episode 54? You can check that.

Edit: I believe that the following episode featured the opinions of Day9 and Idra, so check that out as well.
WriterRecently Necro'd (?)
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 17 2011 22:27 GMT
#36
On December 17 2011 13:25 Akatsukisasori wrote:
How come we don't see those fun fun strategies in tournaments like whiterA's 6 stargate void ray into mass carrier followed by 14warp gates?
or TLO's materbaiting nukes (HDstarcraft I feel that starcraft like all other should have its time when you just wanna have fun like the feeling that you get when you were a kid playing at a friend's basement not caring if you lose but you're just in it for the fun.

Well here's the thing. When there is $50,000 in prize money on the line, would you rather go for something tried and true and have a very good shot to win, or go six stargate mass carriers and have a very good chance of getting scouted and rolled? I can think of a few examples that are going to further dissuade players from trying these "fun builds" in tournaments. In MLG DC of 2010, Select was playing Huk in the loser's finals. Huk went for a fast mothership in the deciding game 2. Although the fans were overjoyed by his play and there was some humorous in game chat, Select went straight up Marine Marauder and won that game. Although Select was actually I believe criticized for playing standard when it was obvious huk was having fun, it made sense for him to do what he did for the sake of more prize money.
This game can be seen here: (click the smiley lolz)
Another more recent example is MC going for Carriers and motherships in game four of his series against DRG in the Blizzard Cup. Had he won this game, he would have advanced to the finals and a shot at the title. However, DRG shut this down with corruptors and MC lost. I don't think he will be trying that strategy in a tournament again. If you want to see more about this matchup there are a few write ups on TL that you can read.
I agree with you that it is fun to watch players go with strange strats. It makes the game very entertaining. However, players want a shot at winning, and most players won't put themselves in jeopardy of elimination by being "entertaining" and I cannot blame them.
WriterRecently Necro'd (?)
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 17 2011 22:45 GMT
#37
On December 18 2011 04:03 Flonomenalz wrote:
Show nested quote +
On December 18 2011 03:33 Lebzetu wrote:
I cant fucking wait until heart of the swarm. Mothership/Void/Archon/Carrier is so imbalanced in PvZ. Hurry up and cut those units.

Lol wut...?

Do you have any idea how long it takes Protoss to acquire that perfect deathball of an army?

As Zergs we can reach BL/Infestor/Corruptor in like, half the time it takes them to get Mothership w/ Vortex (2), Archons, VRs and Carriers lmfao.

As for Archon toilet... split your broods. It pains me to see pro players a-move broods in a group stacked up and just die to Archon toilet.


There was a Destiny game a few days ago I was watching on his stream in a ZvP. He had his Broods nearly perfectly split up in a concave. He had like 22 or something, and I mean -- none were overlapping or anything at all. Two vortex's took out 3/4ths of his Brood Lords instantly in them.

Although I agree with the sentiment of "dont let them get there in the first place", which is what differentiates this post from the usual balance trash -- as that's how you beat it, just don't fucking let them get there in the first place. However, if they do get there, it's nigh impossible to stop.
Vei
Profile Joined March 2010
United States2845 Posts
December 18 2011 02:58 GMT
#38
Is it possible to watch streams on an iphone? If not, any good sources for iphone-friendly SC2 video content to watch at the gym? )))
www.justin.tv/veisc2 ~ 720p + commentary
DarkPlasmaBall
Profile Blog Joined March 2010
United States45431 Posts
December 18 2011 03:02 GMT
#39
On December 18 2011 11:58 Vei wrote:
Is it possible to watch streams on an iphone? If not, any good sources for iphone-friendly SC2 video content to watch at the gym? )))


Yes you can; my two younger brothers watch streams on their iphones all the time. They even have notifications sent to them when their favorite players come online!

Happy 2K post
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
kodas
Profile Blog Joined January 2011
United States418 Posts
December 18 2011 03:14 GMT
#40
On December 18 2011 07:45 Fruscainte wrote:
Show nested quote +
On December 18 2011 04:03 Flonomenalz wrote:
On December 18 2011 03:33 Lebzetu wrote:
I cant fucking wait until heart of the swarm. Mothership/Void/Archon/Carrier is so imbalanced in PvZ. Hurry up and cut those units.

Lol wut...?

Do you have any idea how long it takes Protoss to acquire that perfect deathball of an army?

As Zergs we can reach BL/Infestor/Corruptor in like, half the time it takes them to get Mothership w/ Vortex (2), Archons, VRs and Carriers lmfao.

As for Archon toilet... split your broods. It pains me to see pro players a-move broods in a group stacked up and just die to Archon toilet.


There was a Destiny game a few days ago I was watching on his stream in a ZvP. He had his Broods nearly perfectly split up in a concave. He had like 22 or something, and I mean -- none were overlapping or anything at all. Two vortex's took out 3/4ths of his Brood Lords instantly in them.

Although I agree with the sentiment of "dont let them get there in the first place", which is what differentiates this post from the usual balance trash -- as that's how you beat it, just don't fucking let them get there in the first place. However, if they do get there, it's nigh impossible to stop.

The same could have been said for Broodlord Infestor before Protoss found out they can still use the Archon toilet, fact is, there is no way to beat a group of ten plus Broodlord with crackling ling and Infestor support without Vortex..
Just because there is no way KNOWN to beat the toliet does not mean that is no way to beat it. I'm sure Destiny could have done something in the time it took for the Mothership to come out AND get enough energy for two vortexes....
Get paper, fuck bitches, smoke trees, mass thors.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:30
FSL s10 retrospective
Liquipedia
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings104
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft383
ViBE183
RuFF_SC2 141
CosmosSc2 33
WinterStarcraft9
StarCraft: Brood War
GuemChi 6370
Shuttle 482
NaDa 30
Dota 2
monkeys_forever193
NeuroSwarm64
Counter-Strike
summit1g14194
taco 334
C9.Mang0322
Other Games
tarik_tv3908
Artosis588
JimRising 469
Organizations
Other Games
gamesdonequick1107
BasetradeTV18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH237
• Hupsaiya 74
• EnkiAlexander 28
• davetesta11
• CranKy Ducklings SOOP3
• intothetv
• Kozan
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt314
Upcoming Events
RSL Revival
7h 8m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
13h 8m
Replay Cast
21h 8m
RSL Revival
1d 7h
Maru vs MaxPax
BSL
1d 16h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.