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Canada13389 Posts
On December 08 2011 00:10 las91 wrote: Or you can include an overlord from way in the upper corner of your base in your control group so when you need to stack it will and when you don't it won't....
This doesn't work in starcraft 2 the same way it did in BW O_O unless you are trolling
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shift click muta stacking with a hotkey for cancel would be pretty boss. I mean, it would take an extra 20-50 apm to do, but how awesome would it be to see July-esque muta micro in SC2?
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I hope more zergs do this..
In the meantime I'll be making high templars and archons more often :D
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The whole point of muta stacking is to be as clumped up as possible while attacking, and this trick does not help to do that.
But it may be helpful in certain cituations when you need to escape between turrets or enemy units, that way your mutas will move with normal speed being clumped up.
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I think this works because the 1 muta that sticks out makes the magic box bigger so each waypoint is inside the magic box when the muta stack arrives doing less disrupiton of the stack.
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Canada13389 Posts
On December 08 2011 00:36 Alpina wrote: The whole point of muta stacking is to be as clumped up as possible while attacking, and this trick does not help to do that.
But it may be helpful in certain cituations when you need to escape between turrets or enemy units, that way your mutas will more with normal speed being clumped up.
Yeah it provides another level of depth with regards to infiltrating bases, one day an amazing player will find that small 2x2 spot to sneak by.
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Muta micro is muta micro. More click and be ready or Shift control like you and get pwned by Thors
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Canada13389 Posts
On December 08 2011 00:39 Keyboard Warrior wrote: Muta micro is muta micro. More click and be ready or Shift control like you and get pwned by Thors
He isn't proposing you shift click and move your screen away. You can shift click to get through missile turrets for example and watch them and spread them if thors are nearby. Its a way to get somewhere with minimal damage if there is no AoE nearby its a nice trick to use to punish opponents I think thats all to be honest.
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To further my previous post, and thinking more about it, I can see this being a great way to easier enter/leave a base through a gap in turrets/cannons/spores without taking damage (or minimising damage). I can't think of any further use for this trick, but that alone is enough to be a great find. I'll be testing this myself when I get the chance.
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Does it still work in a small distance going backwards and forwards instead of in a line? That would be a lot more useful. But in that case, couldn't you simply use patrol a la the viking flower?
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On December 08 2011 01:05 XenoX101 wrote: Does it still work in a small distance going backwards and forwards instead of in a line? That would be a lot more useful. But in that case, couldn't you simply use patrol a la the viking flower?
Why would you ever need that? Mutas are no vikings, they don't need that.
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If you have to click that many shift queues in order to keep them stacked (and i know you have to, because i tried exactly the same thing when i tried to make them attack without losing their stack), it kinda defeats the purpose of "saving apm". You cant shift queue longer distances because they will spread just like normally, and if you stack them with shifting that close to each other, you dont actually save that much apm and you have a worse muta stack anyways.
You have much better control over your mutas if you just manually stack them in order to bypass static defense. Actually, if there is no static defense (or mobile defense for that matter) its better to not stack them at all when attacking scvs, because if you attack with a stacked group of mutas they completely overkill scvs thus wasting like 90% of the damage. If you attack a base with 20 spreaded mutas you can clear out the entire scv line in a matter of seconds, but if you stack those mutas, sometimes they will just kill a single scv with a volley.
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On December 07 2011 22:25 bugabinga wrote: oh man, i cant help but imagine a thor volley out of the black mist hitting that thang... Yeah, all of us Zergs have that same nightmare.
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On December 08 2011 01:07 gh0un wrote: If you have to click that many shift queues in order to keep them stacked (and i know you have to, because i tried exactly the same thing when i tried to make them attack without losing their stack), it kinda defeats the purpose of "saving apm". You cant shift queue longer distances because they will spread just like normally, and if you stack them with shifting that close to each other, you dont actually save that much apm and you have a worse muta stack anyways.
You have much better control over your mutas if you just manually stack them in order to bypass static defense. Actually, if there is no static defense (or mobile defense for that matter) its better to not stack them at all when attacking scvs, because if you attack with a stacked group of mutas they completely overkill scvs thus wasting like 90% of the damage. If you attack a base with 20 spreaded mutas you can clear out the entire scv line in a matter of seconds, but if you stack those mutas, sometimes they will just kill a single scv with a volley.
Using this trick muta speed is pretty much the same as if you would be just flying, but if you manually stacking them and flying your speed will be very low.
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I have a couple of questions...can you queue move command, attack, patrol, or hold commands or any combination while keeping the stack?
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My single thor approves this message!!
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MorroW does this I'm pretty sure. Then again, he shift clicks virtually everything he can...
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What custom map is this again? I have a friend who desperately needs micro help and finding a good custom map for her to mess around in has been troublesome.
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Russian Federation4295 Posts
On December 08 2011 02:18 SpaceYeti wrote: What custom map is this again? I have a friend who desperately needs micro help and finding a good custom map for her to mess around in has been troublesome. [Official] Unit tester online
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