• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:26
CET 08:26
KST 16:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)5Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
ACS replaced by "ASL Season Open" - Starts 21/02 Recent recommended BW games [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread Ask and answer stupid questions here! YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2440 users

Mutalisk Stack - another way to make it better

Forum Index > SC2 General
Post a Reply
1 2 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:18 GMT
#1
We all know, that SC2 requires a lot more clicks to hold muta-stack, than in SC1. Less clicking makes muta-stack more spreaded and less effective.

But I found a way to hold it better, by using Shift-command.

Screen 1:

Standart muta-stack - more you click, the more effective muta stack.

[image loading]

Screen 2:

By clicking less, mutastack loses it effectiveness.

[image loading]

Screenshot 3:

But with using Shift-command, mutalisks will not spreaded and muta stack will be effective, same as it was at the start. But sometimes some mutalisks will fly away from main group, especially with route with sharp corners, where some mutalisks 90% will fly at some distance from main group.

It's a bit random factor, but 90% mutastack saves and holds with ways, like on screenshots under this text.

[image loading]
[image loading]
aike
Profile Blog Joined July 2010
United States1629 Posts
December 07 2011 13:21 GMT
#2
Why would you queue commands for muta micro? That kind of defeats the purpose. You need to control their movement on the fly in order to harass effectively with it. You can't really snipe HTs or kill probes while taking minimal damage if you are queuing move commands
Wahaha
Nallen
Profile Joined September 2011
United Kingdom134 Posts
December 07 2011 13:23 GMT
#3
Spam right click? I don't really see why you'd shift either. Can you give an example?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-12-07 13:26:08
December 07 2011 13:24 GMT
#4
Why would you queue commands for muta micro?

With queuing mutalisks will not fly in difference ways, ruining muta-stack. It allows to less micro with mutastack and saves some your APM

Spam right click? I don't really see why you'd shift either. Can you give an example?

You can test it in game. Without using Shift and then with shift, in second case mutalisks will hold muta-stack better.
Quagmire
Profile Joined November 2010
Ireland50 Posts
Last Edited: 2011-12-07 13:26:25
December 07 2011 13:24 GMT
#5
i can see how this could be effective at times, like when u find yourself in a tight spot trying to fly past turrets with a bit of a squeeze cuz theres no more room, it could have some uses but not many, still nice find. could this be used with phonix aswell, could be effective vs muta
Giggidy
bugabinga
Profile Joined February 2011
Germany17 Posts
December 07 2011 13:25 GMT
#6
oh man, i cant help but imagine a thor volley out of the black mist hitting that thang...
Mass Orbital, hard counter to Charge!
HyTex
Profile Joined August 2011
United States67 Posts
Last Edited: 2011-12-07 13:27:23
December 07 2011 13:25 GMT
#7
This helps Mutalisks avoid the range of cannons and turrets when in large numbers, possibly preventing you from losing some unnecessary hits. This actually seems like a good trick, and I would certainly try it on ladder if I played Zerg.

Edit: Also, when fighting against Stalkers and Marines, clumping to this degree will prevent the player from focusing weakened Mutalisks, perhaps keeping even more alive. This means the player now has an additional consideration when microing Mutas: do I keep them clumped up, or do I magic box them and keep them spread out?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:27 GMT
#8
like when u find yourself in a tight spot trying to fly past turrets with a bit of a squeeze cuz theres no more room, it could have some uses but not many, still nice find

It can save some your APM. Instead mass-right-clicking you can click sometimes and they will not spread in difference ways.
ZeromuS
Profile Blog Joined October 2010
Canada13395 Posts
December 07 2011 13:30 GMT
#9
While i think it is inefficient for micro which is super important for mutas this might be a first step towards something where someone sees something else here. Like if this were a first step in microing the mutas and another command or certain action would be used after this.

For example shift queue the muta movement between two small movement points at a time? idk someone who plays zerg would need to play with it but its possible there is a fruit here that has yet to ripen.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TheLOLas
Profile Joined May 2011
United States646 Posts
December 07 2011 13:34 GMT
#10
I don't think that this is any more effective then spamming right click. If you mess up you could run right into a Thor shot or worse. I think it's best to stick to the traditional micro in this case. I'm glad you brought this up though. Twas interesting.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:46 GMT
#11
On December 07 2011 22:34 TheLOLas wrote:
I don't think that this is any more effective then spamming right click. If you mess up you could run right into a Thor shot or worse. I think it's best to stick to the traditional micro in this case. I'm glad you brought this up though. Twas interesting.

Sometimes it saves your APM and allows for noobs make that muta-stack easier
TigerGosu1
Profile Blog Joined November 2010
71 Posts
December 07 2011 14:24 GMT
#12
Let's steer away from this as a noob-friendly technique and explore how it may be used more effectively.

My main question to OP:

How far apart can the shift move command be for this to be effective? That will really change how this technique is useful.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 07 2011 14:26 GMT
#13
Huh, I guess when you are flying in, you can shift queue them for movement and then start spam clicking to attack.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 07 2011 14:29 GMT
#14
Or when flying out, you can make your escape route in the border of the map and go macro earlier than if you had to do it manually.
That can be risky (thor volley), but it's still interesting to know.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
December 07 2011 14:30 GMT
#15
I don't see why this is receiving the criticism it is. No, it's not a technique you would use that often, but it's still a technique that has potential merit in the right situation, eg dodging around turrets with less APM than would usually be required.

Obviously you still want to be babysitting your mutalisks to keep them safe, but this technique means that, in some situations, instead of spam clicking I can perhaps fit in a more macro than I would normally.

Good find.
Sometimes I sits and thinks, and sometimes I just sits
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 07 2011 14:30 GMT
#16
On December 07 2011 23:26 Antisocialmunky wrote:
Huh, I guess when you are flying in, you can shift queue them for movement and then start spam clicking to attack.


yeah i think this is one ting this method is good for but i dont know how useful it is to use in a real match
MY LIFE STARTS NOW ♥
JackDragon
Profile Joined February 2011
525 Posts
December 07 2011 14:49 GMT
#17
Doesn't make the mutalisks to lose speed? I would asumme that they would slow down at every waypoint making the mutalisk slower. Correct me if I'm wrong but I think that is a huge minus to this type of stacking.
Soliduok
Profile Joined August 2010
Canada222 Posts
December 07 2011 15:01 GMT
#18
I usually stack up when I want to pick off tanks or medivacs. It just helps to avoid "catching the attention" of the AI of marines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 15:06 GMT
#19
On December 07 2011 23:49 JackDragon wrote:
Doesn't make the mutalisks to lose speed? I would asumme that they would slow down at every waypoint making the mutalisk slower. Correct me if I'm wrong but I think that is a huge minus to this type of stacking.

They don't slow down at every point, only if they will be need to rotate in totally different way, like 180 degree or 45 degree
las91
Profile Blog Joined May 2011
United States5080 Posts
December 07 2011 15:10 GMT
#20
Or you can include an overlord from way in the upper corner of your base in your control group so when you need to stack it will and when you don't it won't....
In Inca we trust
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 125
ProTech96
FoxeR 57
StarCraft: Brood War
Britney 19099
Flash 2294
actioN 277
Hyuk 207
Shine 95
Leta 82
Larva 34
GoRush 32
Sharp 7
Icarus 5
Dota 2
XaKoH 270
NeuroSwarm150
League of Legends
JimRising 500
Counter-Strike
m0e_tv568
Super Smash Bros
Mew2King113
Other Games
summit1g5784
C9.Mang0391
ViBE69
Organizations
Other Games
gamesdonequick1010
StarCraft: Brood War
UltimateBattle 78
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 89
• Light_VIP 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1073
• Stunt645
Upcoming Events
The PondCast
2h 34m
KCM Race Survival
2h 34m
LiuLi Cup
3h 34m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
16h 34m
Online Event
1d 2h
LiuLi Cup
1d 3h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 9h
Serral vs TBD
RSL Revival
1d 19h
RSL Revival
2 days
LiuLi Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.