• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:32
CEST 11:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced52026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid23
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists
Tourneys
GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star Data needed ASL21 Strategy, Pimpest Plays Discussions BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1171 users

Mutalisk Stack - another way to make it better

Forum Index > SC2 General
Post a Reply
1 2 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:18 GMT
#1
We all know, that SC2 requires a lot more clicks to hold muta-stack, than in SC1. Less clicking makes muta-stack more spreaded and less effective.

But I found a way to hold it better, by using Shift-command.

Screen 1:

Standart muta-stack - more you click, the more effective muta stack.

[image loading]

Screen 2:

By clicking less, mutastack loses it effectiveness.

[image loading]

Screenshot 3:

But with using Shift-command, mutalisks will not spreaded and muta stack will be effective, same as it was at the start. But sometimes some mutalisks will fly away from main group, especially with route with sharp corners, where some mutalisks 90% will fly at some distance from main group.

It's a bit random factor, but 90% mutastack saves and holds with ways, like on screenshots under this text.

[image loading]
[image loading]
aike
Profile Blog Joined July 2010
United States1629 Posts
December 07 2011 13:21 GMT
#2
Why would you queue commands for muta micro? That kind of defeats the purpose. You need to control their movement on the fly in order to harass effectively with it. You can't really snipe HTs or kill probes while taking minimal damage if you are queuing move commands
Wahaha
Nallen
Profile Joined September 2011
United Kingdom134 Posts
December 07 2011 13:23 GMT
#3
Spam right click? I don't really see why you'd shift either. Can you give an example?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-12-07 13:26:08
December 07 2011 13:24 GMT
#4
Why would you queue commands for muta micro?

With queuing mutalisks will not fly in difference ways, ruining muta-stack. It allows to less micro with mutastack and saves some your APM

Spam right click? I don't really see why you'd shift either. Can you give an example?

You can test it in game. Without using Shift and then with shift, in second case mutalisks will hold muta-stack better.
Quagmire
Profile Joined November 2010
Ireland50 Posts
Last Edited: 2011-12-07 13:26:25
December 07 2011 13:24 GMT
#5
i can see how this could be effective at times, like when u find yourself in a tight spot trying to fly past turrets with a bit of a squeeze cuz theres no more room, it could have some uses but not many, still nice find. could this be used with phonix aswell, could be effective vs muta
Giggidy
bugabinga
Profile Joined February 2011
Germany17 Posts
December 07 2011 13:25 GMT
#6
oh man, i cant help but imagine a thor volley out of the black mist hitting that thang...
Mass Orbital, hard counter to Charge!
HyTex
Profile Joined August 2011
United States67 Posts
Last Edited: 2011-12-07 13:27:23
December 07 2011 13:25 GMT
#7
This helps Mutalisks avoid the range of cannons and turrets when in large numbers, possibly preventing you from losing some unnecessary hits. This actually seems like a good trick, and I would certainly try it on ladder if I played Zerg.

Edit: Also, when fighting against Stalkers and Marines, clumping to this degree will prevent the player from focusing weakened Mutalisks, perhaps keeping even more alive. This means the player now has an additional consideration when microing Mutas: do I keep them clumped up, or do I magic box them and keep them spread out?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:27 GMT
#8
like when u find yourself in a tight spot trying to fly past turrets with a bit of a squeeze cuz theres no more room, it could have some uses but not many, still nice find

It can save some your APM. Instead mass-right-clicking you can click sometimes and they will not spread in difference ways.
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
December 07 2011 13:30 GMT
#9
While i think it is inefficient for micro which is super important for mutas this might be a first step towards something where someone sees something else here. Like if this were a first step in microing the mutas and another command or certain action would be used after this.

For example shift queue the muta movement between two small movement points at a time? idk someone who plays zerg would need to play with it but its possible there is a fruit here that has yet to ripen.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TheLOLas
Profile Joined May 2011
United States646 Posts
December 07 2011 13:34 GMT
#10
I don't think that this is any more effective then spamming right click. If you mess up you could run right into a Thor shot or worse. I think it's best to stick to the traditional micro in this case. I'm glad you brought this up though. Twas interesting.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:46 GMT
#11
On December 07 2011 22:34 TheLOLas wrote:
I don't think that this is any more effective then spamming right click. If you mess up you could run right into a Thor shot or worse. I think it's best to stick to the traditional micro in this case. I'm glad you brought this up though. Twas interesting.

Sometimes it saves your APM and allows for noobs make that muta-stack easier
TigerGosu1
Profile Blog Joined November 2010
71 Posts
December 07 2011 14:24 GMT
#12
Let's steer away from this as a noob-friendly technique and explore how it may be used more effectively.

My main question to OP:

How far apart can the shift move command be for this to be effective? That will really change how this technique is useful.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 07 2011 14:26 GMT
#13
Huh, I guess when you are flying in, you can shift queue them for movement and then start spam clicking to attack.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 07 2011 14:29 GMT
#14
Or when flying out, you can make your escape route in the border of the map and go macro earlier than if you had to do it manually.
That can be risky (thor volley), but it's still interesting to know.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
December 07 2011 14:30 GMT
#15
I don't see why this is receiving the criticism it is. No, it's not a technique you would use that often, but it's still a technique that has potential merit in the right situation, eg dodging around turrets with less APM than would usually be required.

Obviously you still want to be babysitting your mutalisks to keep them safe, but this technique means that, in some situations, instead of spam clicking I can perhaps fit in a more macro than I would normally.

Good find.
Sometimes I sits and thinks, and sometimes I just sits
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 07 2011 14:30 GMT
#16
On December 07 2011 23:26 Antisocialmunky wrote:
Huh, I guess when you are flying in, you can shift queue them for movement and then start spam clicking to attack.


yeah i think this is one ting this method is good for but i dont know how useful it is to use in a real match
MY LIFE STARTS NOW ♥
JackDragon
Profile Joined February 2011
525 Posts
December 07 2011 14:49 GMT
#17
Doesn't make the mutalisks to lose speed? I would asumme that they would slow down at every waypoint making the mutalisk slower. Correct me if I'm wrong but I think that is a huge minus to this type of stacking.
Soliduok
Profile Joined August 2010
Canada222 Posts
December 07 2011 15:01 GMT
#18
I usually stack up when I want to pick off tanks or medivacs. It just helps to avoid "catching the attention" of the AI of marines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 15:06 GMT
#19
On December 07 2011 23:49 JackDragon wrote:
Doesn't make the mutalisks to lose speed? I would asumme that they would slow down at every waypoint making the mutalisk slower. Correct me if I'm wrong but I think that is a huge minus to this type of stacking.

They don't slow down at every point, only if they will be need to rotate in totally different way, like 180 degree or 45 degree
las91
Profile Blog Joined May 2011
United States5080 Posts
December 07 2011 15:10 GMT
#20
Or you can include an overlord from way in the upper corner of your base in your control group so when you need to stack it will and when you don't it won't....
In Inca we trust
1 2 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Qualifiers
IntoTheiNu 279
CranKy Ducklings SOOP66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 180
StarCraft: Brood War
Jaedong 3371
Flash 2319
Hyuk 279
Tasteless 273
Mini 260
Larva 209
Aegong 129
ToSsGirL 80
Sharp 68
ggaemo 66
[ Show more ]
Pusan 62
Shine 49
Bale 23
Sexy 12
Noble 9
Sacsri 9
Dota 2
XaKoH 417
NeuroSwarm92
XcaliburYe70
League of Legends
JimRising 483
Counter-Strike
olofmeister2330
allub232
Super Smash Bros
Mew2King151
Other Games
summit1g5979
singsing1284
ceh9562
crisheroes171
KnowMe157
Trikslyr119
Livibee35
QueenE32
Organizations
Dota 2
PGL Dota 2 - Main Stream7149
PGL Dota 2 - Secondary Stream3200
Other Games
gamesdonequick508
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade801
• Stunt686
Upcoming Events
Afreeca Starleague
28m
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1h 28m
herO vs Classic
SHIN vs Cure
Solar vs Percival
RSL Revival
1d
Replay Cast
1d 14h
The PondCast
2 days
KCM Race Survival
2 days
WardiTV Map Contest Tou…
2 days
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Map Contest Tou…
4 days
Universe Titan Cup
4 days
Rogue vs Percival
Ladder Legends
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.