• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:27
CEST 21:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement!
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
ALAMAT BCA KCU SUDIRMAN Telp:08218200203 ALAMAT BCA KCU KUNINGAN Telp:08218200233 SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5168 users

Mutalisk Stack - another way to make it better

Forum Index > SC2 General
Post a Reply
1 2 Next All
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:18 GMT
#1
We all know, that SC2 requires a lot more clicks to hold muta-stack, than in SC1. Less clicking makes muta-stack more spreaded and less effective.

But I found a way to hold it better, by using Shift-command.

Screen 1:

Standart muta-stack - more you click, the more effective muta stack.

[image loading]

Screen 2:

By clicking less, mutastack loses it effectiveness.

[image loading]

Screenshot 3:

But with using Shift-command, mutalisks will not spreaded and muta stack will be effective, same as it was at the start. But sometimes some mutalisks will fly away from main group, especially with route with sharp corners, where some mutalisks 90% will fly at some distance from main group.

It's a bit random factor, but 90% mutastack saves and holds with ways, like on screenshots under this text.

[image loading]
[image loading]
aike
Profile Blog Joined July 2010
United States1629 Posts
December 07 2011 13:21 GMT
#2
Why would you queue commands for muta micro? That kind of defeats the purpose. You need to control their movement on the fly in order to harass effectively with it. You can't really snipe HTs or kill probes while taking minimal damage if you are queuing move commands
Wahaha
Nallen
Profile Joined September 2011
United Kingdom134 Posts
December 07 2011 13:23 GMT
#3
Spam right click? I don't really see why you'd shift either. Can you give an example?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-12-07 13:26:08
December 07 2011 13:24 GMT
#4
Why would you queue commands for muta micro?

With queuing mutalisks will not fly in difference ways, ruining muta-stack. It allows to less micro with mutastack and saves some your APM

Spam right click? I don't really see why you'd shift either. Can you give an example?

You can test it in game. Without using Shift and then with shift, in second case mutalisks will hold muta-stack better.
Quagmire
Profile Joined November 2010
Ireland50 Posts
Last Edited: 2011-12-07 13:26:25
December 07 2011 13:24 GMT
#5
i can see how this could be effective at times, like when u find yourself in a tight spot trying to fly past turrets with a bit of a squeeze cuz theres no more room, it could have some uses but not many, still nice find. could this be used with phonix aswell, could be effective vs muta
Giggidy
bugabinga
Profile Joined February 2011
Germany17 Posts
December 07 2011 13:25 GMT
#6
oh man, i cant help but imagine a thor volley out of the black mist hitting that thang...
Mass Orbital, hard counter to Charge!
HyTex
Profile Joined August 2011
United States67 Posts
Last Edited: 2011-12-07 13:27:23
December 07 2011 13:25 GMT
#7
This helps Mutalisks avoid the range of cannons and turrets when in large numbers, possibly preventing you from losing some unnecessary hits. This actually seems like a good trick, and I would certainly try it on ladder if I played Zerg.

Edit: Also, when fighting against Stalkers and Marines, clumping to this degree will prevent the player from focusing weakened Mutalisks, perhaps keeping even more alive. This means the player now has an additional consideration when microing Mutas: do I keep them clumped up, or do I magic box them and keep them spread out?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:27 GMT
#8
like when u find yourself in a tight spot trying to fly past turrets with a bit of a squeeze cuz theres no more room, it could have some uses but not many, still nice find

It can save some your APM. Instead mass-right-clicking you can click sometimes and they will not spread in difference ways.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
December 07 2011 13:30 GMT
#9
While i think it is inefficient for micro which is super important for mutas this might be a first step towards something where someone sees something else here. Like if this were a first step in microing the mutas and another command or certain action would be used after this.

For example shift queue the muta movement between two small movement points at a time? idk someone who plays zerg would need to play with it but its possible there is a fruit here that has yet to ripen.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TheLOLas
Profile Joined May 2011
United States646 Posts
December 07 2011 13:34 GMT
#10
I don't think that this is any more effective then spamming right click. If you mess up you could run right into a Thor shot or worse. I think it's best to stick to the traditional micro in this case. I'm glad you brought this up though. Twas interesting.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 13:46 GMT
#11
On December 07 2011 22:34 TheLOLas wrote:
I don't think that this is any more effective then spamming right click. If you mess up you could run right into a Thor shot or worse. I think it's best to stick to the traditional micro in this case. I'm glad you brought this up though. Twas interesting.

Sometimes it saves your APM and allows for noobs make that muta-stack easier
TigerGosu1
Profile Blog Joined November 2010
71 Posts
December 07 2011 14:24 GMT
#12
Let's steer away from this as a noob-friendly technique and explore how it may be used more effectively.

My main question to OP:

How far apart can the shift move command be for this to be effective? That will really change how this technique is useful.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
December 07 2011 14:26 GMT
#13
Huh, I guess when you are flying in, you can shift queue them for movement and then start spam clicking to attack.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 07 2011 14:29 GMT
#14
Or when flying out, you can make your escape route in the border of the map and go macro earlier than if you had to do it manually.
That can be risky (thor volley), but it's still interesting to know.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
December 07 2011 14:30 GMT
#15
I don't see why this is receiving the criticism it is. No, it's not a technique you would use that often, but it's still a technique that has potential merit in the right situation, eg dodging around turrets with less APM than would usually be required.

Obviously you still want to be babysitting your mutalisks to keep them safe, but this technique means that, in some situations, instead of spam clicking I can perhaps fit in a more macro than I would normally.

Good find.
Sometimes I sits and thinks, and sometimes I just sits
sVnteen
Profile Joined January 2011
Germany2238 Posts
December 07 2011 14:30 GMT
#16
On December 07 2011 23:26 Antisocialmunky wrote:
Huh, I guess when you are flying in, you can shift queue them for movement and then start spam clicking to attack.


yeah i think this is one ting this method is good for but i dont know how useful it is to use in a real match
MY LIFE STARTS NOW ♥
JackDragon
Profile Joined February 2011
525 Posts
December 07 2011 14:49 GMT
#17
Doesn't make the mutalisks to lose speed? I would asumme that they would slow down at every waypoint making the mutalisk slower. Correct me if I'm wrong but I think that is a huge minus to this type of stacking.
Soliduok
Profile Joined August 2010
Canada222 Posts
December 07 2011 15:01 GMT
#18
I usually stack up when I want to pick off tanks or medivacs. It just helps to avoid "catching the attention" of the AI of marines.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 07 2011 15:06 GMT
#19
On December 07 2011 23:49 JackDragon wrote:
Doesn't make the mutalisks to lose speed? I would asumme that they would slow down at every waypoint making the mutalisk slower. Correct me if I'm wrong but I think that is a huge minus to this type of stacking.

They don't slow down at every point, only if they will be need to rotate in totally different way, like 180 degree or 45 degree
las91
Profile Blog Joined May 2011
United States5080 Posts
December 07 2011 15:10 GMT
#20
Or you can include an overlord from way in the upper corner of your base in your control group so when you need to stack it will and when you don't it won't....
In Inca we trust
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 395
BRAT_OK 94
ProTech79
MindelVK 29
StarCraft: Brood War
Calm 3146
Britney 858
Mini 362
Soulkey 143
Dewaltoss 133
Mong 94
Hm[arnc] 17
ajuk12(nOOB) 12
Dota 2
qojqva4483
Dendi1961
XBOCT858
Counter-Strike
fl0m1925
pashabiceps1062
Fnx 881
byalli530
Super Smash Bros
C9.Mang0135
Heroes of the Storm
Liquid`Hasu391
Other Games
Grubby3471
Liquid`RaSZi1852
FrodaN1653
Beastyqt640
ToD195
PiGStarcraft145
ArmadaUGS125
UpATreeSC102
Mew2King58
Chillindude56
Livibee46
Trikslyr43
Organizations
StarCraft 2
angryscii 24
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21169
• WagamamaTV728
League of Legends
• TFBlade969
Other Games
• imaqtpie1762
• Shiphtur585
Upcoming Events
PiGosaur Cup
4h 33m
Replay Cast
13h 33m
Afreeca Starleague
14h 33m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
15h 33m
Replay Cast
1d 4h
The PondCast
1d 14h
KCM Race Survival
1d 14h
Replay Cast
2 days
Escore
2 days
PiG Sty Festival
2 days
[ Show More ]
CranKy Ducklings
3 days
PiG Sty Festival
3 days
Patches Events
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
The Patches Monday
5 days
GSL
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.