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Official Source
So apparently, Dreamhack was a major success, not only with the venue and event itself but also the numbers to support all this.
Statistics Total views: 6,755,728 Unique viewers: 1,673,270 Peak concurrent viewers: 94,932
Please be advised that numbers from Swedish National Television is not included in these statistics. Also, they had 20,984 live visitors. I don't know if they mean visitors as in people watching or people participating in the LAN event. Seeing these numbers is really amazing and props to DreamHack for this event. It had overall a really nice quality and besides all the drama around some issues, I liked the event.
According to Fredrik Nyström they broke records!
DreamHack broke three earlier records (attendance, network capacity and usage) and now we break our fourth record when presenting 1,7 million unique viewers on our livestreams said Fredrik Nyström, press officer at DreamHack
Would be nice to see the official numbers by the National TV station. It would be great if anyone had a link to that. I mainly watched DreamHack for SC2 and to be honest, it was kinda new to me that they also had other games like Bloodline Champions:
DreamHack offered over 21 high definition competitive video gaming channels including StarCraft II, Quake Live, and Counter-Strike 1.6, Super Street Fighter IV Arcade Edition, Dota 2, Heroes Of Newerth and Bloodline Champions in addition to stage channels from DreamArena Extreme, DreamArena AMD Sapphire and the main DreamHack stage.
EDIT2: Apparently, DreamHack summer had 3 Million Unique Views, so I don't know what Nyström meant by saying that they broke records on livestream viewers. Probably "just" peak concurrent viewers!
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Amazing numbers! eSports FTW!!!!
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Hot shit, though not surprised, the production was ace.
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great that they had such a success. Dreamhack Winter was the event of the year in my opinion. Looking forward to 2012!
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This is crazy! E-sports is growing and growing!
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Wow thats impressive numbers, cant wait to see mlgs.
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Props to Dreamhack!! ESPORTS fightiiing!
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On December 06 2011 22:52 knL wrote: great that they had such a success. Dreamhack Winter was the event of the year in my opinion. Looking forward to 2012!
I disagree, but definitely one of the best. Despite the twitchTV problems.
Props & congrats to Dreamhack.
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Wow, I must have missed that. That is actually pretty interesting to see that they now they that they broke viewership records.
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I think they are doing uniques per stream. So like, I was watching 2 different streams for SC2 as well as a bit of some of the other streams, I think they count me 3 or 4 times under their "Uniques" but maybe not... that's just the way the ratios seem to come out between total and uniques, usually the total number of viewers is quite a bit higher than uniques, but here it's showing it's 4 times higher, with 95k concurrents that means you need like to swap out all of your viewers 17ish times to hit that number of uniques.
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Damn. That's all I have to say..
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Don't know which numbers to trust eh, oh well doesn't matter. Good numbers for eSports.
EDIT: I remember there being a post after the event that DH had 17 million uniques, Those are the fake numbers correct?
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On December 06 2011 22:56 zaii wrote:Don't know which numbers to trust eh, oh well doesn't matter. Good numbers for eSports. EDIT: I remember there being a post after the event that DH had 17 million uniques, Those are the fake numbers correct?
nono, these numbers are for DH Summer. So it's saying that DH Summer had twice as many uniques as this last dreamhack (DH Winter)
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On December 06 2011 22:56 zaii wrote:Don't know which numbers to trust eh, oh well doesn't matter. Good numbers for eSports. EDIT: I remember there being a post after the event that DH had 17 million uniques, Those are the fake numbers correct? Maybe the DH i linked was with LoL? I think this one wasn't.... if that was the event with ~120k LoL viewers most of the time, then that might make the difference ^^
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Great for E-sports and for Dreamhack
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On December 06 2011 22:48 `dunedain wrote: Amazing numbers! eSports FTW!!!!
esports or starcraft?
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On December 06 2011 22:58 aike wrote:Show nested quote +On December 06 2011 22:56 zaii wrote:Don't know which numbers to trust eh, oh well doesn't matter. Good numbers for eSports. EDIT: I remember there being a post after the event that DH had 17 million uniques, Those are the fake numbers correct? nono, these numbers are for DH Summer. So it's saying that DH Summer had twice as many uniques as this last dreamhack (DH Winter) But what records did they break then in the livestream section? Only peak concurrent viewers? Why would they say that their unique views broke a record then?
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Great numbers, I hope Dreamhack will take everything to another level in 2012!
On December 06 2011 22:56 zaii wrote:Don't know which numbers to trust eh, oh well doesn't matter. Good numbers for eSports. EDIT: I remember there being a post after the event that DH had 17 million uniques, Those are the fake numbers correct?
The 17m was said to be fake, by a DH guy in the thread discussing it. It was some strange reddit account that posted that number.
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I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception.
Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer?
Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
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GRAND OLD AMERICA16375 Posts
Im not even surprised. When you get a finals in a Ice arena, of course there will be many views.
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On December 06 2011 23:05 Liquid`Nazgul wrote:I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception. Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
I think they offered more indepth explanation last winter dreamhack. Not sure why it's so spares this time. Maybe they'll release something more indepth later. *dunno*
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I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number.
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On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number.
Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates.
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hahaha those are definitely fake numbers. One can only dream that they can reach those numbers some day!
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I think it just takes MLG longer to compile everything. They did stream on multiple platforms while DH only used twitch. MLG used their own stream service, youtube, twitch and maybe come others.
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On December 06 2011 23:05 Liquid`Nazgul wrote:Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? He mentiones records for attendance, network capacity and usage, not stream numbers. I don't really buy the 1.7 unique viewers though with ~90k peak concurrent viewers. It's probably really easy to play around with the numbers to make them look more impressive.
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Very cool to see e-sports growing so fast. I hope SC2 can become more mainstream and grow even more.
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On December 06 2011 23:05 Liquid`Nazgul wrote:I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception. Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
I would bet that it is unique views per stream, all added togheter. With 21 streams running for 3 days, the figure sounds ok with that way of counting.
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Tbh if they had LoL there these numbers would have been sooo much bigger.
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Thats awesome, HUGE numbers.
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1.7million!? I first thought they meant 1.7 hundred thousand and thought shit not bad. This is just surreal holy shit.
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On December 06 2011 23:17 Spaceneil8 wrote:I think it just takes MLG longer to compile everything. They did stream on multiple platforms while DH only used twitch. MLG used their own stream service, youtube, twitch and maybe come others.
Oh yea, totally forgot about those and the fact that MLG is partnered with a huge ass company like IMG.
Man I'm so hyped for 2012 season.
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On December 06 2011 23:17 Logros wrote:Show nested quote +On December 06 2011 23:05 Liquid`Nazgul wrote:Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? He mentiones records for attendance, network capacity and usage, not stream numbers. I don't really buy the 1.7 unique viewers though with ~90k peak concurrent viewers. It's probably really easy to play around with the numbers to make them look more impressive.
It's not unreasonable high. The average viewing time is usually not that high for each unique viewer. I'm trying to find a pdf on this that I used to have.
I bet you that MLG will have a fairly equal relation between concurrent and total view.
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On December 06 2011 23:05 Liquid`Nazgul wrote:I would really like to see more in depth explanations for these numbers. There is always a lot of trickery going on with the presentation of stream stats and the lack of explanation provided by the people giving them definitely doesn't help with that perception. Peak concurrent is that multiple streamd added together? If yes does it include cross checking the stats from multiple streams for duplicates and removing them? Total uniques is that cross checking the stats from multiple streams for duplicates? How come they are talking about records when this was released for DH summer? Does anyone remember this? If tournaments have good reasons to be proud of their numbers I don't understand why the lack of explanation every time we see a press release like this.
I wish I knew where I saw it, but someone posted the number of viewers/per stream during Dreamhack (as reported by the streaming service). The numbers during the finals were close to the peak concurrent viewers quoted here and most of them were on a single stream, so the 94k number seems legit (+-20%),
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dude, not everybody can watch the event at the same time so i dont know why people are doubting this,, so while there might have been 94K people watching at the same time, That does not mean they were the only people watching, . Unique views means unique ip's thus equaling 1 person. Concurrent means how many people tuned into something at the same time.
These numbers suggested sound very reasonable.
Also when you consider 1 unique view does not always mean just 1 person ( could be a barcraft or a group of friends watching) these numbers could be WAYYYYYYY higher .
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MLG's numbers are in, and this makes DH numbers look correct, if not less then what they actually are for peaks...
"Major League Gaming (MLG), the world's largest competitive video game league, today announced that the 2011 Pro Circuit season was the largest season in eSports history, reaching more than 3.5 million unique stream viewers during combined Pro Circuit weekends. The recent 2011 Pro Circuit National Championships held in Providence, Rhode Island, on November 18-20, drew an all-time high of 241,000 peak concurrent online viewers and more than 3.6 million hours of video were consumed over the weekend. "
The rest of the article on MLG's site
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On December 06 2011 23:14 nihlon wrote:Show nested quote +On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number. Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates.
well, how long did DH run then? If you assume that it was 36 hours in total, then you only get that ration if you assume that the average user tuned in at max 2 hours on average and they are extremely evenly distributed, i.e. if you have 1,7 million people watching a stream that is on for 36 hours, each watching the stream for 2 hours, then you have to distribute them perfectly even if you want to have not more than 94k concurrent viewers at any time. Now if you assume that the distrubution was nowhere near perfectly even, that means the average DH viewer viewed far less than 2 hours on average throughout the entire event.
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On December 06 2011 23:55 JustPassingBy wrote:Show nested quote +On December 06 2011 23:14 nihlon wrote:On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number. Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates. well, how long did DH run then? If you assume that it was 36 hours in total, then you only get that ration if you assume that the average user tuned in at max 2 hours on average and they are extremely evenly distributed, i.e. if you have 1,7 million people watching a stream that is on for 36 hours, each watching the stream for 2 hours, then you have to distribute them perfectly even if you want to have not more than 94k concurrent viewers at any time. Now if you assume that the distrubution was nowhere near perfectly even, that means the average DH viewer viewed far less than 2 hours on average throughout the entire event. Which would make perfect sense since many people just tune in for specific players and just skip the rest.
I mean, it's not unlikely.
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On December 06 2011 23:55 JustPassingBy wrote:Show nested quote +On December 06 2011 23:14 nihlon wrote:On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number. Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates. well, how long did DH run then? If you assume that it was 36 hours in total, then you only get that ration if you assume that the average user tuned in at max 2 hours on average and they are extremely evenly distributed, i.e. if you have 1,7 million people watching a stream that is on for 36 hours, each watching the stream for 2 hours, then you have to distribute them perfectly even if you want to have not more than 94k concurrent viewers at any time. Now if you assume that the distrubution was nowhere near perfectly even, that means the average DH viewer viewed far less than 2 hours on average throughout the entire event.
And I'm pretty sure the average viewer does watch less than 2 hours average. That was my point.
On December 06 2011 23:57 KeksX wrote:Show nested quote +On December 06 2011 23:55 JustPassingBy wrote:On December 06 2011 23:14 nihlon wrote:On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number. Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates. well, how long did DH run then? If you assume that it was 36 hours in total, then you only get that ration if you assume that the average user tuned in at max 2 hours on average and they are extremely evenly distributed, i.e. if you have 1,7 million people watching a stream that is on for 36 hours, each watching the stream for 2 hours, then you have to distribute them perfectly even if you want to have not more than 94k concurrent viewers at any time. Now if you assume that the distrubution was nowhere near perfectly even, that means the average DH viewer viewed far less than 2 hours on average throughout the entire event. Which would make perfect sense since many people just tune in for specific players and just skip the rest. I mean, it's not unlikely. There is also a lot of people that turn into streams wondering "lets see what this is about" and then turn it off after a while. There are a lot of people that tune in to these events because they are curious what it's about but then don't really stay to watch long.
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nvm, then. to be honest, I probably only actively watched 2 hours or so, though for the rest the stream was lurking in the background (thumbs up for good casters).
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On December 06 2011 23:58 nihlon wrote:Show nested quote +On December 06 2011 23:55 JustPassingBy wrote:On December 06 2011 23:14 nihlon wrote:On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number. Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates. well, how long did DH run then? If you assume that it was 36 hours in total, then you only get that ration if you assume that the average user tuned in at max 2 hours on average and they are extremely evenly distributed, i.e. if you have 1,7 million people watching a stream that is on for 36 hours, each watching the stream for 2 hours, then you have to distribute them perfectly even if you want to have not more than 94k concurrent viewers at any time. Now if you assume that the distrubution was nowhere near perfectly even, that means the average DH viewer viewed far less than 2 hours on average throughout the entire event. And I'm pretty sure the average viewer does watch less than 2 hours average. That was my point.
some might have only watched the final.. who knows.
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On December 07 2011 00:01 jinixxx123 wrote:Show nested quote +On December 06 2011 23:58 nihlon wrote:On December 06 2011 23:55 JustPassingBy wrote:On December 06 2011 23:14 nihlon wrote:On December 06 2011 23:12 Sandermatt wrote: I do not believe these numbers. When they had 94'000 concurrent viewrs at max, they surely didn't have 1.7 million Unique viewers. And like Nazgul said before me, adding stream numbers makes little sense, as many have multiple streams open. On the other hand more then one person might watch a stream. I think the best measurement would be the peak viewership on one stream. That is a clear value that everybody can compare. Actual unique viewers might be higher (maybe a factor of two) but it is an easy to compare number. Eh difference between 94000 and 1.7 million is not weird at all. The total unique viewers is always a lot higher than concurrent viewers, especially for a drawn out tournament that goes on all day. And you second paragraph doesn't make sense since it would punish tournaments that offers more streams. It shouldn't be too hard to count all streams and take out the duplicates. well, how long did DH run then? If you assume that it was 36 hours in total, then you only get that ration if you assume that the average user tuned in at max 2 hours on average and they are extremely evenly distributed, i.e. if you have 1,7 million people watching a stream that is on for 36 hours, each watching the stream for 2 hours, then you have to distribute them perfectly even if you want to have not more than 94k concurrent viewers at any time. Now if you assume that the distrubution was nowhere near perfectly even, that means the average DH viewer viewed far less than 2 hours on average throughout the entire event. And I'm pretty sure the average viewer does watch less than 2 hours average. That was my point. some might have only watched the final.. who knows.
and some might have even watched only the quake live or SSF4 final and no sc2 match at all.
stupid speculations and retarded maths in this thread.
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people are messing up views VS viewers, big difference
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That's a lot of viewers, considering that sooo many people watch it in a barcraft, wich only counts as one viewer... o_Ô
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grats and keep it up Dreamhack!
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Remember all the people watching from barcrafts (Watching from the same IP), should add up to a few more atleast!
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But how many people are in Barcrafts all over the world for one event? Maybe 5000?
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Wow, only 94,000 peak concurrent viewers.
That is actually really low. I think it has to do with Dreamhack's weird streaming set-up (at least that's why I didn't watch any at all really, I like being able to go to one place to watch something)... MLG/GSL have a much smarter way of doing things.
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On December 07 2011 00:39 ceaRshaf wrote: But how many people are in Barcrafts all over the world for one event? Maybe 5000?
5000 times ... let's say an average number of 25 visiters = 125000 viewer ... hard to estimate though
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they see us growin'
for some reason they hatin'
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On December 07 2011 00:41 skipgamer wrote: Wow, only 94,000 peak concurrent viewers.
That is actually really low. I think it has to do with Dreamhack's weird streaming set-up (at least that's why I didn't watch any at all really, I like being able to go to one place to watch something)... MLG/GSL have a much smarter way of doing things.
they had more than that
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On December 07 2011 00:45 PlayX wrote:Show nested quote +On December 07 2011 00:39 ceaRshaf wrote: But how many people are in Barcrafts all over the world for one event? Maybe 5000? 5000 times ... let's say an average number of 25 visiters = 125000 viewer  ... hard to estimate though
He was saying 5000 total people at barcrafts, not 5000 barcrafts... that would be so impossible lol. 5000 sounds reasonable though, so really overall 5k doesn't put a dent in overall viewership.
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I don't get all this obsession with viewers, i mean less people wanting a piece means more cake for me!
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The 23 million uniques fake number is actually somewhat close to the total non unique views.
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esports is getting bid. Hipster Quas will now start watching non-e-sports since they are on the way out.
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On December 07 2011 01:03 h41fgod wrote: The 23 million uniques fake number is actually somewhat close to the total non unique views.
Firstly, have anyone used the "23 million" number besides you? If it is only you that is using it then you may want to revise your apparently baseless accusations.
Secondly what is it "somewhat close to"? The 6.8 million total views? I don't get it. Even if it were: what is this proof of?
Furthermore: I can readily believe that 1.7 million unique IP's were logged during this event, but it could of course come from adding the unique viewers per stream?
It could still be an impressing number, considering the size of SC2, it could still easily be upwards to a million IP's tuning in to watch that.
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awesome stuff
greatest sc2 event this year as far as the system + stream quality + different stream proivsion goes
maybe there couldve been some more koreans but .. ah well they won it anyway
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Jesus E-sports is getting huge. Gratz on the numbers.
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Would have been much better if it wasn't during thanksgiving in the states... I know I didn't watch any of it live because I was with family and such the whole weekend.
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On December 06 2011 22:48 KeksX wrote:
This is very hard to compare. DreamHack Summer + LoL had a total of over 3M Unique Viewers. The main thing here is that the TwitchTV stats from DreamHack Summer that they presented was 1.5M Unique Viewers and the LoL tournament had around 1.7M Unique Viewers.
If you add them you have over 3M total viewers for games/tournaments that were broadcasted from DreamHack Summer.
The stats for LoL was released separately because the LoL tournament was not a part of the TwitchTV/DH stats and the tournament were run by Riot - not DreamHack staff.
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On December 07 2011 01:45 StatorFlux wrote:Show nested quote +On December 07 2011 01:03 h41fgod wrote: The 23 million uniques fake number is actually somewhat close to the total non unique views. Firstly, have anyone used the "23 million" number besides you? If it is only you that is using it then you may want to revise your apparently baseless accusations. Secondly what is it "somewhat close to"? The 6.8 million total views? I don't get it. Even if it were: what is this proof of? Furthermore: I can readily believe that 1.7 million unique IP's were logged during this event, but it could of course come from adding the unique viewers per stream? It could still be an impressing number, considering the size of SC2, it could still easily be upwards to a million IP's tuning in to watch that.
Well the size of SC2 isn't THAT big, dreamhack has many many games and streams, so Starcraft just takes up a big piece of that, but not the whole thing.
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That's pretty impressive, but no wonder considering how high level Dreamhacks always are, not to meantion the line-up they had at DHW was pretty sick as well.
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Wow that is impressive. I can't wait for the next dreamhack. They are always so good.
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Could someone explain the difference between total viewers and unique viewers? Thanks!
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On December 07 2011 01:45 StatorFlux wrote:Show nested quote +On December 07 2011 01:03 h41fgod wrote: The 23 million uniques fake number is actually somewhat close to the total non unique views. Firstly, have anyone used the "23 million" number besides you? If it is only you that is using it then you may want to revise your apparently baseless accusations. Secondly what is it "somewhat close to"? The 6.8 million total views? I don't get it. Even if it were: what is this proof of? Furthermore: I can readily believe that 1.7 million unique IP's were logged during this event, but it could of course come from adding the unique viewers per stream? It could still be an impressing number, considering the size of SC2, it could still easily be upwards to a million IP's tuning in to watch that.
On December 06 2011 23:15 Spaceneil8 wrote:These are fake. There you go. Really not that hard. And, considering that the two dedicated dreamhack streams hit over six million views (2,647,349 + 3,711,339) on their counters, and day9.tv easily had more viewers than those two streams together, sometimes doubling them, and at times being the only channel, and getting something along the lines of 7 million+ on the counter. Ok, so I was a bit off at 13 million instead of 23 million, I could have sworn the dedicated channels hit like 2 million each in the first day. Anyway, something is off with either their official numbers or the counters on the streams.
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