The effect of larvae-mineral distance on Zerg. - Page 2
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DoubleReed
United States4130 Posts
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Zeke50100
United States2220 Posts
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bgx
Poland6595 Posts
On November 26 2011 04:36 Al Bundy wrote: How about Terran production buildings & addons? Depending on the spawn position (ex. 6 o'clock on Shattered Temple), If I wall off with a Barracks I can't put an addon on it because of the position of the ramp. Every race got some drawbacks, in my opinion it's all part of what makes this game a Starcraft game. And it's clearly not as game breaking as the creep tumors on Scrap station, I don't even understand why people brought that up. Scrap station is clearly a MAP design issue. that was not the best example, but an example of a situation that really shouldnt happen 6-10% difference is big enough of a greedier type of opening compared to a standard one (like +1 food later spawning pool/hatch) there is nothing wrong with race having drawbacks but when mirror has elementary drawbacks that start from the first move you make then it does a difference(and you have NO power to change it), its not as simple as my 3rd is closer to him than his 3rd to me, as you can always work around it because you have choice of the strategy and building placement. In this case you cannot fight this drawback as you are bound to it by the game design, mostly a ZvZ problem and kinda severe. | ||
ChineseWife
United States373 Posts
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pPingu
Switzerland2892 Posts
Zergs have their larvae, terrans their tech labs/reactors and protoss the ffe wall for example | ||
Klondikebar
United States2227 Posts
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Imperium11
United States279 Posts
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Kfcnoob
United States296 Posts
To make this post better you should separate your conclusions into (a) and (b) just as you have done for the procedure and results section. You should also qualify your conclusion of (b) in that the 6 second difference is comparable to an 8% economy gain ONLY WHILE doing the specific build that you mentioned. Any build that differs in drone timings will have different economy growth results so it is misleading when you say "Spawn position causes a 6 second difference on shattered temple which means an 8% bonus to economy & 16%ish bonus to economic growth with exponential growth of economy" with no qualification of the limited context of your one build order in that sentence. | ||
Flonomenalz
Nigeria3519 Posts
On November 26 2011 04:57 ChineseWife wrote: now lets compare the effects of larva inject on creating workers to that of the other races... Nice QQ buddy. Get out of gold first. @OP - Very interesting stuff. Little things like this go a long way in games at the top level... hope to see more threads like this! User was warned for this post | ||
Yoshi Kirishima
United States10361 Posts
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Exempt.
United States470 Posts
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taldarimAltar
973 Posts
On November 26 2011 05:03 Flonomenalz wrote: Nice QQ buddy. Get out of gold first. @OP - Very interesting stuff. Little things like this go a long way in games at the top level... hope to see more threads like this! That was pretty mean, he has a valid point, OP testing assuming nothing is else produced, the game's too dynamic for this to make a difference between a win and a loss It's really pretty negligible i think, rotational symmetric maps are often worse than this | ||
shammythefox
United Kingdom286 Posts
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Duban
United States548 Posts
On November 26 2011 05:02 Kfcnoob wrote: so since each drone produced at the top spawn has to travel 4.5 seconds instead of 2 seconds, each drone produced from that hatch loses 5/3 or 1.66 minerals compared to a drone produced from a bottom spawn hatchery, assuming a rate of 40minearls/minute. This is only a one-time loss of 1.66 minerals per drone produced, and does not affect that drone's future mining. However, since top-spawn minerals are later, their potential to invest will be delayed etc, as you were describing with the geometric growth of sc2 economy. To make this post better you should separate your conclusions into (a) and (b) just as you have done for the procedure and results section. You should also qualify your conclusion of (b) in that the 6 second difference is comparable to an 8% economy gain ONLY WHILE doing the specific build that you mentioned. Any build that differs in drone timings will have different economy growth results so it is misleading when you say "Spawn position causes a 6 second difference on shattered temple which means an 8% bonus to economy & 16%ish bonus to economic growth with exponential growth of economy" with no qualification of the limited context of your one build order in that sentence. Yes, and point well taken. My conclusion has been edited, better? | ||
Talin
Montenegro10532 Posts
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Akhee
Brazil811 Posts
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Yoshi Kirishima
United States10361 Posts
On November 26 2011 05:08 taldarimAltar wrote: That was pretty mean, he has a valid point, OP testing assuming nothing is else produced, the game's too dynamic for this to make a difference between a win and a loss It's really pretty negligible i think, rotational symmetric maps are often worse than this It sounds like to me that ChineseWife is QQ'ing about the Zerg's ability to larvae inject to create a bunch more workers than the other races. Maybe I'm wrong. | ||
shammythefox
United Kingdom286 Posts
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ThePlayer33
Australia2378 Posts
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Akhee
Brazil811 Posts
On November 26 2011 05:19 ThePlayer33 wrote: Massive difference. and the main problem is, TERRAN and PROTOSS are unaffected by such imbalance :D remember it can be 8% you are getting unfairly blizzard can put it to be always further too | ||
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