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The effect of larvae-mineral distance on Zerg. - Page 2

Forum Index > SC2 General
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DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
November 25 2011 19:49 GMT
#21
Maybe the larva could drift in the general direction of the worker rally. Other than that, it's minor enough to not need changing. Certainly not as significant as the add-on issues that terran has.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
November 25 2011 19:50 GMT
#22
Note that there are also advantages to having larva closer to the "playing field". It's not purely a disadvantageous position if your larva is on the "wrong" side, but I'll agree that it's something to consider. I would really dislike having all of my crap spawn in my mineral field, though, so I think it's good enough as it is ^_^ There are a lot of minor things about the game like this (notably being Terran add ons), but I think it makes for a more dynamic game overall. Nice findings!
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-11-25 19:55:27
November 25 2011 19:52 GMT
#23
On November 26 2011 04:36 Al Bundy wrote:
How about Terran production buildings & addons? Depending on the spawn position (ex. 6 o'clock on Shattered Temple), If I wall off with a Barracks I can't put an addon on it because of the position of the ramp.

Every race got some drawbacks, in my opinion it's all part of what makes this game a Starcraft game.

And it's clearly not as game breaking as the creep tumors on Scrap station, I don't even understand why people brought that up. Scrap station is clearly a MAP design issue.

that was not the best example, but an example of a situation that really shouldnt happen 6-10% difference is big enough of a greedier type of opening compared to a standard one (like +1 food later spawning pool/hatch)

there is nothing wrong with race having drawbacks but when mirror has elementary drawbacks that start from the first move you make then it does a difference(and you have NO power to change it), its not as simple as my 3rd is closer to him than his 3rd to me, as you can always work around it because you have choice of the strategy and building placement. In this case you cannot fight this drawback as you are bound to it by the game design, mostly a ZvZ problem and kinda severe.

Stork[gm]
ChineseWife
Profile Joined August 2010
United States373 Posts
November 25 2011 19:57 GMT
#24
now lets compare the effects of larva inject on creating workers to that of the other races...
Oops I made no units
pPingu
Profile Joined September 2011
Switzerland2892 Posts
November 25 2011 20:00 GMT
#25
Map positions have advantages or disadvantages for all races in sc2.

Zergs have their larvae, terrans their tech labs/reactors and protoss the ffe wall for example
Klondikebar
Profile Joined October 2011
United States2227 Posts
November 25 2011 20:00 GMT
#26
I feel like spawn locations is more comparable to white vs black in chess. Doesn't white have an extra 4% win rate or something? Based entirely upon "spawn color."

#2throwed
Imperium11
Profile Blog Joined March 2011
United States279 Posts
November 25 2011 20:01 GMT
#27
While by and large I agree with the point that things should be equivalent between positions, I feel the need to play devil's advocate here and say that having larvae oriented away from the mineral could be helpful in some circumstances. For very carefully timed rushes, having units there just a split second sooner can make all the difference (think 6 pool). Obviously this won't be a huge factor most of the time, but then again, neither will the small difference in income from having the drones spawn closer.
Kfcnoob
Profile Joined January 2011
United States296 Posts
November 25 2011 20:02 GMT
#28
so since each drone produced at the top spawn has to travel 4.5 seconds instead of 2 seconds, each drone produced from that hatch loses 5/3 or 1.66 minerals compared to a drone produced from a bottom spawn hatchery, assuming a rate of 40minearls/minute. This is only a one-time loss of 1.66 minerals per drone produced, and does not affect that drone's future mining. However, since top-spawn minerals are later, their potential to invest will be delayed etc, as you were describing with the geometric growth of sc2 economy.

To make this post better you should separate your conclusions into (a) and (b) just as you have done for the procedure and results section. You should also qualify your conclusion of (b) in that the 6 second difference is comparable to an 8% economy gain ONLY WHILE doing the specific build that you mentioned. Any build that differs in drone timings will have different economy growth results so it is misleading when you say "Spawn position causes a 6 second difference on shattered temple which means an 8% bonus to economy & 16%ish bonus to economic growth with exponential growth of economy" with no qualification of the limited context of your one build order in that sentence.
And Artosis sayeth "the one who kills many, but loses few, comes out ahead."
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
November 25 2011 20:03 GMT
#29
On November 26 2011 04:57 ChineseWife wrote:
now lets compare the effects of larva inject on creating workers to that of the other races...

Nice QQ buddy. Get out of gold first.

@OP - Very interesting stuff. Little things like this go a long way in games at the top level... hope to see more threads like this!

User was warned for this post
I love crazymoving
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 25 2011 20:06 GMT
#30
Wow, very nice format (lab report lol). I like it a lot. Nice results, though it's a bit sad but other races have positional differences too I guess, err at least Terran does lol, with the tech labs when you're walling off.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Exempt.
Profile Joined May 2011
United States470 Posts
November 25 2011 20:07 GMT
#31
honestly i think it would be pretty cool if they allowed you to micro your larva around your hatcheries anyways
taldarimAltar
Profile Blog Joined April 2011
973 Posts
November 25 2011 20:08 GMT
#32
On November 26 2011 05:03 Flonomenalz wrote:
Show nested quote +
On November 26 2011 04:57 ChineseWife wrote:
now lets compare the effects of larva inject on creating workers to that of the other races...

Nice QQ buddy. Get out of gold first.

@OP - Very interesting stuff. Little things like this go a long way in games at the top level... hope to see more threads like this!

That was pretty mean, he has a valid point, OP testing assuming nothing is else produced, the game's too dynamic for this to make a difference between a win and a loss
It's really pretty negligible i think, rotational symmetric maps are often worse than this
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
November 25 2011 20:09 GMT
#33
that is not an 8% economic deficit. for a start not all of your economy is drones, its also hatches overlords and queens. not all your money over the test period was put into econ and there us no reason to justify applying that assumption for the difference. the discrepany is 6 seconds / 6:29 = ~1.5%. id also like to see your complete results for each individual test as judging by the 3 second difference between each tests average and best, your error bars will render this result close to useless.
Duban
Profile Joined July 2009
United States548 Posts
Last Edited: 2011-11-25 20:27:33
November 25 2011 20:10 GMT
#34
On November 26 2011 05:02 Kfcnoob wrote:
so since each drone produced at the top spawn has to travel 4.5 seconds instead of 2 seconds, each drone produced from that hatch loses 5/3 or 1.66 minerals compared to a drone produced from a bottom spawn hatchery, assuming a rate of 40minearls/minute. This is only a one-time loss of 1.66 minerals per drone produced, and does not affect that drone's future mining. However, since top-spawn minerals are later, their potential to invest will be delayed etc, as you were describing with the geometric growth of sc2 economy.

To make this post better you should separate your conclusions into (a) and (b) just as you have done for the procedure and results section. You should also qualify your conclusion of (b) in that the 6 second difference is comparable to an 8% economy gain ONLY WHILE doing the specific build that you mentioned. Any build that differs in drone timings will have different economy growth results so it is misleading when you say "Spawn position causes a 6 second difference on shattered temple which means an 8% bonus to economy & 16%ish bonus to economic growth with exponential growth of economy" with no qualification of the limited context of your one build order in that sentence.


Yes, and point well taken. My conclusion has been edited, better?
An ignorant person makes a mistake. A stupid person makes it again.
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
November 25 2011 20:12 GMT
#35
This seems like something that could be rather significant in ZvZ to be honest.
Akhee
Profile Joined January 2011
Brazil811 Posts
November 25 2011 20:13 GMT
#36
8%? omg thats huge
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 25 2011 20:16 GMT
#37
On November 26 2011 05:08 taldarimAltar wrote:
Show nested quote +
On November 26 2011 05:03 Flonomenalz wrote:
On November 26 2011 04:57 ChineseWife wrote:
now lets compare the effects of larva inject on creating workers to that of the other races...

Nice QQ buddy. Get out of gold first.

@OP - Very interesting stuff. Little things like this go a long way in games at the top level... hope to see more threads like this!

That was pretty mean, he has a valid point, OP testing assuming nothing is else produced, the game's too dynamic for this to make a difference between a win and a loss
It's really pretty negligible i think, rotational symmetric maps are often worse than this


It sounds like to me that ChineseWife is QQ'ing about the Zerg's ability to larvae inject to create a bunch more workers than the other races. Maybe I'm wrong.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
November 25 2011 20:19 GMT
#38
this is not an 8 percent deficit. your econ doesn't comprise solely of drones, it's also hatches queens and overlords. there it's no justification to ignore army spending when assesing this discrepancy and also of course the benefit of adding more drones is below linear (20 drones vs 40 does most usually NOT equal double the income). your discrepancy should be 6 seconds / 6:29 ~ 1.5%. id also like to see your full table of results for each test as judging by the3 second discrepancy between best and average times, your error bars could easily render this result obsolete.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
November 25 2011 20:19 GMT
#39
Massive difference. and the main problem is, TERRAN and PROTOSS are unaffected by such imbalance :D
| Idra | YuGiOh | Leenock | Coca |
Akhee
Profile Joined January 2011
Brazil811 Posts
November 25 2011 20:21 GMT
#40
On November 26 2011 05:19 ThePlayer33 wrote:
Massive difference. and the main problem is, TERRAN and PROTOSS are unaffected by such imbalance :D


remember it can be 8% you are getting unfairly

blizzard can put it to be always further too
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