• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:45
CEST 12:45
KST 19:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced11Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid21
StarCraft 2
General
MaNa leaves Team Liquid 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail Oliveira Would Have Returned If EWC Continued
Tourneys
GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Pros React To: Tulbo in Ro.16 Group A ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed RepMastered™: replay sharing and analyzer site
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2569 users

Nicknames? Why? - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 Next All
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-11-26 05:26:36
November 26 2011 05:21 GMT
#441
On November 26 2011 13:29 Packawana wrote:
Show nested quote +
On November 26 2011 12:45 DarQraven wrote:
On November 26 2011 12:22 Noak3 wrote:
The people saying that the nicknames turns off a lot of casual viewers do have a point, though. I tried to show some of my family what Starcraft is this thanksgiving and a lot of them thought that the nicknames were stupid, and it made competitive gaming seem a lot more childish to them.


And this is a problem why? How about we try to attract people that are actually interested and somewhat involved in gaming as opposed to your gran, your aunt the knitting fan, some random football fans and a guy who's never played a game in his life? You know, try and make e-sports as interesting and appealing for the people it is targeted at?

I really don't understand why people seem to think that we must market e-sports for the masses. Why? So we can have commercial breaks during matches as well? So we can casually talk about Starcraft during coffee breaks with anyone at the office that doesn't actually know shit about the game and has semi-watched a game on TV once?

I'm all for e-sports expanding, but let's expand where there actually is room for us instead of trying to change every single aspect of the scene that might be unattractive to *random demographic* and lose everything e-sports is in the process.


If we're going to follow you're logic, it's practically saying, "Hey, let's wait till someone comes to us."

No, that's not how you grow an industry. The spirit of e-sports will remain the same as so long as people continue to play for the sake of the game, but in terms of growing e-sports as in industry, you have to appeal to the masses.

A lot of people want to see this expand to where it becomes something to talk about during office-break times. You know why? Because it shows how legitimate e-sports really is.

Tell me, would you rather travel 30 miles to find an e-cafe or be able to watch MLG at your local bar and enjoy it with your friends? The way we view the scene must change if we want e-sports to expand. Otherwise, it won't be e-sports anymore. It'll be just a game.

That being said, handles/nicknames have been a relatively important part of the game since day one. But, it would be nice to throw in the actual name, then the nickname. (Kinda like they do announcing for wrestling/boxing matches where there are nicknames)


OR, we could grow a pair and stop giving a damn what non-gamers think about e-sports. They are people who are irrelevant to the day-to-day of SC2 and progaming.

I love e-sports and gaming in general, but I'm also a realist. 90% of the people I know will not watch other people play videogames, period. Whether or not they use nicknames or real names, have sponsors or not, BM or not, play fifa/madden type games or high-fantasy strategy games/MMO's ... it doesn't matter. They simply aren't into gaming, let alone competitive gaming, and nothing is going to change that. Just like the majority of self-identifying gamers typically aren't the biggest physical sports guys, or how some people read books instead of watch TV, while others go see a play. It's a different demographic with different interests, lifestyle, likes/dislikes, opinions and preferred ways to spend their afternoons. Now, we could completely eliminate gaming culture from the phenomenon of e-sports, in an attempt to make it into an easily digestible mass-produced and socially inconspicuous husk of what it used to be, while naïvely believing that we can get the entire world to love SC2, or...

Wanna watch Sc2 in a sports bar? Just do it and do not even pay attention to whether or not random bystanders think your sport of choice is legitimate. Grow some damn balls. When I read this thread, most of what I see is disguised "I wanna make SC2 look serious because someone was dismissive of it once and now I feel like I have to prove myself."

The only reason you have to drive 30 miles to get to a barcraft now is because the amount of organized barcrafts are relatively low still and because - surprise, smallish towns or cities won't have them due to an absense of SC2-watching people that aren't already going to a bigger event.

"But attracting more viewers will improve that situation, and this is only possible by pandering to the masses!"

False. Even if we change all the nicknames and stages/venues, then change the game to have middle eastern versus western instead of earthlings versus bugs versus aliens - most of the population simply will not spend their evening watching videogames. Hell, most of them will not even play games themselves.

Some gamers will.
Our goal, for those who want to expand e-sports, is to change "some gamers" to "a lot of gamers". Not "everyone and their sister, who aren't actually into videogames at all".
These are people who know what games are like, what it feels like to get that one crucial kill at the right time. They know first hand how unforgivingly difficult games can be. They know what a rush close games can offer, and have only to discover what the tournament scene can offer them.
Wanna expand e-sports? Expand there. Your 50-year old uncle probably isn't interested.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-11-26 05:31:22
November 26 2011 05:30 GMT
#442
i think it's a carryover from the bw days that can't be stopped now

remember, back in "the day" the only thing most of us could read on the vods were the ids of the players, and that was it

some TL guys could read korean but not many
aaaaa
0neder
Profile Joined July 2009
United States3733 Posts
November 26 2011 05:40 GMT
#443
I prefer real names and appreciate Tyler's change. Nicknames for primary names are like the XFL, and we all know where that went...
Packawana
Profile Joined August 2011
United States1081 Posts
November 26 2011 05:42 GMT
#444
On November 26 2011 14:21 DarQraven wrote:
Show nested quote +
On November 26 2011 13:29 Packawana wrote:
On November 26 2011 12:45 DarQraven wrote:
On November 26 2011 12:22 Noak3 wrote:
The people saying that the nicknames turns off a lot of casual viewers do have a point, though. I tried to show some of my family what Starcraft is this thanksgiving and a lot of them thought that the nicknames were stupid, and it made competitive gaming seem a lot more childish to them.


And this is a problem why? How about we try to attract people that are actually interested and somewhat involved in gaming as opposed to your gran, your aunt the knitting fan, some random football fans and a guy who's never played a game in his life? You know, try and make e-sports as interesting and appealing for the people it is targeted at?

I really don't understand why people seem to think that we must market e-sports for the masses. Why? So we can have commercial breaks during matches as well? So we can casually talk about Starcraft during coffee breaks with anyone at the office that doesn't actually know shit about the game and has semi-watched a game on TV once?

I'm all for e-sports expanding, but let's expand where there actually is room for us instead of trying to change every single aspect of the scene that might be unattractive to *random demographic* and lose everything e-sports is in the process.


If we're going to follow you're logic, it's practically saying, "Hey, let's wait till someone comes to us."

No, that's not how you grow an industry. The spirit of e-sports will remain the same as so long as people continue to play for the sake of the game, but in terms of growing e-sports as in industry, you have to appeal to the masses.

A lot of people want to see this expand to where it becomes something to talk about during office-break times. You know why? Because it shows how legitimate e-sports really is.

Tell me, would you rather travel 30 miles to find an e-cafe or be able to watch MLG at your local bar and enjoy it with your friends? The way we view the scene must change if we want e-sports to expand. Otherwise, it won't be e-sports anymore. It'll be just a game.

That being said, handles/nicknames have been a relatively important part of the game since day one. But, it would be nice to throw in the actual name, then the nickname. (Kinda like they do announcing for wrestling/boxing matches where there are nicknames)


OR, we could grow a pair and stop giving a damn what non-gamers think about e-sports. They are people who are irrelevant to the day-to-day of SC2 and progaming.

I love e-sports and gaming in general, but I'm also a realist. 90% of the people I know will not watch other people play videogames, period. Whether or not they use nicknames or real names, have sponsors or not, BM or not, play fifa/madden type games or high-fantasy strategy games/MMO's ... it doesn't matter. They simply aren't into gaming, let alone competitive gaming, and nothing is going to change that. Just like the majority of self-identifying gamers typically aren't the biggest physical sports guys, or how some people read books instead of watch TV, while others go see a play. It's a different demographic with different interests, lifestyle, likes/dislikes, opinions and preferred ways to spend their afternoons. Now, we could completely eliminate gaming culture from the phenomenon of e-sports, in an attempt to make it into an easily digestible mass-produced and socially inconspicuous husk of what it used to be, while naïvely believing that we can get the entire world to love SC2, or...

Wanna watch Sc2 in a sports bar? Just do it and do not even pay attention to whether or not random bystanders think your sport of choice is legitimate. Grow some damn balls. When I read this thread, most of what I see is disguised "I wanna make SC2 look serious because someone was dismissive of it once and now I feel like I have to prove myself."

The only reason you have to drive 30 miles to get to a barcraft now is because the amount of organized barcrafts are relatively low still and because - surprise, smallish towns or cities won't have them due to an absense of SC2-watching people that aren't already going to a bigger event.

"But attracting more viewers will improve that situation, and this is only possible by pandering to the masses!"

False. Even if we change all the nicknames and stages/venues, then change the game to have middle eastern versus western instead of earthlings versus bugs versus aliens - most of the population simply will not spend their evening watching videogames. Hell, most of them will not even play games themselves.

Some gamers will.
Our goal, for those who want to expand e-sports, is to change "some gamers" to "a lot of gamers". Not "everyone and their sister, who aren't actually into videogames at all".
These are people who know what games are like, what it feels like to get that one crucial kill at the right time. They know first hand how unforgivingly difficult games can be. They know what a rush close games can offer, and have only to discover what the tournament scene can offer them.
Wanna expand e-sports? Expand there. Your 50-year old uncle probably isn't interested.


Who are you to say that this is our goal? Do you speak for the leaders of the industries, for those who run Complexity or EG or the pundits that speak on Live on Three or State of the Game? I don't think so.

Now why is it that people find it so damn cool when an interview with Sean Plott shows up on Forbes or when ESPN considered putting MLG on television? Because it gets to the masses. Because more and more and more people will see it.

To expand the idea of "some gamers" to "a lot of gamers" can be reached through exposure to the masses. There are people from every corner of the world that have never blinked an eye at e-sports that may turn their heads and then say "Whoa, this is cool."

Let's not dilly-dally for just a small prize, but let's go for a jackpot. By continuing the idea that "most of the population will not spend their evening watching videogames" and living by that sentiment is absurd -- I highly doubt that people expected that some ridiculous game that involved throwing a ball into some baskets, or some corrupted form of rugby would be watched nationwide was ever expected.

But you know what? It happened because people were ambitious enough to bring it to the masses. And yes, that does mean having to turn it a bit mainstream as well.

Can you honestly say that the people who play basketball or football don't have the spirit of the sport in them? It's going to be the same with e-sports, even if it's brought to the masses, even if there have to be some sacrifices to make it look "legitimate." The spirit will always be there as long as there are players enjoying the game.

There is a reason why you have people on State of the Game saying that players need to learn how to talk or need to be able to relate to the fans. Why? Because the world is watching, and this industry is growing. And the world is just waiting to be thrown a bone in order to drag them into this wonderful thing we all enjoy.

Yes, we can forget what everyone else thinks and accept that things won't change. But that's not smart business sense. It never is, never was.

"May all your dreaming fill the empty sky."
Malgrif
Profile Blog Joined March 2010
Canada1095 Posts
Last Edited: 2011-11-26 05:49:53
November 26 2011 05:49 GMT
#445
i just want one day someone named ASDFJLKSDHA or ilkepen15 becomes pro then we'll realize how dumb and unprofessional nicknames in competitions are lol
for there to be pro there has to be noob.
Takezou
Profile Joined October 2010
United States320 Posts
November 26 2011 06:03 GMT
#446
On November 26 2011 14:49 Malgrif wrote:
i just want one day someone named ASDFJLKSDHA or ilkepen15 becomes pro then we'll realize how dumb and unprofessional nicknames in competitions are lol


More like how dumb examples you used to try and make your point.

Also, are people really saying that the XFL failed because of the nicknames?
DarQraven
Profile Joined January 2010
Netherlands553 Posts
Last Edited: 2011-11-26 13:44:54
November 26 2011 13:33 GMT
#447
On November 26 2011 14:42 Packawana wrote:
See above


I find it ironic that you talk of good business sense, then suggest grand market takeover plans without any regard for target demographics at all. Defining a solid demographic is step one of a business plan.
It's like a company making a product, then defining it's customer base as "EVERYONE!!!!:D ". Even a company as obviously unoffensive and ingrained in society like Coca Cola/Pepsi/whatever doesn't have the luxury of meeting that condition.

Yes, you could be overly optimistic like that. However, that also results in not being able to make any sensible decisions based on your customer base or even having an optimum decision at all anymore. (See: the multiplatform games debate that you probably are familiar with.)
You are bound to produce a bland lowest-common-denominator product that many people will be mildly interested in, at the cost of putting off a lot of people that would otherwise be heavily involved with it and form a solid customer base for years to come.
Is that worth it to you?


Where you and I disagree, I think, is in how big the group called gamers actually is. Look at today's youth. The majority of them grew up playing videogames. Should we tailor to them, try and convert them to e-sports, as I'm suggesting, or should we throw everything that could possibly be off-putting about e-sports out the window in an attempt to attract viewers that are about as far removed from gaming as possible? To get people who don't have any connection or click with games at all, to suddenly watch teens play a game they don't understand?

The reason football and other sports are as popular as they are is because people grew up with them, it was a gradual process, not a focused attempt to throw every bit of character the sport had out the window. The Super Bowl wasn't started on day 1 of the NFL's existence, or because they made people stop using nicknames.
People played those games when they were young, their parents maybe took them to a game at times, they watched world cups together or listened to the casts on the radio. Physical sports were pretty much the main source of entertainment and idols for generations of kids.
Guess what? Today's youth / teen has the same thing with games. They just need to be introduced to the idea of watching them as well. That is going to take some advertising and bringing the gospel of e-sports, making them not feel like a weirdo for doing it among their gamer peers.

---

To give an example, I currently work as a programmer at a game development firm. Most if not all of my colleagues are gamers or have at least fundamentally accepted gaming as a valid pastime.
However, 4 out of 5 will still give you a funny look when you mention going to a barcraft and watching tournaments there. They might soften up after some explanation, but will still find the idea a bit strange or at least something that they would not do of their own accord.
These are gamers. Some of them play a whole lot. A couple clocked more than 40 hours in Skyrim in the first couple of days after release. Yet they are not accustomed to e-sports and find it an alien concept. If a group as heavily entangled with games as game developers is still as foreign to the e-sports scene as they are, how realistic do you think it is to try and market e-sports to non-gamers?


My suggestion (and I'll let slip the poor form of argument where you questioned my authority to take a position based on a figure of speech for now) is that we convert gamers to e-sports first instead of people that have nothing to do with it. There are a lot of gamers out there that have never heard of e-sports or find it a strange concept. Yet, these people are the most likely to be interested - they can relate. They know gamer culture, they don't see games as a time-waster for kids, they are often quite competitive, and they can play SC2 as well to get even more into the game - a connect that non-gamers will not be able to make.
This is not "a small prize" as you say. This is a HUGE market. Videogames are, I believe, the most profitable entertainment industry bar none. It is also a realistic market, one that we can actually hope to capture without having to throw the entire scene on its rear end.


Will some things have to be changed? Perhaps. The player media training you speak of is a very unintrusive yet effective way to drop the image of socially awkward gamers, while also significantly increasing the quality of SC2 interviews. Players being penalized for BM is another (however, look at the amount of smack talking and sometimes blatant dirty play in NFL and NHL...).
However, none of these things are changes that touch the core of e-sports. "Players playing for the sake of the game" is not e-sports. That + "the adoring fans watching" = e-sports. Alienating those fans will kill it.
mrGRAPE
Profile Joined November 2011
Singapore293 Posts
November 26 2011 13:55 GMT
#448
You know, DarQraven has hit it right on the spot - The chances of us being able to convert non-gamers into eSport lovers is way too small. We're better off nurturing gamers into eSport lovers. A gamer would be able to relate to eSports in a better and faster way than most non-gamers will. That's the matter of fact. If we're going to spend too much time and effort trying to convert a part of the population which may be un-receptive to gaming in general, wouldn't it be more worth the effort to appeal to people who already 'get' gaming and try to get them to watch eSports?

If so, then the idea of a 'nickname' or 'game handle' as a way of addressing someone shouldn't be as far fetched isn't it? lol

Starcraft 2 and eSports enthusiast. https://twitter.com/#!/mrGRAPETV | http://mrgrapetv.wordpress.com/
Eluadyl
Profile Joined May 2010
Turkey364 Posts
November 26 2011 18:31 GMT
#449
This has nothing to do with BW. Nothing to do with StarCraft. Nothing to do with Korea. Nothing to do with anything other than gaming culture right from the start. Gamers had nicknames since forever and that's it.

Why have you signed up with a nick here instead of whatever you are called IRL?
Not enough energy
Laurence
Profile Joined October 2010
Ireland119 Posts
November 30 2011 20:13 GMT
#450
On November 23 2011 11:28 Chicane wrote:
Show nested quote +
On November 23 2011 08:03 Laurence wrote:
I've been saying this to my SC buddies for ages. I don't see any use in Nicknames, we use real names when speaking about players.


I'm not sure who we is, but it definitely includes yourself so... you're saying that when Leenock won MLG Providence you were saying "Lee Dong Nyung just won MLG!" instead of "Leenock won MLG"? I really doubt that, but I don't know why you would lie just to make your point so... that seems very uncommon, and it is more difficult to remember Korean names as opposed to English sounding names.

It's not so difficult if you're from a korean family
I pwn n00bs
DarkPlasmaBall
Profile Blog Joined March 2010
United States45531 Posts
November 30 2011 20:23 GMT
#451
On December 01 2011 05:13 Laurence wrote:
Show nested quote +
On November 23 2011 11:28 Chicane wrote:
On November 23 2011 08:03 Laurence wrote:
I've been saying this to my SC buddies for ages. I don't see any use in Nicknames, we use real names when speaking about players.


I'm not sure who we is, but it definitely includes yourself so... you're saying that when Leenock won MLG Providence you were saying "Lee Dong Nyung just won MLG!" instead of "Leenock won MLG"? I really doubt that, but I don't know why you would lie just to make your point so... that seems very uncommon, and it is more difficult to remember Korean names as opposed to English sounding names.

It's not so difficult if you're from a korean family


Which is pretty much the minority (and should be, considering it's supposed to be a global game) of the SC2 audience, right?

My girlfriend and even my mom knows plenty of the big names by their IDs (Boxer, IdrA, HuK, Day[9], etc.), and they can connect those names to the names that appear on my monitor when I watch the pros play.

We don't refer to pro sports players by their nicknames because:

1. The vast majority of them don't have nicknames or alternate IDs

2. The names featured on their jerseys and uniforms are their regular names, not nicknames.

For any StarCraft pro-gamer who uses his real name as his gamer handle (like Jaedong from BW), we already do refer to him by his name.

In other words, by calling each pro-gamer by his gamer handle, we're calling him what he wants to be called... so this is really a non-issue.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Orracle
Profile Blog Joined January 2011
United States314 Posts
November 30 2011 20:24 GMT
#452
On November 22 2011 12:17 Ryusei-R1 wrote:
SC1 pros had handfuls of usernames each. Imagine calling Hiya all of his different usernames instead of just Magikarp or Hiya. Nobody would know who the fuck who was talking about.



Good thing this isn't BW and that we're limited to one username.

Usernames are much easier to remember than real names.
viCeM
Profile Joined October 2011
Germany10 Posts
November 30 2011 20:43 GMT
#453
Some soccer players also use "nicknames" instead of their real names.
Blackspell
Profile Joined November 2010
United States80 Posts
Last Edited: 2011-11-30 20:55:09
November 30 2011 20:54 GMT
#454
I'm sure someone brought this up already, I didn't go through all 23 pages to see if someone has, but I don't like how people are saying they are much easier to remember, to me thats a cop out to OP's point. I think that nicknames add Identity to the players. As soon as you take that away there's going to be a lot of Jonathan's and Chris's where as of right now there is only one Jinro and one HuK.
Some One Stop This
Acronysis
Profile Joined November 2011
872 Posts
November 30 2011 20:58 GMT
#455
Idk, i like the nicknames . . .theyre more fun, they also allow for less confusion. Do you know how many Chris's and Johns and so on and so on. I dont know how diverse korean names are but I do know korea is smaller than the whole foreigner sports scene combined. It would just be too confusing with real names.

I understand why we keep going back to real sports when trying to improve e-sports, but somethings just dont compare. This is one of those instances. Athletes don't have gamer tags like e-sport players do, so there's never any debate of nickname > realname . . .

Nicknames will stay for awhile, and I'm glad of it =). gives more personality to the player and less confusion to us.
The multiplying villanies of man do swarm upon him.
Rizell
Profile Joined August 2010
Sweden237 Posts
November 30 2011 20:59 GMT
#456
My nickname is my real name. Mind blown.
So poor, cant' even pay attention.
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
November 30 2011 21:04 GMT
#457
Yet you did not make your handle Samuli, lead by example if you want change mate
Supreme Intergalactic Commander
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 30 2011 21:06 GMT
#458
It makes me feel awesome !!
Tekken ProGamer
ptrpb
Profile Joined March 2011
Canada753 Posts
Last Edited: 2011-11-30 21:08:25
November 30 2011 21:06 GMT
#459
For BW it's a lot easier because Korean names keep to 3 characters. Imagine having to set up an overlay for someone who has an absurdly long first and last name. Something like Constantine Checkjowtov would be a nightmare for casters and for overlays. Instead the person uses a name like "IMSession" and everything is fine
MBAACC | SG | shit at fighting games
Noro
Profile Joined March 2011
Canada991 Posts
November 30 2011 21:09 GMT
#460
I don't get people complaining about things like this. Look at the growth SC2 has seen over the past year. It's growth that has never before been seen by any esport. I don't understand why people would want to change what isn't broken. This is how our community is, and that's how it should stay.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Prev 1 21 22 23 24 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Master Swan Open #102
CranKy Ducklings92
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
herO (Afreeca) 18
StarCraft: Brood War
Calm 3025
Horang2 1404
Mind 486
Larva 389
Mini 381
actioN 240
EffOrt 174
BeSt 154
Sharp 119
ggaemo 104
[ Show more ]
Last 99
Backho 79
Aegong 77
ZerO 59
Hm[arnc] 17
Barracks 16
Bale 15
NaDa 15
soO 14
Movie 13
IntoTheRainbow 7
[sc1f]eonzerg 2
Dota 2
Gorgc2607
NeuroSwarm159
ODPixel91
League of Legends
JimRising 439
Counter-Strike
zeus1114
Super Smash Bros
Mew2King153
amsayoshi45
Westballz39
Heroes of the Storm
Khaldor65
Other Games
singsing1623
Pyrionflax216
B2W.Neo178
ArmadaUGS88
Trikslyr29
QueenE19
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream7572
PGL Dota 2 - Secondary Stream2282
Other Games
gamesdonequick745
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP3
• Adnapsc2 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1495
Upcoming Events
WardiTV Map Contest Tou…
16m
SC Evo League
2h 46m
IPSL
5h 16m
WolFix vs nOmaD
dxtr13 vs Razz
BSL
8h 16m
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
Patches Events
11h 16m
CranKy Ducklings
13h 16m
Sparkling Tuna Cup
23h 16m
WardiTV Map Contest Tou…
1d
Ladder Legends
1d 4h
BSL
1d 8h
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
[ Show More ]
IPSL
1d 8h
JDConan vs TBD
Aegong vs rasowy
Replay Cast
1d 22h
Wardi Open
1d 23h
Afreeca Starleague
1d 23h
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
2 days
RSL Revival
2 days
Afreeca Starleague
2 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
3 days
RSL Revival
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Map Contest Tou…
5 days
Replay Cast
5 days
Escore
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.