• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:32
CEST 14:32
KST 21:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47
Community News
BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Jim claims he and Firefly were involved in match-fixing Code S RO8 Preview: herO, Zoun, Bunny, Classic DreamHack Dallas 2025 - Official Replay Pack BGE Stara Zagora 2025 - Replay Pack
Tourneys
[GSL 2025] Code S: Season 2 - Ro8 - Group B [GSL 2025] Code S: Season 2 - Ro8 - Group A RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu BW General Discussion BGH auto balance -> http://bghmmr.eu/ StarCraft & BroodWar Campaign Speedrun Quest Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET NA Team League 6/8/2025 [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 28500 users

[Utility] SC2 Scrapbook (Build Order Notebook V2) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 12 13 14 Next All
FeelinGood
Profile Joined July 2011
Brazil4 Posts
November 22 2011 03:43 GMT
#81
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2011-11-22 04:01:21
November 22 2011 03:59 GMT
#82
perfect timing.
I had a friend of mine give me his account today to play on, I wanted to play random and use it for practice and new builds (not to mess up my main account by offracing). Long story short, after 8 games as Random i realized it will take me too long to learn all the match ups, and gave up on the random thing. And now i bump into this thread, looks like precisely what I needed! Should make off-racing a lot easier and more enjoyable, thank you
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
Kevinshi3
Profile Blog Joined November 2011
United States148 Posts
November 22 2011 04:17 GMT
#83
Intense! keep up the BO updates please =)
yo mamaship so fat it couldn't fit in the expansion
CrashD
Profile Joined January 2011
United States40 Posts
November 22 2011 04:28 GMT
#84

On November 22 2011 02:15 FMStyles wrote:
First those race timers and now a ingame buildorder manager, are you guys serious?

The core part of the application is a build order manager. The in game options are entirely that. Options. Not mandatory.

On November 22 2011 02:15 rasers wrote:
holy fuck... actually start learning the game and dont let some programs or the game itself do everything for u guys...
now go make a bot that makes the build order for u so u can go afk the first 5minutes or what? ... rofl


Unfortunately we're not all blessed with photographic memory like you evidently are.
[/QUOTE]

Its not about a photographic memory, its about sitting down and grinding games to learn your build inside and out. Personally i dont think what you have made is a bad thing at all. There are alot of people who could benefit from it and if that is possible then why not let them, but to give you perspective ive sat down working on making/practicing Build orders in games verse easy ai for hours and hours just to get it down completely and see how it feels in the most ideal situations.
The reason people are mad that this exists means that alot of people will skip the process so many of us had to burn though to get to where we are today on the ladder..
Again personally i think this is cool and helpful for lower level people so thank you for your contribution.
Crash
"I'm an optimist, and if I was on team prime then I would be optimus prime" Tasteless
Veritas
Profile Joined January 2011
United Kingdom106 Posts
Last Edited: 2011-11-22 04:46:25
November 22 2011 04:41 GMT
#85
Nice to see people are juast as devided as last time. Personally, I honestly don't see what the problem is. You want people to suffer by alt-tabbing when learning a new build causing their game to be ruined? Obviously nobody is going to rely on this after nailing down a build (well, maybe in the lower leagues). As for the people bringing up tournaments... r u srs? You think pros turn up to tournaments with a notepad file to alt-tab to ingame?

To address some other points:

1. To use the overlay, YOU MUST USE WINDOWED MODE. The way this overlay works is the same way there is absolutely no reason to get banned for using it. It's an invisible window, not a DirectX overlay injection.

2. People still having issues not mentioned above should post here or message me.

3. Mac users can use Mono, but it's doubtful that the overlays will work.

On November 22 2011 12:43 FeelinGood wrote:
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!


The memory attachment options are optional, disabled by default and come with a huge warning when you enable them. However, they read only the same information that StarInfo and XSplit Scene Switcher read, and the users of those have been absolutely fine after many months.
sashamunguia
Profile Joined February 2011
Mexico423 Posts
November 22 2011 04:43 GMT
#86
great stuff indeed, I've looked at this thing on reddit like 7 times already and never clicked on it cuz i thought it was a stupid thing, but I'm glad I finally did =D


"only the need for meaning changes how you feel about what you see" "he who is not courageous enough to take risks will accomplish nothing in life" "being a Rebel is as stupid as to be completely Obedient"
Mauldo
Profile Blog Joined January 2011
United States750 Posts
November 22 2011 04:46 GMT
#87
On November 22 2011 13:41 Veritas. wrote:
Nice to see people are juast as devided as last time. Personally, I honestly don't see what the problem is. You want people to suffer by alt-tabbing when learning a new build causing their game to be ruined? Obviously nobody is going to rely on this after nailing down a build (well, maybe in the lower leagues). As for the people bringing up tournaments... r u srs? You think pros turn up to tournaments with a notepad file to alt-tab to ingame?

To address some other points:

1. To use the overlay, YOU MUST USE WINDOWED MODE. The way this overlay works is the same way there is absolutely no reason to get banned for using it. It's an invisible window, not a DirectX overlay injection.

2. People still having issues not mentioned above should post here or message me.

Show nested quote +
On November 22 2011 12:43 FeelinGood wrote:
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!


The memory attachment options are optional, disabled by default and come with a huge warning when you enable them. However, they read only the same information that StarInfo and XSplit Scene Switcher read, and the users of those have been absolutely fine after many months.


I've already posted about it, but I'm having the same problem as many are having on page 4. The overlay works, but after I close SC2 or exit a game I can't interact with the actual interface where I choose options/edit build orders/etc. etc.. I end the process and try to restart the application, but it won't work. It loads to where it will do the overlay during the game, but the actual interface simply refuses to work.

Thanks for any help you can give!
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 22 2011 04:46 GMT
#88
Fantastic.

Will definitely use for practice games. Seems kind of cheap to use in Ladder or anything, but definitely a great tool for practicing. Sure as hell could use anything I can get.
Veritas
Profile Joined January 2011
United Kingdom106 Posts
November 22 2011 04:56 GMT
#89
On November 22 2011 13:46 Mauldo wrote:
Show nested quote +
On November 22 2011 13:41 Veritas. wrote:
Nice to see people are juast as devided as last time. Personally, I honestly don't see what the problem is. You want people to suffer by alt-tabbing when learning a new build causing their game to be ruined? Obviously nobody is going to rely on this after nailing down a build (well, maybe in the lower leagues). As for the people bringing up tournaments... r u srs? You think pros turn up to tournaments with a notepad file to alt-tab to ingame?

To address some other points:

1. To use the overlay, YOU MUST USE WINDOWED MODE. The way this overlay works is the same way there is absolutely no reason to get banned for using it. It's an invisible window, not a DirectX overlay injection.

2. People still having issues not mentioned above should post here or message me.

On November 22 2011 12:43 FeelinGood wrote:
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!


The memory attachment options are optional, disabled by default and come with a huge warning when you enable them. However, they read only the same information that StarInfo and XSplit Scene Switcher read, and the users of those have been absolutely fine after many months.


I've already posted about it, but I'm having the same problem as many are having on page 4. The overlay works, but after I close SC2 or exit a game I can't interact with the actual interface where I choose options/edit build orders/etc. etc.. I end the process and try to restart the application, but it won't work. It loads to where it will do the overlay during the game, but the actual interface simply refuses to work.

Thanks for any help you can give!


So, you can load an overlay in-game. But when finished can't interact with the main window? Can you interact with the main window after end processing and restarting?

Are you using the ingame build selection option?
Mauldo
Profile Blog Joined January 2011
United States750 Posts
November 22 2011 04:59 GMT
#90
On November 22 2011 13:56 Veritas. wrote:
Show nested quote +
On November 22 2011 13:46 Mauldo wrote:
On November 22 2011 13:41 Veritas. wrote:
Nice to see people are juast as devided as last time. Personally, I honestly don't see what the problem is. You want people to suffer by alt-tabbing when learning a new build causing their game to be ruined? Obviously nobody is going to rely on this after nailing down a build (well, maybe in the lower leagues). As for the people bringing up tournaments... r u srs? You think pros turn up to tournaments with a notepad file to alt-tab to ingame?

To address some other points:

1. To use the overlay, YOU MUST USE WINDOWED MODE. The way this overlay works is the same way there is absolutely no reason to get banned for using it. It's an invisible window, not a DirectX overlay injection.

2. People still having issues not mentioned above should post here or message me.

On November 22 2011 12:43 FeelinGood wrote:
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!


The memory attachment options are optional, disabled by default and come with a huge warning when you enable them. However, they read only the same information that StarInfo and XSplit Scene Switcher read, and the users of those have been absolutely fine after many months.


I've already posted about it, but I'm having the same problem as many are having on page 4. The overlay works, but after I close SC2 or exit a game I can't interact with the actual interface where I choose options/edit build orders/etc. etc.. I end the process and try to restart the application, but it won't work. It loads to where it will do the overlay during the game, but the actual interface simply refuses to work.

Thanks for any help you can give!


So, you can load an overlay in-game. But when finished can't interact with the main window? Can you interact with the main window after end processing and restarting?

Are you using the ingame build selection option?


Yes, that's the exact issue. I can load the overlay in game and I'm using the ingame build selection option. But when I'm finished with the game I can't interact with the main window even after end the process and restarting the application.

I'm playing a game against the AI and I have the advanced options that grab info from battle.net activated. I'd reference them specifically, but they're the ones that you give a warning about in the program.
Veritas
Profile Joined January 2011
United Kingdom106 Posts
November 22 2011 05:06 GMT
#91
On November 22 2011 13:59 Mauldo wrote:
Show nested quote +
On November 22 2011 13:56 Veritas. wrote:
On November 22 2011 13:46 Mauldo wrote:
On November 22 2011 13:41 Veritas. wrote:
Nice to see people are juast as devided as last time. Personally, I honestly don't see what the problem is. You want people to suffer by alt-tabbing when learning a new build causing their game to be ruined? Obviously nobody is going to rely on this after nailing down a build (well, maybe in the lower leagues). As for the people bringing up tournaments... r u srs? You think pros turn up to tournaments with a notepad file to alt-tab to ingame?

To address some other points:

1. To use the overlay, YOU MUST USE WINDOWED MODE. The way this overlay works is the same way there is absolutely no reason to get banned for using it. It's an invisible window, not a DirectX overlay injection.

2. People still having issues not mentioned above should post here or message me.

On November 22 2011 12:43 FeelinGood wrote:
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!


The memory attachment options are optional, disabled by default and come with a huge warning when you enable them. However, they read only the same information that StarInfo and XSplit Scene Switcher read, and the users of those have been absolutely fine after many months.


I've already posted about it, but I'm having the same problem as many are having on page 4. The overlay works, but after I close SC2 or exit a game I can't interact with the actual interface where I choose options/edit build orders/etc. etc.. I end the process and try to restart the application, but it won't work. It loads to where it will do the overlay during the game, but the actual interface simply refuses to work.

Thanks for any help you can give!


So, you can load an overlay in-game. But when finished can't interact with the main window? Can you interact with the main window after end processing and restarting?

Are you using the ingame build selection option?


Yes, that's the exact issue. I can load the overlay in game and I'm using the ingame build selection option. But when I'm finished with the game I can't interact with the main window even after end the process and restarting the application.

I'm playing a game against the AI and I have the advanced options that grab info from battle.net activated. I'd reference them specifically, but they're the ones that you give a warning about in the program.


What happens after you end process and restart? Does the window even show? Can you delete the BuildOrderNotebook folder in My Document/StarCraft II and try again without enabling advanced options?
ETisME
Profile Blog Joined April 2011
12354 Posts
November 22 2011 05:12 GMT
#92
wait, why are people complaining?
isn't it just an on-screen build order? my fd would put up some stickers with BO next to the monitor, not that different?
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
MysteryHours
Profile Joined September 2010
United States168 Posts
Last Edited: 2011-11-22 05:25:07
November 22 2011 05:23 GMT
#93

Show nested quote +
On November 22 2011 13:28 CrashD wrote:

On November 22 2011 02:15 FMStyles wrote:
First those race timers and now a ingame buildorder manager, are you guys serious?

The core part of the application is a build order manager. The in game options are entirely that. Options. Not mandatory.

On November 22 2011 02:15 rasers wrote:
holy fuck... actually start learning the game and dont let some programs or the game itself do everything for u guys...
now go make a bot that makes the build order for u so u can go afk the first 5minutes or what? ... rofl


Unfortunately we're not all blessed with photographic memory like you evidently are.


Its not about a photographic memory, its about sitting down and grinding games to learn your build inside and out. Personally i dont think what you have made is a bad thing at all. There are alot of people who could benefit from it and if that is possible then why not let them, but to give you perspective ive sat down working on making/practicing Build orders in games verse easy ai for hours and hours just to get it down completely and see how it feels in the most ideal situations.
The reason people are mad that this exists means that alot of people will skip the process so many of us had to burn though to get to where we are today on the ladder..
Again personally i think this is cool and helpful for lower level people so thank you for your contribution.
Crash

No one 'had' to grind through practice games, that's a choice you make and it sounds like it paid off for you. This tool does not replicate knowing the build by heart; having to constantly glace at a BO is inefficient and reduces the amount of attention you have to spend on other things.
Mauldo
Profile Blog Joined January 2011
United States750 Posts
November 22 2011 05:39 GMT
#94
On November 22 2011 14:06 Veritas. wrote:
Show nested quote +
On November 22 2011 13:59 Mauldo wrote:
On November 22 2011 13:56 Veritas. wrote:
On November 22 2011 13:46 Mauldo wrote:
On November 22 2011 13:41 Veritas. wrote:
Nice to see people are juast as devided as last time. Personally, I honestly don't see what the problem is. You want people to suffer by alt-tabbing when learning a new build causing their game to be ruined? Obviously nobody is going to rely on this after nailing down a build (well, maybe in the lower leagues). As for the people bringing up tournaments... r u srs? You think pros turn up to tournaments with a notepad file to alt-tab to ingame?

To address some other points:

1. To use the overlay, YOU MUST USE WINDOWED MODE. The way this overlay works is the same way there is absolutely no reason to get banned for using it. It's an invisible window, not a DirectX overlay injection.

2. People still having issues not mentioned above should post here or message me.

On November 22 2011 12:43 FeelinGood wrote:
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!


The memory attachment options are optional, disabled by default and come with a huge warning when you enable them. However, they read only the same information that StarInfo and XSplit Scene Switcher read, and the users of those have been absolutely fine after many months.


I've already posted about it, but I'm having the same problem as many are having on page 4. The overlay works, but after I close SC2 or exit a game I can't interact with the actual interface where I choose options/edit build orders/etc. etc.. I end the process and try to restart the application, but it won't work. It loads to where it will do the overlay during the game, but the actual interface simply refuses to work.

Thanks for any help you can give!


So, you can load an overlay in-game. But when finished can't interact with the main window? Can you interact with the main window after end processing and restarting?

Are you using the ingame build selection option?


Yes, that's the exact issue. I can load the overlay in game and I'm using the ingame build selection option. But when I'm finished with the game I can't interact with the main window even after end the process and restarting the application.

I'm playing a game against the AI and I have the advanced options that grab info from battle.net activated. I'd reference them specifically, but they're the ones that you give a warning about in the program.


What happens after you end process and restart? Does the window even show? Can you delete the BuildOrderNotebook folder in My Document/StarCraft II and try again without enabling advanced options?


That worked! I completely ended the process and deleted the BuildOrderNotebook folder. When I restarted the interface popped up and everything is going smooth. Thanks!
Veritas
Profile Joined January 2011
United Kingdom106 Posts
November 22 2011 06:07 GMT
#95
On November 22 2011 14:39 Mauldo wrote:
Show nested quote +
On November 22 2011 14:06 Veritas. wrote:
On November 22 2011 13:59 Mauldo wrote:
On November 22 2011 13:56 Veritas. wrote:
On November 22 2011 13:46 Mauldo wrote:
On November 22 2011 13:41 Veritas. wrote:
Nice to see people are juast as devided as last time. Personally, I honestly don't see what the problem is. You want people to suffer by alt-tabbing when learning a new build causing their game to be ruined? Obviously nobody is going to rely on this after nailing down a build (well, maybe in the lower leagues). As for the people bringing up tournaments... r u srs? You think pros turn up to tournaments with a notepad file to alt-tab to ingame?

To address some other points:

1. To use the overlay, YOU MUST USE WINDOWED MODE. The way this overlay works is the same way there is absolutely no reason to get banned for using it. It's an invisible window, not a DirectX overlay injection.

2. People still having issues not mentioned above should post here or message me.

On November 22 2011 12:43 FeelinGood wrote:
Hello all,

I just had a quick look at your code - I thought about forking or branching it so I could help with the development.

One thing I would like to point out is that **I** think that the way you attach and read in-process memory from the SC2 process could somewhat get the users into trouble. Don't get me wrong, this is a very clever idea - and as far as I'm concerned, totally harmless - , but this jumped out the code when I was reading it.

You could change it so you have a few predefined build orders for each match-up, and map it to a few hotkeys and show the overlay with the BO you select... I don't know, just thinking here.

PM me if you want to talk more about this.

Cheers!


The memory attachment options are optional, disabled by default and come with a huge warning when you enable them. However, they read only the same information that StarInfo and XSplit Scene Switcher read, and the users of those have been absolutely fine after many months.


I've already posted about it, but I'm having the same problem as many are having on page 4. The overlay works, but after I close SC2 or exit a game I can't interact with the actual interface where I choose options/edit build orders/etc. etc.. I end the process and try to restart the application, but it won't work. It loads to where it will do the overlay during the game, but the actual interface simply refuses to work.

Thanks for any help you can give!


So, you can load an overlay in-game. But when finished can't interact with the main window? Can you interact with the main window after end processing and restarting?

Are you using the ingame build selection option?


Yes, that's the exact issue. I can load the overlay in game and I'm using the ingame build selection option. But when I'm finished with the game I can't interact with the main window even after end the process and restarting the application.

I'm playing a game against the AI and I have the advanced options that grab info from battle.net activated. I'd reference them specifically, but they're the ones that you give a warning about in the program.


What happens after you end process and restart? Does the window even show? Can you delete the BuildOrderNotebook folder in My Document/StarCraft II and try again without enabling advanced options?


That worked! I completely ended the process and deleted the BuildOrderNotebook folder. When I restarted the interface popped up and everything is going smooth. Thanks!


Does it break again when you enable the advanced ingame build selector?
Mario1209
Profile Joined September 2010
United States1077 Posts
November 22 2011 09:00 GMT
#96
Looks sexy, may give it a try ;D
Co-Manager of Soviet Gaming * http://twitter.com/#!/sGMarioo * http://www.facebook.com/SovietGamingfanpage * https://twitter.com/#!/SovietGaming
Veritas
Profile Joined January 2011
United Kingdom106 Posts
November 22 2011 09:05 GMT
#97
I've released an update. It should alleviate the interface issues some people have having.
vince1234
Profile Joined May 2011
39 Posts
Last Edited: 2011-11-22 09:56:39
November 22 2011 09:53 GMT
#98
I tihnk theneww update caused problems for me. Pmed you about it


Nvm, deleting the folder fixed it!
traffiq
Profile Joined January 2011
Germany26 Posts
November 22 2011 10:05 GMT
#99
Awesome,

i thought about this myself but never got it working in C++.

Thanks for this man !
Sensator
Profile Joined April 2010
Australia377 Posts
Last Edited: 2011-11-22 11:13:18
November 22 2011 11:12 GMT
#100
Fortunately I have a second monitor, but I'd definitely try this out for when I off race if I didn't have an extra monitor ;D
Prev 1 2 3 4 5 6 7 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 50
Liquipedia
GSL Code S
09:30
Ro8 - Group B
Zoun vs herOLIVE!
Crank 397
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko480
Crank 397
Harstem 289
Hui .125
ProTech103
MindelVK 35
StarCraft: Brood War
Calm 13831
Hyuk 7677
Sea 3592
EffOrt 442
Mini 345
Stork 317
Last 233
Soulkey 197
Snow 183
Zeus 150
[ Show more ]
Light 133
TY 96
ToSsGirL 63
Pusan 61
hero 48
sorry 43
sas.Sziky 43
Rush 34
Movie 34
sSak 32
Barracks 31
Nal_rA 22
Yoon 20
Icarus 19
JulyZerg 15
IntoTheRainbow 13
scan(afreeca) 12
HiyA 10
Noble 8
SilentControl 7
zelot 6
ivOry 4
Dota 2
qojqva1548
XcaliburYe531
boxi98305
XaKoH 303
Fuzer 274
Counter-Strike
byalli172
edward63
Heroes of the Storm
Khaldor159
Other Games
singsing2553
B2W.Neo1145
C9.Mang0545
DeMusliM429
crisheroes410
Mew2King159
ArmadaUGS60
Organizations
Dota 2
PGL Dota 2 - Secondary Stream12786
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5012
• Jankos1339
Other Games
• WagamamaTV156
Upcoming Events
OSC
8h 28m
Replay Cast
11h 28m
OSC
11h 28m
WardiTV Invitational
22h 28m
OSC
1d
Korean StarCraft League
1d 14h
SOOP
1d 20h
sOs vs Percival
CranKy Ducklings
1d 21h
WardiTV Invitational
1d 22h
Cheesadelphia
2 days
[ Show More ]
CSO Cup
2 days
GSL Code S
2 days
Rogue vs TBD
TBD vs GuMiho
Sparkling Tuna Cup
2 days
Replay Cast
3 days
Wardi Open
3 days
Replay Cast
4 days
Replay Cast
4 days
RSL Revival
4 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
5 days
herO vs sOs
Zoun vs Clem
Replay Cast
6 days
The PondCast
6 days
RSL Revival
6 days
Serral vs SHIN
Solar vs Cham
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.