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[Utility] SC2 Scrapbook (Build Order Notebook V2) - Page 14

Forum Index > SC2 General
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Prev 1 12 13 14 All
Veritas
Profile Joined January 2011
United Kingdom106 Posts
April 02 2016 16:50 GMT
#261
2.6.0
------------------
New: You can import SALT encoded build strings. Grab some from spawningtool.com and try it out!
New: The default builds have been updated for LotV (shamelessly stolen from spawningtool.com)
Fix: In-game detection has been updated for Patch 3.1.4

Available here
Beelzebub1
Profile Joined May 2015
1004 Posts
April 02 2016 18:18 GMT
#262
Lol people are soooo shitty about this. It's not like it's building it for you you still have to do everything.

God forbid we make the hardest game in the world any more accessible/easy to play right? People are so arrogantly elite it's ridiculous.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
April 02 2016 19:35 GMT
#263
[image loading]
This picture made me so nostalgic. Good times with sentry expand on Metalopolis.
propagare
Profile Joined April 2013
Germany93 Posts
April 29 2016 11:43 GMT
#264
Thank you very much! I am using your SC2Scrapbook for years! Is there any possibility to donate a small amount of money to you for this? If you would accept a donation it would make me very happy.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
propagare
Profile Joined April 2013
Germany93 Posts
April 29 2016 11:50 GMT
#265
I found maybe an issue but I am not sure if it is a SALT or an SC2Scrapbook issue. If I use this SALT Encoding:

$b'yjlee'-26374|spawningtool.com||~* 2 /+ I !, N ,/!<!%/!=" 0!I #0!N!%1!T /2"( %2"/ )2"/ ,5"V .5"X" 5#$!#5#%!#:#' 0;#7 /=#<!#=#<!#A#F 0A#F#(C#K ,C#K! H#Y H$ !#H$!!#N$5!#N$7!#R$E ,R$F! W$T!#W$T!#\%$ %\%' 0\%) #_%I! W& !*^&/ %a&> 0a&I!*a&M" j'# %j'( +j'( $j'-#%k'0 k'1!*k'2!*w'B" w'R!*w'R!*

from here http://lotv.spawningtool.com/15953/ (Terran BO) I get this:
[image loading]

Update: I imported this SALT encoding into SC2 and it also has Protoss buildings in it after half of the BO. Seems it is an SALT issue.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
turtles
Profile Blog Joined August 2011
Australia360 Posts
Last Edited: 2016-04-29 14:39:57
April 29 2016 14:37 GMT
#266
Hi propagare,

Maker of SALT here. The image you provided matches up with the build order you linked which is as it should be. I'm not 100% sure what problem you are having but maybe it is the steps which are not shown. The only discrepency I see is that the build on spawningtool.com and the image you show is the "4:34 supply depot" and the "6:01 Hellion".

Importing data into SC2 is limited to 255 characters due to a Blizzard bug in the Starcraft engine. (One which I think they could probably solve in a matter of minutes and I've tried nagging them about it before to no avail... but c'est la vie).

As a work around to this bug some of the unimportant steps are deliberately left out such as the supply depot at 59 supply. The exact timing of a supply depot this late in the game is highly dependent on the circumstances. Maintaining production and preventing supply block are more important to focus on and are not usually included in any build order guides. I could include ALL the steps but then I risk the possibility of having to leave out later, more important steps so it is a trade off.

As for the edit I importet the build myself to verify and it worked fine.

[image loading]


demonstration of the build order loaded correctly

But this was offline. If you could tell me which region you are using I can take a look to make sure that there is not some error in one of the copies on one of the regions (a map needs to be uploaded seperately for each reagion to be accessible in that region). This was using the SALT mod correct? I believe there might be some outdated maps from 2014 or so floating around which I should hunt and delete properly so nobody uses them by accident.

BTW that looks like a really cool mech build. I like
propagare
Profile Joined April 2013
Germany93 Posts
April 29 2016 17:10 GMT
#267
Hi Turtles,

Good to see you around! Yes, this Mech Push against Zerg (on EU, with SALT mod v5.7) is pretty strong! :D

I will try to go beyond step 37. Fmpov it happens the first time (as I wrote above) after half of the BO. It suddenly change to Protoss buidlings. I will play it again myself and post a screenshot here as a follow up to this post.

cya!
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
propagare
Profile Joined April 2013
Germany93 Posts
April 29 2016 17:35 GMT
#268
Follow up as promised:

This time I couldn't replicate the issue. The last time we were two (1 spectator, 1 AI (Protoss very EZ), 1 SALT BO student) But it was another BO which had similar issues:

$b'Darkfuryon'-26219|spawningtool.com||~* 3 /+ I !, N ,/!? //!?" /!E )/![ #0"/!%0"/!%4"@!%4"A!%7"K ,7"L %7"R!%7"R!%:#*!%:#*!%=#8 "=#9" =#<!%=#<!%=#< 1=#= .B#R!*G$ /I$+!&O$9 $R$C !S$H!*]$U +]$X ,[%$ !]%* (_%8 0b%P!&b%P!&b%Q!*q&.!$q&; )

I tried it alone and .. damn it! I can't replicate it. If it happens again I will contact you directly. Sorry :-/
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
Sc2KaiN
Profile Joined December 2015
10 Posts
April 29 2016 18:53 GMT
#269
good idea but not so good implementation^^
turtles
Profile Blog Joined August 2011
Australia360 Posts
April 30 2016 01:52 GMT
#270
Damn it. That's the worst kind of problem. A problem which disappears when you look for it!

FWIW I haven't heard of this happening to anyone else. I fully believe you, it's just really weird. Let me know an update if it happens again and I am really sorry that it disrupted your training session.
MalditoKyo
Profile Joined October 2010
France76 Posts
May 23 2016 08:58 GMT
#271
Just wanted to say thank you for your work!
I've been using your tool for a long time and I did not give you credits for all the learning you were able to provide me (indirectly).
Dedra
Profile Joined August 2011
Germany24 Posts
Last Edited: 2016-08-26 09:49:52
August 25 2016 10:28 GMT
#272
You should add something like a hotkey to start the timer.
Means if you press F6 (for example) the timer starts.

Sometimes in the middle of the list you get lost. So if the points above would disapear it would help a lot.
Perhaps something like this would be a good idea.

3 Rows are shown always:

0:24 Pylon
0:46 Gateway
0:54 Assimilator

So in this example, the Pylon is what you have to set NOW (or already set).
And the next step would be the Gateway, so this is Element is highlighted! So you don't lose the track of "what's next".
And the next one would be the Assimilator.
If the Gateway is build, the Pylon would completlely disapear out of the list. So that it looks like this:

0:46 Gateway
0:54 Assimilator
1:23 Nexus

I guess this variant would bring the best overview for a long list. It takes less space on the screen, and it's the most helpfull way. The only thing u have to do is ACTIVATE the timer at the start of the game, like asap.
IF this could be done automatically per detection, it would be great. But if not a simpley hotkey to start the timer would be enough.

So far, the List is cool.
But only for people who don't use 2 Monitors.
Because everyone else could just use a long list themself.
Or a piece of paper pined to the monitor border.
Or besides the keyboard. A dynamic list (like described above) with 3 entrys (running timer) would be a way better tool for learning build orders.

Because without a timer / highlight function, this is nothing really better than using 2 Monitors or a piece of paper.
Or just this website:
http://lotv.spawningtool.com/build/34722/playable/
With a timer build in it. There's even a Overwolf Overlay App of Spawning Tool which basically makes what I described here.

But your tool would be a standalone programm. A much cleaner, smaller application.
Overwolf takes ~20FPS++ from my SC2 just because it's enabled... I don't know why, but it is like this.
The overlay of Overwolf is kinda strange. So people would still use your Build Order Programm.

But for me, the timer function would be neccessary.


Greetings
Dedra (www.twitch.tv/DedraSC)
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 25 2016 15:55 GMT
#273
--- Nuked ---
zooid
Profile Joined August 2016
1 Post
August 27 2016 14:48 GMT
#274
On April 03 2016 01:50 Veritas wrote:
2.6.0
------------------
New: You can import SALT encoded build strings. Grab some from spawningtool.com and try it out!
New: The default builds have been updated for LotV (shamelessly stolen from spawningtool.com)
Fix: In-game detection has been updated for Patch 3.1.4

Available here


Hi Veritas,

There's a problem, when I try to download the zip file I get


This XML file does not appear to have any style information associated with it. The document tree is shown below.
<Error>
<Code>AccessDenied</Code>
<Message>Access Denied</Message>
<RequestId>AA5FF7340296E150</RequestId>
<HostId>
D/3t/KFETjDeRcD7gxQPUdot3cznUaGlOkgU8KldPdmTgNEi5V8P1E8k+UVFEaahPJ6Vj0W5TTQ=
</HostId>
</Error>


access denied
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 18 2018 06:09 GMT
#275
hey veritas, are you still working on this project?
CharlesFromMars
Profile Joined August 2019
1 Post
August 12 2019 01:27 GMT
#276
Trojan:Win32/Ditertag.B

Care with this.
ignat~
Profile Joined May 2020
2 Posts
May 11 2020 11:41 GMT
#277
Works perfectly on a Mac through the Wine container! Resolution is poor but still readable. Just wanted to share. OSX 10.14.6, Wine 4.0.1.
ForgotAboutChe
Profile Joined November 2021
1 Post
November 05 2021 15:34 GMT
#278
Hey there! The Links is down for me and I'm missing this dearly.
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