Larva Inject Timer (Software) - Page 15
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-iNko
Lithuania160 Posts
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Sn0wM4
Bulgaria68 Posts
On November 18 2011 20:33 iNkopwnz wrote: idk why so many ppl r hatin on this, i think its a very brilliant program and it might help some ppl, even tho i dont plan on using it myself because i dont really need to.. Well it's not really a new idea I'm sure any Zerg player who can code has made something like this but it's 100% cheating. | ||
OhMyGawd
United States264 Posts
On November 18 2011 20:33 iNkopwnz wrote: idk why so many ppl r hatin on this, i think its a very brilliant program and it might help some ppl, even tho i dont plan on using it myself because i dont really need to.. It's cheating | ||
ThePlayer33
Australia2378 Posts
The well known macro players: losira, ret, idra, dimaga, there isnt a single replay where these players keep all the queens below 15 energy through a 20 minute game. However, the main cause of this is because their apm is spent doing other worthwhile things, not because they forgot to inject. But many players can make a high level of play even without learning a good inject cycle due to the poor standards of the world's players today. (obviously because not all the players invest all their time into this game, stephano being one) | ||
Caelyn0101
103 Posts
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All.In
United States214 Posts
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Omega.763
France34 Posts
On November 17 2011 11:56 Fruscainte wrote: Useful for practice, but in ladder, 100% cheating. Agree aswell. | ||
gatorling
United States30 Posts
How is this any different than using an external timer that will issue a beep every X seconds? I could write an android or iPhone app doing the same thing.. The concept is similar to a metronome, you use a mechanical assist to develop a habit and after it becomes intuitive you remove the assist and now you have excellent inject mechanics. | ||
JOJOsc2news
3000 Posts
Also, I personally play StarCraft with music and that is what get's me pumped and focused (an annoying warning ever few seconds would really not help) and if you are using your hotkeys correctly you should be able to learn to stay on top of your injects, even if they are not 100% perfect. I wouldn't go as far as calling it cheating but I think it is just not the best way to learn to nail your injects. I think there are more effective ways like going through your hotkeys, that'll help you not only to stay on top of your injects but will help you with multitasking etc. (Much quicker way to get better I think) | ||
bLah.
Croatia497 Posts
but whatever, you guys are so overestimating the power of this. this is good for training just to get some exact sense about larva inject but in real games... naah, there are too many situations where you need to do a lot of other things and you just can't keep larva inject perfect because your qeen is placing tumors, fighting etc. + it often isn't all that important that you inject on exact time. As soon as you get macro hatches and your tech up it isn't really that big of a problem for good players. | ||
bLooD.
Germany470 Posts
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Drake
Germany6146 Posts
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Sn0wM4
Bulgaria68 Posts
On November 18 2011 23:46 bLooD. wrote: Why would this be cheating? You could just look at the ingame time. But you would have to do a little math... With this program you don't need to do the math or remember when to inject it just beeps and you inject...you can make yourself one in C++ with Sleep() and char 7. | ||
Kyles92
England183 Posts
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FallDownMarigold
United States3710 Posts
On November 17 2011 12:00 Fruscainte wrote: You're using a Third Party program to give yourself an unfair advantage. He didn't ask what the activity he is, he asked how Blizzard discovers the activity. You didn't answer.. On topic: This is a nifty idea for getting exposure out to your Critical Mass game project, without being blatantly overt about the advertising. Well played and good luck with further developing | ||
JOJOsc2news
3000 Posts
Perhaps focusing on strategies that are focused on ONES skill IN the game rather than something external is a better way to go about it. There are threads for that though. | ||
Rannasha
Netherlands2398 Posts
On November 19 2011 00:04 FallDownMarigold wrote: He didn't ask what the activity he is, he asked how Blizzard discovers the activity. You didn't answer.. On topic: This is a nifty idea for getting exposure out to your Critical Mass game project, without being blatantly overt about the advertising. Well played and good luck with further developing Blizzard has an anti-cheat program called Warden that can scan a list of active processes on your computer. They can manually add the name of this program (or any other they deem inappropriate) to the watchlist and have Warden report back when this process is found running in conjunction with SC2. As for the cheating / non-cheating discussion. Some people argue that it's not cheating because you could use a stopwatch or smartphone app to do the same. But doing that would also be cheating. It's an undetectable cheat (in ladder play / online tournaments), but that doesn't make it legit. You wouldn't be allowed to use your smartphone while playing an offline tournament. Looking at the ingame timer is of a completely different level than having something that automatically beeps every 40 Blizz-seconds. If you can time your injects by looking at the ingame timer, then that's just an alternative way of doing it instead of tapping past your queens/hatches regularly. | ||
Zerksys
United States569 Posts
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JOJOsc2news
3000 Posts
Why is everyone freaking out about this? It's really just a timer to tell you when to inject. I could accomplish the same thing by having a timer beep every 42.5 seconds. Please read the thread and don't ask a question that has been answered multiple times. And Rannasha, I agree: If you can time your injects by looking at the ingame timer, then that's just an alternative way of doing it instead of tapping past your queens/hatches regularly. | ||
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Myles
United States5162 Posts
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