First and foremost, the PPSL would like to formally apologise to everyone (IGN, our sponsors, the players, organisers, special guests and the viewers) who were involved with the IPL4 Pacific Qualifiers. The PPSL takes full responsibility for the way everything has unfolded, and would like to make it clear that it was no one else's fault but ours.
As most people already know, the event has suffered several technical difficulties throughout the last couple of days. A lot of the players were experiencing both internet latency issues, aswell as computer lag issues. Even with our continual efforts to bring the specifications of the computers, as well as the stream quality up to an excellent playable/viewable experience, we were unable to provide what everyone deserved, and for that, we are truly sorry.
We would now like to clarify a few things that many people have asked about concerning individuals not being able to attend the event.
As most people know, the event has suffered from management problems that we are responsible for and am trying to deal with accordingly. I apologise if this has angered the e-sports communities, that have been affected by this.
First is YoJun "YoonYJ" Yun, who recently participated in the Australian Qualifier, hosted by Derek "Dox" Reball. He was unable to secure 1st or 2nd place, and as such was initially unable to attend. Another player, who qualified, had to step down for personal reasons. YoJun was considered as the replacement to attend the event alongside David "arcMSIRossi" Rossi. However, there were a few complications associated with funding (not IPL's fault), and subsequently, I was unable to send him to the event. For that, we deeply apologize and wish YoJun the best in his future endeavors. He will be compensated for flights and accommodations in the future; I have spoken with YoonYJ personally, apologised and have put past the problems between us. He has accepted my apology, and has agreed to help resurrect this situation. I would also like to apologize to Derek "Dox" Reball for any misunderstandings that may have happened with the Australian Leg of the Qualifiers; he is an excellent events/tournament organizer and should be given attention for his passion for e-sports.
There has also been talk about other tournaments not releasing their cash prizes on time; I would like to reassure everyone that the cash prizes were given out to all the winners of the tournament as soon as the tournament ended.
To the members of Team Cube, we apologize for not being able to fly your players over to the event; I feel bad about you guys not being here; in the future we will try our utmost best to invite you to events as compensation for your team not being represented at the event.
To the Players for the HONslaught event; I would like to apologize for not being able to accommodate you guys during the IPL 4 Pacific Qualifier event; our sponsors (S2 Games) have decided to postpone the tournament to a later date.
We would also like to personally thank the following people for their ongoing assistance and support at the event.
- "TorcH"(Ops Manager)
- "SeltzerPlease" (Host)
- Allyn (Host)
- "Artosis" (Caster)
- "Tasteless" (Caster)
- "CheekyDuck" (Caster)
- "LiviBee" (Caster)
- "The GunRun" (Stream Support)
- KTgameone (Stream Support)
- All of our sponsors and partners
and last but not the least
- Staff and Crew from the PPSL and Team AZK
We would also like to thank all of our sponsors for providing us the necessary resources, as well as IGN for their support they have given us during this event.
There were plans to make this event go smoothly as possible; however we didn't have enough time to make the necessary preparations in coordinating the logistics and various minor details. As some may say, little things add up to big things, and we had failed to consider that in our judgment. We shall take this as an invaluable learning experience and we hope to do much better in the future. We shall take every possible bit of expertise this and improve as a team.
The audience here in the Philippines did seem to enjoy the show and we hope to bring more of the same kind of experience to them in the future. As far as promoting StarCraft II in this country is concerned, we feel that we somehow succeeded in that aspect and showed local audiences how exciting this wonderful game truly is. May this be the spark that lights the fire for StarCraft II here in the Philippines so that others can do much better than we did.
Our intention was to provide a wonderful experience, and we understand that we had failed to provide the superior level of quality that IGN, the viewers, the sponsors, and
the players deserved. We are sincerely sorry for the way these issues have popped up at this event and i know for a fact that all the major tournaments experienced some of the issues that we experienced as well.
I hope that this clears some of the confusion that has been going around.