1.4.2 Patch Live - Page 5
Forum Index > SC2 General |
Kroml
Turkey308 Posts
| ||
Erasme
Bahamas15899 Posts
| ||
Caliber
United States598 Posts
On November 08 2011 08:47 KawaiiRice wrote: well I was running into players that were already destroying all my ghosts anyway in tvp now if I get Gapris in kr ladder ill just quit game at loading screen... practice ur micro and macro and ull do fine! | ||
Sapphire.lux
Romania2620 Posts
On November 08 2011 09:11 windsupernova wrote: Didn't Tanks made 60 straight up damage? IIRC the nerf was from 60 to 35 with + 15 to armoured Yeah they did. That was OP for sure. But after they nerfed them from (60/60 to 50/50) they also nerfed them to (50/35). Some people think they should have reverted to 60 vs armored after the second nerf (60/35) Hope that makes sense :p | ||
hasuterrans
United States614 Posts
On November 08 2011 09:14 Cyro wrote: If Stim and Micro would have won that battle, the game would be broken. I'm fairly confident I could kill those tanks if the marines had stim and shields. So the game is broken then? But wait, that would imply marines are OP not tanks... edit: I'd go so far as to say most masters terran could kill those 19 tanks with 200+ stimmed marines | ||
FuzzyJAM
Scotland9300 Posts
On November 08 2011 09:16 ToguRo wrote: too bad .... this game should never ever be balanced to cater for lower levels .... whatever league you are in on the ladder is where you deserve to be no matter what you will have a 50% win rate so whats the problem ? As others have said, TvP just feels horrible in general. It's hard to put my finger on why, but I think the issue is the Marauder and, of less importance, the Colossus being horrible units to play with and against. I absolutely recognise the need to balance the game at the pro level and never suggested anything different. Edit: Considering responses to my posts, I have no idea whether people actually bother reading what others post before hitting the reply button or not. : / | ||
tuho12345
4482 Posts
| ||
hasuterrans
United States614 Posts
On November 08 2011 09:23 FuzzyJAM wrote: As others have said, TvP just feels horrible in general. It's hard to put my finger on why, but I think the issue is the Marauder and, of less importance, the Colossus being horrible units to play with and against. I absolutely recognise the need to balance the game at the pro level and never suggested anything different. Edit: Considering responses to my posts, I have no idea whether people actually bother reading what others post before hitting the reply button or not. : / It's a patch thread. Right now we're at the argue/whine about your race phase. Soon the thread will mostly be 50 pages of flame wars. | ||
Kroml
Turkey308 Posts
On November 08 2011 09:25 tuho12345 wrote: About damn time!!! Be aware ghost, here come my HTs:D I don't understand this, do people think the game will magically change in one night and ghosts will do nothing against your ht's, and they will win all PvT's? Don't worry ht's are small enough.... | ||
DarkPlasmaBall
United States43764 Posts
On November 08 2011 09:26 Kroml. wrote: I don't understand this, do people think the game will magically change in one night and ghosts will do nothing against your ht's, and you will win all your PvT's? Don't worry ht's are small enough.... Plus, ghosts still outrange HTs ![]() | ||
windsupernova
Mexico5280 Posts
On November 08 2011 09:21 Sapphire.lux wrote: Yeah they did. That was OP for sure. But after they nerfed them from (60/60 to 50/50) they also nerfed them to (50/35). Some people think they should have reverted to 60 vs armored after the second nerf (60/35) Hope that makes sense :p Yeah 60 vs armoured sounds pretty good. Tanks feel pretty underwhelming in SC2 | ||
rpgalon
Brazil1069 Posts
but I watch more than play games and I can only hope for more pro protoss in code S... | ||
iLike413
Canada100 Posts
On November 08 2011 09:28 windsupernova wrote: Yeah 60 vs armoured sounds pretty good. Tanks feel pretty underwhelming in SC2 Nah, in that case it they would have to revert the warpgate change and pylon radius change. | ||
optical630
United Kingdom768 Posts
| ||
Blasterion
China10272 Posts
SUPER Happy at my new portrait, Super happy > Sad so I guess I am pretty fucken happy about the portrait I can bear the TvP nerfs | ||
ckunkel1
United States181 Posts
| ||
![]()
pPingu
Switzerland2892 Posts
On November 08 2011 09:36 Blasterion wrote: Sad at terran TvP nerfs, SUPER Happy at my new portrait, Super happy > Sad so I guess I am pretty fucken happy about the portrait I can bear the TvP nerfs Reading this, I think blizzard might be cleverer than we thought We will see how the patch will influence the balance, hopefully it will get better. edit: On November 08 2011 09:37 AdAckbar wrote: Only good change is the ghost emp. The upgrade changes are going to make getting upgrades so much easier for protoss, who already have it easy with chronoboost. Especially when almost no protoss uses chronoboost past the first 10 minutes. I don't really think getting 2nd upgrades 25/25 cheaper will really influence much. | ||
Blasterion
China10272 Posts
On November 08 2011 09:37 AdAckbar wrote: Only good change is the ghost emp. The upgrade changes are going to make getting upgrades so much easier for protoss, who already have it easy with chronoboost. Especially when almost no protoss uses chronoboost past the first 10 minutes. well to be fair, the big thing about upgrade is the time, not the price, I don't see too much problem with the upgrades | ||
Daralii
United States16991 Posts
On November 08 2011 09:37 AdAckbar wrote: Only good change is the ghost emp. The upgrade changes are going to make getting upgrades so much easier for protoss, who already have it easy with chronoboost. Especially when almost no protoss uses chronoboost past the first 10 minutes. That extra stalker by the time we get 3-0-3 is going to be so imba, right? | ||
SovietHammer
United States166 Posts
| ||
| ||