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1.4.2 Patch Live - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 56 57 58 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 08 2011 00:04 GMT
#61
On November 08 2011 09:01 RudePlague wrote:
The upgrade cost change is so small it's not going to be a big change either way most of the time. At the very top of the game, it might effect the occasional game, but it's only going to be a couple of extra units built by the time you get to 3/3 which won't wildly change everything.

EMP is nice early game and won't change late game once there are a lot of ghosts with a lot of energy.

Snipe still owns zerg and protoss will continue to struggle vs mutalisks.

It's nice Protoss is being buffed a bit though.


protosses are already starting to deal with muta better just like before when it was popular. New things tend to seem "op" at first because nobody knows how to respond to it (and when it was about a year since the last time mutalisks were popular in zvp people tend to forget how they dealt with it before)
When I think of something else, something will go here
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
November 08 2011 00:04 GMT
#62
So basically every Terran who isn't a Korean GM will be losing TvPs even more.

I recognise the need for changes for the pros, it's just a shame that everyone else is going to have issues. Hopefully Terrans can figure out a way to play, because TvP is really hard at non-pro level, at least as far as I'm concerned.
Did you ever say Yes to a single joy?
ninjakingcola
Profile Joined March 2011
United States405 Posts
Last Edited: 2011-11-08 00:07:25
November 08 2011 00:04 GMT
#63
Hmm, I'm so happy I could dance!
Where my demons hide? Why, if I showed you it wouldn't be a secret my dear.
jdseemoreglass
Profile Blog Joined July 2010
United States3773 Posts
November 08 2011 00:08 GMT
#64
lol my high master terran friends bitch and moan so much about protoss... I can't wait to log on and hear what they have to say

As a random player, I do very well TvP, and very poorly PvT, so I welcome this change.
"If you want this forum to be full of half-baked philosophy discussions between pompous faggots like yourself forever, stay the course captain vanilla" - FakeSteve[TPR], 2006
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
November 08 2011 00:08 GMT
#65
On November 08 2011 09:01 hasuterrans wrote:
Show nested quote +
On November 08 2011 08:56 Cyro wrote:
On November 08 2011 08:55 ChuCky.Ca wrote:
On November 08 2011 08:50 avilo wrote:
On November 08 2011 08:35 Deleuze wrote:
Hopefully TvP will be a little more balanced now, though we'll have to see whether the upgrades buff burns my zerg ass...


It already was balanced, except late game which was already heavily P favored and is so now even more. It will be interesting to see how soon the forge patch changes are reverted.

EMP everyone complained about, so blizzard changed it, and that change was arguable. Overall, this patch reminds me of the biggest patch change mistake of SC2 so far - nerfing tank damage.


your funny you should be a comedian your jokes are really good



I think it was a LITTLE bit out of hand, but mech vs bio and protoss is so much harder to play now, maybe it was too much


edit: to clarify, im pretty sure splash radius and splash damage was nerfed significantly alongside damage




Not relevant video. The issue was TvZ and TvP not TvT...the nerf he is talking about is tanks doing less damage to light units.

edit: shouldn't have replied, no need to derail for a siege tank balance discussion

I think he is talking about the vs armored nerf ( from 60 to 50). This is the one that makes marauders Godly and near impposible to mech TvP. The vs light nerf was fair imo.

Nervous about the cheap upgrades.
Head Coach Park: "They should buff tanks!"
Flying_Cake
Profile Joined October 2010
Canada117 Posts
November 08 2011 00:08 GMT
#66
Not gonna change anything, but its a start.
Dredrick
Profile Joined September 2010
United States32 Posts
November 08 2011 00:10 GMT
#67
Upgrade cost decrease? Time to replicate my forge and crank 'em out.
42
Catchafire2000
Profile Joined August 2010
United States227 Posts
November 08 2011 00:11 GMT
#68
How is PvT hard at a non pro level? Most of the people playing are copying what the pros are doing as is, and let's not kid ourselves on ghost abuse. At the non pro level, many toss players are having fits against Terran players who effectively use ghosts.
jabooty
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 08 2011 00:11 GMT
#69
On November 08 2011 09:08 Sapphire.lux wrote:
Show nested quote +
On November 08 2011 09:01 hasuterrans wrote:
On November 08 2011 08:56 Cyro wrote:
On November 08 2011 08:55 ChuCky.Ca wrote:
On November 08 2011 08:50 avilo wrote:
On November 08 2011 08:35 Deleuze wrote:
Hopefully TvP will be a little more balanced now, though we'll have to see whether the upgrades buff burns my zerg ass...


It already was balanced, except late game which was already heavily P favored and is so now even more. It will be interesting to see how soon the forge patch changes are reverted.

EMP everyone complained about, so blizzard changed it, and that change was arguable. Overall, this patch reminds me of the biggest patch change mistake of SC2 so far - nerfing tank damage.


your funny you should be a comedian your jokes are really good



I think it was a LITTLE bit out of hand, but mech vs bio and protoss is so much harder to play now, maybe it was too much


edit: to clarify, im pretty sure splash radius and splash damage was nerfed significantly alongside damage


http://www.youtube.com/watch?v=zh0dEexJqTc


Not relevant video. The issue was TvZ and TvP not TvT...the nerf he is talking about is tanks doing less damage to light units.

edit: shouldn't have replied, no need to derail for a siege tank balance discussion

I think he is talking about the vs armored nerf ( from 60 to 50). This is the one that makes marauders Godly and near impposible to mech TvP. The vs light nerf was fair imo.

Nervous about the cheap upgrades.


Didn't Tanks made 60 straight up damage?

IIRC the nerf was from 60 to 35 with + 15 to armoured
"Its easy, just trust your CPU".-Boxer on being good at games
kodas
Profile Blog Joined January 2011
United States418 Posts
November 08 2011 00:12 GMT
#70
As a Terran player, i'm sad
As a Protoss player, /shrug, lol
Get paper, fuck bitches, smoke trees, mass thors.
hasuterrans
Profile Joined April 2009
United States614 Posts
Last Edited: 2011-11-08 00:13:17
November 08 2011 00:12 GMT
#71
On November 08 2011 09:03 Cyro wrote:
Show nested quote +
On November 08 2011 09:01 hasuterrans wrote:
On November 08 2011 08:56 Cyro wrote:
On November 08 2011 08:55 ChuCky.Ca wrote:
On November 08 2011 08:50 avilo wrote:
On November 08 2011 08:35 Deleuze wrote:
Hopefully TvP will be a little more balanced now, though we'll have to see whether the upgrades buff burns my zerg ass...


It already was balanced, except late game which was already heavily P favored and is so now even more. It will be interesting to see how soon the forge patch changes are reverted.

EMP everyone complained about, so blizzard changed it, and that change was arguable. Overall, this patch reminds me of the biggest patch change mistake of SC2 so far - nerfing tank damage.


your funny you should be a comedian your jokes are really good



I think it was a LITTLE bit out of hand, but mech vs bio and protoss is so much harder to play now, maybe it was too much


edit: to clarify, im pretty sure splash radius and splash damage was nerfed significantly alongside damage


http://www.youtube.com/watch?v=zh0dEexJqTc


Not relevant video. The issue was TvZ and TvP not TvT...the nerf he is talking about is tanks doing less damage to light units.




Marines are light units. Honestly i dont see tanks doing more damage to light being a game breaker in TvZ, you already 1shot zerglings and hydralisks are not exactly useful vs tanks, unless you mean the splash radius?


For TvP i completely agree though


In your video the marines don't even have combat shield or stim and they aren't micro'd...I really don't understand the point of that video. Stim + micro could take those tanks out. I agree it was less of an issue TvZ.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
November 08 2011 00:12 GMT
#72
Just for reference (as people are bound to ask): Blizzard releases patches during their Battle.net maintenance, which is on a different time for different regions. SEA and NA have it in the night from monday to tuesday local time (which is why SEA already has the patch), EU has their maintenance in the night from tuesday to wednesday.

So the NA folks will get this patch tomorrow morning (NA time. in about ~12 hours depending on which timezone the servers are in and how long they need for maintenance) and the EU will get it wednesday morning (CET, in about 1 day and 6 hours).
Such flammable little insects!
yawnoC
Profile Joined December 2010
United States3704 Posts
Last Edited: 2011-11-08 00:13:47
November 08 2011 00:13 GMT
#73
I am not really one who cares about the portraits but that PanTerran Marine looks badass.

Really wondering how these changes will effect game play or if they will even have an effect at all
GG - UNiVeRsE is the best player in the WORLD
Minarva
Profile Joined April 2011
United Kingdom72 Posts
November 08 2011 00:13 GMT
#74
On November 08 2011 08:58 Gatored wrote:
Show nested quote +
On November 08 2011 08:50 avilo wrote:
On November 08 2011 08:35 Deleuze wrote:
Hopefully TvP will be a little more balanced now, though we'll have to see whether the upgrades buff burns my zerg ass...


It already was balanced, except late game which was already heavily P favored and is so now even more. It will be interesting to see how soon the forge patch changes are reverted.

EMP everyone complained about, so blizzard changed it, and that change was arguable. Overall, this patch reminds me of the biggest patch change mistake of SC2 so far - nerfing tank damage.



That is why the statistics still point to the MU being heavily in favor of the terran? Too much QQ in this post.


I find it the other way around. Latest statistics show that the MU is around 53.9% in favour of terran. Yes this is, indeed, favourable for terran, but it is not a statistically significant figure to claim imbalance or "heavily in favour of the terran" as you so boldly claim.

Tanks clearly needed toning down from where they were, so I won't comment on that.

Personally I think protoss needed a little help, and I thought EMP was too strong - but I also feel colossus and storm are too strong too, as well as the marauder - generally I feel the matchup doesn't FEEL right. Essentially the terran has to go bio and its a case of MMMVG vs deathballs or zealot archon attacks. HoTS should bring some nice variety to the mix with the potential of mech.

If Protoss want to whine about their win rates, they should be directing it at Zerg by your logic, statistically ZvP is the most imbalanced matchup right now at around 56.3%. But you don't because you have a sense that this is just the metagame, or the small sample size. Please don't selectively pick and choose when you use statistics, I don't think its contributory to discussion.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44312 Posts
November 08 2011 00:13 GMT
#75
On November 08 2011 09:04 FuzzyJAM wrote:
So basically every Terran who isn't a Korean GM will be losing TvPs even more.

I recognise the need for changes for the pros, it's just a shame that everyone else is going to have issues. Hopefully Terrans can figure out a way to play, because TvP is really hard at non-pro level, at least as far as I'm concerned.


Make ghosts o.O They still trump high templar.

I still don't understand why so many Terrans never used ghosts in their army for so long, and now that they may have to make one or two more to cast an extra EMP or two, they feel like all hope is lost.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
November 08 2011 00:14 GMT
#76
On November 08 2011 09:12 hasuterrans wrote:
Show nested quote +
On November 08 2011 09:03 Cyro wrote:
On November 08 2011 09:01 hasuterrans wrote:
On November 08 2011 08:56 Cyro wrote:
On November 08 2011 08:55 ChuCky.Ca wrote:
On November 08 2011 08:50 avilo wrote:
On November 08 2011 08:35 Deleuze wrote:
Hopefully TvP will be a little more balanced now, though we'll have to see whether the upgrades buff burns my zerg ass...


It already was balanced, except late game which was already heavily P favored and is so now even more. It will be interesting to see how soon the forge patch changes are reverted.

EMP everyone complained about, so blizzard changed it, and that change was arguable. Overall, this patch reminds me of the biggest patch change mistake of SC2 so far - nerfing tank damage.


your funny you should be a comedian your jokes are really good



I think it was a LITTLE bit out of hand, but mech vs bio and protoss is so much harder to play now, maybe it was too much


edit: to clarify, im pretty sure splash radius and splash damage was nerfed significantly alongside damage


http://www.youtube.com/watch?v=zh0dEexJqTc


Not relevant video. The issue was TvZ and TvP not TvT...the nerf he is talking about is tanks doing less damage to light units.




Marines are light units. Honestly i dont see tanks doing more damage to light being a game breaker in TvZ, you already 1shot zerglings and hydralisks are not exactly useful vs tanks, unless you mean the splash radius?


For TvP i completely agree though


In your video the marines don't even have combat shield or stim and they aren't micro'd...I really don't understand the point of that video. Stim + micro could take those tanks out. I agree it was less of an issue TvZ.




If Stim and Micro would have won that battle, the game would be broken.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KDot2
Profile Blog Joined March 2011
United States1213 Posts
Last Edited: 2011-11-08 00:16:23
November 08 2011 00:16 GMT
#77
On November 08 2011 09:04 FuzzyJAM wrote:
So basically every Terran who isn't a Korean GM will be losing TvPs even more.

I recognise the need for changes for the pros, it's just a shame that everyone else is going to have issues. Hopefully Terrans can figure out a way to play, because TvP is really hard at non-pro level, at least as far as I'm concerned.


too bad .... this game should never ever be balanced to cater for lower levels .... whatever league you are in on the ladder is where you deserve to be no matter what you will have a 50% win rate so whats the problem ?
Nortac
Profile Joined April 2011
United States375 Posts
November 08 2011 00:16 GMT
#78
DAMMIT NO!!! I have school off tomorrow QQ...........
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
November 08 2011 00:18 GMT
#79
On November 08 2011 09:04 FuzzyJAM wrote:
So basically every Terran who isn't a Korean GM will be losing TvPs even more.

I recognise the need for changes for the pros, it's just a shame that everyone else is going to have issues. Hopefully Terrans can figure out a way to play, because TvP is really hard at non-pro level, at least as far as I'm concerned.



if your not in the top 1%.

95% of your losses come from being outplayed, outmicro'd and out macro'd.

unfortunately when people get in a tizzy about balance, they wont look at replays about what they could have done better. but rather go on the forum and say what blizzard should balance better.
Forever ZeNEX.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
November 08 2011 00:18 GMT
#80
double forge builds here i come!
age: 84 | location: california | sex: 잘함
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