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FPS - Starcraft 2

Forum Index > SC2 General
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1 2 3 4 Next All
Litti
Profile Joined November 2011
Germany16 Posts
November 07 2011 15:56 GMT
#1
So i searched around in the internet for my issue and on TeamLiquid too, but i did not find any Questions/Problems that describes mine.
My question is - Is it normal that the game isn't running that properly and fluid with 40-90 fps than with >120?
Most people say that 40 is good enough and should run well. I also saw people playing with 20 fps without problems, but I feel a difference between those very high fps. (The game responds best with around <120 fps)
Are there settings to set the fps-max or something like that?
Thank you.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2011-11-07 16:46:55
November 07 2011 15:59 GMT
#2
Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.

Edit: Looks like my info is a bit outdated. I learned some of this stuff in the time of CRT monitors. Might not be true anymore :D
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2011-11-07 16:06:37
November 07 2011 16:04 GMT
#3
On November 08 2011 00:59 -Archangel- wrote:
Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.

FPS with motion blurring caps out pretty low. Movies, for example, are able to appear fairly seamless with only 18 fps. However, video games generally show crisp images without blurring. The human eye can catch "stuttering" in that kind of visual feed even at very high FPS, much higher than 36 FPS.

So the answer is set it to whatever feels comfortable to you.

This thread shows how to set a max FPS: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122360
Who dat ninja?
JackDragon
Profile Joined February 2011
525 Posts
November 07 2011 16:08 GMT
#4
On November 08 2011 00:59 -Archangel- wrote:
Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.

Actually the eye can catch a lot more then 36 fps. It is more that the eye can only catch certain frequences. That is 36 is a good number but maybe 45 or 16 isn't. I'm not an expert so I don't know good numbers, but basicly it is more important to have a good frequency then a high one.
butchji
Profile Joined September 2009
Germany1531 Posts
November 07 2011 16:13 GMT
#5
On November 08 2011 00:59 -Archangel- wrote:
Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.


Tell me you don't see the difference of constant 125 FPS and 40 FPS in Quake 3 ...
Cyro
Profile Blog Joined June 2011
United Kingdom20278 Posts
November 07 2011 16:15 GMT
#6
On November 08 2011 00:56 Litti wrote:
So i searched around in the internet for my issue and on TeamLiquid too, but i did not find any Questions/Problems that describes mine.
My question is - Is it normal that the game isn't running that properly and fluid with 40-90 fps than with >120?
Most people say that 40 is good enough and should run well. I also saw people playing with 20 fps without problems, but I feel a difference between those very high fps. (The game responds best with around <120 fps)
Are there settings to set the fps-max or something like that?
Thank you.



There is a big delay between frames rendered, at 10fps there is 100ms between executing an action and having it shown to you, at 20fps for example it is half of that. 60hz is the standard refresh rate on monitors, so you can only display 60 whole frames per second, if you go above that you can see slight tearing between frame switches because your monitor cant keep up with the framerate, but it wont cause any damage to anything and should be almost unnoticable


It is easy to feel laggy with low framerates in games as you are actually interacting with the game and noticing the input lag, where movies/streams often play at 24-30fps which appears smooth to the viewer, playing feels totally different.


You should disable Vsync, it limits FPS to 60 and causes some more input lag in the form of already having a frame to display but waiting to display it until your monitor is done displaying the previous frame, it is designed to remove the visual tearing effect but limits your framerate to do so


I play on low etc and float 200-500fps often, and it is REALLY noticable when your framerate drops hard during big battles, or lategame 4v4s etc when it is standard for cpu's to fail to keep up and drop to even 30-40fps
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Souljah
Profile Blog Joined November 2010
United States423 Posts
November 07 2011 16:15 GMT
#7
On November 08 2011 00:59 -Archangel- wrote:
Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.



dumb. obviously you've never seen the game at 120hz.

User was warned for this post
ptrpb
Profile Joined March 2011
Canada753 Posts
November 07 2011 16:15 GMT
#8
If you watched the IPL3 stream everything was played in 60+ FPS and it looked so smooth, as if the game was 1.2x faster than normal.. it was so glorious to watch because the rest of the streams cap out at 25 FPS if I remember correctly.
MBAACC | SG | shit at fighting games
Cyro
Profile Blog Joined June 2011
United Kingdom20278 Posts
November 07 2011 16:16 GMT
#9
On November 08 2011 01:15 Souljah wrote:
Show nested quote +
On November 08 2011 00:59 -Archangel- wrote:
Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.



dumb. obviously you've never seen the game at 120hz.



Its more a matter of interacting, not watching i think
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
pksens
Profile Joined July 2010
United Kingdom156 Posts
November 07 2011 16:25 GMT
#10
If i'm playing UT&QL with refreshrate of 160hz which I normally use I can see a bit clearer with regards to motion. For example; a player "|"strafing from left to right will appear as |.|.|.|.|.|.|.|.|.|.| instead of, say 60hz, which would look like |...|...|...|...|...|...|...|...|
I can basically react more efficiently. Fluidic movement is choppier the lower the frame rate/refresh rate, that is simply not up for debate.
Whirligig
Profile Joined March 2011
United Kingdom77 Posts
November 07 2011 16:29 GMT
#11
The amount of derp in this thread is mind numbing. Depending on the lighting conditions and choice of colours, you can easily detect changes in fps up to 100fps, that's detection up to 10ms!

Watch this and tell me you can't tell the difference 15fps vs 30fps vs 60fps

Films look ok at 24fps because firstly everyone is used to films looking like garbage and because cameramen are excellent at avoiding any situation would would screw up the shot, ie fast panning.

When it comes to fps more is generally better, up to a point. If you have an lcd monitor with a refresh rate of 60hz, then having 120fps is completely pointless as the screen won't be able to display it.

You should configure your settings to give you a nice smooth consistent fps across the entire game. It doesn't matter if you're getting 60fps in the first minute of the game, only to have it crash down to 20fps in battle.

At 60fps for example, screen updates are hitting every ~16ms, if your getting lousy fps in battle, again, say 20fps. That update rate plummets down to 50ms, all of a sudden, when you need information and responsiveness the most, you're almost 3x slower than your enemy pulling down 60fps.

Also, if you're used to nice smooth consistent updates, then having your marines suddenly jerk around on screen is most unsettling and adds inconsistency as to where the units might be next.

A good analogy would be have a dodgy internet connection with huge jitter, so sometimes your commands are executed immediately and sometimes with a huge delay. How horrible.
r_con
Profile Blog Joined May 2011
United States824 Posts
November 07 2011 16:41 GMT
#12
you can detect way more than 36 fps. I use a 140 hz monitor, and i can tell the difference instantly between 100 hertz and 140 hertz. So it does matter. In terms of playing, more hertz is never worse.
Flash Fan!
Litti
Profile Joined November 2011
Germany16 Posts
Last Edited: 2011-11-07 16:57:42
November 07 2011 16:51 GMT
#13
I thank for all the responses. I think too that 60 fps are enough (because my screen has 60 Hz). I admit you don't recognize the difference of lower fps (40-100) in replays because there you dont act. But when you play -actions like moving units or so have a small delay also when having around 70 fps. So I dont think fps tell the whole truth in sc2. (I think on non advanced settings, 40 fps is unplayable)
Now i tried this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122360
It works and I hope it will make the game more fluid - shall I tune on Vsync too or is it the same?
lilodot
Profile Blog Joined April 2010
United States32 Posts
November 07 2011 16:51 GMT
#14
I've always hated that myth about not seeing more than ~30 fps
It may be true in some cases like when watching TV but it's definitely not when it comes to others.
Back before LCD monitors came about I could look at any CRT and tell you the Hz it was set to easily.

The key thing to look for consistent FPS when playing. 30 frames constant would be better than 60 frames dropping to 20 or lower in battle.
Intelligence is the new minority
ETisME
Profile Blog Joined April 2011
12329 Posts
November 07 2011 17:10 GMT
#15
sometimes I feel the fps number isn't correct.
I most certainly can feel the lag when it goes around mid 20 fps but somehow whenever the colossus beam starts shooting and the fps shows it drops to 25ish, I don't see any lag at all
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cyro
Profile Blog Joined June 2011
United Kingdom20278 Posts
November 07 2011 17:11 GMT
#16
On November 08 2011 01:51 Litti wrote:
I thank for all the responses. I think too that 60 fps are enough (because my screen has 60 Hz). I admit you don't recognize the difference of lower fps (40-100) in replays because there you dont act. But when you play -actions like moving units or so have a small delay also when having around 70 fps. So I dont think fps tell the whole truth in sc2. (I think on non advanced settings, 40 fps is unplayable)
Now i tried this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122360
It works and I hope it will make the game more fluid - shall I tune on Vsync too or is it the same?



Dont set max FPS and dont enable vsync either... id remove that code, all it does is lock you at 60fps preventing you from going over ever, which could cause input lag etc

Unless you dont like the tearing effect you can playing at super high FPS sometimes, which is almost unnoticeable in most situations, there is no reason to limit framerate (aside from overheating hardware due to bad cooling etc, which should never happen in the first place)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20278 Posts
Last Edited: 2011-11-07 17:16:03
November 07 2011 17:11 GMT
#17
On November 08 2011 02:10 ETisME wrote:
sometimes I feel the fps number isn't correct.
I most certainly can feel the lag when it goes around mid 20 fps but somehow whenever the colossus beam starts shooting and the fps shows it drops to 25ish, I don't see any lag at all



Use fraps to see FPS ingame, is always accurate



edit: Forgot to mention OP, of course there is online latency delaying your commands in multiplayer games, usually ~50ms, but that doesnt exist for example on camera commands or jumping between hotkeys, where 60fps will add ~16ms input lag and anything lower even more (30fps double, 15fps 4x etc)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Litti
Profile Joined November 2011
Germany16 Posts
November 07 2011 17:42 GMT
#18
On November 08 2011 02:11 Cyro wrote:
Show nested quote +
On November 08 2011 01:51 Litti wrote:
I thank for all the responses. I think too that 60 fps are enough (because my screen has 60 Hz). I admit you don't recognize the difference of lower fps (40-100) in replays because there you dont act. But when you play -actions like moving units or so have a small delay also when having around 70 fps. So I dont think fps tell the whole truth in sc2. (I think on non advanced settings, 40 fps is unplayable)
Now i tried this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122360
It works and I hope it will make the game more fluid - shall I tune on Vsync too or is it the same?



Dont set max FPS and dont enable vsync either... id remove that code, all it does is lock you at 60fps preventing you from going over ever, which could cause input lag etc

Unless you dont like the tearing effect you can playing at super high FPS sometimes, which is almost unnoticeable in most situations, there is no reason to limit framerate (aside from overheating hardware due to bad cooling etc, which should never happen in the first place)
are you sure that this code isnt good? i dont know that but after my mind i would say that the code is preventing the system from working for frames which you dont need
Cyro
Profile Blog Joined June 2011
United Kingdom20278 Posts
Last Edited: 2011-11-07 17:47:17
November 07 2011 17:46 GMT
#19
On November 08 2011 02:42 Litti wrote:
Show nested quote +
On November 08 2011 02:11 Cyro wrote:
On November 08 2011 01:51 Litti wrote:
I thank for all the responses. I think too that 60 fps are enough (because my screen has 60 Hz). I admit you don't recognize the difference of lower fps (40-100) in replays because there you dont act. But when you play -actions like moving units or so have a small delay also when having around 70 fps. So I dont think fps tell the whole truth in sc2. (I think on non advanced settings, 40 fps is unplayable)
Now i tried this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=122360
It works and I hope it will make the game more fluid - shall I tune on Vsync too or is it the same?



Dont set max FPS and dont enable vsync either... id remove that code, all it does is lock you at 60fps preventing you from going over ever, which could cause input lag etc

Unless you dont like the tearing effect you can playing at super high FPS sometimes, which is almost unnoticeable in most situations, there is no reason to limit framerate (aside from overheating hardware due to bad cooling etc, which should never happen in the first place)
are you sure that this code isnt good? i dont know that but after my mind i would say that the code is preventing the system from working for frames which you dont need



Its locking you at 60fps, if you finish rendering 1 frame when you have only displayed half of the previous one it will wait to start displaying it, potentially causing some lag.


It prevents the system from working for extra frames, yea, but aside from extra system work and small tearing effects it potentially reduces the input lag you feel without a massive downside if you dont limit fps
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
Last Edited: 2011-11-07 17:52:29
November 07 2011 17:50 GMT
#20
The difference is absolutely obvious, the eye does not work by scanning 24 images per second as many people believe. I don't know why is it that so many people think that monitors beyond 30hz and games beyond 30fps make no sense. Probably because movies and cinema have been explained to people for years by the statement '24 images is all your eye distinguishes in a second'.
When it comes to ho the game runs.. I wouldn't know my pc is fairly garbage and I was actually blown away by the IPL 3 finals stream and it's frame rate.
P.S. Simplest way to test it: go to CS 1.6 and limit the frames to 30. It is unplayable..
There are three types of people in the universe: those who can count, and those who cant.
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