|
On November 08 2011 00:59 -Archangel- wrote: Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.
Edit: Looks like my info is a bit outdated. I learned some of this stuff in the time of CRT monitors. Might not be true anymore :D When I play some shooting game, the difference between 36 fps and 60+ fps is quite big. Not sure about SC2 cuz I never check, but still need a high enough fps to drag or switching screen without taking too much time cuz SC is all about timing right.
|
Dudes, you have totally forgot about the Topic. It's not about FPS in general. Its about the problem which i described in my first post. Until now nobody gave a solution or an answer to that question. EDIT: Maybe someone knows something about what blizzard said to this issue
|
On November 09 2011 00:50 Litti wrote: Dudes, you have totally forgot about the Topic. It's not about FPS in general. Its about the problem which i described in my first post. Until now nobody gave a solution or an answer to that question. EDIT: Maybe someone knows something about what blizzard said to this issue
The game runs fine at almost any fps, the best experiences are found from ~40fps and above. Perhaps you have background processes that keep fluctuating your fps, giving you a weird feeling as the fps cycles from 40-120.
|
On November 08 2011 00:59 -Archangel- wrote: Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.
Edit: Looks like my info is a bit outdated. I learned some of this stuff in the time of CRT monitors. Might not be true anymore :D
You can _feel_ a difference. You cannot interpret each and every image fully, but you can notice the change between them, and the smoothness of this change.
I can easily see difference between something moving at 120 and 100 fps.
|
On November 09 2011 01:51 gillon wrote:Show nested quote +On November 08 2011 00:59 -Archangel- wrote: Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.
Edit: Looks like my info is a bit outdated. I learned some of this stuff in the time of CRT monitors. Might not be true anymore :D You can _feel_ a difference. You cannot interpret each and every image fully, but you can notice the change between them, and the smoothness of this change. I can easily see difference between something moving at 120 and 100 fps. As I said I have an 60 Hz Monitor so there cannot be any Difference in the passive watching of the game. But when it comes to command delays and reacting of the game it gets better and better til 120 fps. When I watch Replays as I mentioned you dont feel that because the Monitor ist only allowing 60 fps. But i think I mentioned that before.
|
On November 09 2011 01:58 Litti wrote:Show nested quote +On November 09 2011 01:51 gillon wrote:On November 08 2011 00:59 -Archangel- wrote: Trust me you cannot feel the difference and the eye cannot catch more then 36fps (or something around that). Maybe you are talking about a refresh rate of your monitor. What you might be feeling is drops in fps on your computer (some computers can have big average fps but can have drops). Try to turn on vsync to avoid those.
Edit: Looks like my info is a bit outdated. I learned some of this stuff in the time of CRT monitors. Might not be true anymore :D You can _feel_ a difference. You cannot interpret each and every image fully, but you can notice the change between them, and the smoothness of this change. I can easily see difference between something moving at 120 and 100 fps. As I said I have an 60 Hz Monitor so there cannot be any Difference in the passive watching of the game. But when it comes to command delays and reacting of the game it gets better and better til 120 fps. When I watch Replays as I mentioned you dont feel that because the Monitor ist only allowing 60 fps. But i think I mentioned that before.
Well, yeah, a 60 Hz monitor won't display anything more than 60 fps. But as you said, at least in CS1.6 the amount of fps you had affected things like spraying a lot, so you basically HAD to cap out at 100 fps constantly.
As to what I said earlier, my monitor is a 120 Hz one and as such I can see the difference.
|
False advertisement! I thought this was a "First Person Shooter" StarCraft 2 minigame. O_O
|
For people saying it doesn't make a difference, game engine design says otherwise. Optically you can't pick-up anything above ~40FPS (it physically is not possible) but when it comes to the input, it can. A typical game update will do input, sound, physics, etc. and then render the frame on a seperate thread and start the main thread (updates) all over again.
When there are fewer FPS, there are fewer gamestate/input updates, so you might notice it "feels" different, especially if mouse smoothing is on. I don't notice it on my system but my older rig I could even if I was a consistent 35/40FPS.
|
On November 09 2011 05:14 Trentelshark wrote: For people saying it doesn't make a difference, game engine design says otherwise. Optically you can't pick-up anything above ~40FPS (it physically is not possible) but when it comes to the input, it can. A typical game update will do input, sound, physics, etc. and then render the frame on a seperate thread and start the main thread (updates) all over again.
When there are fewer FPS, there are fewer gamestate/input updates, so you might notice it "feels" different, especially if mouse smoothing is on. I don't notice it on my system but my older rig I could even if I was a consistent 35/40FPS. That's the point and I saw People playing with 20 fps but i dunno if they locked their fps. In my case 80 fps is bad to play.
|
On November 09 2011 05:20 Litti wrote:Show nested quote +On November 09 2011 05:14 Trentelshark wrote: For people saying it doesn't make a difference, game engine design says otherwise. Optically you can't pick-up anything above ~40FPS (it physically is not possible) but when it comes to the input, it can. A typical game update will do input, sound, physics, etc. and then render the frame on a seperate thread and start the main thread (updates) all over again.
When there are fewer FPS, there are fewer gamestate/input updates, so you might notice it "feels" different, especially if mouse smoothing is on. I don't notice it on my system but my older rig I could even if I was a consistent 35/40FPS. That's the point and I saw People playing with 20 fps but i dunno if they locked their fps. In my case 80 fps is bad to play. There's a value you can put in the configuration to cap framerate, but I can't remember the value anymore. If you search the BNet forums when the game was first released, it is there. What's the polling rate on your mouse (ex. on my G9X I can set to up to 1000x per second)? Do you have V-Sync on if you're pushing 80+ to stay in sync with a 60Hz refresh rate? I'm kind of short on ideas here beyond that.
|
I clicked on this thread expecting an unveiling of an FPS custom map for sc2. I am disappoint!
|
I can't believe people still use 60 hz monitors when 120hz exists. There's a huge difference.
|
On November 09 2011 05:46 PanN wrote: I can't believe people still use 60 hz monitors when 120hz exists. There's a huge difference. U dont need it mostly in my opinion, because nearly all online-videos run on ~30 fps and there aren't much more things for which you could need it.
|
|
|
|