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[November] SC2 General Discussion - Page 2

Forum Index > SC2 General
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13estfriend
Profile Joined October 2011
Sweden2 Posts
November 08 2011 16:29 GMT
#21
I would rather see some sort of upgrade available for the phoenix to make it more effective against large numbers of mutas instead of getting the tempest. Im very skeptical to the HotS units overall actually, but ill guess in the end it will all be good times.
whoopingchow
Profile Joined June 2011
United States293 Posts
November 08 2011 18:02 GMT
#22
An armor buff for the Phoenix would actually be interesting...maybe an armor buff and a reduction in the time of the Gravitron Beam...
Indrium
Profile Joined November 2010
United States2236 Posts
November 08 2011 22:02 GMT
#23
On November 08 2011 00:35 ETisME wrote:
So muta is rising up again in ZvP, how many of you are liking it in comparison to other style?
(not only to play/play against but also viewing enjoyment)

Personally I haven't been ladder much, so I can't speak for playing it as zerg but I find it quite a lot of interesting than roache hydra corruptor style.

Also how many of you think warp prism is currently a little bit too much health point as there is nothing from zerg that can shut down the warp prism except muta?


I hate it because I don't know how to deal with it. I generally win most of my PvZ now except if they go mutas, I flail around for about 10 minutes and lose. Then cry.

Aside from when I fall flat on my face and don't scout them, I never feel like I can move out without base trading. As far as a spectator, I like seeing mutas in contexts where they're used well and/or defended well, but there are a lot of games where the Zerg goes muta and the Protoss doesn't scout it. Watching that is like watching someone fall down a flight of stairs. So I guess it depends on the relative levels of scouting.
Cillas
Profile Joined June 2011
Germany78 Posts
November 09 2011 10:15 GMT
#24
muta s are bullshit, even if im doing a stargate opening the zerg just waits until i decide to switch back to a normal gateway army, defends with a minimum of spores and or some hydra, waits until my phoenix dissapears and then switch to 20 or 30 muta instantly, which i couldnt handle because of the lovely threat the hydra gives me (i need instant AoE or im dead) and i need blink because he can fall back.

Its even more ridiculous, because i cannot know what the zerg is up to, will he counter my colossi with corrupter or is he doin the techswitch. And this problem is not new to me, i have a master friend whos playin that crap for almost half a year now against me, i never win!
rEalGuapo
Profile Joined January 2011
Germany832 Posts
November 09 2011 12:41 GMT
#25
Strange, whenever Z goes Mutas against me I start smiling and plan how to enjoy the easy win.

I guess that's because I rely on Blinkstalkers in midgame anyway and instantly get Armor upgrades if I see Mutas, that plus one or two Observers and good Cannon placement make it impossible to do any damage with Mutas unless he has like 40 or more, but I just go kill him with +1 or +2 attack and +1 or +2 Armor (Zealots with attack upgrade destroy his lings, Archons with attack upgrade destroy everything, a few Immortals to kill all the spores he as while my Blinkstalkers deal with the Mutas np)

Usually he has a ton of Lings, a good number of Mutas and like 15 Spines at the front, I tend to lose almost nothing due to Forcefields and upgraded Zeals/Archons vs Lings, Guardian Shield and Upgraded Stalkers/Archons vs Mutas.

Oh, I also do the 2 Immortal +1Damage push stolen from Naniwa that inflicts a ton of damage, usually killing the third, a couple of Drones and the first 2 waves of Units Zerg sends. Soon after Zerg cleans up he has Mutas and tries to Harras, only to find 12-18 Blink Stalkers to greet him.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 09 2011 13:09 GMT
#26
On November 08 2011 00:35 ETisME wrote:
So muta is rising up again in ZvP, how many of you are liking it in comparison to other style?
(not only to play/play against but also viewing enjoyment)


What server are you on? And what league?

Down at silver/gold level on EU I've been seeing virtually nothing but muta play out of most zerg players for at least the past two months or so. Its become pretty typical and its a massive nuisance to deal with as a Protoss; not fun, just frustrating and annoying. I'm not even finding it all that hard to deal with anymore so long as I don't completely screw up, but its still annoying. A lot of my PvZ games now I end up blindly going blink stalkers just because its about a 90% chance there'll be mutas.



On a side note, has any Protoss noticed that Zerg and Terran seem to be getting a bit more twitchy over the prospect of Colossi? I've played a couple of games now where they blindly or semi-blindly (i.e. they see robo fac but no bay) go with a fair number of Corruptors or Vikings. Not complaining because the games proved to be fairly easy wins but its an interesting little phenomenon I've been seeing lately.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Torix85
Profile Joined October 2011
Norway9 Posts
November 09 2011 13:12 GMT
#27
Everyone should watch GLSnutes stream. He is a big talent and the best player from Norway. He is also a top 3 Grandmaster in Europe who explains his gameplay and talks to his audience. And is a top 3 master European 2v2 player with GLRichy. (GLRichy 4v4 world champion). Support him, Norway needs one player in the featured streams.
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
November 09 2011 13:16 GMT
#28
On November 08 2011 14:55 Jonas wrote:
Blizzard has publically stated that they still think that 1-1-1 is imbalanced in PvT and (judging by the potential HotS units) that mass mutalisks are too good in PvZ. What do protoss (and zerg + terran players) think about an increase in phoenix range from 4 to 5 to combat both of these problems?

In PvZ, mutalisks are supposed to be countered by phoenixes, the only thing is that, well, they aren't. With proper micro by both zergs massing mutalisks and protosses making phoenixes to counter, the mutalisks are generally much higher in count. So the few hits that the muta ball gets on the phoenixes does enough damage to prevent the protoss from gaining any semblance of map control. By buffing phoenix range from 4 to 5 you allow protoss to actually pursue the mutalisks and (with good micro) kill off a few mutalisks and gain some air/map control that making mutalisks give the zerg.

In PvT, protoss players are starting to realize that phoenixes are decent at lifting tanks and picking off banshees, so some players elect to make them to defend against the 1-1-1. The thing is, there's always a huge marine ball underneath the tanks/banshees, so any poking or prodding with your phoenixes results in dead phoenixes very quickly. By increasing phoenix range (and, preferably, the range of their graviton beam spell) by 1, you make it so that protoss can exploit mistakes in the terran's tank/banshee positioning a lot easier.

Thoughts?


Sounds like a good idea.

However I think that would make Phoenix imba/OP.

Perhaps IF we change the range we should also change:
- less damage (-1)
OR
- less rate of fire (-20%)

Agree?
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
pPingu
Profile Joined September 2011
Switzerland2892 Posts
November 09 2011 13:23 GMT
#29
On November 09 2011 22:16 frontliner2 wrote:
Show nested quote +
On November 08 2011 14:55 Jonas wrote:
Blizzard has publically stated that they still think that 1-1-1 is imbalanced in PvT and (judging by the potential HotS units) that mass mutalisks are too good in PvZ. What do protoss (and zerg + terran players) think about an increase in phoenix range from 4 to 5 to combat both of these problems?

In PvZ, mutalisks are supposed to be countered by phoenixes, the only thing is that, well, they aren't. With proper micro by both zergs massing mutalisks and protosses making phoenixes to counter, the mutalisks are generally much higher in count. So the few hits that the muta ball gets on the phoenixes does enough damage to prevent the protoss from gaining any semblance of map control. By buffing phoenix range from 4 to 5 you allow protoss to actually pursue the mutalisks and (with good micro) kill off a few mutalisks and gain some air/map control that making mutalisks give the zerg.

In PvT, protoss players are starting to realize that phoenixes are decent at lifting tanks and picking off banshees, so some players elect to make them to defend against the 1-1-1. The thing is, there's always a huge marine ball underneath the tanks/banshees, so any poking or prodding with your phoenixes results in dead phoenixes very quickly. By increasing phoenix range (and, preferably, the range of their graviton beam spell) by 1, you make it so that protoss can exploit mistakes in the terran's tank/banshee positioning a lot easier.

Thoughts?


Sounds like a good idea.

However I think that would make Phoenix imba/OP.

Perhaps IF we change the range we should also change:
- less damage (-1)
OR
- less rate of fire (-20%)

Agree?


The idea to buff the phoenix might not be bad, but I always thought about giving an aerian attack to the stalker, doing 15 damage but getting +2 more damages at every +1 upgrade.

ETisME
Profile Blog Joined April 2011
12621 Posts
November 09 2011 13:33 GMT
#30
On November 09 2011 22:09 Lightspeaker wrote:
Show nested quote +
On November 08 2011 00:35 ETisME wrote:
So muta is rising up again in ZvP, how many of you are liking it in comparison to other style?
(not only to play/play against but also viewing enjoyment)


What server are you on? And what league?

Down at silver/gold level on EU I've been seeing virtually nothing but muta play out of most zerg players for at least the past two months or so. Its become pretty typical and its a massive nuisance to deal with as a Protoss; not fun, just frustrating and annoying. I'm not even finding it all that hard to deal with anymore so long as I don't completely screw up, but its still annoying. A lot of my PvZ games now I end up blindly going blink stalkers just because its about a 90% chance there'll be mutas.



On a side note, has any Protoss noticed that Zerg and Terran seem to be getting a bit more twitchy over the prospect of Colossi? I've played a couple of games now where they blindly or semi-blindly (i.e. they see robo fac but no bay) go with a fair number of Corruptors or Vikings. Not complaining because the games proved to be fairly easy wins but its an interesting little phenomenon I've been seeing lately.

I am at Diamond on NA and Plat at SEA. I actually lose most of my games for ZvP nowadays because whenever I go muta, I die to a 6 gate timing or so. I don't quite know the timing for the muta switch I suppose

I have a toss account at plat as well and I also have trouble dealing with muta. But I always go chargelot archons anyway, so whenever he harasses me with mutas, I just push out with all my chargelot and archons and usually can kill off most of the mutas and just win there. if not, then I lose.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Torix85
Profile Joined October 2011
Norway9 Posts
Last Edited: 2011-11-09 13:51:39
November 09 2011 13:34 GMT
#31
i thinck a buff to phoenix would be great. but nerfing damage would mean it had 4 damage. thats to low. all protoss air units have low damage visa v vikings. so it would not be imba because they are up now.
And on the stalker taught i think they should buff the damage from 10 to 14. and against armored 14+4.(or 12 and + 4.) remember marauders have10 and 18. roaches 16 and +2 upgrades. i think with this would be more balanced.
Torix85
Profile Joined October 2011
Norway9 Posts
November 09 2011 13:41 GMT
#32
protoss is suppost to be powerfull and expensive. right now they are just expensive. you can se this on how bad templars and stalkers are against their counterparts in other races. "the amulet," everybody else have this kind of upgrade, and yes it is imba aginst drops but they shuld have 5 less enrgy on the upgrade not remove the whole upgrade.
any toughts?
Torix85
Profile Joined October 2011
Norway9 Posts
November 09 2011 13:49 GMT
#33
Blizzard should make the emp damage to 50 not 100 because they then would make a little more damage than a fungal. And take away combat shields on marines because they have medivacs.
I think this would be a big and good nerf to Terran, that they need!
jdsowa
Profile Joined March 2011
405 Posts
November 09 2011 14:12 GMT
#34
So your race may not be winning as easily these past couple months. So what? Embrace the challenge. That's why we play video games, after all, right? For the challenge? Try coming up with some new ideas instead of whining to the developer to give you super powerful units and free victories.
Torix85
Profile Joined October 2011
Norway9 Posts
Last Edited: 2011-11-09 15:33:16
November 09 2011 15:00 GMT
#35
Challenge? is a challenge, half of all hitpoints away from most of an army?
I do understand your thoughts and I partly agree with it. But manly I am sick of seeing all the cool things of protoss being nerfed, (and they wonder why p is losing to t so easily.) From an e-sports perspective i think its problematic not on a personal gaming perspective.
BoggieMan
Profile Blog Joined August 2011
520 Posts
November 09 2011 16:19 GMT
#36
On November 07 2011 18:42 Cillas wrote:
i dont know if it was a cheat or smth.

I couldnt use my keys anymore, arrow keys F1-F12 ÄÖÜ and special keys worked

Also my chat was forced to the enemy player instantly and i couldnt hit enter


Was gone after restarting SC2, WTH was that?

That happened for me aswell once or twice, i figured out that if i tabbed out of the game and tabbed in again it sometimes does something wierd where your keyboard stops working ingame. I fixed it by tabbing out and clicking on the starcraft icon.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 09 2011 19:48 GMT
#37
Yep that happened to me as well by alt tabbing and it was rectified by alt tabbing.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Sokalo
Profile Joined May 2010
United States375 Posts
November 09 2011 21:06 GMT
#38
On November 09 2011 23:12 jdsowa wrote:
So your race may not be winning as easily these past couple months. So what? Embrace the challenge. That's why we play video games, after all, right? For the challenge? Try coming up with some new ideas instead of whining to the developer to give you super powerful units and free victories.


In an act of generosity I would prefer that our race was just buffed so that the other races could have the enjoyment of a challenge too. Have to spread the fun around, ya know?
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it."
sleepyguy
Profile Joined March 2011
United States272 Posts
November 09 2011 21:12 GMT
#39
On November 09 2011 22:41 Torix85 wrote:
protoss is suppost to be powerfull and expensive. right now they are just expensive. you can se this on how bad templars and stalkers are against their counterparts in other races. "the amulet," everybody else have this kind of upgrade, and yes it is imba aginst drops but they shuld have 5 less enrgy on the upgrade not remove the whole upgrade.
any toughts?


It seems to be the problem with the warp gate mechanic again. Because protoss get their units at the beginning of the production cycle. Meanwhile zerg's infestors still take 50? seconds to make. If I could warp in an infestor at the beginning w/out pathogen glands I'd probably have more than 75 energy after 50 seconds. I hope that wasn't too confusing.

WE FOKKEN LOST BOYS
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 09 2011 21:22 GMT
#40
Hey you know this thread is for any kind of discussion and definitely a sense of anything goes but please don't be too hostile towards the races or people that play them. I'm not acting like I'm a mod or anything but just for the sake of conversation, try to respect each other!

There's always the balance thread if you have fundamental problems with the choices, design or balance of the game. And let's face the truth here: Protoss win rates on ladder have been below both Terran and Zerg for quite some time. Brotoss need to vent a little. I remember what it was like a long time ago for Zerg and still get a taste of it against unfamiliar strategies


SC2 hwaiting?
SC2 hwaiting!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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