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[November] SC2 General Discussion - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 14 15 16 Next All
Torix85
Profile Joined October 2011
Norway9 Posts
November 09 2011 22:25 GMT
#41
On November 10 2011 06:12 sleepyguy wrote:
Show nested quote +
On November 09 2011 22:41 Torix85 wrote:
protoss is suppost to be powerfull and expensive. right now they are just expensive. you can se this on how bad templars and stalkers are against their counterparts in other races. "the amulet," everybody else have this kind of upgrade, and yes it is imba aginst drops but they shuld have 5 less enrgy on the upgrade not remove the whole upgrade.
any toughts?


It seems to be the problem with the warp gate mechanic again. Because protoss get their units at the beginning of the production cycle. Meanwhile zerg's infestors still take 50? seconds to make. If I could warp in an infestor at the beginning w/out pathogen glands I'd probably have more than 75 energy after 50 seconds. I hope that wasn't too confusing.



Just wanted some thoughts around it. thank you for answering, and I did actually understand your meaning even if english is my third language ; - )
sleepyguy
Profile Joined March 2011
United States272 Posts
Last Edited: 2011-11-10 13:53:17
November 10 2011 13:52 GMT
#42
On November 10 2011 07:25 Torix85 wrote:
Show nested quote +
On November 10 2011 06:12 sleepyguy wrote:
On November 09 2011 22:41 Torix85 wrote:
protoss is suppost to be powerfull and expensive. right now they are just expensive. you can se this on how bad templars and stalkers are against their counterparts in other races. "the amulet," everybody else have this kind of upgrade, and yes it is imba aginst drops but they shuld have 5 less enrgy on the upgrade not remove the whole upgrade.
any toughts?


It seems to be the problem with the warp gate mechanic again. Because protoss get their units at the beginning of the production cycle. Meanwhile zerg's infestors still take 50? seconds to make. If I could warp in an infestor at the beginning w/out pathogen glands I'd probably have more than 75 energy after 50 seconds. I hope that wasn't too confusing.



Just wanted some thoughts around it. thank you for answering, and I did actually understand your meaning even if english is my third language ; - )


No problem!

I'd like to see more Toss pros get a bunch more observers and have them patrol likely medivac or mutalisk paths. That way players can react more quickly to the minimap vision it gives. I think I saw some Protoss do it in the GSL on Bel'shir beach. Think Parting vs Top, he made like 6 observers and many were just giving vision of air paths while a Templar stood watch to feedback any incoming medivacs.

Many times I see ZvP where Z goes mutas, but Protoss has no vision outside their base. And only react when mutaslisks are already sniping something. I think more observers => more vision around base will help a ton in base defense.
WE FOKKEN LOST BOYS
Blasterion
Profile Blog Joined October 2010
China10272 Posts
November 10 2011 13:55 GMT
#43
what's better economic wise? 14 CC then stop worker production until 300 minerals (for 2 barracks) or just 1 rax expand
[TLNY]Mahjong Club Thread
Niso
Profile Joined November 2010
Australia148 Posts
November 10 2011 22:32 GMT
#44
From a zerg perspective, muta's are pretty damn good in ZvP, I have played plenty of games where I go ling muta, and the protoss is just going crazy, because I just go back and forth between expo and main. Although with that being said if they open stargate and I don't tech spire pretty quickly, it is almost insta-loss if I don't scout (usually the hide it quite well). As it is now, pheonix are still good v muta, it is just nobody actually micros them, and let's not forget graviton beam is pretty good v small number of hydras.
Television version of a person
Veriol
Profile Joined October 2010
Czech Republic502 Posts
November 10 2011 23:51 GMT
#45
is it just me or are 3/3 cracklings absolutely nothing vs 3/3 stimmed marines or 3/3 chargelots? I dont mean like versus but in general 3/3 rines are ridic and 3/3 zealots are nearly immortal with godlike dps on single target. i feel like lings are low dps AND low health. anyone?
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 10 2011 23:57 GMT
#46
On November 11 2011 08:51 Veriol wrote:
is it just me or are 3/3 cracklings absolutely nothing vs 3/3 stimmed marines or 3/3 chargelots? I dont mean like versus but in general 3/3 rines are ridic and 3/3 zealots are nearly immortal with godlike dps on single target. i feel like lings are low dps AND low health. anyone?


I think the idea behind lings is that you are supposed to have MORE of them...also, you should never let the enemy get to 3/3, that's pretty rediculous. You've got banelings too, bro.

But yes. for 25 minerals a zergling SHOULD be weaker than a marine or a zealot.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 11 2011 01:05 GMT
#47
You should never let your opponent get to 3/3? Uh.. yeah sure and you should never let your opponent expand out of his main but it tends to happen -_-;;


Of course lings are shredded by 3/3 alternatives. On 0/0 they're shredded too. 2 3/3 cracklings will kill a 3/3 marine and 4 microed 3/3 cracklings will kill a chargelot but in mass both the other sides will win. Zerglings are supposed to outnumber your opponent or be part of the fodder/counter.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Neast
Profile Joined October 2011
Canada23 Posts
November 11 2011 06:00 GMT
#48
Any mid + masters have thoughts on the protoss version of 1.1.1 in pvp?
화이팅 彡┻━┻
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
November 11 2011 17:54 GMT
#49
On November 11 2011 15:00 Neast wrote:
Any mid + masters have thoughts on the protoss version of 1.1.1 in pvp?


Going for a quick robo (Gate-Core-Robo) has been done, but traditionally the defense against 4gate is difficult. Recent changes to the interaction of ramps, vision, and power fields has made a robo opening in PvP more viable. As a general rule, rushing up the tech tree like that only works on maps with a high-ground main (which is all ladder maps except Tal'Darim Altar). Once you have immortals out, you're fairly safe-- and you can transition to colossus production easily.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
wklbishop
Profile Joined July 2011
United States1286 Posts
November 11 2011 19:38 GMT
#50
Today being 11/11.

All terrans should do nothing but 11/11 in celebration. haha.
Gameplay > Personality
Blasterion
Profile Blog Joined October 2010
China10272 Posts
November 11 2011 19:51 GMT
#51
On November 12 2011 04:38 wklbishop wrote:
Today being 11/11.

All terrans should do nothing but 11/11 in celebration. haha.

I am so gonna go for that,

btw what is eveyone's thought on a 14CC build that stops worker production and 14/14 raxes for defense, then resume worker production?
[TLNY]Mahjong Club Thread
actionbastrd
Profile Blog Joined September 2010
Congo598 Posts
Last Edited: 2011-11-12 02:20:05
November 12 2011 02:07 GMT
#52
Can anyone figure out when the GSL Nov. code S finals will be? Like the date. I looked on the website and it cuts off before then. It cuts on like december 4th or something when the new code A is still going. At least thats what i could find.

Does anyone know the day of code S finals? I looked and looked and cant find it on the schedule. Makes sense tho since it is a ways out but i am planning a trip around it and would help greatly if i knew this far back. Find the semi's cant find finals qq
It rained today inside my head...
Lorken
Profile Joined November 2010
New Zealand804 Posts
November 12 2011 05:54 GMT
#53
I was thinking of getting back into Starcraft since LoL is getting pretty depressing these days. How forgiving is the game to someone who hasn't played since the start of Season 2?
LOUD NOISES!!!
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 12 2011 21:31 GMT
#54
Pretty forgiving in bronze. Not so much in masters.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
EvolvedQS
Profile Joined October 2011
United States10 Posts
November 12 2011 22:42 GMT
#55
I stack my workers on minerals, but sometimes I can't tell which minerals are closer than others. I tried running a return mineral test, but I saw no pattern in my tests. You can see the quick 2 minute replay of my test here: http://sc2rep.com/replays/download/id/15381

Please tell me why the workers behaved the way they did in the replay. Also, how can I find which minerals are closest? I want to order the patches from closest to farthest in order.
Twitch.Tv/Adania - Masters No Gas Terran
Lorken
Profile Joined November 2010
New Zealand804 Posts
November 13 2011 04:01 GMT
#56
On November 13 2011 06:31 Probe1 wrote:
Pretty forgiving in bronze. Not so much in masters.

Glad I'm not in masters then. Gold ftw.

Any idea how to speed up the blizzard downloader? it's taking a lot longer than I expected (says 12 hours ) so sad that I lost my SC2 discs.
LOUD NOISES!!!
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
November 13 2011 04:06 GMT
#57
On November 12 2011 04:51 Blasterion wrote:
Show nested quote +
On November 12 2011 04:38 wklbishop wrote:
Today being 11/11.

All terrans should do nothing but 11/11 in celebration. haha.

I am so gonna go for that,

btw what is eveyone's thought on a 14CC build that stops worker production and 14/14 raxes for defense, then resume worker production?


Actually, I specifically did 11 11/11s, across every matchups, to celebrate 11/11/11.

http://www.teamliquid.net/blogs/viewblog.php?id=284894
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Vei
Profile Joined March 2010
United States2845 Posts
November 13 2011 05:38 GMT
#58
Is leaving 1v1 games in order to play low mmr players for easy wins towards an icon ladder abuse?
www.justin.tv/veisc2 ~ 720p + commentary
darunia
Profile Blog Joined May 2010
United States139 Posts
November 13 2011 05:41 GMT
#59
On November 13 2011 14:38 Vei wrote:
Is leaving 1v1 games in order to play low mmr players for easy wins towards an icon ladder abuse?


Yes it is, but you are not alone. We have ladder abuse support groups for this very thing.
If it sounds good, it is good.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 13 2011 19:21 GMT
#60
On November 12 2011 04:51 Blasterion wrote:
Show nested quote +
On November 12 2011 04:38 wklbishop wrote:
Today being 11/11.

All terrans should do nothing but 11/11 in celebration. haha.

I am so gonna go for that,

btw what is eveyone's thought on a 14CC build that stops worker production and 14/14 raxes for defense, then resume worker production?

Seems meh --- does it actually defend anything that 15 cc, 15 rax, 16 rax doesnt...?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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