• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:16
CEST 13:16
KST 20:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th77Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th AllPanelExch com Overview: Registration, Login, an Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) FlaShFTW vs A.Alm Grudge Match Event Pros React To: ASL S21 Finals
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1899 users

Are you worried about the skill ceiling in SC2? - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
LoneWolf.Alpha-
Profile Blog Joined July 2011
123 Posts
October 29 2011 21:17 GMT
#241
On October 29 2011 17:56 hehe wrote:
i am thinking the same way you are. a team bw progamers skill is pretty much wasted in sc2 because of how easy builds are to pull off.. there arent any builds that require such multi tasking and use of scouting information and star sense like bisus pvz.


yet, SC2 is still harder than anything that any ladder noob is ever going to play. A quality strategy game is too difficult to play, so why make it harder?
LoneWolf.Alpha-
Profile Blog Joined July 2011
123 Posts
October 29 2011 21:18 GMT
#242
On October 29 2011 18:07 Mise wrote:
The true skill ceiling of SC2 is humanly impossible to reach. To achieve the skill ceiling you need to macro perfectly and micro invidual units through the whole game. You can't play that fast you'd need thousands of APM.


you are a fucking retard. have you even read the OP or even know what we are discussing here? get out.

User was temp banned for this post.
LoneWolf.Alpha-
Profile Blog Joined July 2011
123 Posts
Last Edited: 2011-10-29 21:24:11
October 29 2011 21:22 GMT
#243
On October 29 2011 18:20 FuzzyJAM wrote:
Not remotely worried. Easier macro means more focus on other areas.

+ Show Spoiler +


Now, I don't think we're going to be seeing that in the near future, nor do I think we realistically ever will. However, that is the skill ceiling for Zergling micro. You could make more videos about the other skill ceilings for mutli-tasking, spell casting, Colossus control - whatever, and these can all be done in conjunction, theoretically. That's the skill ceiling in SC2.

The question is, are these skill ceilings even remotely attainable? I'd say no, but then you look at what people would have thought when talking about BW in 1998 and I don't think anyone would have expected the ridiculous ability of people 13 years down the line. The ceiling is high, the question is how high people can get to it. Certainly, the game is not the limiting factor here.


example of SC1 ability: stim pack (lots of micro and emergent properties that affect the game)
example of SC2 ability: charge (no micro. gets pwned by stim pack any time.)

actually, charge will negate stim pack, so charge actually has a negative "emergent property" value.

it's like if SC2 gave zerg an upgrade that prevents terrans from kiting. that would benefit zerg. it would also be a rock/paper/scissor thing. but would utterly destroy the game. blizzard just doesn't know what they are doing when it comes to emergent properties.
Akta
Profile Joined February 2011
447 Posts
October 29 2011 21:23 GMT
#244
On October 30 2011 06:10 JudicatorHammurabi wrote:
The skill ceiling is seeming a level or two lower than in BW. My concern is that it actually too low and people can become only negligibly better past a certain point.
How would you rank the "skill ceiling" in sc2 compared to games like quake or cs 1.6?
LoneWolf.Alpha-
Profile Blog Joined July 2011
123 Posts
October 29 2011 21:27 GMT
#245
On October 30 2011 05:20 opdomo wrote:
I am a gold level terran player... Obviously I am not good at all..

I do feel however that sc2 is easier to play than bw for obvious reasons, such as the new macro system etc.

Things that I could make this game better, these are just ideas and please take them with a grain of salt (I personally would like for a harder game so the best players will always shine through)

1. For terran (only race I play and can say things that would make it harder to play) Put a time limit for how many mules can be called down. 1 per every minute or something like that, that way I can't just call down two mules if I forget to call them down at 50 energy.
2. Get rid of scan and make ravens cheaper.
3. Get rid of being able to que units

4. For all races, if somehow blizzard could cut down on the ball of death, make it so a certain amount of food can be in a control group. I personally feel micro is not as important because it is so easy to put units in a huge ball and attack. Granted pros still do great mircro with these balls with spits and ect, it would make a higher skill gap to be made to have multiple armies instead of one big army.

All these ideas could suck but the community needs to come up with ideas if they want things changed and propose them to blizzard.



retarded solutions from a retarded player. do you have enough experience with bw to even know what the discussion is about?
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 29 2011 21:29 GMT
#246
nah when the game distills down.
It took people 10 years to figure out bw until it is stable. SC2 is hardly old enough. That's part of the reason why people don't want to switch because it is not yet stable so why risk it.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Shaok
Profile Joined October 2010
297 Posts
Last Edited: 2011-10-29 21:32:41
October 29 2011 21:30 GMT
#247
The automation bot proves the ceiling will never be reached by a human.

The fact that builds and scouting is so "easy" means that the pro players can spend their time multitasking and doing insane micro like the automation bot. The fact that they are not proves that the game is harder than people make it out to be and this "worry" is unfounded.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2011-10-29 21:36:28
October 29 2011 21:33 GMT
#248
On October 30 2011 06:22 LoneWolf.Alpha- wrote:
Show nested quote +
On October 29 2011 18:20 FuzzyJAM wrote:
Not remotely worried. Easier macro means more focus on other areas.

+ Show Spoiler +
http://www.youtube.com/watch?v=IKVFZ28ybQs


Now, I don't think we're going to be seeing that in the near future, nor do I think we realistically ever will. However, that is the skill ceiling for Zergling micro. You could make more videos about the other skill ceilings for mutli-tasking, spell casting, Colossus control - whatever, and these can all be done in conjunction, theoretically. That's the skill ceiling in SC2.

The question is, are these skill ceilings even remotely attainable? I'd say no, but then you look at what people would have thought when talking about BW in 1998 and I don't think anyone would have expected the ridiculous ability of people 13 years down the line. The ceiling is high, the question is how high people can get to it. Certainly, the game is not the limiting factor here.


example of SC1 ability: stim pack (lots of micro and emergent properties that affect the game)
example of SC2 ability: charge (no micro. gets pwned by stim pack any time.)

actually, charge will negate stim pack, so charge actually has a negative "emergent property" value.

it's like if SC2 gave zerg an upgrade that prevents terrans from kiting. that would benefit zerg. it would also be a rock/paper/scissor thing. but would utterly destroy the game. blizzard just doesn't know what they are doing when it comes to emergent properties.


Umm, why wouldn't you compare stim pack with itself, instead of a completely different ability? Your comparison is useless.

Example of SC1 ability: Stim pack (lots of micro and emergent properties that affect the game)
Example of SC2 ability: Stim pack (lots of micro and emergent properties that affect the game)

Example of SC1 ability: Leg Enhancements (no micro)
Example of SC2 ability: Charge (potential for micro, albeit small)
I am the Town Medic.
gurrpp
Profile Blog Joined October 2009
United States437 Posts
October 29 2011 21:34 GMT
#249
On October 30 2011 06:23 Akta wrote:
Show nested quote +
On October 30 2011 06:10 JudicatorHammurabi wrote:
The skill ceiling is seeming a level or two lower than in BW. My concern is that it actually too low and people can become only negligibly better past a certain point.
How would you rank the "skill ceiling" in sc2 compared to games like quake or cs 1.6?


I think the main difference in comparing rts to fps games is that its easier to do something consistently well in rts games. For example, you can practice marine splits until you consistently split your marines nearly perfectly. In fps you can practice shooting the rl or rail all day, but sometimes you'll just miss a few rails in a row or you'll be on fire and nail 10 in a row. In other words, a lot of the skill ceiling in fps games is due to how hard it is to consistently perform well. In rts a lot of the skill ceiling comes from how many different tasks you have to complete in a short amount of time.
hot fuh days
Giga
Profile Blog Joined August 2011
United Kingdom114 Posts
October 29 2011 21:35 GMT
#250
Even tho they were great in BW war and undoubtfully will be great players in SC2 the unts micro and in a way macro is diffrent and I don't think it will come to them that easy and they'll be the best as there is ALWAYS chance to improve imo.
은하
phiinix
Profile Blog Joined February 2011
United States1169 Posts
October 29 2011 21:37 GMT
#251
Horrible op, just another ridiculous sc1bw trio fanboy.

I don't even understand what he's saying. If low reward is better than a-moving, it should be done in every possible situation. Microing 10 stalkers vs 40 roaches actually does work, since stalkers have faster move speed and have blink. How is winning a battle so heavily in favor of zerg (theoretically) a gimmick and not representative of skill? If a protoss player can use 10 stalkers to kill even 20 roaches, i'd say he was pretty skilled. Because of the "easy" mechanics, it's absolutely possible.

OP hasn't even considered the possibilities of micro opportunity in sc2, and just writes it off. Tank/medivac micro, kiting with marines/marauders on separate control groups, hellion/medivac harass, i could go on for quite a while.

Skill ceiling sc2 are so insanely far away it's unfathomable.

Aberu
Profile Blog Joined April 2010
United States968 Posts
October 29 2011 21:39 GMT
#252
I think all this theorycrafting about the importance of macro and micro, and it's influence on a skill ceiling point to one key point. That the best progamers and champions of BW AND SC2 in both their respective histories so far, have one thing in common. Their decision making. Decision making is a common element and I think that you can't put a ceiling on that.
srsly
dashmode
Profile Joined August 2011
60 Posts
October 29 2011 21:46 GMT
#253
I think that death balls of units + a-move is too effective sometimes and keeping in mind that units tend to clump up in sc2 and nothing can be done about this at all we should have a much stronger AOE spells/dmg and ofc on bigger radius so that way instantly we will see difference between bad players (1a - all units on one control group) and good players (perfect spread all the time on 5 control groups). Any ideas of limiting number of units on one control group are just bad and unfair for zerg since they rely so much on zerglings and banelings, so somehow there are limited options to force players to use more than 1-2 control groups, one of them is a stronger aoe. There are still two expansions coming up so new units could make game more complicated and make sc2 much harder to play but we will see how things will turn out. I don't think that sc2 skill ceiling is reached but there are still some units missing for each race making this game sometimes limited and predictable, and ofc there is too much deathball vs deathball stuff going on.
Falling
Profile Blog Joined June 2009
Canada11525 Posts
Last Edited: 2011-10-29 21:58:18
October 29 2011 21:48 GMT
#254
On October 30 2011 01:35 BeMannerDuPenner wrote:
worried? no since if we are honest its well known since the release of beta.

the only difference is that by now ive given up all hope that this will ever change.sc2 just rarely has that wow effect. in most games you see the same stuff and the caster hype/environment makes the excitement instead of the game/players.


also i think "skill ceiling" is not really the right term. esp in a game like starcraft you wont see "perfect" play. but what is the real problem is that people cant use and show their true skill since the game limits them and where it doesnt limit them it helps the player so much that the skill needed is very small. which is bad for competition, fun and viewing pleasure.

this is one of the main reasons i nowadays dont play sc2 anymore(atleast till hots), barely watch anymore and absolutely cannot watch any match without topnotch casters.


Hm, maybe your right that skill ceiling it the right term, but I'm not sure what the right word would be. Because the counter to a lower skill ceiling seems to be that until we individually control each unit as though we were playing DOTA or WoW, then there is still a higher ceiling. However, I don't think that's what is meant by low skill ceiling.

It's more do the units have the responsiveness/ robustness to be handled in skillful and unique ways that produces amazing viewing experiences. And yes SC2 does have some of those moments, marine split vs banelings comes to mind. There other examples and I guess low skill ceiling arguments suggest that there aren't enough of them. Moments like vulture micro, muta stack and harass, reaver dropping and mine dragging.

Blizzard's been rather all over the place with this. On one hand they put in auto rally/mine and multibase selection, but on the otherhand they put in larva inject, mules and chronoboost. The first were taken out because they were boring apm sinks, but I don't really so how the new macro mechanics are all that different. (Although creep spread accomplishes what I always thought Zerg's should be doing if not for the horrendous waste of resources for no benefit in BW.)

The biggest question to answer is SC2 frees up apm to do other things (debatable on Zerg's part quite frankly between larvae injects and creep spread), but what exactly are these new things?

Again Blizzard's been all over the place with places to spend this freed up apm. The phoenix moveshot was a half attempt, but doesn't really function the same way and they've patched out potential micro moments like the old voidray faze. It's too bad they didn't balance the voidray around the faze and kept it in.

Spell Caster problem
I think the best place to look is spell casters however. Because a lot of the micro potential is on the basic units, particularly marines and stalkers. Roaches aren't very tricky and chargelots are countermicro and there's not much to collosi. But one of the biggest mistakes was to make spell casters ez with smart casting. The immediate counter is that you still see pro's missing spells cast, but that's not really the point.

The problem is that the spells are then balanced based on the assumption that every single spell will go off covering the screen with storms or fungals. This necessarily means the spells MUST be nerfed or it will be just a caster war. The problem then is the spell casting is not very exciting except for the shiny lights part. It's expected that the pro is going to cover the screen with spells, grab you high templar and spam 't'. When spells are balanced on the assumption the player will only have enough time to get a few off, then the spells can be more powerful. And then when a player is able to master firing off a whole bunch at once, it's an amazing moment because it's unique and SO powerful.

So part of the 'low ceiling' for lack of a better term is that Blizzard tried to make casters in particular much more available to everyone as part of their 'easy to learn, hard to master' philosophy. The problem is in BW newbies had just as much fun without casters and had fun incorporating a couple of them and getting off a couple storms, then they could feel awesome. And they could be in awe of when Jangbi covers the screen with storms. That's part of what's missing.

Latency

One thing I've been wondering recently is latency. Maybe it's just me, but I played one game of SC2 and then switched to iCCup and was amazed at the difference in feel. Unit movement/ responsiveness on SC2 always feels a little sluggish to me while BW has a quick, crisp feel to it. Is it just me? Because a lot of BW micro tricks didn't work on Battlenet 1.0, but needed LAN latency to work. Is this possibly hindering micro potential, but we have no way of knowing?

Edit
They also should add in ground magic boxes. It could possibly deal with the death ball and at the very least give players one more tool to use.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Darkkal
Profile Blog Joined May 2010
United States60 Posts
October 29 2011 21:51 GMT
#255
comparing BW and SC2 is retarded, seeing how they are RTS but they are almost two completely different RTS
Nomag
Profile Joined March 2011
Sweden10 Posts
Last Edited: 2011-10-29 21:56:09
October 29 2011 21:52 GMT
#256
Yes, im am quite worried that it will happen sooner than in bw but i think its better for the current bw pros to switch because bw isnt really developing anymore. Im excited for a possible sc2 switch

EDIT: meant that the game will get figured out alot sooner than broodwar. A skill-ceiling will never be reached
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 29 2011 21:54 GMT
#257
theres always space to improve on somethink just a little example you always will see some marines dieing to banelings right?so someone still can improve micro close to automaton
truth is out there
Falling
Profile Blog Joined June 2009
Canada11525 Posts
October 29 2011 22:02 GMT
#258
On October 30 2011 06:54 Thebbeuttiffulland wrote:
theres always space to improve on somethink just a little example you always will see some marines dieing to banelings right?so someone still can improve micro close to automaton


But is the goal to be able to control each unit individually like in DOTA or WoW simultaneously? I'm still wondering how to describe the issue. Because while you're right that people are not playing like an AI with unlimited apm, I don't think that's what the question is about.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
ThisGS
Profile Joined October 2011
Germany255 Posts
October 29 2011 22:06 GMT
#259
there is no such thing as skill ceiling in sc2 and there will never be a "perfect" game
khanofmongols
Profile Joined January 2011
542 Posts
October 29 2011 22:07 GMT
#260
On October 29 2011 17:57 EtherealDeath wrote:
Imo the Zerg skill ceiling is not nearly reached yet, whereas Terran and Protoss are much closer.



I think this. As a terran player I shutter at the thought of a zerg hitting every inject, spending all their larvae, spreading creep constantly with an extra queen, spreading overlords everywhere, spotting and picking off every drop, and mutalisk harrassing constantly.

What more can terrans do? Control drops better and drop more, Marine and maurader micro better.

Protoss though I don't feel has much more to do without harrassment, I think phoenix will see more use.

I think that all of the above shows that multitasking is the key to a high skill ceiling and the giant deathballs of SC2 are the problem. They have said many units for HOTS are aimed at combatting this so I hope this improves.
Prev 1 11 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
11:00
Preliminary Stage
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
ComeBackTV 335
TaKeTV322
RotterdaM57
SteadfastSC25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 401
Lowko279
Livibee 233
Rex 106
RotterdaM 57
SteadfastSC 25
EnDerr 7
StarCraft: Brood War
Britney 15606
Zeus 598
EffOrt 289
Last 179
hero 172
Dewaltoss 89
sorry 71
Sexy 59
Sacsri 39
Liquid`Ret 36
[ Show more ]
Sea.KH 20
zelot 20
Noble 16
Barracks 0
Dota 2
XaKoH 600
Dendi372
League of Legends
JimRising 341
Counter-Strike
edward92
byalli8
Heroes of the Storm
MindelVK15
Other Games
singsing1527
B2W.Neo419
Mew2King44
Organizations
Counter-Strike
PGL243
Other Games
BasetradeTV201
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
4h 44m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
7h 44m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
12h 44m
RSL Revival
19h 44m
Maestros of the Game
1d 1h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 1h
IPSL
1d 4h
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 7h
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
2 days
Maestros of the Game
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Maestros of the Game
4 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Replay Cast
6 days
Solar vs Classic
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.