• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:51
CEST 12:51
KST 19:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th77Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th AllPanelExch com Overview: Registration, Login, an Weekly Cups (May 11-17): Classic wins double
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) FlaShFTW vs A.Alm Grudge Match Event Pros React To: ASL S21 Finals
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1873 users

Are you worried about the skill ceiling in SC2? - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 Next All
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
October 29 2011 23:19 GMT
#281
On October 29 2011 19:40 blug wrote:
I can't remember who said it, but someone raised a good point saying that how often did you see a foreigner beat a Korean back in BW? Very rarely... In SC2 however, you actually see it quite often. Perhaps you can say that foreigners have just gotten better an have been practicing a lot more then they used to, you may be able to say that, but perhaps it could be said that the skill ceiling isn't that high.

While South Korean culture and its infatuation with StarCraft is inevitably going to yield more real-time strategy talent than the Western scene and its infatuation with first-person shooters, I believe that (and anyone can correct me if I'm wrong) KeSPA required some rather obscene requirements for the mere privilege of getting the pro-gaming license that would allow you to compete against the best players in Korea. This meant that any foreigner worth a damn had to make a huge investment if he even wanted a chance to have a shot at getting into the apparatus that was the best StarCraft training facilities in the world. He had to go overseas (to an unfamiliar country) and compete against highly-trained players just to get a chance to earn the training that could offer him the chance to stand with the best. The segregation played a huge part in it.

As it stands right now, you have Korean dominance of StarCraft II that's roughly on-par with what people saw in Warcraft III, where Koreans routinely claim the top of the standings but Western players (mostly Europeans) can give any player a run for their money at any time. However, that may very-well change if the KeSPA teams make a permanent switch. At which point, it will probably have more in common with the American dominance of basketball during the period prior to the mid-to-late nineties: Few standout "foreigners" and utter domination by a single country...roughly what you had during the Brood War days.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
TheBomb
Profile Joined October 2011
237 Posts
October 29 2011 23:20 GMT
#282
On October 30 2011 08:14 Dahlian wrote:
Hey, the Thread is titled with a question, so why not make a poll with said question?

Because people just vote on it and not discuss it. It makes for bad threads.
Starcraft 2 needs LAN support
iky43210
Profile Blog Joined May 2011
United States2099 Posts
October 29 2011 23:23 GMT
#283
On October 30 2011 08:18 Glon wrote:
well in Heart of the Swarm blizzard has decided to lower the skill level EVEN MORE to gain viewers. So if anything, you should be enjoying SC2 while it lasts


how does adding more casters and harass units lowering the skill level. That's counter-intuitive.
theBizness
Profile Joined July 2011
United States696 Posts
October 29 2011 23:27 GMT
#284
Smart casting allows for much more forgiving caster control, but we'll see. People who argue that BW pros who have much more APM can now allocate APM that used to be reserved for mechanics toward multitasking and micro need to consider that game design changes may limit this advantage. Really though, until we see someone approach this sort of level, it's not really relevant.
Less money for casters, more money for players.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2011-10-29 23:30:35
October 29 2011 23:28 GMT
#285
On October 30 2011 05:25 Achilles306 wrote:
Have you seen a 15 minute game where zerg doesn't miss an injection?
What about Terran never losing a marine to banelings?
How about Protoss never going above 50 chronoboost on any nexus?

I think the skill ceiling is still a far way off. Playing perfect (hitting the ceiling) is extremely difficult.

This is so dumb. A zerg player can miss an injection or two without it having a severe impact. Chronoboost just shifts timing windows for upgrades a bit that aren't too important as long as your opponent doesn't hit at that exact time etc. You're just naming things that have some benefit, but that don't really disprove the notion that past a certain point pretty much everyone is playing the same skill-wise. For instance, in your world macro and scouting could disappear and you'd still say: "skillcap not reached! you can still use micro!", which pretty much means that either the word skillcap or skillceiling is useless or that you're trying to deliberately misinterpret it.

To put it another way: back during the PvP 4gate era there were still players that could win consistently through better micro. Yet there was still a low 'skillceiling' on that type of play.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
howerpower
Profile Blog Joined June 2010
United States619 Posts
October 29 2011 23:29 GMT
#286
Are you forgetting that the great macro players still have those macro mechanics as well?
MildSeven
Profile Joined October 2010
Canada311 Posts
October 29 2011 23:52 GMT
#287
MVP was on the A-team, but Nestea was definately on B-team
Akta
Profile Joined February 2011
447 Posts
October 30 2011 00:02 GMT
#288
On October 30 2011 08:18 JudicatorHammurabi wrote:
Show nested quote +
On October 30 2011 06:23 Akta wrote:
On October 30 2011 06:10 JudicatorHammurabi wrote:
The skill ceiling is seeming a level or two lower than in BW. My concern is that it actually too low and people can become only negligibly better past a certain point.
How would you rank the "skill ceiling" in sc2 compared to games like quake or cs 1.6?

It's very difficult to compare FPS and RTS because they have quite different skill sets.
To say the least though, I have played all of these games (including Quake games, but I will assume by Quake, you mean Quake 3 which was dedicated multiplayer), and I'd have to go with SC2 easily as having a higher skill ceiling. I mean, Fatal1ty practicing like an average SC2 pro was consistently one of the top players in something like 7 FPS games. You get to a point in shooter games where you know the maps and strategies and movements like the back of your hand and you can aim and shoot anything that moves. If you really work at it, it's not hard to get to this level.

That's where the game of chance comes into play. Power weapons, positioning at some given time, weapon/item respawns, where the opponent is, etc. There's also just human errors, like moving the mouse a half a cm too far and missing a shot. This is the determining factor, and the players who are more consistent with getting the power weapons and with their hand movements are the ones who are going to win.
Another big thing is the difficulty of getting kills or achieving objectives. It's not anywhere near as easy to nab a kill in Quake 3 or CS as it is in CoD, where you can smoke noobs while half drunk and watching a movie at the same time just running and gunning, especially with akimbo shotties or the set of overpowered rifles and perks.

High-skill team FPS games like CS are a bit different in that the strategies and movements relate to more than 1 character, but otherwise it's generally the same in the other regards.


Meanwhile, in any RTS, you just have a thousand more things you have to manage all at once and you have to be great at all of them in order to do well. That's just mechanics. Strategy, scouting, micro, adaptation, and many other skills just make the mountain larger and larger, and it's very difficult to get good. It takes a good amount of time, effort, and serious focus to be even a decent amateur at SC2. At the pro level, a lot of the Korean players are practicing 10 hours a day and in the same manner as the BW teams, which is ridiculously hardcore. Despite this, you still see overwhelming gaps in skill among these players. I could go on for a couple hours, but yes, I really do think SC2 has a higher skill ceiling than CS or Quake 3, as much I as love and played those games.

Just my take on it.
I have to agree with most of what you wrote but what comes to mind is how bad the skill ceiling term is for things like this. The most logical meaning is probably that a non specific skill ceiling means solved in all aspects which will never happen in any of these games. Discussing it like it's a realistic problem from that perspective wont exactly be on a high intellectual level to put it nicely.

So people should probably try explain what they mean(I don't even understand what the OP is possibly worried about personally) so there is something to actually discuss.
nokz88
Profile Joined October 2010
Brazil1253 Posts
October 30 2011 00:03 GMT
#289
On October 30 2011 08:52 MildSeven wrote:
MVP was on the A-team, but Nestea was definately on B-team


Wrong, Nestea was put into a 2v2 team and trained 2v2 exclusively.

STILL managed to go through qualifiers which, according to many sources, is nothing short of
mind-blowingly amazing.
in a state of trance
Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 30 2011 00:03 GMT
#290
On October 30 2011 08:23 iky43210 wrote:
Show nested quote +
On October 30 2011 08:18 Glon wrote:
well in Heart of the Swarm blizzard has decided to lower the skill level EVEN MORE to gain viewers. So if anything, you should be enjoying SC2 while it lasts


how does adding more casters and harass units lowering the skill level. That's counter-intuitive.

You can argue that not forcing players to use their standard units efficiently and flexibly, rather than spamming specialized units, takes away from skill.

Lot easier to just spam storm on stuff than control large zealot/goon armies (or zealot/stalker for sc2) effectively.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 30 2011 00:06 GMT
#291
Yep, basically the easy stuff is rewarded more than the difficult stuff.
PR4Y
Profile Joined November 2010
United States260 Posts
October 30 2011 00:10 GMT
#292
i just wanted to say 1 thing... you say that the only micro tricks worth focusing on are marine/tank vs. zerglings + the 2 or whatever other things you listed... but are those honestly the ONLY tricks worth doing?


your logic is quite flawed... let me break this down:


1. If you are doing ANY micro trick at all while your opponent isn't, it's giving you an edge, No? Yes.
2. ANY edge on your opponent is worth it, No? Yes.
3. During the course of a match, if you are doing little things here and there to gain an edge, you GAIN AN EDGE, NO? Yes.
4. Unless you CONSTANTLY macro/micro in EVERY given situation, you have room for improvement, No? Yes.


If you aren't doing 1-4 ALL THE TIME then you haven't reached the skill ceiling. There are a few people right now who seem to just be the best players on the planet. Yes, some of these people are quite good at using these tricks as much as possible, but there is NOBODY who is doing it so close to flawlessly that the BW pro's have had 11 years to master.

What I'm saying is... it takes A LONG TIME before ANY ONE PERSON in the WORLD will be anywhere NEAR this level of gameplay, and when they do, they will be long standing SuperStars. These will be the Flash / Bisu / Jaedong of the SC2 era. There won't be many true bonjwa's...


This is where I will draw my conclusion. Even in BW, there are so few people who can be considered at this level of gameplay.... Do you really think that in SC2 after 1 year, we need to worry about a skill ceiling? I really don't think so. If you do, that's your prerogative... but be realistic with your claims and don't sensationalize the skill ceiling for SC2 like it's already reaching it's peak, because TRUST ME when I say we have a LONG road ahead of us.
I'm your average Brotoss brother, weilding my brommortal, brothership, brolossus, bro ray, broenix... BROTHERHOOD OF BROTOSS
LXR
Profile Joined June 2011
357 Posts
October 30 2011 00:14 GMT
#293
Until nobody uses banelings in ZvZ because they can outmicro with zerglings... the ceiling has not been reached!
StatX
Profile Blog Joined April 2011
Canada343 Posts
October 30 2011 00:16 GMT
#294
Because you are the best at one thing doesn't mean you will be the best at everything.

Although there are similarities in the game genres and team, the metagame is much more different in SC2 and the match ups are so volatile it can shift at any time.

- Huk won MLG and Dreamhack as protoss which is the race listed as the lowest odds of winning.
- MMA defeated MVP
- Tails defeated Nestea

I see people say terran and zerg mechanics still have room to develop but I disagree. WHen I see terrans and zergs geams, pretty much all games will end in smilar fashion and they will use all of their units most of the time. I feel like it is protoss that needs some groundbreaking advancement right now. It is easy to that with the 1.4.2 patch coming, the protoss will most likely have the upgrade advantage and with the improved immortals and underused warp prism, I think something good will come out.

In my opinion, the martest move for the BW progamers looking to switch will be to wait for HotS since they will not have to learn 2 different game mechanics since it is easy to see HotS will add different playstyles to the game!
Can we snipe it? Yes we can!
jazzyjazz
Profile Joined October 2010
941 Posts
October 30 2011 00:18 GMT
#295
give MVP more credit...he was at least low A level in his peak in BW
Eat emmmmmmmmmm
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 30 2011 00:21 GMT
#296
No, not very concerned. I still believe that it's a different game, and that even high level bw talent won't be as dominant as people think they will be.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
BishOpmaster
Profile Joined October 2011
58 Posts
Last Edited: 2011-10-30 00:35:13
October 30 2011 00:35 GMT
#297
On October 29 2011 18:12 firehand101 wrote:
Unfortunately, it is good on one end and bad on another. Lower skill cap? of course, we have automine and boxes with more than 12 workers for @#$ sake!

Is it better.......................i say yes.
Why? look at us. Look at all of these people on TL, 2000 logged in atm, all revolving around this game because, even Jimmy in bronze league can make the build that MVP did and feel a little like him. The ease of starcraft 2 (relative to BW) allows for lesser skilled players to enjoy builds and strats popularised by the pros, so it is good on that side, something we would never change because we would never have this mainstream audience again


Jimmy is now in silver league as of season 4.
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
October 30 2011 02:33 GMT
#298
On October 30 2011 09:03 Dfgj wrote:
Show nested quote +
On October 30 2011 08:23 iky43210 wrote:
On October 30 2011 08:18 Glon wrote:
well in Heart of the Swarm blizzard has decided to lower the skill level EVEN MORE to gain viewers. So if anything, you should be enjoying SC2 while it lasts


how does adding more casters and harass units lowering the skill level. That's counter-intuitive.

You can argue that not forcing players to use their standard units efficiently and flexibly, rather than spamming specialized units, takes away from skill.

Lot easier to just spam storm on stuff than control large zealot/goon armies (or zealot/stalker for sc2) effectively.


Controlling your army while casting storm at the right spots is a lot harder than you make it sound. Bring in ghosts in the mix and it becomes incredibly hard.
The spice must flow
Bosu
Profile Blog Joined June 2008
United States3247 Posts
October 30 2011 02:40 GMT
#299
I definitely think the skill ceiling should be made higher with more intense macro mechanics.
#1 Kwanro Fan
askTeivospy
Profile Blog Joined March 2011
1525 Posts
October 30 2011 02:42 GMT
#300

However, I will guarantee that once players like Flash, Leta, Bisu, Jaedong, etc comes into SC2, within 2-4 months they will clean out existing top SC2 players such as Nestea, MMA, etc.


With the game doing everything for the player I bet players like Flash end up having their strengths given to others and its a MUCH more even playing ground. smart cast, MBS, automine are things he can do in SC1. But those are things the game does in SC2 hence Flash and others will not maintain 80% W:L. Infact I imagine they will underperform since the requirement about of mechanics for sc2 is much much lower than sc1 and the community will be confused and angry
hihihi
Prev 1 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 369
Livibee 249
Lowko160
Rex 102
EnDerr 11
StarCraft: Brood War
Zeus 604
EffOrt 216
hero 180
Last 122
Sexy 108
Dewaltoss 94
Sacsri 46
sorry 27
Sea.KH 18
Noble 18
[ Show more ]
zelot 5
Dota 2
XaKoH 646
League of Legends
JimRising 361
Counter-Strike
edward122
Heroes of the Storm
MindelVK19
Other Games
singsing1113
B2W.Neo79
Mew2King47
RuFF_SC245
Organizations
Counter-Strike
PGL266
Other Games
BasetradeTV245
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2053
Upcoming Events
Maestros of the Game
9m
SKillous vs Ryung
Solar vs Percival
Maru vs sOs
Lambo vs Arrogfire
TaKeTV155
IPSL
5h 9m
ZZZero vs WorsT
Julia vs eOnzErG
BSL
8h 9m
TerrOr vs Dewalt
Bonyth vs eOnzErG
Replay Cast
13h 9m
RSL Revival
20h 9m
Maestros of the Game
1d 2h
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
1d 2h
IPSL
1d 5h
Dragon vs Artosis
dxtr13 vs Hawk
BSL
1d 8h
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
The PondCast
3 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
5 days
Maestros of the Game
5 days
Replay Cast
5 days
uThermal 2v2 Circuit
6 days
Maestros of the Game
6 days
Replay Cast
6 days
Solar vs Classic
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.