• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:48
CEST 13:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10850 users

SC2 is heading in the wrong direction - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 53 Next
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 26 2011 17:56 GMT
#441
On October 27 2011 02:44 Medzo wrote:
Disagree on everything in OP besides the replicator. I really dont like the replicator. My biggest concern is that it will be awkward to watch. Every game the casters will have to 'explain' the replicator to all the starcraft noobs watching.


I think it's wonderful. Because it is summed up in one sentence, a unit copying unit except on massive units. Then they'll go into the possible application of it given its high cost:
1. Tech up
2. Clutch counter, replicate their banshees, infestors, etc.
3. Bolster current unit numbers to directly counter opponent's army. E.g. Move out with normal unit comp + 4 replicators. See that opponent had tech switched to Colossi, replicate their Colossi which yours has range upgrades and suddenly turn the battle. Or replicate your own Zealot for replicated Zealots have charge researched because you went blink stalkers.

That's about it, really.
Cauterize the area
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
October 26 2011 18:00 GMT
#442
Totally agree...
Blizzard is messing up one of their best games. It's not true, but they give the impression that they don't have a single clue of what the hell they're doing... viper, shredder,wtf?
Calebcalebcaleb
Profile Joined June 2011
United States22 Posts
October 26 2011 18:02 GMT
#443
I feel like you are speculating about possible game changes when Browder already said that many of the units may be changed drastically or even removed.
Greenhit
Profile Blog Joined December 2010
United States200 Posts
October 26 2011 18:03 GMT
#444
On October 26 2011 11:34 TT1 wrote:
Nal_rA: "wat does cute lil thing do?"
Huge Nal_rA fanboy(aka me): "uhhhhhhh well kangmin hyung there was a certain build in sc2 that had a 90% winrate in tvp so blizzard decided to make a unit that allowed p users to copy a tank in order to defend it"
Nal_rA: "LOL"


I agree with this idea of "fixing" 1-1-1 being absurd. thats pretty much it though.


"And where do you live Simon?" "In the weak and the wounded, Doc."
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
October 26 2011 18:09 GMT
#445
yup, i don't like that many spellcasters myself too!
Artosis : Clide. idrA : Shut up.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 26 2011 18:17 GMT
#446
On October 26 2011 18:59 Yaotzin wrote:
Show nested quote +
On October 26 2011 18:54 j0ker wrote:
On October 26 2011 18:51 Yaotzin wrote:
On October 26 2011 18:48 Merlimoo wrote:
Is it just because it is different than SC1 ? Did anybody say after BW release that is does not belong to SC because it is not like SC....0 ?!? mmm what ??
If starcraft 2 was called skywar 1, would it be okay to have a game like that ?

The philosophy of Starcraft is to have 3 very different races - as opposed to something like Age of Empires which has numerous races with small differences. The replicant goes against this, melding Terran and Zerg with Protoss. Protoss would no longer be unique - they would just steal the best of all worlds. The balancing would be a nightmare also, for this reason.


protoss has the most advanced technology of the 3 races and the replicant actually fits in with their lore. having the ability to copy a single unit for 200 gas in no way threatens a melding of the races anymore than neural parasite.

Neural and replicant are worlds apart. Neural steals a unit within range 7 for a short period. Replicant copies a unit permanently, and allows infinite more copies of it. So you could make an entire army of infestor/colossus/viper or templar/ghost/tank or such things. None of these armies would be Protoss armies anymore, thus diluting the unique nature of each race.


How are they not Protoss armies? Replicants are too expensive to be used a lot, so you can't just build anything with them. You have to use them on something that will be strong in small numbers (like 1 or 2). Cloaked Banshees, Ravens. I wouldn't even think Ghosts would be a good target, and Siege Tanks are right out; you'd need too many Replicants to make that worthwhile. Protoss need that gas for other stuff too. Also, to get a unit, the enemy has to make that unit. If a Terran doesn't go Mesh, you're not getting a Siege Tank.

Also, do we have confirmation that a Replicant can replicate other Replicant units? Or even units on your side?

Replicant is for being able to take a couple of enemy weapons and turn them against them. It's for giving Protoss a bit of flexibility, and it works as a way of saying, "You'd better think twice about that Cloaked Banshee, unless you want me to have 3 of them in your base." Giving Protoss a splash of other races does not mean that they aren't still Protoss.

On October 26 2011 18:59 Yaotzin wrote:
Show nested quote +

Or protoss would be the race that can adapt at the last seconds, like warpgate allows to do.
I agree it's not sc1 protoss, it is sc2 protoss.

It is too expensive to ever be used like this - you would be rolled by simple, cheap units like marine/marauder. But it has to be expensive or you'll copy a million ghosts/infestors.

It's a nightmare to balance, and an icky design that dilutes the uniqueness of the race. It should go.


Know what else is hard to balance? Siege Tanks.

They do high single-target damage. They have AoE, to deal with groups of low-Hp units. And they have ludicrous range, so the number of Siege Tanks that can be firing at any one target is gigantic compared to most other ranged units.

The only weaknesses of ST are that they can't shoot up and they can't move when they're in awesome mode. Their mere presence fundamentally alters how the game is played.

And yet people would have screamed bloody murder if their precious Siege Tanks had been cut from SC2.

Just because something is hard to balance doesn't mean that it isn't worthwhile to have a shot at it. I'm sure the SC1 developers probably wanted to give up on STs at some point, but they persevered.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 26 2011 18:29 GMT
#447
On October 27 2011 02:39 SeaSwift wrote:
Show nested quote +
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)


This should be a stickied post at the top of every HotS discussion thread. There are so many people claiming we should wait until beta to even criticise the new units.

Too many times, Blizzard has not received enough negative feedback, and thought: "oh, it must be a good idea then", and stuck with it.

Example: LAN. Browder's reasoning now for not having it ever is "well, we didn't have it when WoL came out, and it would be too big a change now".

Example: Colossus. Everybody played with it in Beta and thought: "what a senseless A-move unit", but people waited to see too long before complaining about it, so Blizzard got it into the actual game.

Example: Roach/Marauder/Immortal. All very durable, slower, low tech, ranged units that somehow made the final cut, the Roach kicking aside the Hydra, the Marauder making bio favoured over mech, and the Immortal designed only as a counter to other units (Roaches, Marauders, Tanks).

I would say the only remotely successful one of these is the Immortal, because they can't form the bulk of your army. Yet this is the only one Blizzard has criticised, saying that the Hardened Shield mechanic wasn't as interesting as they hoped.


You seem to think that complaints actually get things done. People cried bloody murder over LAN; the complaining about it now is nothing compared to when it was first announced. People were saying that no LAN would kill the game competitively.

And yet despite all the complaining, we didn't get LAN.

The Colossus was not going to be removed. Ever. The original Colossus didn't even have AoE; that was bootstrapped in later. You could get every progamer on the planet bitching about Colossi, and it would have changed nothing.

The Marauder is the only thing that makes Marines and Bio in general useful outside of TvZ. And it's clear that Blizzard wants Bio to be useful outside of TvZ (and I wholeheartedly agree). No amount of complaining would change that.

The Roach and the Immortal were units that sort of became something else. Roaches weren't supposed to have high Hp; they were supposed to survive based on fast regen. But in balancing them, they went with high Hp over regen. Again, like the Colossus, Blizzard would rather change the unit that cut them. So complaints would have been meaningless.

If Blizzard sets their mind to something, complaints generally aren't going to get something done.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
fleeze
Profile Joined March 2010
Germany895 Posts
Last Edited: 2011-10-26 18:45:43
October 26 2011 18:45 GMT
#448
On October 27 2011 03:29 NicolBolas wrote:
Show nested quote +
On October 27 2011 02:39 SeaSwift wrote:
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)


This should be a stickied post at the top of every HotS discussion thread. There are so many people claiming we should wait until beta to even criticise the new units.

Too many times, Blizzard has not received enough negative feedback, and thought: "oh, it must be a good idea then", and stuck with it.

Example: LAN. Browder's reasoning now for not having it ever is "well, we didn't have it when WoL came out, and it would be too big a change now".

Example: Colossus. Everybody played with it in Beta and thought: "what a senseless A-move unit", but people waited to see too long before complaining about it, so Blizzard got it into the actual game.

Example: Roach/Marauder/Immortal. All very durable, slower, low tech, ranged units that somehow made the final cut, the Roach kicking aside the Hydra, the Marauder making bio favoured over mech, and the Immortal designed only as a counter to other units (Roaches, Marauders, Tanks).

I would say the only remotely successful one of these is the Immortal, because they can't form the bulk of your army. Yet this is the only one Blizzard has criticised, saying that the Hardened Shield mechanic wasn't as interesting as they hoped.


You seem to think that complaints actually get things done. People cried bloody murder over LAN; the complaining about it now is nothing compared to when it was first announced. People were saying that no LAN would kill the game competitively.

And yet despite all the complaining, we didn't get LAN.

The Colossus was not going to be removed. Ever. The original Colossus didn't even have AoE; that was bootstrapped in later. You could get every progamer on the planet bitching about Colossi, and it would have changed nothing.

The Marauder is the only thing that makes Marines and Bio in general useful outside of TvZ. And it's clear that Blizzard wants Bio to be useful outside of TvZ (and I wholeheartedly agree). No amount of complaining would change thatmeaningle.

The Roach and the Immortal were units that sort of became something else. Roaches weren't supposed to have high Hp; they were supposed to survive based on fast regen. But in balancing them, they went with high Hp over regen. Again, like the Colossus, Blizzard would rather change the unit that cut them. So complaints would have been ss.

If Blizzard sets their mind to something, complaints generally aren't going to get something done.

are you a blizzard employee or how can you make such bold statements?
how do YOU know they NEVER EVER change or remove a unit if it's requested by a majority of the community?
you don't and blizzard DID change units based on feedback in the beta making your statement worthless. moving shot or smaller thors where things achieved by the community as short examples.
even if they still didn't bring back the lurker yet because there ego is too big (baseless assumption by myself here).
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-10-26 18:59:47
October 26 2011 18:57 GMT
#449
blizzard probably knows they're going against what the majority of what bw players want, they're not going to change their own philosophy regarding sc2 for anyone's sake.

i can't say for sc2 but protoss is definitely headed the wrong direction.

swarmy for zerg, versitile for terran are correct in everyone's mind. protoss is suppose to be about brute strength but sc2 has made them into spell dependent race, which i fucking despise more than anything. sentry, describe the whole race, not zealot.

the fact that they made no plans for colossus pisses me off. that is such a shit unit, even worse than mothership. again, they're not going to change it though because its "COOL, it can walk up cliff, long range aoe and it can be hit by both air and ground, that makes it unique and it is here to stay regardless of what anyone says."
age: 84 | location: california | sex: 잘함
Gentso
Profile Joined July 2010
United States2218 Posts
October 26 2011 19:11 GMT
#450
I remember Blizzard saying the replicant was there to add strategic options, not to help defend against one base attacks. No offense, but I'm not taking anyone's opinion seriously on the new units (especially if its someone who doesn't do well in tournaments) while they haven't been battle tested yet.

Seriously, when I see replicant I feel its potential is far greater outside of defending 1 base attacks. I also disagree with Protoss unit designs being more role oriented than the other races.

Starcraft needs more units like the replicant, which reward on the fly skill and creativity rather than players being completely mechanical.
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-10-26 19:38:12
October 26 2011 19:33 GMT
#451
I personally welcome the changes proposed for heart of the swarm, sure maybe some of the unit stats/values might be off, but the general ideas behind them are amazing and give great potiential to the game as an esport , since alot of these ideas will create super instense AWEEEEEEEEEEEEEEE moments , Which is something Sc2 is lacking compared to broodwar..

In broodwar when a protoss reaver dropped /killed all your scvs did the terran complain of balance or say i need to play better?

In broodwar did zergs complain that their zerglins could not counter attack for shit with vultures on the battlefield? No they did not, they improved there games, If shredders rip your zerglins apart, maybe use roaches first to clear them or focus your strategys around ultralisks instead late game? ( espeically since ultralisks got buffed crazily)

Instead of writing off the game and saying the direction is horrible.. Why not save your opinion when the game is in our hands for play testing.

Like for instance, i play terran, and i welcome the burrow moving baneling change.. I know in the current WOL it would be overpowered ,but in HOTS? whos to say that will truely be OP, Shredders and strategys involving pure mech with faster ravens might have something to say about that..

Again, i love the direction HOTS is going, Less balls vs balls for me personally = a good thing.
unit
Profile Blog Joined March 2009
United States2621 Posts
October 26 2011 19:33 GMT
#452
On October 27 2011 01:27 Chill wrote:
Offtopic, but I miss the days when everybody put their heads down and tried to be the best instead of trying to change the rules of the game. Some still do, and I really respect them.

best post in the thread, by far though i do agree the replicator is a stupid unit, as is the colossus, we are wasting our time complaining while we could be getting better at the game and beat what is "imba"
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 26 2011 19:35 GMT
#453
Man that conversation with Nal is so funny xD
Life's good :D
skrzmark
Profile Joined November 2010
United States1528 Posts
October 26 2011 19:47 GMT
#454
man look at protoss back before the release of wings of liberty. i think the graphics looked better too.

We got them GOM TvT's and them mlGG's
Roxy
Profile Joined November 2010
Canada753 Posts
October 26 2011 19:49 GMT
#455
On October 27 2011 01:49 Chill wrote:
Show nested quote +
On October 27 2011 01:37 Condor Hero wrote:
On October 27 2011 01:27 Chill wrote:
Offtopic, but I miss the days when everybody put their heads down and tried to be the best instead of trying to change the rules of the game. Some still do, and I really respect them.

It's a lot harder to do when you see the rules of the game changing around you.

Fair. My comment wasn't even a realistic expectation, just that I miss those days.


I think we will get there once again, but not until SC2 is out of the development phase (which will likely be about 2 years after LOTV is released).

We will have 10 years to master the game before SC3 comes out
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 26 2011 19:49 GMT
#456
On October 27 2011 04:47 skrzmark wrote:
man look at protoss back before the release of wings of liberty. i think the graphics looked better too.

http://www.youtube.com/watch?v=rqNihv8_F3U


Yeah, the team colors were way stronger and things looked clearer. It was partly our fault for complaining about it at the time though :/
Kill the Deathball
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
October 26 2011 19:51 GMT
#457
Protoss needs a core tier 1/1.5 unit and not 3 more high tech units. Protoss tier 3 is extremely well rounded once you have the economy to support it, but 1/1.5 loses on efficiency by a huge margin compared to the other races.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
StarStruck
Profile Blog Joined April 2010
25339 Posts
October 26 2011 19:55 GMT
#458
I think we need one big group hug.

On October 27 2011 01:27 Chill wrote:
Offtopic, but I miss the days when everybody put their heads down and tried to be the best instead of trying to change the rules of the game. Some still do, and I really respect them.



There's been quite a few people saying this for some time now and hopefully this sentiment spreads.
Skwid1g
Profile Joined April 2011
United States953 Posts
Last Edited: 2011-10-26 19:58:40
October 26 2011 19:55 GMT
#459
Dark archon? It did basically the same thing, but better.

You have no clue how fast the burrowed banelings are going to be. They might be as slow as burrowed roaches and thus die to colossus before ever reaching their target. The arc shield is a shittier version of A CANNON. It may help supplement muta defense, but it's not going to stop mutas from fucking up your base unless you waste every point of nexus energy doing so, which puts you behind.

On October 27 2011 04:51 Drowsy wrote:
Protoss needs a core tier 1/1.5 unit and not 3 more high tech units. Protoss tier 3 is extremely well rounded once you have the economy to support it, but 1/1.5 loses on efficiency by a huge margin compared to the other races.



This is the only broken part of Protoss honestly. The problem is that warp gate makes it impossible to balance a strong T1/1.5 unit. If they removed WG and made stalkers/zealots a bit stronger without blink (especially against T) and around the same strength with blink, Protoss would be much better off.

Honestly people need to stop theorycrafting and QQing about stuff they don't know much about.
NaDa/Fantasy/Zero/Soulkey pls
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
October 26 2011 20:02 GMT
#460
A game that follows what the community wants is a game that don’t try new things, that stays within a comfort range, that just replicate and combine things from successful games that were released in the genre. I want SC2 and it’s expansions to push the boundaries of our expectations, make us step out of our comfort zone, and that is not afraid to go beyond the BW nostalgia and push towards innovation. I really liked to hear Artosis toughts on the new units (on SOTG) because he really seemed genuinely interested in the innovatives strategies that these units could bring to the game, and how it could play differently instead of “blabla imba, blabla not enough like BW, blabla Blizzard suck”.
quote unquote
Prev 1 21 22 23 24 25 53 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
IntoTheiNu 494
WardiTV478
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro24 Group A
Rush vs Hm
Bisu vs Shuttle
Afreeca ASL 10116
StarCastTV_EN253
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko334
mouzHeroMarine 222
Rex 93
TKL 87
MaxPax 65
SHIN 19
StarCraft: Brood War
Calm 18256
Sea 6360
Jaedong 2803
BeSt 1690
Mini 1239
Horang2 1050
EffOrt 1010
Soulkey 970
Pusan 656
Barracks 480
[ Show more ]
Light 475
Larva 297
ZerO 234
Zeus 222
Stork 196
Free 183
Hyun 142
Mind 127
Mong 87
ggaemo 80
JYJ 71
Snow 65
sSak 37
[sc1f]eonzerg 36
Bale 29
Sexy 28
Nal_rA 20
sorry 15
Terrorterran 13
Noble 9
Icarus 6
Dota 2
Gorgc5676
Dendi990
BananaSlamJamma286
Counter-Strike
olofmeister2234
kRYSTAL_560
zeus547
markeloff69
edward41
Other Games
singsing2021
Liquid`LucifroN1196
crisheroes264
Happy259
Hui .91
Mew2King69
QueenE53
Organizations
StarCraft: Brood War
UltimateBattle 259
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV790
• lizZardDota2242
League of Legends
• Stunt410
Upcoming Events
The Patches Monday
4h 12m
Afreeca Starleague
22h 12m
Sharp vs Shinee
Action vs Shine
GSL
23h 12m
PiGosaur Cup
1d 12h
Replay Cast
1d 21h
Afreeca Starleague
1d 22h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 23h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
4 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.