SC2 is heading in the wrong direction - Page 22
Forum Index > SC2 General |
[]Phase[]
Belgium927 Posts
| ||
Hattori_Hanzo
Singapore1229 Posts
The replicator is very DTish, why innovate when you can steal? Besides given how advanced technologically the Protoss are, they probably had replicators in civilian use for some eons. So they made a military version. I'm okay with this. The oracle on the other hand... If it was a Protoss ship instead of a glowing ball, I could see it being the navigator clan of Protoss... Or something. | ||
GDbushido
United States926 Posts
On October 27 2011 02:24 Hattori_Hanzo wrote: lore is fluff. gameplay is the only thing that matters.I like replicator. The Protoss numbers were decimated and lost their home world. How else could they adapt? Entire clans and technology were wiped out in an instant. (events of Sc1 and BW) The replicator is very DTish, why innovate when you can steal? Besides given how advanced technologically the Protoss are, they probably had replicators in civilian use for some eons. So they made a military version. I'm okay with this. The oracle on the other hand... If it was a Protoss ship instead of a glowing ball, I could see it being the navigator clan of Protoss... Or something. | ||
galivet
288 Posts
On October 27 2011 02:18 alexey350 wrote: Lol, some random complaining about the possible metagame of a game that's still in alpha phase. That's really hilarious, From watching ITG and SOTG last night I can see that the pros are actually pretty excited about the units/changes over all, but they acknowledge that they are no where near balanced and will go through stages of re-balancing by the time the game released. When I see people that literally make this game their livelihood get excited about new additions/subtractions in HOTS: that gives me a lot more hope than some randoms QQing on TL all day long. You don't like it, simple, don't buy the game and stop playing SC2... problem solved, why waste energy getting frustrated and trying to manipulate your so called foresight of this expansion that isn't even possible at this stage? I guess you didn't realize that the OP, TT1, is a progamer himself. ![]() | ||
urdak
Russian Federation89 Posts
| ||
ckcornflake
United States53 Posts
A game designer's main goal when adding new units should be to make the game balanced and fun for as many people as possible. Now with that in mind, I think the replicant MIGHT achieve these goals. Yes, it looks like it will do a good job with the certain strategies that currently exist in the metagame. But that doesn't mean that it's a bubble gum fix, and there aren't other uses for it that we haven't seen yet. It definitely seems like it will be hard to balance (but not like the Mothership, which I believe is impossible to balance across all skill levels). But if it is balanced in a way that we see it's utility in all matchups, it will be really fun for Protoss players to expirement with all the possible synergies. It could be a great addition if Blizzard finds a way to balance it. I think they will find out after enough testing whether this unit really is capable of being balanced or not. So if it's really as bad as some people fear, it won't make the cut. | ||
fleeze
Germany895 Posts
On October 27 2011 02:08 sabas123 wrote: your not the only 1 chill lol. is it me or am i the only 14 year 1 who understand that harder work is better than qq and writing stuff to blizz??? i asked eg.incontrol a while back about it and this is what he wrote even if the game is imbalanced all we can do is continue to work with the game itself.. unless you are d browder that is the best you can do! and come on, the only way to know when its imbalced is that you played near PERFECT and the other did played WAY WAY less. so plz stop QQing till your gm, even if pro' struggele with something, you can lissen but dont go make your own QQ sesion until you got suport of good ppl. i think this goes in general this might be true for BW where the rules are set into stone because people knew there won't be a patch and for sure no expansion. but this is such a wrong way to approach a BETA of a yet to release EXPANSION. in the wings of liberty beta there were plenty of great posts on this site that changed the way blizzard balanced the game. the post of lalush introduced moving shot for phoenixes as an example (though this was not exactly what he suggested ![]() the community has great ideas sometimes and opinions of pros should be always welcome. | ||
thatsundowner
Canada312 Posts
On October 27 2011 01:37 Condor Hero wrote: It's a lot harder to do when you see the rules of the game changing around you. How much of the rules of the game changing has to do with the constant whining about balance, though? | ||
Aneon
14 Posts
Some state that pro-level PvT late game is better balanced, as terrans can counter colossi with vikings. In HotS, terrans get some alternative mech units, which I think will help players in the lower leagues who lack the viking micro and always get owned by colossi. On higher levels, these units will hopefully just lead to alternative tech paths and more varied games without underpowering the protoss main units, as long as they can be countered with the correct unit composition (e.g. immortals). In PvZ, protoss will be forced to start harassing and make heavy use of the oracle, as they can no longer rely as much on a frontal death ball push. I don't see this as a bad thing, especially as many have complained that protoss need less apm/strategic decisions than the other races. Rather, I think it'll start forcing protoss players to use heavier micro and more harass, which will lead to more interesting games. TvZ late game will be very interesting, although I sincerely hope that the stronger zerg late game will also indirectly make it easier for zerg in the early game. My main concerns are some balancing issues with the shredder and the replicator, although I'm not too worried about the replicator. If they keep it, it'll likely be too expensive to be used in greater numbers, and would most likely be used strategically for early defense or harass. However, I'm a bit worried about the loss of the overseer, as zerg lose a very important early scouting unit, and they're so dependant on early scouting. | ||
PhiliBiRD
United States2643 Posts
But I mean, did we really expect SC2 to be all that we want? THe company is entirely diff since SC1 to SC2, for not good reasons. :-/ | ||
Mattchew
United States5684 Posts
On October 27 2011 01:49 Chill wrote: Fair. My comment wasn't even a realistic expectation, just that I miss those days. give the game its expansions and some stability and hopefully we will see that. | ||
Arcanefrost
Belgium1257 Posts
| ||
ReachTheSky
United States3294 Posts
| ||
SeaSwift
Scotland4486 Posts
On October 26 2011 11:49 -orb- wrote: My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see. Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late. So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community) This should be a stickied post at the top of every HotS discussion thread. There are so many people claiming we should wait until beta to even criticise the new units. Too many times, Blizzard has not received enough negative feedback, and thought: "oh, it must be a good idea then", and stuck with it. Example: LAN. Browder's reasoning now for not having it ever is "well, we didn't have it when WoL came out, and it would be too big a change now". Example: Colossus. Everybody played with it in Beta and thought: "what a senseless A-move unit", but people waited to see too long before complaining about it, so Blizzard got it into the actual game. Example: Roach/Marauder/Immortal. All very durable, slower, low tech, ranged units that somehow made the final cut, the Roach kicking aside the Hydra, the Marauder making bio favoured over mech, and the Immortal designed only as a counter to other units (Roaches, Marauders, Tanks). I would say the only remotely successful one of these is the Immortal, because they can't form the bulk of your army. Yet this is the only one Blizzard has criticised, saying that the Hardened Shield mechanic wasn't as interesting as they hoped. | ||
Hattori_Hanzo
Singapore1229 Posts
On October 27 2011 02:27 GDbushido wrote: lore is fluff. gameplay is the only thing that matters. I was addressing the OP's lore statement that replicators didn't fit into the race. I'm saying it does. Replicators balance just fine, they have one up over DA's Mind Control is that goingo robo hatch/CC FE is actually possible and a feasible BO. The problem is actually holding the expansion as any sane opponent will try to force the cancel on the expansion, which IMO is easier for Terran as sniping the replicated SCV means construction's halted and another 200/200 replicator has to be made. Just this meta game knowledge means that reaper FEs will be compulsory vs Protoss. Edit: English | ||
Medzo
United States627 Posts
| ||
Kireak
Sweden358 Posts
| ||
floor exercise
Canada5847 Posts
| ||
Mindflow
Korea (South)320 Posts
| ||
Vapaach
Finland994 Posts
Arc shield = I have trouble understanding why this was added. It just allows easy defense from drops/mutas for the cost of energy, and possible some gimmicky cheese plays. I feel like this change is unnecessary. Replicant = I am not sure what to think of this. I can't help but feel that it is a VERY gimmicky unit, and that it's use is mostly situational as the effectiviness relies on the opponent's army composition and it is very hard to make replicants a solid part of your game plan. I might be wrong about this though. Oracle and Tempest = Cool, why not! Replicant = Please, give protoss something more consistent and reliable. I would also like to add that mass recall for 75 energy from nexus is completely ludicrous just as a concept, and the concept needs to be revamped or dropped completely from the game. Just look at what people did with just that 1 recall from the mothership. You can snipe a base and there is very little the opponent can do to prevent it. Now imagine you can do that way earlier and way more often with a significantly smaller investment/commitment. See the problem? Just my 5 cents anyway. | ||
| ||