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SC2 is heading in the wrong direction - Page 25

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ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 26 2011 21:55 GMT
#481
TT1 is not complaining specificly about the units, he's complaining about Blizz's approach to the game. The terrible expansion protoss units are just indicative of why.
Writerptrk
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
October 26 2011 21:59 GMT
#482
On October 27 2011 03:29 NicolBolas wrote:
Show nested quote +
On October 27 2011 02:39 SeaSwift wrote:
On October 26 2011 11:49 -orb- wrote:
My number one pet peeve with people responding to threads and arguments like this are people that say wait until the game is out to see.

Yes, it's hard to judge before we can play the game, but that's what everyone said about the biggest problems people had with stuff in WoL. Then all the things some people complained about (but others said wait until the game is out) were too ingrained in the balance and design of the game to be removed at that stage. We have to weed out this terrible bullshit before it gets to beta stage or it will usually be too late.

So please, those of you that snap-respond to every argument about the new units with "wait until you can actually play it to see," think about what you're saying. If no one considered the implications of new units and instead just sat around waiting for beta to come out, we'd end up with a terrible game (as we can see based on the decisions blizzard makes when not guided by the community)


This should be a stickied post at the top of every HotS discussion thread. There are so many people claiming we should wait until beta to even criticise the new units.

Too many times, Blizzard has not received enough negative feedback, and thought: "oh, it must be a good idea then", and stuck with it.

Example: LAN. Browder's reasoning now for not having it ever is "well, we didn't have it when WoL came out, and it would be too big a change now".

Example: Colossus. Everybody played with it in Beta and thought: "what a senseless A-move unit", but people waited to see too long before complaining about it, so Blizzard got it into the actual game.

Example: Roach/Marauder/Immortal. All very durable, slower, low tech, ranged units that somehow made the final cut, the Roach kicking aside the Hydra, the Marauder making bio favoured over mech, and the Immortal designed only as a counter to other units (Roaches, Marauders, Tanks).

I would say the only remotely successful one of these is the Immortal, because they can't form the bulk of your army. Yet this is the only one Blizzard has criticised, saying that the Hardened Shield mechanic wasn't as interesting as they hoped.


You seem to think that complaints actually get things done. People cried bloody murder over LAN; the complaining about it now is nothing compared to when it was first announced. People were saying that no LAN would kill the game competitively.

And yet despite all the complaining, we didn't get LAN.

The Colossus was not going to be removed. Ever. The original Colossus didn't even have AoE; that was bootstrapped in later. You could get every progamer on the planet bitching about Colossi, and it would have changed nothing.

The Marauder is the only thing that makes Marines and Bio in general useful outside of TvZ. And it's clear that Blizzard wants Bio to be useful outside of TvZ (and I wholeheartedly agree). No amount of complaining would change that.

The Roach and the Immortal were units that sort of became something else. Roaches weren't supposed to have high Hp; they were supposed to survive based on fast regen. But in balancing them, they went with high Hp over regen. Again, like the Colossus, Blizzard would rather change the unit that cut them. So complaints would have been meaningless.

If Blizzard sets their mind to something, complaints generally aren't going to get something done.


I'm sorry, I don't usually nitpick, but you claiming bio is useful in TvZ kinda steals your credibility.
"How are you?" "I am fine, because it is not normal to scream in pain."
ZenithM
Profile Joined February 2011
France15952 Posts
October 26 2011 21:59 GMT
#483
Well I hope that by the time of the beta, Blizzard will have heard that everybody hates the protoss units except Terran and Zerg players. If only we got at least one unit that satisfied everyone (more than 50% of the players, that is).
RogerChillingworth
Profile Joined March 2010
2842 Posts
Last Edited: 2011-10-26 22:02:22
October 26 2011 22:00 GMT
#484
"heading"?

And Arvick, the protoss units aren't terrible. Even on paper they're cool, but we haven't even tested them or seen what their functionality will be in the beta, let alone at launch.

yeah dustin browder and blizzard are confused, but this is nothing new.
aka wilted_kale
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
October 26 2011 22:06 GMT
#485
On October 27 2011 05:52 Kyuki wrote:
Show nested quote +
On October 27 2011 05:43 CellTech wrote:
Why do people keep saying wait until beta?

Here is what Protoss got:

A unit that does nothing but turn into existing units = not a new unit.

A beefy corsair that replaces the current best unit in the protoss arsenal that never really got any love in the a.i. + buff department unlike its terran counterpart.

And a harass unit (measured by how effective they are at killing workers. Period.) as Tyler said, the counter to this will be the same as phoenix harass; expand again.


Because blizz presented a very unpolished product at blizzcon? I mean they even said on the panel that it is not unlikely that they will just outright kill some of the things that we saw. Some were hardly even tested but they thought "what the hell, we show this anyway and see where it leads us". And even if the replicant make BETA, it's not even sure that it will make the end product.

I too dislike some of the things showed at blizzcon and I also dont like the design of some of the units in the game as of now, but it's pretty obvious they need to do some rather radical things and Rebalance the game to create new gameplay. I'm quite certain we'll see more and more additions and even removals of units before this even hits beta, and at that point we'll see ATLEAST alot of numbertweaking and changes made to alot of units including current ones.

I honestly dont see a need for this thread at this moment, it just have bad timing imho.


Yes, it's true that what actually makes it to the beta may be radically different from what Blizzard presented, but isn't that more reason for us to speculate and let Blizzard know if they're heading in the wrong direction? If pro's like TT1 don't come out and call Blizzard on these things, then Blizzard may just go right ahead and not change anything at all.

On the other hand, if they see the whole competitive community up in arms then they not only get some (hopefully) constructive criticism, but it also pushes them to make more changes before the alpha or beta.

I mostly agree with TT1 here, but Blizzard DOES seem to (sort of) pay attention to the competitive community. Even if I don't agree with their design philosophy, I can at least see how a lot of the HotS units are SUPPOSED to fix things from WoL. I don't like to think of threads like this as Blizzard bashing, I think of it more as constructive criticism. Afterall, it's not like anyone at Blizzard plays at the level TT1 plays at (and we wouldn't expect them to). So it's good if they can get criticism from high level pros.
For Aiur???
4of8
Profile Joined November 2010
Germany256 Posts
October 26 2011 22:12 GMT
#486
The Problem is they presented it like hey here are the new units for HOTS, and then afterwards in the Panels etc. they pointed out these are only their ideas. So everyone who doesn't like the units is wtf or even discusses about balance.
I agree nearly complete with TT1 these ideas are not the right way.
Why? look at the Protoss "ideas" non of them will bring you somekind of amazing situations where you can see, hey this player has really skill.
Tempest vs Muta harass either you are actually that stupid and attack with the Mutas or you fly away and attack at another place. The oracle fly in cast your stuff fly out, if there are no units. Otherwise fly in die and do nothing...
Replicant cool I can build a tank/Ghost/Infestor/Drone etc. maybe amazing stuff incoming but do I really want to build the stuff of the other races or do I want to have a cool unit of my own?
It has nothing to do with balance it's just I don't see how these "ideas" will give you more interesting games as a player and a viewer.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-10-26 22:17:46
October 26 2011 22:13 GMT
#487
I don't see how burrowed banes would affect baneling drop vs protoss. Literally a single observer would just nullify that. And cannons would nullify it as harassment (which is already commonplace against infestors). Baneling drop will still be the way to go...

And arc shield? I'm sorry but that ability clearly has a lot of issues right now so it's a little difficult to figure out how good or bad it will actually be when they figure out how it's going to work.

And I'm sorry but assuming the replicant was put in specifically against 1basing terrans is a pretty big assumption to make.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 26 2011 22:17 GMT
#488
On October 27 2011 05:47 Belial88 wrote:
Show nested quote +
Why does everyone keep saying wait for the beta? How many units were added/removed in WoL beta? As far as I know not a single one. They changed some abilities and stats around but units as a whole weren't... Now is the best time for community to show whether or not they like the DESIGN of the new units (he isn't whining about stats but the design) and I agree with most things he said.


Well there's going to at least be another YEAR before alpha is even released. Furthermore, they have said they plan to add more units, explicitly, and that they think they are going to change what they already added.

Also, in WOL, in alpha (which HOTS isn't even at yet btw) they removed a TON of units. Reavers, lurkers, Tempests (as 'dark templar carriers'), nomads, melee roaches, twilight archons, soul hunters, purifiers, and swarm lords were all units that existed at the same point where HOTS is today for WOL.

Also, people don't seem to understand the new Swarm Host at all. The unit is extremely worthless, in the sense it is horrible in combat. They are NOTHING like lurkers at all. They do not control space at all, you can't just have a few swarm hosts that prevent the opponent from coming through. You will never add these to your army, they are pitifully bad. What they DO do, very well, is when your opponent is turtling, especially terran, you plant a few outside their base and it just releases constant pressure. It's a great way to annoy someone who is turtling when you have a lead, and you can't just bust in.

It may also have application against the 3 base rine/tank push when they try to contain you. But it is NOT a combat unit at all, and everyone's reaction to it was "Wow this unit sucks ass in combat". It has an extremely limited role, that's very good. Every zerg knows what it's like when we are owning someone, then they turtle on 2-3 bases, and we have to play another 20 minutes because turtles are impossibly hard for us to break.


HOTS is coming out next year. Not entering beta, coming out. That means that, at the longest, beta will be mid-summer. What you saw at BlizzCon is as much Alpha as anything we saw of WoL.

Blizzard isn't going to add units. They may slot in different abilities. They may cut the Replicator. But they're not going to make entirely new units. Not at this point. Not after introducing all of these.

Also, Nomads weren't removed; they were just renamed Nighthawk (and later Raven) and given a new model. "Melee Roaches" became regular Roaches. Twilight Archons were just regular Archons with Feedback. Purifiers were older versions of Soul Hunters. And Brood Lords are Swarm Lords with a different name/model.

That shows that Blizzard is far more likely to alter a unit than to cut it. So the best you can hope for is that they'll alter the functioning of some units.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
Last Edited: 2011-10-26 22:20:50
October 26 2011 22:18 GMT
#489
On October 27 2011 06:40 Belial88 wrote:
Show nested quote +
Take the tempest. A unit with a big, slow aoe attack in the air isn't any more fun than the unit with the big, slow aoe attack on the ground (colossus). It's hardly an improvement on the carrier, even if it does have more of a role and sees more use, because it just isn't nearly as cool. I'm never going to see a tempest in a game and go "fuck yeah, tempests!" It's never going to give me a wow moment (ever).


As someone who played the Tempest, I can tell you it's really fucking badass, and everyone else who played it - balance issues aside - said the unit was the most fun unit ever. Of course, they explicitly put it on the show floor as completely OP just for concept, but it was fun.


That's cool, if the tempest feels good then I'm all for it. It definitely looks like another colossus so that might be an issue for spectators, but we'll see.

On October 27 2011 06:40 Belial88 wrote:
Show nested quote +
. Even if it functions well it doesn't really have a good place in the game. Stealing enemy spellcasters so we can EMP battle? That's not cool, why not just alter the feedback/EMP/Snipe dynamic? No function I can see the replicant having will ever be 'fun' as I see it, even if it works, and it definitely doesn't make me think starcraft.


Replicant is just to give protoss more strategies. That's it. If someone even comes up with a single new strat for it, like replicating a dropship to heal zealots, then it's worth it. Every new unit had a reason, the replicant was created to help with the problem of protoss not having enough strategies.


I'd rather protoss got given actual strategies rather than a tool which has to be bad to be balanced (ie. cost ineffective). Beyond stealing banshees/other units with important tech I just don't see when it'll pay for itself (maybe medivacs?)

On October 27 2011 06:40 Belial88 wrote:
Show nested quote +
The oracle could actually be a cool unit, though not as it currently stands. The 'forcefield minerals' mechanic is a really interesting idea, but phasing buildings/tech out and nullifying static defense is way too good. Similarly, seeing someone's entire tech, including research, is just weird. "Oh, you threw down an evo? Well I know you're getting upgrades, but you could still be going almost anything" vs "Oh, you're researching +1 missle attacks? Well I'll stop building zealots then" is a huge difference. Similarly, seeing things like blue flame vs siege tech will let you know if/when there's a timing, which would actually take away from game sense. The entire concept is weird.


Dude, we aren't even near alpha yet, and WOL JUST got balanced recently. Quit discussing balance, so damn annoying.


I specifically haven't mentioned balance AT ALL. The concept of seeing tech isn't a good one, nor is a flyer nullifying static defense when zerg almost exclusively defend protoss air with static defense (though maybe this will force mass queen and great creep spread?).

On October 27 2011 06:40 Belial88 wrote:
Show nested quote +
The thing is, every stargate unit is harass-focused currently (that doesn't require further tech). Adding another one without taking anything away (at stargate level tech) doesn't actually add anything. The fundamental problem with stargate is that, no matter how much harass you can pull off, that's all you can possibly do. A zerg never goes "oh shit, he killed 12 drones, now I might not have the eco to hold off the carrier timing". vT he might think "Oh shit, I lost 10 drones to cloaked banshee and have 0 map control, what if he's doing a marine/medivac/tank timing" but against protoss he just knows that stargate did nothing to add to the strength of a push. During the entire harass window his response is "make more drones".


um void rays do a ton to add to the strength of an army, and the new Oracle is supposed to solve this problem as well, as it's supposed to be a relatively cheap harass unit that is usable all game long, unlike, say, banshees when eventually the opponent throws up enough static D, or reapers when the opponent gets an army going. Now, with stargate, you can make the oracle and just harass all game long. It also has great scouting utility so you can perfectly counter the opponent with your push (or your defense against his push), and delay him so you can get an expo up.


The void ray definitely doesn't work in an army like, for example, a mutalisk. It's ridiculously good if it can't be attacked and awful when it can - and largely you can't control when it can and can't be attacked (unlike a muta). That's not a 'stable' unit to me, though it definitely creates somewhat of a dynamic. Regardless, my issue with stargate tech stands.

I think it's fundamentally wrong to think that protoss can't harass. Stargate can definitely harass. Robotics can (now) harass. DT's can (sometimes) harass. It's weird that blizzard feels protoss need more harass, and I think the issue is that many of their current options are flawed (DT/Stargate moreso).

On the other hand, I think the oracle is awesome. It's just a cool unit to me. The thing is, a zerg is still going to respond to stargate harass the same way - take another base and make more drones (behind some static defense). I feel like it doesn't alter strategies at all, though I could absolutely be wrong.

On October 27 2011 06:40 Belial88 wrote:
Show nested quote +
It's a weird dynamic. Currently the stargate never actually sets back zerg eco because it inherently weakens any possible push following. Beyond a few gimmicky voidray/zealot/sentry pushes there's no actual attacks involving stargate units.


Maybe you should stop playing protoss as "open X into 2 BASE ALL IN YEAAAA" and think of it as "open pressure, secure expansion, pressure again, secure expansion". Terran understand that the 2 base timing push is bad play, protoss should understand it too. There's no 2 base push that zerg or terran can do that is 'good play', so it shouldn't be a revelation that 2 base protoss pushes are bad too.


I don't play protoss, but I totally agree. The thing is, securing an expansion behind stargate play is ridiculously hard, and generally you can only do so once the zergs' eco advantage > your harass. The lack of threat of an attack while expanding (similar to forge FE) from stargate also makes this worse - this is why you see players like Mana doing stuff like warp prism harass into expand, which doesn't have this drawback (like 1gate expand). I talk about this all from a ZvP persective because that's what I know best; PvT could be totally different.

On October 27 2011 06:40 Belial88 wrote:
Show nested quote +
The protoss HotS units are trash, plain and simple. we get a unit that does not belong in competitive RTS, a harassment unit that accomplishes nothing, and an OK capital ship.

this is why I'm switching to Zerg. their new units are awesome


I can assure you that the swarm host is quite useless. All Zerg got was the viper, extremely slow (yet of course undeniably awesome) support caster that's quite expensive. Protoss definitely got the best of HOTS, with the new nexus abilities and their new units, trust me.

Swarm host is pretty useless. It fills a niche role of pressuring a turtle on 2 bases when you have a huge lead as zerg. Which is an extremely useful role, don't get me wrong, there are so many games I play where it's 30+ minutes and the opponent just mines out his 2 bases and a-moves, and it's really obnoxious. So i LOVE the swarm host, but it's a completely unnecessary unit and in it's current form not useful in a back and forth competitive game. It will never win a game for you, it will just secure a win sooner that you already had.


You said not to discuss balance, and now you're talking about the way things balanced in your preview. Things like the oracle, arclight cannon and mass recall were hopelessly imba and will be changed according to many pros (painuser on inside the game for one). Obviously this will at least be nerfing the arclight cannons proxy potential for one, but really I doubt things like mass recall will make it into a release game at all; it reeks OP and means a protoss can never be caught out of position, really.

The thing with the swarm host is it has amazing potential. It could be an amazing defensive unit depending on the speed boost on creep (for the spawns). It could be a great unit to force engagements/place pressure on the opponent. It could even be an amazing unit for harass - drop a single swarm host in a terran base and kill a bunch of production, as well as a scan, for only 200/100 (currently). That's fucking awesome design.

On October 27 2011 06:40 Belial88 wrote:
Show nested quote +
Pretty much every RTS I can think of has a mechanic for stealing your opponent's units. The Replicator is a neat unit that creates a huge wealth of possibilities as well as resolving some existing balance issues.


Replicator is not about balance, we already know that Protoss is pretty well balanced right now (except in KR GM, which is being addressed with emp nerf anyways in both hots and patch 1.4.2). It's about giving new strats to protoss, to be creative with. It's the new warp prism, that's all.

But the warp prism has the same limitations in any given situation; in one game to another, however, the value of a Replicator is completely different. That's maybe the biggest issue many have with the unit. It's usefulness will fluctuate wildly. It doesn't even follow simple rules like "colossus are great when there's 2-3", or "tanks are wonderful when supported". It's just a total wildcard, and that's very weird in starcraft.
"You seem to think about this game a lot"
Geosensation
Profile Joined March 2011
United States256 Posts
October 26 2011 22:19 GMT
#490
I seriously doubt that HotS will be anything like what it seems to be after BlizzCon. Waiting for the beta to start worrying about all this stuff
"My life for Aiur!"
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 26 2011 22:19 GMT
#491
On October 27 2011 05:02 drcatellino wrote:
A game that follows what the community wants is a game that don’t try new things, that stays within a comfort range, that just replicate and combine things from successful games that were released in the genre. I want SC2 and it’s expansions to push the boundaries of our expectations, make us step out of our comfort zone, and that is not afraid to go beyond the BW nostalgia and push towards innovation. I really liked to hear Artosis toughts on the new units (on SOTG) because he really seemed genuinely interested in the innovatives strategies that these units could bring to the game, and how it could play differently instead of “blabla imba, blabla not enough like BW, blabla Blizzard suck”.


I agree, the game isn`t even officially released so let blizzard do their thing and bring forth innovative new things so we can balance in beta. People are so spoiled these days and narrow minded.
_-NoMaN-_
Profile Joined May 2011
Canada250 Posts
October 26 2011 22:21 GMT
#492
All I can hope for at this point is that all the major tournaments stick to WoL :/
Nistacular
Profile Joined September 2010
United States12 Posts
October 26 2011 22:27 GMT
#493
I agree with you TT1, I don't like the massive amount of casters... it feels wrong. I also think that it's going to be more... how to say this best... random and crazy. The game, although still retaining many game mechanics, no longer DEPENDS on these specific game mechanics. And I don't like the sheer amount of different stuff that going to have to be microed. That doesn't take the same kind of raw skill that really amazing ling/marine micro would take, it simply takes good timing and placement, all that sort of stuff. I hope to see more mechanics that evolve so each race can show off their raw micro skill and not just army compositions and quick battles dominated by casters. But again, the game hasn't come out yet.... not trying to put words in Blizz's mouth, just sayin, so many casters and crazy special units I believe to be the wrong direction.
fleeze
Profile Joined March 2010
Germany895 Posts
Last Edited: 2011-10-26 22:43:01
October 26 2011 22:39 GMT
#494
On October 27 2011 07:17 NicolBolas wrote:
Show nested quote +
On October 27 2011 05:47 Belial88 wrote:
Why does everyone keep saying wait for the beta? How many units were added/removed in WoL beta? As far as I know not a single one. They changed some abilities and stats around but units as a whole weren't... Now is the best time for community to show whether or not they like the DESIGN of the new units (he isn't whining about stats but the design) and I agree with most things he said.


Well there's going to at least be another YEAR before alpha is even released. Furthermore, they have said they plan to add more units, explicitly, and that they think they are going to change what they already added.

Also, in WOL, in alpha (which HOTS isn't even at yet btw) they removed a TON of units. Reavers, lurkers, Tempests (as 'dark templar carriers'), nomads, melee roaches, twilight archons, soul hunters, purifiers, and swarm lords were all units that existed at the same point where HOTS is today for WOL.

Also, people don't seem to understand the new Swarm Host at all. The unit is extremely worthless, in the sense it is horrible in combat. They are NOTHING like lurkers at all. They do not control space at all, you can't just have a few swarm hosts that prevent the opponent from coming through. You will never add these to your army, they are pitifully bad. What they DO do, very well, is when your opponent is turtling, especially terran, you plant a few outside their base and it just releases constant pressure. It's a great way to annoy someone who is turtling when you have a lead, and you can't just bust in.

It may also have application against the 3 base rine/tank push when they try to contain you. But it is NOT a combat unit at all, and everyone's reaction to it was "Wow this unit sucks ass in combat". It has an extremely limited role, that's very good. Every zerg knows what it's like when we are owning someone, then they turtle on 2-3 bases, and we have to play another 20 minutes because turtles are impossibly hard for us to break.


HOTS is coming out next year. Not entering beta, coming out. That means that, at the longest, beta will be mid-summer. What you saw at BlizzCon is as much Alpha as anything we saw of WoL.

Blizzard isn't going to add units. They may slot in different abilities. They may cut the Replicator. But they're not going to make entirely new units. Not at this point. Not after introducing all of these.

Also, Nomads weren't removed; they were just renamed Nighthawk (and later Raven) and given a new model. "Melee Roaches" became regular Roaches. Twilight Archons were just regular Archons with Feedback. Purifiers were older versions of Soul Hunters. And Brood Lords are Swarm Lords with a different name/model.

That shows that Blizzard is far more likely to alter a unit than to cut it. So the best you can hope for is that they'll alter the functioning of some units.

STOP talking in absolute statements without providing a valid source to back up your claims.

edit:
one hint: LURKER, cut just before beta hit.
Longshank
Profile Joined March 2010
1648 Posts
October 26 2011 22:43 GMT
#495
On October 27 2011 07:27 Nistacular wrote:
I agree with you TT1, I don't like the massive amount of casters... it feels wrong. I also think that it's going to be more... how to say this best... random and crazy. The game, although still retaining many game mechanics, no longer DEPENDS on these specific game mechanics. And I don't like the sheer amount of different stuff that going to have to be microed. That doesn't take the same kind of raw skill that really amazing ling/marine micro would take, it simply takes good timing and placement, all that sort of stuff. I hope to see more mechanics that evolve so each race can show off their raw micro skill and not just army compositions and quick battles dominated by casters. But again, the game hasn't come out yet.... not trying to put words in Blizz's mouth, just sayin, so many casters and crazy special units I believe to be the wrong direction.


By massive amount of casters you mean one with combat abilities? One that promotes micro from the opponent?

The only additional caster would be the Oracle which promotes multi-tasking from both the user and the opponent.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
October 26 2011 23:02 GMT
#496
On October 27 2011 07:43 Longshank wrote:
Show nested quote +
On October 27 2011 07:27 Nistacular wrote:
I agree with you TT1, I don't like the massive amount of casters... it feels wrong. I also think that it's going to be more... how to say this best... random and crazy. The game, although still retaining many game mechanics, no longer DEPENDS on these specific game mechanics. And I don't like the sheer amount of different stuff that going to have to be microed. That doesn't take the same kind of raw skill that really amazing ling/marine micro would take, it simply takes good timing and placement, all that sort of stuff. I hope to see more mechanics that evolve so each race can show off their raw micro skill and not just army compositions and quick battles dominated by casters. But again, the game hasn't come out yet.... not trying to put words in Blizz's mouth, just sayin, so many casters and crazy special units I believe to be the wrong direction.


By massive amount of casters you mean one with combat abilities? One that promotes micro from the opponent?

The only additional caster would be the Oracle which promotes multi-tasking from both the user and the opponent.


maybe he means massive amount of dependency on casters.
age: 84 | location: california | sex: 잘함
shmoo
Profile Joined March 2010
United States139 Posts
October 26 2011 23:35 GMT
#497
Where is this wanky idea that they are adding too many casters coming from?

Protoss - BW:
High Templar - storm, hallucinate
Dark Archon - feedback, maelstrom, mind control
Corsair - disruption web
Arbiter - recall, stasis

Protoss - WoL:
High Templar - feedback, storm
Sentry - force field, guardian shield, hallucinate
Mothership - vortex, mass recall

Protoss - HoTS:
High Templar - feedback, storm
Sentry - force field, guardian shield, hallucinate
Oracle - Entomb, Pre-Ordain, Phase Shift

I see less casters than BW. I see the same amount of casters in WoL and HoTS. I do not see any spells being added that remove micro or remove decision making.

Well you may say, those are just the Protoss units you are looking at, well the op from TT1 is obviously slanted towards Protoss, but I will cover Zerg anyway, since Terran are not really getting any casters.

Zerg - BW:
Queen - Parasite, Ensnare, Spawn Broodling
Defiler - Consume, Dark Swarm, Plague

Zerg - WoL:
Queen - Creep Tumor, Transfuse, Spawn larvae
Overseer - Changeling, Contaminate
Infestor - Infested Terran, Fungal Growth, Neural parasite

Zerg - HoTS:
Queen - Creep Tumor, Transfuse, Spawn larvae
Viper - Ocular parasite, Abduct, Blinding Cloud
Infestor - Infested Terran, Fungal Growth, Neural parasite

Zerg gets one additional caster compared to BW, if counting the queen which is debatable. Zerg has the same number of casters in WoL and HoTS. Blinding cloud adds both micro and decision making. Abduct forces better positioning and awareness. If your Collosi are positioned behind your army, blink stalkers can easily pick off an incoming Viper.

So please show me where all these spell casters are coming from and how they are killing micro and removing decision making.
Bears are godless killing machines
drcatellino
Profile Blog Joined April 2010
Canada346 Posts
October 26 2011 23:40 GMT
#498
The problem with SC2 is that people spend more time theorycrafting and whining on forums rather than playing the game. I wonder if it's a good thing that Blizzard said that these units might be changed/removed, cause now everyone feel like they should scream out their opinions, even if it's misguided. I almost wished we would have gone straight to Beta.

Any idea when the Beta might be coming up ? Next winter ? Next spring ? 2015 ?
quote unquote
Gorguts
Profile Joined July 2010
Canada254 Posts
October 26 2011 23:44 GMT
#499
People just need to accept the fact that SC2 will never be as good as Broodwar.


because Blizzard doesn't care to make it better. They've already accomplished their goal, SC2 is immensely popular. They are content with Ball vs Ball instant death in sc2 forever.
Kracklings
Profile Joined March 2011
United States116 Posts
October 26 2011 23:46 GMT
#500
god watching "pros" qq like this is so pathetic dude, maybe your playstyle is just outdated and headed in the wrong direction?

People need to stop bitching about this until they get extensive use with the new units which wont happen till the game comes out. But hey if it dosent work out for you, go bck to maphacking in BW seemed to do really well for you
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