SC2 is heading in the wrong direction - Page 25
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ArvickHero
10387 Posts
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AnachronisticAnarchy
United States2957 Posts
On October 27 2011 03:29 NicolBolas wrote: You seem to think that complaints actually get things done. People cried bloody murder over LAN; the complaining about it now is nothing compared to when it was first announced. People were saying that no LAN would kill the game competitively. And yet despite all the complaining, we didn't get LAN. The Colossus was not going to be removed. Ever. The original Colossus didn't even have AoE; that was bootstrapped in later. You could get every progamer on the planet bitching about Colossi, and it would have changed nothing. The Marauder is the only thing that makes Marines and Bio in general useful outside of TvZ. And it's clear that Blizzard wants Bio to be useful outside of TvZ (and I wholeheartedly agree). No amount of complaining would change that. The Roach and the Immortal were units that sort of became something else. Roaches weren't supposed to have high Hp; they were supposed to survive based on fast regen. But in balancing them, they went with high Hp over regen. Again, like the Colossus, Blizzard would rather change the unit that cut them. So complaints would have been meaningless. If Blizzard sets their mind to something, complaints generally aren't going to get something done. I'm sorry, I don't usually nitpick, but you claiming bio is useful in TvZ kinda steals your credibility. | ||
ZenithM
France15952 Posts
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RogerChillingworth
2781 Posts
And Arvick, the protoss units aren't terrible. Even on paper they're cool, but we haven't even tested them or seen what their functionality will be in the beta, let alone at launch. yeah dustin browder and blizzard are confused, but this is nothing new. | ||
Fighter
Korea (South)1531 Posts
On October 27 2011 05:52 Kyuki wrote: Because blizz presented a very unpolished product at blizzcon? I mean they even said on the panel that it is not unlikely that they will just outright kill some of the things that we saw. Some were hardly even tested but they thought "what the hell, we show this anyway and see where it leads us". And even if the replicant make BETA, it's not even sure that it will make the end product. I too dislike some of the things showed at blizzcon and I also dont like the design of some of the units in the game as of now, but it's pretty obvious they need to do some rather radical things and Rebalance the game to create new gameplay. I'm quite certain we'll see more and more additions and even removals of units before this even hits beta, and at that point we'll see ATLEAST alot of numbertweaking and changes made to alot of units including current ones. I honestly dont see a need for this thread at this moment, it just have bad timing imho. Yes, it's true that what actually makes it to the beta may be radically different from what Blizzard presented, but isn't that more reason for us to speculate and let Blizzard know if they're heading in the wrong direction? If pro's like TT1 don't come out and call Blizzard on these things, then Blizzard may just go right ahead and not change anything at all. On the other hand, if they see the whole competitive community up in arms then they not only get some (hopefully) constructive criticism, but it also pushes them to make more changes before the alpha or beta. I mostly agree with TT1 here, but Blizzard DOES seem to (sort of) pay attention to the competitive community. Even if I don't agree with their design philosophy, I can at least see how a lot of the HotS units are SUPPOSED to fix things from WoL. I don't like to think of threads like this as Blizzard bashing, I think of it more as constructive criticism. Afterall, it's not like anyone at Blizzard plays at the level TT1 plays at (and we wouldn't expect them to). So it's good if they can get criticism from high level pros. | ||
4of8
Germany256 Posts
I agree nearly complete with TT1 these ideas are not the right way. Why? look at the Protoss "ideas" non of them will bring you somekind of amazing situations where you can see, hey this player has really skill. Tempest vs Muta harass either you are actually that stupid and attack with the Mutas or you fly away and attack at another place. The oracle fly in cast your stuff fly out, if there are no units. Otherwise fly in die and do nothing... Replicant cool I can build a tank/Ghost/Infestor/Drone etc. maybe amazing stuff incoming but do I really want to build the stuff of the other races or do I want to have a cool unit of my own? It has nothing to do with balance it's just I don't see how these "ideas" will give you more interesting games as a player and a viewer. | ||
DoubleReed
United States4130 Posts
And arc shield? I'm sorry but that ability clearly has a lot of issues right now so it's a little difficult to figure out how good or bad it will actually be when they figure out how it's going to work. And I'm sorry but assuming the replicant was put in specifically against 1basing terrans is a pretty big assumption to make. | ||
NicolBolas
United States1388 Posts
On October 27 2011 05:47 Belial88 wrote: Well there's going to at least be another YEAR before alpha is even released. Furthermore, they have said they plan to add more units, explicitly, and that they think they are going to change what they already added. Also, in WOL, in alpha (which HOTS isn't even at yet btw) they removed a TON of units. Reavers, lurkers, Tempests (as 'dark templar carriers'), nomads, melee roaches, twilight archons, soul hunters, purifiers, and swarm lords were all units that existed at the same point where HOTS is today for WOL. Also, people don't seem to understand the new Swarm Host at all. The unit is extremely worthless, in the sense it is horrible in combat. They are NOTHING like lurkers at all. They do not control space at all, you can't just have a few swarm hosts that prevent the opponent from coming through. You will never add these to your army, they are pitifully bad. What they DO do, very well, is when your opponent is turtling, especially terran, you plant a few outside their base and it just releases constant pressure. It's a great way to annoy someone who is turtling when you have a lead, and you can't just bust in. It may also have application against the 3 base rine/tank push when they try to contain you. But it is NOT a combat unit at all, and everyone's reaction to it was "Wow this unit sucks ass in combat". It has an extremely limited role, that's very good. Every zerg knows what it's like when we are owning someone, then they turtle on 2-3 bases, and we have to play another 20 minutes because turtles are impossibly hard for us to break. HOTS is coming out next year. Not entering beta, coming out. That means that, at the longest, beta will be mid-summer. What you saw at BlizzCon is as much Alpha as anything we saw of WoL. Blizzard isn't going to add units. They may slot in different abilities. They may cut the Replicator. But they're not going to make entirely new units. Not at this point. Not after introducing all of these. Also, Nomads weren't removed; they were just renamed Nighthawk (and later Raven) and given a new model. "Melee Roaches" became regular Roaches. Twilight Archons were just regular Archons with Feedback. Purifiers were older versions of Soul Hunters. And Brood Lords are Swarm Lords with a different name/model. That shows that Blizzard is far more likely to alter a unit than to cut it. So the best you can hope for is that they'll alter the functioning of some units. | ||
Jehct
New Zealand9115 Posts
On October 27 2011 06:40 Belial88 wrote: As someone who played the Tempest, I can tell you it's really fucking badass, and everyone else who played it - balance issues aside - said the unit was the most fun unit ever. Of course, they explicitly put it on the show floor as completely OP just for concept, but it was fun. That's cool, if the tempest feels good then I'm all for it. It definitely looks like another colossus so that might be an issue for spectators, but we'll see. On October 27 2011 06:40 Belial88 wrote: Replicant is just to give protoss more strategies. That's it. If someone even comes up with a single new strat for it, like replicating a dropship to heal zealots, then it's worth it. Every new unit had a reason, the replicant was created to help with the problem of protoss not having enough strategies. I'd rather protoss got given actual strategies rather than a tool which has to be bad to be balanced (ie. cost ineffective). Beyond stealing banshees/other units with important tech I just don't see when it'll pay for itself (maybe medivacs?) On October 27 2011 06:40 Belial88 wrote: Dude, we aren't even near alpha yet, and WOL JUST got balanced recently. Quit discussing balance, so damn annoying. I specifically haven't mentioned balance AT ALL. The concept of seeing tech isn't a good one, nor is a flyer nullifying static defense when zerg almost exclusively defend protoss air with static defense (though maybe this will force mass queen and great creep spread?). On October 27 2011 06:40 Belial88 wrote: um void rays do a ton to add to the strength of an army, and the new Oracle is supposed to solve this problem as well, as it's supposed to be a relatively cheap harass unit that is usable all game long, unlike, say, banshees when eventually the opponent throws up enough static D, or reapers when the opponent gets an army going. Now, with stargate, you can make the oracle and just harass all game long. It also has great scouting utility so you can perfectly counter the opponent with your push (or your defense against his push), and delay him so you can get an expo up. The void ray definitely doesn't work in an army like, for example, a mutalisk. It's ridiculously good if it can't be attacked and awful when it can - and largely you can't control when it can and can't be attacked (unlike a muta). That's not a 'stable' unit to me, though it definitely creates somewhat of a dynamic. Regardless, my issue with stargate tech stands. I think it's fundamentally wrong to think that protoss can't harass. Stargate can definitely harass. Robotics can (now) harass. DT's can (sometimes) harass. It's weird that blizzard feels protoss need more harass, and I think the issue is that many of their current options are flawed (DT/Stargate moreso). On the other hand, I think the oracle is awesome. It's just a cool unit to me. The thing is, a zerg is still going to respond to stargate harass the same way - take another base and make more drones (behind some static defense). I feel like it doesn't alter strategies at all, though I could absolutely be wrong. On October 27 2011 06:40 Belial88 wrote: Maybe you should stop playing protoss as "open X into 2 BASE ALL IN YEAAAA" and think of it as "open pressure, secure expansion, pressure again, secure expansion". Terran understand that the 2 base timing push is bad play, protoss should understand it too. There's no 2 base push that zerg or terran can do that is 'good play', so it shouldn't be a revelation that 2 base protoss pushes are bad too. I don't play protoss, but I totally agree. The thing is, securing an expansion behind stargate play is ridiculously hard, and generally you can only do so once the zergs' eco advantage > your harass. The lack of threat of an attack while expanding (similar to forge FE) from stargate also makes this worse - this is why you see players like Mana doing stuff like warp prism harass into expand, which doesn't have this drawback (like 1gate expand). I talk about this all from a ZvP persective because that's what I know best; PvT could be totally different. On October 27 2011 06:40 Belial88 wrote: I can assure you that the swarm host is quite useless. All Zerg got was the viper, extremely slow (yet of course undeniably awesome) support caster that's quite expensive. Protoss definitely got the best of HOTS, with the new nexus abilities and their new units, trust me. Swarm host is pretty useless. It fills a niche role of pressuring a turtle on 2 bases when you have a huge lead as zerg. Which is an extremely useful role, don't get me wrong, there are so many games I play where it's 30+ minutes and the opponent just mines out his 2 bases and a-moves, and it's really obnoxious. So i LOVE the swarm host, but it's a completely unnecessary unit and in it's current form not useful in a back and forth competitive game. It will never win a game for you, it will just secure a win sooner that you already had. You said not to discuss balance, and now you're talking about the way things balanced in your preview. Things like the oracle, arclight cannon and mass recall were hopelessly imba and will be changed according to many pros (painuser on inside the game for one). Obviously this will at least be nerfing the arclight cannons proxy potential for one, but really I doubt things like mass recall will make it into a release game at all; it reeks OP and means a protoss can never be caught out of position, really. The thing with the swarm host is it has amazing potential. It could be an amazing defensive unit depending on the speed boost on creep (for the spawns). It could be a great unit to force engagements/place pressure on the opponent. It could even be an amazing unit for harass - drop a single swarm host in a terran base and kill a bunch of production, as well as a scan, for only 200/100 (currently). That's fucking awesome design. On October 27 2011 06:40 Belial88 wrote: Replicator is not about balance, we already know that Protoss is pretty well balanced right now (except in KR GM, which is being addressed with emp nerf anyways in both hots and patch 1.4.2). It's about giving new strats to protoss, to be creative with. It's the new warp prism, that's all. But the warp prism has the same limitations in any given situation; in one game to another, however, the value of a Replicator is completely different. That's maybe the biggest issue many have with the unit. It's usefulness will fluctuate wildly. It doesn't even follow simple rules like "colossus are great when there's 2-3", or "tanks are wonderful when supported". It's just a total wildcard, and that's very weird in starcraft. | ||
Geosensation
United States256 Posts
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mango_destroyer
Canada3914 Posts
On October 27 2011 05:02 drcatellino wrote: A game that follows what the community wants is a game that don’t try new things, that stays within a comfort range, that just replicate and combine things from successful games that were released in the genre. I want SC2 and it’s expansions to push the boundaries of our expectations, make us step out of our comfort zone, and that is not afraid to go beyond the BW nostalgia and push towards innovation. I really liked to hear Artosis toughts on the new units (on SOTG) because he really seemed genuinely interested in the innovatives strategies that these units could bring to the game, and how it could play differently instead of “blabla imba, blabla not enough like BW, blabla Blizzard suck”. I agree, the game isn`t even officially released so let blizzard do their thing and bring forth innovative new things so we can balance in beta. People are so spoiled these days and narrow minded. | ||
_-NoMaN-_
Canada250 Posts
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Nistacular
United States12 Posts
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fleeze
Germany895 Posts
On October 27 2011 07:17 NicolBolas wrote: HOTS is coming out next year. Not entering beta, coming out. That means that, at the longest, beta will be mid-summer. What you saw at BlizzCon is as much Alpha as anything we saw of WoL. Blizzard isn't going to add units. They may slot in different abilities. They may cut the Replicator. But they're not going to make entirely new units. Not at this point. Not after introducing all of these. Also, Nomads weren't removed; they were just renamed Nighthawk (and later Raven) and given a new model. "Melee Roaches" became regular Roaches. Twilight Archons were just regular Archons with Feedback. Purifiers were older versions of Soul Hunters. And Brood Lords are Swarm Lords with a different name/model. That shows that Blizzard is far more likely to alter a unit than to cut it. So the best you can hope for is that they'll alter the functioning of some units. STOP talking in absolute statements without providing a valid source to back up your claims. edit: one hint: LURKER, cut just before beta hit. | ||
Longshank
1648 Posts
On October 27 2011 07:27 Nistacular wrote: I agree with you TT1, I don't like the massive amount of casters... it feels wrong. I also think that it's going to be more... how to say this best... random and crazy. The game, although still retaining many game mechanics, no longer DEPENDS on these specific game mechanics. And I don't like the sheer amount of different stuff that going to have to be microed. That doesn't take the same kind of raw skill that really amazing ling/marine micro would take, it simply takes good timing and placement, all that sort of stuff. I hope to see more mechanics that evolve so each race can show off their raw micro skill and not just army compositions and quick battles dominated by casters. But again, the game hasn't come out yet.... not trying to put words in Blizz's mouth, just sayin, so many casters and crazy special units I believe to be the wrong direction. By massive amount of casters you mean one with combat abilities? One that promotes micro from the opponent? The only additional caster would be the Oracle which promotes multi-tasking from both the user and the opponent. | ||
jinorazi
Korea (South)4948 Posts
On October 27 2011 07:43 Longshank wrote: By massive amount of casters you mean one with combat abilities? One that promotes micro from the opponent? The only additional caster would be the Oracle which promotes multi-tasking from both the user and the opponent. maybe he means massive amount of dependency on casters. | ||
shmoo
United States139 Posts
Protoss - BW: High Templar - storm, hallucinate Dark Archon - feedback, maelstrom, mind control Corsair - disruption web Arbiter - recall, stasis Protoss - WoL: High Templar - feedback, storm Sentry - force field, guardian shield, hallucinate Mothership - vortex, mass recall Protoss - HoTS: High Templar - feedback, storm Sentry - force field, guardian shield, hallucinate Oracle - Entomb, Pre-Ordain, Phase Shift I see less casters than BW. I see the same amount of casters in WoL and HoTS. I do not see any spells being added that remove micro or remove decision making. Well you may say, those are just the Protoss units you are looking at, well the op from TT1 is obviously slanted towards Protoss, but I will cover Zerg anyway, since Terran are not really getting any casters. Zerg - BW: Queen - Parasite, Ensnare, Spawn Broodling Defiler - Consume, Dark Swarm, Plague Zerg - WoL: Queen - Creep Tumor, Transfuse, Spawn larvae Overseer - Changeling, Contaminate Infestor - Infested Terran, Fungal Growth, Neural parasite Zerg - HoTS: Queen - Creep Tumor, Transfuse, Spawn larvae Viper - Ocular parasite, Abduct, Blinding Cloud Infestor - Infested Terran, Fungal Growth, Neural parasite Zerg gets one additional caster compared to BW, if counting the queen which is debatable. Zerg has the same number of casters in WoL and HoTS. Blinding cloud adds both micro and decision making. Abduct forces better positioning and awareness. If your Collosi are positioned behind your army, blink stalkers can easily pick off an incoming Viper. So please show me where all these spell casters are coming from and how they are killing micro and removing decision making. | ||
drcatellino
Canada346 Posts
Any idea when the Beta might be coming up ? Next winter ? Next spring ? 2015 ? | ||
Gorguts
Canada254 Posts
because Blizzard doesn't care to make it better. They've already accomplished their goal, SC2 is immensely popular. They are content with Ball vs Ball instant death in sc2 forever. | ||
Kracklings
United States116 Posts
People need to stop bitching about this until they get extensive use with the new units which wont happen till the game comes out. But hey if it dosent work out for you, go bck to maphacking in BW seemed to do really well for you | ||
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