On October 26 2011 11:34 TT1 wrote: burrowed banelings > removes ovie/bane drop vs gate unit/collo balls micro battles in pvz, having burrowed banes in the late game just makes ff's useless so z's wont need to upg drop anymore
I don't agree with this, ff should come with at least one photon cannon so you can spot the burrowed banelings. In case the banelings wanted to go a deeper base (main), it would be easier to just drop them.
The purpose of the burrowed Bling is to repel possible timings from Terran like 2 tanks and 12 marines. Right now you must have luck to do so with banelings :/
I thought Burrow Bling was hive tech? I still think one of the biggest issues with Star2 is the clumping mechanic. Makes death balls and AoE so strong
Yeah, I think removing the clumping would solve quite a few problems. I even think battles would last longer. If you just increase the hitboxes of each unit, the game get's a lot deeper and more complex. At least that's what I got out of trying out that No Deathballs custom map. And marines didn't really seem too strong. Clumping on top of making AoE strong, also makes ranged DPS too effective. Marines get this because they are small and ranged, so clumping benefits terran infantry the most. If this ever happens though, I think splash would have to increase as well.
The thing is they didnt introduce the replicant to counter the 1/1/1, everything they added to HOTS did had a specific purpose, the replicant's was to introduce more diverse strategies.
On October 26 2011 11:34 TT1 wrote: burrowed banelings > removes ovie/bane drop vs gate unit/collo balls micro battles in pvz, having burrowed banes in the late game just makes ff's useless so z's wont need to upg drop anymore
I don't agree with this, ff should come with at least one photon cannon so you can spot the burrowed banelings. In case the banelings wanted to go a deeper base (main), it would be easier to just drop them.
The purpose of the burrowed Bling is to repel possible timings from Terran like 2 tanks and 12 marines. Right now you must have luck to do so with banelings :/
I thought Burrow Bling was hive tech? I still think one of the biggest issues with Star2 is the clumping mechanic. Makes death balls and AoE so strong
Yeah, I think removing the clumping would solve quite a few problems. I even think battles would last longer. If you just increase the hitboxes of each unit, the game get's a lot deeper and more complex. At least that's what I got out of trying out that No Deathballs custom map. And marines didn't really seem too strong. Clumping on top of making AoE strong, also makes ranged DPS too effective. Marines get this because they are small and ranged, so clumping benefits terran infantry the most. If this ever happens though, I think splash would have to increase as well.
This has been discussed to death and it's just not going to happen. Also you seem to argue from the point that the marine IS overpowered which is highly debatable, especially considering that there will be new units/abilities that probably will do very well against them in HotS.
On October 26 2011 11:34 TT1 wrote: burrowed banelings > removes ovie/bane drop vs gate unit/collo balls micro battles in pvz, having burrowed banes in the late game just makes ff's useless so z's wont need to upg drop anymore
I don't agree with this, ff should come with at least one photon cannon so you can spot the burrowed banelings. In case the banelings wanted to go a deeper base (main), it would be easier to just drop them.
The purpose of the burrowed Bling is to repel possible timings from Terran like 2 tanks and 12 marines. Right now you must have luck to do so with banelings :/
I thought Burrow Bling was hive tech? I still think one of the biggest issues with Star2 is the clumping mechanic. Makes death balls and AoE so strong
Yeah, I think removing the clumping would solve quite a few problems. I even think battles would last longer. If you just increase the hitboxes of each unit, the game get's a lot deeper and more complex. At least that's what I got out of trying out that No Deathballs custom map. And marines didn't really seem too strong. Clumping on top of making AoE strong, also makes ranged DPS too effective. Marines get this because they are small and ranged, so clumping benefits terran infantry the most. If this ever happens though, I think splash would have to increase as well.
This has been discussed to death and it's just not going to happen. Also you seem to argue from the point that the marine IS overpowered which is highly debatable, especially considering that there will be new units/abilities that probably will do very well against them in HotS.
this is the marine from a protoss' point of view
do i have AoE yes - i win the battle no - everything i have dies, no chance
that ofc isnt factoring in emp/vikings to deal with the AoE i would have, the marine isnt OP but the fact that you are REQUIRED to get AoE to deal with it because of the clumping is just bs
On October 26 2011 14:18 pzea469 wrote: The game isn't even in beta. That being said though, I fully agree. But not because of what the HOTS units look like. The game has no micro period, and also doesn't have a much flexibility to be creative. So maybe in SC2, such changes are actually required. Since a lot of flexibility and freedom is gone, perhaps adding units that specifically solve a problem is the way to go for SC2. I really don't know though. It's a completely different game than bw unfortunately. It's its own game.
Are you kidding?
Yeah, sorry, I forgot marines could stim and kite.... Honestly that is micro, but there is very little of that in this game. You realize I could just post a video of someone splitting their workers at the beginning of each bw game and it would require more skill than that right? And it's not about speed, it's about control. I don't mean to hate on SC2, it's a great game. But it could be so much more.
Now you're being silly. Every single BW pro can split his workers perfectly. How many SC2 pros have MKP's marine control, or MC's forcefield speed and precision? Both games require incredible control with speed and precision.
Yeah maybe that was silly. I guess I just mean that to me the control in SC2 pales to that of BW. I know they both take skill to play, but don't find sc2 micro as impressive. It's probably just because a lot less small skirmishes happen, or because everything is so clumped. Idk, maybe i'm going off too hard. I apologize.
there also hasnt been a decade to have macro so ingrained into a person that its just second nature for them to do it...leaving more room for people to micro.
People keep judging sc2 and saying theres little micro. I think in 3 or 4 yrs we'll be seeing insane micro...where people arent relying on 1 control group..and just use control groups to focus their camera while boxing units to keep your units contsantly spread while marching across the map.
however i do agree i think alot of the ideas posed for hots were pretty bad. i think the collo as a unit has painted protos into such a tough corner that everything added to the game is more about what works with collo and not what adds to the race.
No way man. To say that we just need more time so that everyone gets used to macro is also silly. I mean first of all SC2 macro is ridiculously easy compared to bw macro. I really don't think anyone can argue that, it's pretty much fact as far as I'm concerned. And I'm not saying that's a horrible thing, I don't mind that, but it's true. Not to mention the fact that many people in SC2 come from bw, so boxer and Nada, and July, and all the other pros that didn't make it big at all in bw, all have the macro down almost perfect I'd assume. I really don't agree with the idea that they'll get better at macroing. I think they're about as good as it's going to get in that area, unless severe macro changes take place in hots, which I don't think are needed.
Boxer is kinda known for his builds, micro and sloppy macro so what you're saying isn't really true.
Neither MMA nor MVP had perfect macro in the GSL finals, and those two are considered cream of the crop in SC2. Both supplyblock themselves (even in the early game) and float alot of money so the stuff about "having the macro down almost perfect" isn't true at all, seems more like you want it to be true for your argument's sake.
But I'm not sure anyone in bw really has perfect macro either. After 10 years. That's one of the reasons the ceiling is so high. I don't expect anyone to be truely perfect at macroing at either game, but I just don't think you can get much better at it, considering all the time training macro for bw should for the most part translate directly to SC2. Especially considering that bw macro was harder.
You can't blame me for this reasonable assumption.
I mean you have some valid points but i don't think that it is nessecarily making the game head in the wrong direction, Blizzard are just trying to introduce different mechanics like burrowed banelings or Entomb.
StarCraft II created a very classic RTS style with drops, normal harass and basic unit comps, i think Blizzard is trying to conform to the modern day style of changing game mechanics to suit the interests of all players, instead of just trying to please those at a very high level.
lol. Burrowed banelings will get smashed by colossus and storm if you hvae a detector. It just means detection is more important. Idk how this is a bad thing.
jesus man just give blizzard a chance to even put the game INTO ALPHA TESTING. Once again like DB said if you dont want to play a new game aka SC2 go back and play Brood War im pretty sure u can play that all day long you would like. Blizzard has stated they are going to head into the direction with sc2 that will not be directly correlated to how BW played. It is about time people get over it and just realize Sc2 and its expansions are a whole new beast.
On October 26 2011 14:18 pzea469 wrote: The game isn't even in beta. That being said though, I fully agree. But not because of what the HOTS units look like. The game has no micro period, and also doesn't have a much flexibility to be creative. So maybe in SC2, such changes are actually required. Since a lot of flexibility and freedom is gone, perhaps adding units that specifically solve a problem is the way to go for SC2. I really don't know though. It's a completely different game than bw unfortunately. It's its own game.
Are you kidding?
Yeah, sorry, I forgot marines could stim and kite.... Honestly that is micro, but there is very little of that in this game. You realize I could just post a video of someone splitting their workers at the beginning of each bw game and it would require more skill than that right? And it's not about speed, it's about control. I don't mean to hate on SC2, it's a great game. But it could be so much more.
Now you're being silly. Every single BW pro can split his workers perfectly. How many SC2 pros have MKP's marine control, or MC's forcefield speed and precision? Both games require incredible control with speed and precision.
Yeah maybe that was silly. I guess I just mean that to me the control in SC2 pales to that of BW. I know they both take skill to play, but don't find sc2 micro as impressive. It's probably just because a lot less small skirmishes happen, or because everything is so clumped. Idk, maybe i'm going off too hard. I apologize.
there also hasnt been a decade to have macro so ingrained into a person that its just second nature for them to do it...leaving more room for people to micro.
People keep judging sc2 and saying theres little micro. I think in 3 or 4 yrs we'll be seeing insane micro...where people arent relying on 1 control group..and just use control groups to focus their camera while boxing units to keep your units contsantly spread while marching across the map.
however i do agree i think alot of the ideas posed for hots were pretty bad. i think the collo as a unit has painted protos into such a tough corner that everything added to the game is more about what works with collo and not what adds to the race.
No way man. To say that we just need more time so that everyone gets used to macro is also silly. I mean first of all SC2 macro is ridiculously easy compared to bw macro. I really don't think anyone can argue that, it's pretty much fact as far as I'm concerned. And I'm not saying that's a horrible thing, I don't mind that, but it's true. Not to mention the fact that many people in SC2 come from bw, so boxer and Nada, and July, and all the other pros that didn't make it big at all in bw, all have the macro down almost perfect I'd assume. I really don't agree with the idea that they'll get better at macroing. I think they're about as good as it's going to get in that area, unless severe macro changes take place in hots, which I don't think are needed.
Boxer is kinda known for his builds, micro and sloppy macro so what you're saying isn't really true.
Neither MMA nor MVP had perfect macro in the GSL finals, and those two are considered cream of the crop in SC2. Both supplyblock themselves (even in the early game) and float alot of money so the stuff about "having the macro down almost perfect" isn't true at all, seems more like you want it to be true for your argument's sake.
But I'm not sure anyone in bw really has perfect macro either. After 10 years. That's one of the reasons the ceiling is so high. I don't expect anyone to be truely perfect at macroing at either game, but I just don't think you can get much better at it, considering all the time training macro for bw should for the most part translate directly to SC2. Especially considering that bw macro was harder.
You can't blame me for this reasonable assumption.
best, flash, and jaedong are pretty close to having perfect macro, but even they are liable to slip their macro for a few seconds in the heat of a game (except best, he will just lose units stupidly....dohsairs T_T)
On October 26 2011 11:34 TT1 wrote: burrowed banelings > removes ovie/bane drop vs gate unit/collo balls micro battles in pvz, having burrowed banes in the late game just makes ff's useless so z's wont need to upg drop anymore
I don't agree with this, ff should come with at least one photon cannon so you can spot the burrowed banelings. In case the banelings wanted to go a deeper base (main), it would be easier to just drop them.
The purpose of the burrowed Bling is to repel possible timings from Terran like 2 tanks and 12 marines. Right now you must have luck to do so with banelings :/
I thought Burrow Bling was hive tech? I still think one of the biggest issues with Star2 is the clumping mechanic. Makes death balls and AoE so strong
Yeah, I think removing the clumping would solve quite a few problems. I even think battles would last longer. If you just increase the hitboxes of each unit, the game get's a lot deeper and more complex. At least that's what I got out of trying out that No Deathballs custom map. And marines didn't really seem too strong. Clumping on top of making AoE strong, also makes ranged DPS too effective. Marines get this because they are small and ranged, so clumping benefits terran infantry the most. If this ever happens though, I think splash would have to increase as well.
This has been discussed to death and it's just not going to happen. Also you seem to argue from the point that the marine IS overpowered which is highly debatable, especially considering that there will be new units/abilities that probably will do very well against them in HotS.
this is the marine from a protoss' point of view
do i have AoE yes - i win the battle no - everything i have dies, no chance
that ofc isnt factoring in emp/vikings to deal with the AoE i would have, the marine isnt OP but the fact that you are REQUIRED to get AoE to deal with it because of the clumping is just bs
EDIT: Hmmmmm yeah sorry I re-read what you wrote and my answer was way off lol. Having a bad day, im sorry.
On October 26 2011 15:53 MooMooMugi wrote: The thing is they didnt introduce the replicant to counter the 1/1/1, everything they added to HOTS did had a specific purpose, the replicant's was to introduce more diverse strategies.
Are other races really okay with the Replicant....it's going to cause so many problems. Look Protoss in general just don't think it's good for gameplay. A lot of potential abuse, that Zerg and Terran shouldn't look forward to. Replicant, and Viper death-grip need to go.
On October 26 2011 14:18 pzea469 wrote: The game isn't even in beta. That being said though, I fully agree. But not because of what the HOTS units look like. The game has no micro period, and also doesn't have a much flexibility to be creative. So maybe in SC2, such changes are actually required. Since a lot of flexibility and freedom is gone, perhaps adding units that specifically solve a problem is the way to go for SC2. I really don't know though. It's a completely different game than bw unfortunately. It's its own game.
Are you kidding?
Yeah, sorry, I forgot marines could stim and kite.... Honestly that is micro, but there is very little of that in this game. You realize I could just post a video of someone splitting their workers at the beginning of each bw game and it would require more skill than that right? And it's not about speed, it's about control. I don't mean to hate on SC2, it's a great game. But it could be so much more. I'm going to keep playing it, but I'm just crossing my fingers for someone to make a promod.
Hyperbole makes you sound dumb. While that bw video is impressive, it's not that far beyond what people can do in sc2. Albeit without a reaver it is impossible in sc2 but mechanically it's not so different from the pvp trend of warp prism immortals.
I agree that using exaggerations like that is kinda stupid, but the video he posted is just one of many one couldve posted about bw and its far from being the best one. Micro in BW is 10 times harder and makes 10 times more of a difference, and I think everyone who played iccup above computer lvl and SC2 knows that. That being said SC2 pros still could often micro considerably better than they do. Thank god banelings exist because without them there just wouldnt be any interesting micro to spectate whatsoever. (watching M&M kite charging zealots is boring as hell)
On October 26 2011 14:18 pzea469 wrote: The game isn't even in beta. That being said though, I fully agree. But not because of what the HOTS units look like. The game has no micro period, and also doesn't have a much flexibility to be creative. So maybe in SC2, such changes are actually required. Since a lot of flexibility and freedom is gone, perhaps adding units that specifically solve a problem is the way to go for SC2. I really don't know though. It's a completely different game than bw unfortunately. It's its own game.
Are you kidding?
Yeah, sorry, I forgot marines could stim and kite.... Honestly that is micro, but there is very little of that in this game. You realize I could just post a video of someone splitting their workers at the beginning of each bw game and it would require more skill than that right? And it's not about speed, it's about control. I don't mean to hate on SC2, it's a great game. But it could be so much more.
Now you're being silly. Every single BW pro can split his workers perfectly. How many SC2 pros have MKP's marine control, or MC's forcefield speed and precision? Both games require incredible control with speed and precision.
Yeah maybe that was silly. I guess I just mean that to me the control in SC2 pales to that of BW. I know they both take skill to play, but don't find sc2 micro as impressive. It's probably just because a lot less small skirmishes happen, or because everything is so clumped. Idk, maybe i'm going off too hard. I apologize.
there also hasnt been a decade to have macro so ingrained into a person that its just second nature for them to do it...leaving more room for people to micro.
People keep judging sc2 and saying theres little micro. I think in 3 or 4 yrs we'll be seeing insane micro...where people arent relying on 1 control group..and just use control groups to focus their camera while boxing units to keep your units contsantly spread while marching across the map.
however i do agree i think alot of the ideas posed for hots were pretty bad. i think the collo as a unit has painted protos into such a tough corner that everything added to the game is more about what works with collo and not what adds to the race.
No way man. To say that we just need more time so that everyone gets used to macro is also silly. I mean first of all SC2 macro is ridiculously easy compared to bw macro. I really don't think anyone can argue that, it's pretty much fact as far as I'm concerned. And I'm not saying that's a horrible thing, I don't mind that, but it's true. Not to mention the fact that many people in SC2 come from bw, so boxer and Nada, and July, and all the other pros that didn't make it big at all in bw, all have the macro down almost perfect I'd assume. I really don't agree with the idea that they'll get better at macroing. I think they're about as good as it's going to get in that area, unless severe macro changes take place in hots, which I don't think are needed.
Boxer is kinda known for his builds, micro and sloppy macro so what you're saying isn't really true.
Neither MMA nor MVP had perfect macro in the GSL finals, and those two are considered cream of the crop in SC2. Both supplyblock themselves (even in the early game) and float alot of money so the stuff about "having the macro down almost perfect" isn't true at all, seems more like you want it to be true for your argument's sake.
But I'm not sure anyone in bw really has perfect macro either. After 10 years. That's one of the reasons the ceiling is so high. I don't expect anyone to be truely perfect at macroing at either game, but I just don't think you can get much better at it, considering all the time training macro for bw should for the most part translate directly to SC2. Especially considering that bw macro was harder.
You can't blame me for this reasonable assumption.
Thing is that you mentioned some pros and some not so famous ex BW players and "perfect macro" in the same post, when in reality those pros have wildly different skillsets as some are macro beasts and some have always been sloppy with macro. There's always ways to improve your play and i'm pretty sure the cieling isn't being reached yet.
On October 26 2011 14:55 wolfe wrote: From Dustin's interview it sounds like the replicant is going to axed.
On October 26 2011 14:51 pzea469 wrote:
On October 26 2011 14:22 Alzadar wrote:
On October 26 2011 14:18 pzea469 wrote: The game isn't even in beta. That being said though, I fully agree. But not because of what the HOTS units look like. The game has no micro period, and also doesn't have a much flexibility to be creative. So maybe in SC2, such changes are actually required. Since a lot of flexibility and freedom is gone, perhaps adding units that specifically solve a problem is the way to go for SC2. I really don't know though. It's a completely different game than bw unfortunately. It's its own game.
Are you kidding?
Yeah, sorry, I forgot marines could stim and kite.... Honestly that is micro, but there is very little of that in this game. You realize I could just post a video of someone splitting their workers at the beginning of each bw game and it would require more skill than that right? And it's not about speed, it's about control. I don't mean to hate on SC2, it's a great game. But it could be so much more. I'm going to keep playing it, but I'm just crossing my fingers for someone to make a promod.
Hyperbole makes you sound dumb. While that bw video is impressive, it's not that far beyond what people can do in sc2. Albeit without a reaver it is impossible in sc2 but mechanically it's not so different from the pvp trend of warp prism immortals.
I agree that using exaggerations like that is kinda stupid, but the video he posted is just one of many one couldve posted about bw and its far from being the best one. Micro in BW is 10 times harder and makes 10 times more of a difference, and I think everyone who played iccup above computer lvl and SC2 knows that. That being said SC2 pros still could often micro considerably better than they do. Thank god banelings exist because without them there just wouldnt be any interesting micro to spectate whatsoever. (watching M&M kite charging zealots is boring as hell)
I think in order to appreciate the video, along with more impressive plays, one has to play BW recently first just to know how hard it is to do those things. :O
On October 26 2011 12:16 ChuCky.Ca wrote: this is sc2 not bw
Posts like this make me want to throw up.
I usually don't agree with the few comments from TT1 that I've read on TL but he's spot on with this one.
Besides him posting a one-liner with no content, isn't ChuCky.Ca basically right? The OP is not much more than a BW>SC2 post. What is the point of that? Where is the reasoning that the oracle is only meant to make Protoss safe from the 1-1-1; in an expansion, that might change a lot of other stats and builds. I remember when BW came out a lot of people complained too and the meta game changed a lot for all races.
On October 26 2011 15:53 MooMooMugi wrote: The thing is they didnt introduce the replicant to counter the 1/1/1, everything they added to HOTS did had a specific purpose, the replicant's was to introduce more diverse strategies.
Are other races really okay with the Replicant....it's going to cause so many problems. Look Protoss in general just don't think it's good for gameplay. A lot of potential abuse, that Zerg and Terran shouldn't look forward to. Replicant, and Viper death-grip need to go.
Viper death grip is fine. The difference between it and NP is actually rather large, since the units don't change ownership.
On October 26 2011 14:18 pzea469 wrote: The game isn't even in beta. That being said though, I fully agree. But not because of what the HOTS units look like. The game has no micro period, and also doesn't have a much flexibility to be creative. So maybe in SC2, such changes are actually required. Since a lot of flexibility and freedom is gone, perhaps adding units that specifically solve a problem is the way to go for SC2. I really don't know though. It's a completely different game than bw unfortunately. It's its own game.
Are you kidding?
Yeah, sorry, I forgot marines could stim and kite.... Honestly that is micro, but there is very little of that in this game. You realize I could just post a video of someone splitting their workers at the beginning of each bw game and it would require more skill than that right? And it's not about speed, it's about control. I don't mean to hate on SC2, it's a great game. But it could be so much more.
Now you're being silly. Every single BW pro can split his workers perfectly. How many SC2 pros have MKP's marine control, or MC's forcefield speed and precision? Both games require incredible control with speed and precision.
Yeah maybe that was silly. I guess I just mean that to me the control in SC2 pales to that of BW. I know they both take skill to play, but don't find sc2 micro as impressive. It's probably just because a lot less small skirmishes happen, or because everything is so clumped. Idk, maybe i'm going off too hard. I apologize.
there also hasnt been a decade to have macro so ingrained into a person that its just second nature for them to do it...leaving more room for people to micro.
People keep judging sc2 and saying theres little micro. I think in 3 or 4 yrs we'll be seeing insane micro...where people arent relying on 1 control group..and just use control groups to focus their camera while boxing units to keep your units contsantly spread while marching across the map.
however i do agree i think alot of the ideas posed for hots were pretty bad. i think the collo as a unit has painted protos into such a tough corner that everything added to the game is more about what works with collo and not what adds to the race.
No way man. To say that we just need more time so that everyone gets used to macro is also silly. I mean first of all SC2 macro is ridiculously easy compared to bw macro. I really don't think anyone can argue that, it's pretty much fact as far as I'm concerned. And I'm not saying that's a horrible thing, I don't mind that, but it's true. Not to mention the fact that many people in SC2 come from bw, so boxer and Nada, and July, and all the other pros that didn't make it big at all in bw, all have the macro down almost perfect I'd assume. I really don't agree with the idea that they'll get better at macroing. I think they're about as good as it's going to get in that area, unless severe macro changes take place in hots, which I don't think are needed.
Boxer is kinda known for his builds, micro and sloppy macro so what you're saying isn't really true.
Neither MMA nor MVP had perfect macro in the GSL finals, and those two are considered cream of the crop in SC2. Both supplyblock themselves (even in the early game) and float alot of money so the stuff about "having the macro down almost perfect" isn't true at all, seems more like you want it to be true for your argument's sake.
But I'm not sure anyone in bw really has perfect macro either. After 10 years. That's one of the reasons the ceiling is so high. I don't expect anyone to be truely perfect at macroing at either game, but I just don't think you can get much better at it, considering all the time training macro for bw should for the most part translate directly to SC2. Especially considering that bw macro was harder.
You can't blame me for this reasonable assumption.
Thing is that you mentioned some pros and some not so famous ex BW players and "perfect macro" in the same post, when in reality those pros have wildly different skillsets as some are macro beasts and some have always been sloppy with macro. There's always ways to improve your play and i'm pretty sure the cieling isn't being reached yet.
You're right, I should be more careful with my words. I still don't think that macro is gonna go much further, besides maybe protoss learning to use up their chronos better, although hots will help out with that. Truth be told, I've forgotten quite a bit about bw. Would you say that Boxer had better macro than say Idra did in BW?
I agree with ceiling still being there, but I think they will be more towards positioning your army and new builds. But who knows.
I don't like the Replicator because it messes with the Protoss identity. I want to use Protoss units as a Protoss. If I wanted to use siege tanks and infestors, I wouldn't be playing Protoss. I didn't like Mind Control in BW, and I don't like it now.
On October 26 2011 16:16 KevinIX wrote: I don't like the Replicator because it messes with the Protoss identity. I want to use Protoss units as a Protoss. If I wanted to use siege tanks and infestors, I wouldn't be playing Protoss. I didn't like Mind Control in BW, and I don't like it now.
Mind control was alright, because it took the units off the opponent. The replicator doesn't do that, it's basically like building a T/Z unit, and that's the part I don't like about it.
Everything has gone clear when Dustin Browder said "If you want the same game go play Brood War it is an awesome game, bu this is a different game" during Kennigit's interview. Before that, I was thinking the same way with you, but if the game maker says that they have no intentions to make this game feel like Brood War, unfortunately there is not much to say.
What I mean is, SC2 was already going in the wrong direction when they start to design it at the beginning, because of their way of thinking I mentioned above...
Unless there will be a company, shows up and says to starcraft fans, "Guys, we know what you want and we will create it, except it's name won't be Starcraft because of the copyright issues",
or
Unless the Shadow Man who specifically ordered/commanded SC2 Design team, not to have LAN support, goes says "Guys, I command you to change your direction on SC2, make it more Brood War-like, or you will be fired"
all we can do is giving negative feedback and hope it works, unless you want to go "Occupy Blizzard"