
1.4.2 Patch notes PTR - Page 89
Forum Index > SC2 General |
NoodleFish
South Africa198 Posts
![]() | ||
Jalkloben
Sweden10 Posts
but the ups was noot needed thoo shield has always been way to expensive | ||
truen
5 Posts
| ||
ShObiT
Dominican Republic39 Posts
| ||
TheOnlyOne
Germany155 Posts
On October 27 2011 00:17 truen wrote: what is FG? fungal growth | ||
jimmychim
Canada20 Posts
| ||
Big.E33
United States27 Posts
especially in a archon/zealot composition? | ||
Yello
Germany7411 Posts
| ||
Blacklizard
United States1194 Posts
So +3 weapons +3 armor upgraded Protoss save exactly 75 min/75 gas total. This is nothing compared to the gas saved when ghosts went from 150 gas to 100 gas. You keep making ghosts all game typically, and you save 50 gas each time. Build 5 ghosts? 250 gas saved. Build 10 ghosts? Blizzard saved you 500 gas after the 1.3.3 (?) patch. That's a big deal. I still don't know why they made ghosts so cheap... was it for TvZ infestor problems or what? So let's not forget, you only get upgrades once... you only get the savings once. | ||
AmericanUmlaut
Germany2573 Posts
On October 27 2011 00:24 Big.E33 wrote: is it now viable to get shields +1 before armor +3? especially in a archon/zealot composition? Keep in mind that the more defense you already have, the better a defense upgrade is. Going from +2 armor to +3 means you're going from taking 3 damage per shot from an unupgraded Marine to 2 damage, a 33% reduction. Going from +0 shields to +1 takes you from 6 damage per shot to 5, which is only a 17% reduction. Especially given that a lot of those shots will be reduced still further by Guardian Shield, it's probably still worth the investment to get the armor first. | ||
Avan
Brazil121 Posts
But... Then again... I believe the buffs should be different... Maybe some Stalker buff? Zealot speed increase? Charge time or cost reduced? It's not like Protoss players refuse to get upgrades but... Well, we'll see how that plays. | ||
Twinmold
Sweden238 Posts
On October 27 2011 00:24 Yello wrote: this is a protoss buff and a micro nerf. toss don't need to use micro to split before fights against terran ghosts now. at least less splitting. and faster upgrade further support a-move-deathball-style of play. i would have been fine if blizz found a good way to buff toss and/or nerf terrran but this is just stupid... Actually it might be worth it more to split your army now as Protoss then it was before as with the old EMP radius you would often get your whole army blanked EMP:ed no matter how spread out it was (lategame). | ||
blackbrrd
Norway477 Posts
| ||
TotalNightmare
Germany139 Posts
| ||
sopas
509 Posts
| ||
Big.E33
United States27 Posts
On October 27 2011 00:28 AmericanUmlaut wrote: Keep in mind that the more defense you already have, the better a defense upgrade is. Going from +2 armor to +3 means you're going from taking 3 damage per shot from an unupgraded Marine to 2 damage, a 33% reduction. Going from +0 shields to +1 takes you from 6 damage per shot to 5, which is only a 17% reduction. Especially given that a lot of those shots will be reduced still further by Guardian Shield, it's probably still worth the investment to get the armor first. thanks for the clarification as a lowly gold player I still have a serious lack of understanding game mechanics | ||
nerfe
2 Posts
On October 26 2011 06:28 Avrion wrote: Aww noes..terran qq now. User was warned for this post Yes. Terran tears are delicious! User was warned for this post | ||
ElvisTek
Venezuela169 Posts
On October 26 2011 23:58 pezit wrote: I don't think the ghost nerf is enough. Do the terrans complaining even realize the amount of damage EMP does? I mean sure you can't kill stuff with it but it does like 500-800 damage instantly, nothing else in the game even comes close to that, so fucking overpowered I can't believe it has been in game for so long. Reduce it to 50 shield damage and reduce the range by 1-2. Why don't just remove it and make the ghost a uber-nerfed unit as the reaper is? ... And make the ghost completely useless for it's cost? You are a protoss player.. and you know ghosts are the only chance the terran has to face the protoss units... As the same as terrans players needs to learn how to snipe your HT (Yes i prefer snipe them so i wont need more energy to be casted against Archons).. learn to feedback them... feed back actually does huge damage if you catch the ghost with energy..... - Why dont you make just a couple of phoenixes to lift them? - Why dont you just Separate your units? .. separate your HT so the EMP makes less effect? do we terrans only have to separate them? isnt that unfair? - Why dont you just make more zealots to face the terran line? ghosts are not cheap and either we cast them on zealots, or either we cast them on the other army - Why dont you watch white-ra play? He uses Warp prism to save the energy of the HT and move them faster drops.. storm.. and pick them up again - Why dont you use observers to see where the ghosts are, feedback em and then go back? (using warp prism) There are plenty of options.. not only massing a huge ball and A-move..... Come on.. learn to play.. and if you know how to play and still have issues.... then improve your game We terrans learned to manage our play against HT Storms... FF, Colossi that has never got a nerf.. and we still struggle against them... Against Dark Templars... dude come on | ||
Daniel C
Hong Kong1606 Posts
Joined TL.net Monday, 11th of July 2011 You waited 3 months to make your first post.........for this? good one ![]() | ||
Twinmold
Sweden238 Posts
On October 27 2011 00:26 Blacklizard wrote: It's cracking me up reading through the early comments with all the misinformation. So +3 weapons +3 armor upgraded Protoss save exactly 75 min/75 gas total. This is nothing compared to the gas saved when ghosts went from 150 gas to 100 gas. You keep making ghosts all game typically, and you save 50 gas each time. Build 5 ghosts? 250 gas saved. Build 10 ghosts? Blizzard saved you 500 gas after the 1.3.3 (?) patch. That's a big deal. I still don't know why they made ghosts so cheap... was it for TvZ infestor problems or what? So let's not forget, you only get upgrades once... you only get the savings once. The change in the mineral and gas cost of ghosts was to make them easier to get while performing more gas heavy strategies (mech). Bio on the other hand isn't limited by gas as much as minerals and was largely unaffected by the change. | ||
| ||