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1.4.2 Patch notes PTR - Page 89

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 87 88 89 90 91 123 Next
NoodleFish
Profile Blog Joined November 2010
South Africa198 Posts
October 26 2011 15:11 GMT
#1761
I'm looking forward to this... a Protoss buff might be what I need
"He accidentally attacked his own nexus with a probe. Then half way through the game, poof! No more nexus. That's gotta suck!"
Jalkloben
Profile Joined August 2011
Sweden10 Posts
October 26 2011 15:15 GMT
#1762
im a protoss high gold to plat player but i dont actually think toss upgrades would have to be buffed, and i dont think the should have lowered the radius of EMP they should maybe just made it cost 100-125 energy instead so it would still be AS powerfull but youd have to w8 a little bit longer to get it and you could only cast 1per ghost
but the ups was noot needed thoo shield has always been way to expensive
Protoss <3
truen
Profile Blog Joined January 2011
5 Posts
October 26 2011 15:17 GMT
#1763
what is FG?
ShObiT
Profile Joined September 2011
Dominican Republic39 Posts
October 26 2011 15:18 GMT
#1764
Pretty Happy with it!
The Status "Quo" Is just an attemp to stop the change and evolutions of the free minded.
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
October 26 2011 15:20 GMT
#1765
On October 27 2011 00:17 truen wrote:
what is FG?


fungal growth
jimmychim
Profile Joined February 2011
Canada20 Posts
October 26 2011 15:20 GMT
#1766
Kindof surprising changes. Still, 3-3-3 here i come =D
Big.E33
Profile Joined October 2011
United States27 Posts
October 26 2011 15:24 GMT
#1767
is it now viable to get shields +1 before armor +3?

especially in a archon/zealot composition?
Sandwiches
Yello
Profile Blog Joined July 2010
Germany7411 Posts
October 26 2011 15:24 GMT
#1768
this is a protoss buff and a micro nerf. toss don't need to use micro to split before fights against terran ghosts now. at least less splitting. and faster upgrade further support a-move-deathball-style of play. i would have been fine if blizz found a good way to buff toss and/or nerf terrran but this is just stupid...
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Blacklizard
Profile Joined May 2007
United States1194 Posts
October 26 2011 15:26 GMT
#1769
It's cracking me up reading through the early comments with all the misinformation.

So +3 weapons +3 armor upgraded Protoss save exactly 75 min/75 gas total.

This is nothing compared to the gas saved when ghosts went from 150 gas to 100 gas. You keep making ghosts all game typically, and you save 50 gas each time. Build 5 ghosts? 250 gas saved. Build 10 ghosts? Blizzard saved you 500 gas after the 1.3.3 (?) patch. That's a big deal. I still don't know why they made ghosts so cheap... was it for TvZ infestor problems or what?

So let's not forget, you only get upgrades once... you only get the savings once.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2577 Posts
October 26 2011 15:28 GMT
#1770
On October 27 2011 00:24 Big.E33 wrote:
is it now viable to get shields +1 before armor +3?

especially in a archon/zealot composition?

Keep in mind that the more defense you already have, the better a defense upgrade is. Going from +2 armor to +3 means you're going from taking 3 damage per shot from an unupgraded Marine to 2 damage, a 33% reduction. Going from +0 shields to +1 takes you from 6 damage per shot to 5, which is only a 17% reduction. Especially given that a lot of those shots will be reduced still further by Guardian Shield, it's probably still worth the investment to get the armor first.
The frumious Bandersnatch
Avan
Profile Joined March 2011
Brazil121 Posts
Last Edited: 2011-10-26 15:32:07
October 26 2011 15:30 GMT
#1771
Finally! We all know how much Protoss needed some buffs and EMP needed some nerfs. However, I don't find it very wise to reduce the cost of upgrades... As a Protoss player, I am pretty happy with it though :DDD

But... Then again... I believe the buffs should be different... Maybe some Stalker buff? Zealot speed increase? Charge time or cost reduced? It's not like Protoss players refuse to get upgrades but... Well, we'll see how that plays.
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 26 2011 15:31 GMT
#1772
On October 27 2011 00:24 Yello wrote:
this is a protoss buff and a micro nerf. toss don't need to use micro to split before fights against terran ghosts now. at least less splitting. and faster upgrade further support a-move-deathball-style of play. i would have been fine if blizz found a good way to buff toss and/or nerf terrran but this is just stupid...


Actually it might be worth it more to split your army now as Protoss then it was before as with the old EMP radius you would often get your whole army blanked EMP:ed no matter how spread out it was (lategame).
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
blackbrrd
Profile Joined September 2010
Norway477 Posts
October 26 2011 15:31 GMT
#1773
Looks like a nice upgrade for Blink Stalkers vs Zerg? Or builds that use Zealot/Phoenix vs Zerg, since they can now get shield upgrades that helps both ground and air without paying 200/200?
TotalNightmare
Profile Blog Joined September 2011
Germany139 Posts
October 26 2011 15:38 GMT
#1774
This patch looks AWESOME to me because I think that it might make some strategies worth trying that involve going ground/air hybrid builds (I'm talking about carriers, yes.) earlier. Also the EMP nerf is clearly a buff for Protoss and I am looking forward to the metagame changing just a little awesome bit after this...
"That's like somone walking into YOUR house and putting a plant down on the table and starting to water it. While he shoots you with a gun!" - Day9
sopas
Profile Joined July 2011
509 Posts
October 26 2011 15:40 GMT
#1775
this is way less than ghost cost reduce yet ppl cry cos its not a terran buff. face it terrans, u play imbalance. make a ghost , win a gamez
Big.E33
Profile Joined October 2011
United States27 Posts
October 26 2011 15:42 GMT
#1776
On October 27 2011 00:28 AmericanUmlaut wrote:
Show nested quote +
On October 27 2011 00:24 Big.E33 wrote:
is it now viable to get shields +1 before armor +3?

especially in a archon/zealot composition?

Keep in mind that the more defense you already have, the better a defense upgrade is. Going from +2 armor to +3 means you're going from taking 3 damage per shot from an unupgraded Marine to 2 damage, a 33% reduction. Going from +0 shields to +1 takes you from 6 damage per shot to 5, which is only a 17% reduction. Especially given that a lot of those shots will be reduced still further by Guardian Shield, it's probably still worth the investment to get the armor first.


thanks for the clarification

as a lowly gold player I still have a serious lack of understanding game mechanics
Sandwiches
nerfe
Profile Joined July 2011
2 Posts
October 26 2011 15:43 GMT
#1777
On October 26 2011 06:28 Avrion wrote:
Aww noes..terran qq now.

User was warned for this post



Yes. Terran tears are delicious!

User was warned for this post
ElvisTek
Profile Joined August 2011
Venezuela169 Posts
October 26 2011 15:47 GMT
#1778
On October 26 2011 23:58 pezit wrote:
I don't think the ghost nerf is enough. Do the terrans complaining even realize the amount of damage EMP does? I mean sure you can't kill stuff with it but it does like 500-800 damage instantly, nothing else in the game even comes close to that, so fucking overpowered I can't believe it has been in game for so long.

Reduce it to 50 shield damage and reduce the range by 1-2.


Why don't just remove it and make the ghost a uber-nerfed unit as the reaper is? ... And make the ghost completely useless for it's cost?

You are a protoss player.. and you know ghosts are the only chance the terran has to face the protoss units... As the same as terrans players needs to learn how to snipe your HT (Yes i prefer snipe them so i wont need more energy to be casted against Archons).. learn to feedback them... feed back actually does huge damage if you catch the ghost with energy.....

- Why dont you make just a couple of phoenixes to lift them?

- Why dont you just Separate your units? .. separate your HT so the EMP makes less effect? do we terrans only have to separate them? isnt that unfair?

- Why dont you just make more zealots to face the terran line? ghosts are not cheap and either we cast them on zealots, or either we cast them on the other army

- Why dont you watch white-ra play? He uses Warp prism to save the energy of the HT and move them faster drops.. storm.. and pick them up again

- Why dont you use observers to see where the ghosts are, feedback em and then go back? (using warp prism)

There are plenty of options.. not only massing a huge ball and A-move..... Come on.. learn to play.. and if you know how to play and still have issues.... then improve your game

We terrans learned to manage our play against HT Storms... FF, Colossi that has never got a nerf.. and we still struggle against them... Against Dark Templars...

dude come on
Yep.. I'm noob :) and happy to be one!
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
October 26 2011 15:47 GMT
#1779
On October 27 2011 00:43 nerfe wrote:
Show nested quote +
On October 26 2011 06:28 Avrion wrote:
Aww noes..terran qq now.

User was warned for this post



Yes. Terran tears are delicious!


Joined TL.net Monday, 11th of July 2011


You waited 3 months to make your first post.........for this? good one
In theory, theory and practice are the same. In practice, they are not.
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 26 2011 15:51 GMT
#1780
On October 27 2011 00:26 Blacklizard wrote:
It's cracking me up reading through the early comments with all the misinformation.

So +3 weapons +3 armor upgraded Protoss save exactly 75 min/75 gas total.

This is nothing compared to the gas saved when ghosts went from 150 gas to 100 gas. You keep making ghosts all game typically, and you save 50 gas each time. Build 5 ghosts? 250 gas saved. Build 10 ghosts? Blizzard saved you 500 gas after the 1.3.3 (?) patch. That's a big deal. I still don't know why they made ghosts so cheap... was it for TvZ infestor problems or what?

So let's not forget, you only get upgrades once... you only get the savings once.


The change in the mineral and gas cost of ghosts was to make them easier to get while performing more gas heavy strategies (mech). Bio on the other hand isn't limited by gas as much as minerals and was largely unaffected by the change.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
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