• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:13
CEST 02:13
KST 09:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! !!!NEW BUG!!! FIRE ARCHONS [Visual] BW General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7337 users

1.4.2 Patch notes PTR - Page 80

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 78 79 80 81 82 123 Next
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 26 2011 11:37 GMT
#1581
On October 26 2011 20:32 Teiwaz wrote:
Show nested quote +
On October 26 2011 20:27 Krejven wrote:
On October 26 2011 20:17 Teiwaz wrote:
On October 26 2011 20:11 Krejven wrote:
On October 26 2011 20:05 Teiwaz wrote:
On October 26 2011 20:02 Teoita wrote:
On October 26 2011 19:56 Krejven wrote:
So many people who for some reason belive ghosts emp and snipe have range 10 as base. NO they have 9 in range same as storm and fungal, together with the radius it is still the same as fungal and storm.

Snipe is same range as feedback and broodlord attack, 9, so stop saying it is op because it has longer range than feedback because it's a lie.


Not. http://wiki.teamliquid.net/starcraft2/Ghost. Get your facts straight next time please. Also EMP is aoe which further adds to its range compared to Feedback.


Don't talk to people who can't even do basic math.


Or to people who are unaware of the difference between mathematics and misinformation.


Dude...

1.) 9+x is often times greater than 9
2.) 75HP Marines? Seriously?
3.) Not even Bronze players take a full storm.


First yes I was apparently wrong that the base range is 10 and not 9 we have concluded that. However I said BASE range, not total effective range, as you can tell by me mentioning you add the radius.
Secondly the 75 is the aoe dmg of the storm, not how much dmg the MM ball takes. If 10 targets get hit by a storm the max dmg they can take is 750. I did however say that if in a more likely case the terran player micros out of the storm after half of the duration it still does 375 dmg.
To answer your third statement: no they do not which is why I made a more likely scenario of them being hit for only half the duration.


375 dmg for 75 energy - that's 5 dpe (damage per energy). Taking into account that the HT is 1.) very slow and has 2.) no other form of attack at least I think 5 dpe is ok for an AOE spell.


You can also mass them by making one single tech building that is unlocked right away and is cheap. The awesome spell doesn't require a research either.

Oh no wait, that's the ghost.
Revolutionist fan
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
October 26 2011 11:37 GMT
#1582
There better not be any protoss whine from now on until HOTS .
Elldar
Profile Joined July 2010
Sweden287 Posts
October 26 2011 11:39 GMT
#1583
On October 26 2011 06:27 Jimbo77 wrote:
+ Show Spoiler +
StarCraft II: Wings of Liberty - Patch 1.4.2

General

“Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.

The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.



Bug Fixes

Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.

Fixed an issue which prevented footprint from being edited in the Footprint Editor.

Fixed an issue that caused the game to have missing icons and images on low end graphics cards.


Balance

PROTOSS

Forge

The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.

The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.

The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.

The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.

The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.

The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.

The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.


TERRAN

Ghost

EMP radius has been decreased from 2 to 1.5

http://us.battle.net/sc2/en/forum/topic/1213111662


Really strange, for what reason Protoss ground weapons and armor cost has changed. (for Shields OK)
And why there is no reduction to FG radius along with EMP?


P.S. For P EMP radius reduction might have sense cuz HT/sentry are really small, but now EMP is even more useless against really fat infestors, that is really worse for TvZ mid/late game.


Emp against infestor were even before this change a silly thing to do. Just snipe them, not like they are hard to click on. If you see terran go for ghost you can just spread them out a little so all wouldn'tbe hit at once, it is another deal with the protoss army since they have to stick togheter to be effective.

Besides the reduction cost on armor and weapon upgrades seem silly, shield upgrade cost reduction should happened long time ago.
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2011-10-26 11:43:55
October 26 2011 11:39 GMT
#1584
On October 26 2011 20:28 Shade_CsT wrote:
The following units benefit from the Ground Protoss upgrades :
  • Zealot
  • Stalker
  • Sentry
  • Immortal
  • Colossus
  • Dark Templar
  • Archons

The Protoss race can already Chrono Boost their upgrades to gain an advantage over the other races. I am not sure why Blizzard made this change. I kinda agree with the Shield Upgrade but buffing Protoss Ground Upgrade makes no sense.


True, they all benefit from the weapon upgrade. Except HTs, they cannot attack of course.
Here is the Percentage of the overall "Health" that is affected by the Armor Upgrade:


Zealot: 66%
Stalker: 50%
Sentry 50%
Immmortal 66%
Colossus ~67%
HT 50%
DT 33%
Archon 3.5ish%

If you want one of these units to have a certain amount of armour on 100% of its health you need to research 2 Upgrades. I hope you see that it is not accurate to say that only 2 Upgrades are needed, especially looking at the Archon. Also the Stalker, seen in almost every game only has Armor on half his health.

You then go on to say that Protoss already has an advantage due to Chronoboost.
Well, admittedly Protoss can research Upgrades faster then any other race using Chronoboost, but that still is how the race works. For God's sake, by that logic Terran has free Scouting, extra income and spends less money on Supply. Chronoboost is great at speeding some things. But on the other hand we don't have Mules, we cannot produce 22 Workers at once because of no Larvae etc.

THINK before you POST.

Ty
Glacial
Profile Joined February 2011
United Kingdom124 Posts
October 26 2011 11:39 GMT
#1585
I am so hot for this PTR <3
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 26 2011 11:40 GMT
#1586
That terran players seriously complain about something as insignificant as -25-25 on +2 armor...

@above
Yeah lets remove terran from the game and replace it with a balanced race :D
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
Last Edited: 2011-10-26 11:44:08
October 26 2011 11:40 GMT
#1587
On October 26 2011 20:37 raga4ka wrote:
There better not be any protoss whine from now on until HOTS .


Funny how you say that when these are completely irrelevant changes to the main problem with protoss currently, yes it's nice to have the buffs to the upgrades, but that doesn't mean it magically fixes everything else that is still an issue.

Also

On October 26 2011 20:39 rEalGuapo wrote:
Show nested quote +
On October 26 2011 20:28 Shade_CsT wrote:
The following units benefit from the Ground Protoss upgrades :
  • Zealot
  • Stalker
  • Sentry
  • Immortal
  • Colossus
  • Dark Templar
  • Archons

The Protoss race can already Chrono Boost their upgrades to gain an advantage over the other races. I am not sure why Blizzard made this change. I kinda agree with the Shield Upgrade but buffing Protoss Ground Upgrade makes no sense.


True, they all benefit from the weapon upgrade. Except HTs, they cannot attack of course.
Here is the Percentage of the overall "Health" that is affected by the Armor Upgrade:


Zealot: 66%
Stalker: 50%
Sentry 50%
Immmortal 66%
Colossus ~67%
HT 50%
DT 33%
Archon 3.5ish%

You then go on to say that Protoss already has an advantage due to Chronoboost.
Well, admittedly Protoss can research Upgrades faster then any other race using Chronoboost, but that still is how the race works. For God's sake, by that logic Terran has free Scouting, extra income and spends less money on Supply. Chronoboost is great at speeding some things. But on the other hand we don't have Mules, we cannot produce 22 Workers at once because of no Larvae etc.

THINK before you POST.

Ty


Bang on, exactly, especially the end part. Armour upgrades are good but they still don't apply as well as other races due to the shield taking up alot of the hitpoints which is unaffected by it whatsoever.

I am interested however to see if we see +1 weapons +1 shield researches instead of the +1/+1 weapons/armour, I know it would be pretty beneficial to blink stalker play and some pros did experiment with the shield ups early on a while back.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Teiwaz
Profile Joined September 2010
Austria158 Posts
Last Edited: 2011-10-26 11:44:02
October 26 2011 11:41 GMT
#1588
On October 26 2011 20:35 leather gracket wrote:
these are really stupid changes...

notice that terran upgrades cost exactly the same as protoss upgrades but..:

the protoss ground armor upgrade upgrades 8 units +1 (worker):
Archon, Colossus, Dark Templar, Sentry, High Templar, Immortal, Probe, Stalker, Zealot

the ground damage upgrades 7 units:
Archon, Colossus, Dark Templar, Sentry, Immortal, Stalker, Zealot.

protoss shields: ALLLLLLLLLLLLLLLLLL UNITS AND BUILDINGS

but it's not just the numbers, it's that the unit it ugprades are ALL the units of typical standard protoss army composition.

compare this to terran upgrades:
Infantry Weapons: Ghost, Marauder, Reaper, Marine
Infantry Armor: Ghost, Marauder, Reaper, Marine, SCV.

.. and you can just count this as 3 units, because of reapers.

then terran also needs to ugprade mech just for hellion, tank and thor, and air just for vikings.. and building armor also costs yet another 150/150 upgrade (comparing that shields = building armor for P)

same stuff goes for zerg, but at least the ground armor upgrade is for all ground units

emp? no comment. why doesn't blizzard just remove T from the game?


U mad?
Seriously, I would have agreed to some parts until I read "Terran needs to upgrade mech just for Hellion, Tank & Thor". Hwat? That's all of your mech units o.O

Top 3 Terran QQ.
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
trinxified
Profile Joined December 2010
Canada7774 Posts
October 26 2011 11:41 GMT
#1589
How big is the difference between radius 2 and 1.5? I can't imagine it being that big of a difference... 25% less...
-y0shi-
Profile Joined July 2011
Germany994 Posts
October 26 2011 11:42 GMT
#1590
On October 26 2011 20:41 trinxified wrote:
How big is the difference between radius 2 and 1.5? I can't imagine it being that big of a difference... 25% less...


44% iirc
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
October 26 2011 11:42 GMT
#1591
On October 26 2011 20:41 trinxified wrote:
How big is the difference between radius 2 and 1.5? I can't imagine it being that big of a difference... 25% less...


25% reduction in radius, 44% reduction in area of effect. So it's pretty big.
Such flammable little insects!
TheDraken
Profile Joined July 2011
United States640 Posts
October 26 2011 11:43 GMT
#1592
On October 26 2011 20:30 rEalGuapo wrote:
Show nested quote +
On October 26 2011 20:00 TheDraken wrote:
On October 26 2011 18:21 rEalGuapo wrote:
I still think that Zergs do not use all their abilities. I have seen SO FEW Nydus Networks in SC2. Seriously, you can move your entire army or a part of it ultra fast.


i doubt you play zerg.

say blizz required that once you rally a medivac to drop, you can't control it at all. if you rally a drop, it's gonna drop. once you arrive to where you're going to drop, you need to make sure you have a 3x3 space before you sit there for 15 seconds. once your 15 seconds is up, the enemy gets an audio notification "TERRAN IS DROPPING FROM A MEDIVAC" as you unload your first unit. remember, you can't go back, and your medivac doesn't heal at all. if you want to retreat the enemy gets to kill your medivac. if you want to drop with two medivacs, you have to wait 15 seconds after your first medivac waits 15 seconds. or you could build two starports so you can have 2 medivacs at the same time.

strange why a zerg would never want that.


yeah because you cannot build nydus outside of your opponents base... wait..

srsly you could make runbys way easier and connect bases etc.
Or you have a Nydus at his 4th base, to harras the third kinda like a proxy pylon with the possibility to retreat. Later if he moves out you plant another one, so you can attack his siegetank line from the back and the front.
Possibilities are almost infinite but you will propably never see that.

Plus what is that crap about if you order the drop its gonna drop, you can retreat back through Nydus. And if it gets spotted no one forces you to press "Unload"...
Oh and I have played about 300-400 Games as Zerg.




right. because i play against opponents who don't clear airspace around their base and don't watch the minimap. all the time.

the entire premise of the tech relies on the opponent playing poorly, which is horrible game design. i'm not going to waste 100/100 just hoping my enemy won't pull a small group of workers to kill it. the nydus only works when you've either 1.) won the game 2.) have an opponent playing with shit map awareness.

grats on having 300-400 games bro. i've got about 6 times that.
fast food. y u no make me fast? <( ಠ益ಠ <)
Daralii
Profile Joined March 2010
United States16991 Posts
October 26 2011 11:43 GMT
#1593
On October 26 2011 20:41 trinxified wrote:
How big is the difference between radius 2 and 1.5? I can't imagine it being that big of a difference... 25% less...

44%. In a zealot ball, about a dozen less get hit than before.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Krejven
Profile Joined August 2010
Sweden105 Posts
October 26 2011 11:43 GMT
#1594
On October 26 2011 20:41 trinxified wrote:
How big is the difference between radius 2 and 1.5? I can't imagine it being that big of a difference... 25% less...


The area of a circle is not calculated like that I'm afraid, it will be pretty much half the size as you can see from people on the previous page.
A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 26 2011 11:44 GMT
#1595
On October 26 2011 20:35 leather gracket wrote:
these are really stupid changes...

notice that terran upgrades cost exactly the same as protoss upgrades but..:

the protoss ground armor upgrade upgrades 8 units +1 (worker):
Archon, Colossus, Dark Templar, Sentry, High Templar, Immortal, Probe, Stalker, Zealot

the ground damage upgrades 7 units:
Archon, Colossus, Dark Templar, Sentry, Immortal, Stalker, Zealot.

protoss shields: ALLLLLLLLLLLLLLLLLL UNITS AND BUILDINGS

but it's not just the numbers, it's that the unit it ugprades are ALL the units of typical standard protoss army composition.

compare this to terran upgrades:
Infantry Weapons: Ghost, Marauder, Reaper, Marine
Infantry Armor: Ghost, Marauder, Reaper, Marine, SCV.

.. and you can just count this as 3 units, because of reapers.

then terran also needs to ugprade mech just for hellion, tank and thor, and air just for vikings.. and building armor also costs yet another 150/150 upgrade (comparing that shields = building armor for P)

same stuff goes for zerg, but at least the ground armor upgrade is for all ground units

emp? no comment. why doesn't blizzard just remove T from the game?


LOL.. what a clown. I'm not even a protoss player but I just found this post ridiculous.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 26 2011 11:46 GMT
#1596
On October 26 2011 20:43 Krejven wrote:
Show nested quote +
On October 26 2011 20:41 trinxified wrote:
How big is the difference between radius 2 and 1.5? I can't imagine it being that big of a difference... 25% less...


The area of a circle is not calculated like that I'm afraid, it will be pretty much half the size as you can see from people on the previous page.


Oh damn really.. sucks to be bad in math.

Can anyone kindly point me out to the pictures of the radius change?
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
October 26 2011 11:46 GMT
#1597
Am I the only terran that is having problems in tvp lategame? 3-1-3 protoss feels crazy hard to beat for me. With this patch their grades will be even faster up + emp is much smaller...
cHicKeLoR
Profile Joined October 2008
Germany559 Posts
October 26 2011 11:47 GMT
#1598
i like the emp change... but I think making all upgrades cheaper is a little bit too much..
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2011-10-26 11:49:42
October 26 2011 11:47 GMT
#1599
On October 26 2011 20:43 TheDraken wrote:
Show nested quote +
On October 26 2011 20:30 rEalGuapo wrote:
On October 26 2011 20:00 TheDraken wrote:
On October 26 2011 18:21 rEalGuapo wrote:
I still think that Zergs do not use all their abilities. I have seen SO FEW Nydus Networks in SC2. Seriously, you can move your entire army or a part of it ultra fast.


i doubt you play zerg.

say blizz required that once you rally a medivac to drop, you can't control it at all. if you rally a drop, it's gonna drop. once you arrive to where you're going to drop, you need to make sure you have a 3x3 space before you sit there for 15 seconds. once your 15 seconds is up, the enemy gets an audio notification "TERRAN IS DROPPING FROM A MEDIVAC" as you unload your first unit. remember, you can't go back, and your medivac doesn't heal at all. if you want to retreat the enemy gets to kill your medivac. if you want to drop with two medivacs, you have to wait 15 seconds after your first medivac waits 15 seconds. or you could build two starports so you can have 2 medivacs at the same time.

strange why a zerg would never want that.


yeah because you cannot build nydus outside of your opponents base... wait..

srsly you could make runbys way easier and connect bases etc.
Or you have a Nydus at his 4th base, to harras the third kinda like a proxy pylon with the possibility to retreat. Later if he moves out you plant another one, so you can attack his siegetank line from the back and the front.
Possibilities are almost infinite but you will propably never see that.

Plus what is that crap about if you order the drop its gonna drop, you can retreat back through Nydus. And if it gets spotted no one forces you to press "Unload"...
Oh and I have played about 300-400 Games as Zerg.




right. because i play against opponents who don't clear airspace around their base and don't watch the minimap. all the time.

the entire premise of the tech relies on the opponent playing poorly, which is horrible game design. i'm not going to waste 100/100 just hoping my enemy won't pull a small group of workers to kill it. the nydus only works when you've either 1.) won the game 2.) have an opponent playing with shit map awareness.

grats on having 300-400 games bro. i've got about 6 times that.


Well Zerg is not my mainrace, I just wanted to have played it to know what I'm talking about/to understand it better.
And playing a lot of games doesn't necessarily give you understanding of the game. I have friends that had like 7k Games in Warcraft 3 and I still would have won without a single unit lost even though I had about the same amount, propably one or two thousend games less.

And:
Please take the time to read my entire post before you comment on it.

Oh and I'm not your "bro", pal!
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-10-26 11:49:19
October 26 2011 11:48 GMT
#1600
On October 26 2011 20:46 Snowbear wrote:
Am I the only terran that is having problems in tvp lategame? 3-1-3 protoss feels crazy hard to beat for me. With this patch their grades will be even faster up + emp is much smaller...


It's been established that TvP is only wonky as far as statistics go in the GSL Code S, so you must be fighting the angry code S finalists who never made it because of their race. (A lot of them also post on teamliquid about the struggles they have because they're protoss)

Na, TvP is hard for me as well :<
Prev 1 78 79 80 81 82 123 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
BASILISK vs TBD
Serral vs Rogue
PiGStarcraft504
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft504
SpeCial 182
NeuroSwarm 125
EnDerr 15
StarCraft: Brood War
Britney 13015
Dota 2
monkeys_forever258
febbydoto27
League of Legends
Doublelift4977
Counter-Strike
minikerr74
Super Smash Bros
AZ_Axe88
Other Games
gofns17326
Grubby2383
Coldzera 1041
shahzam461
XaKoH 300
C9.Mang0282
Livibee135
ViBE83
KnowMe71
Maynarde5
Organizations
Other Games
gamesdonequick887
BasetradeTV363
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 4
• RayReign 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22171
Other Games
• imaqtpie907
• Scarra761
Upcoming Events
Korean StarCraft League
1h 47m
GSL
10h 47m
AI Arena Tournament
16h 47m
Replay Cast
23h 47m
WardiTV Weekly
1d 10h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.