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1.4.2 Patch notes PTR - Page 67

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 65 66 67 68 69 123 Next
Edko
Profile Joined September 2011
France20 Posts
October 26 2011 05:40 GMT
#1321
Its already pretty much impossible to follow a Protoss on upgrades since they have chronoboost, I really dont believe this is needed.

Also as a Zerg player, I do feel they already have an advantage since this upgrades are for all ground units while we have to choose between melee or range.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
Last Edited: 2011-10-26 05:47:05
October 26 2011 05:43 GMT
#1322
definitely needed. though i think if blizz had nerfed range down to 7 like the HT range we would have a much more exiting battle. However i get that this is for those in the lower leagues who may not have the speed to feedback all the ghosts at once, people like me :D
EDIT: i really don't get why the other 2 races think that these are bad changes. If you've played zerg you know you get to 3/3 much faster than toss even with chrono, mostly because chrono is either not there or spent on other items to keep up with the zerg. Also for the terran, really? really? have you not seen what emp does to the toss army? the idea that toss units are much better is compete fallacy. MMM with some micro can shred the toss army collosus included. The toss have been suffering and its obvious, people like Incontrol, MC, HuK, etc. have all been annoyed by the things that have been changed, maybe not sheilds as much as the other upgrades though.
User was warned for too many mimes.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
October 26 2011 05:45 GMT
#1323
LOL...

The amount of whinging about the armour and weapon upgrade changes is hilarious... It's a pretty negligible difference, saving 75/75 in getting 2/2.... Maybe it results in 3/3/1 when otherwise you'd have only bothered to get 3/3... But by then you'd most likely be on ~3 base and could afford that upgrade anyway. It's more of a subtle suggestion to get the upgrades than any meaningful buff.
BarbieHsu
Profile Joined September 2011
574 Posts
October 26 2011 05:46 GMT
#1324
I think this is a pretty good boost. Who was that player who brought back double forge upgrades? Nasty stuff. Sase?

Now, less cost, more units, more deadly.

Although saying this particular upgrade was needed is a stretch.

Didn't protoss players not hate EMP radius as much as casting range?
crystyxn
Profile Joined November 2010
Romania254 Posts
October 26 2011 05:46 GMT
#1325
time to spam more marauders then
"You should be the one putting pressure on your opponent, not the other way around." - Artosis
vincom2
Profile Joined June 2011
Singapore1775 Posts
Last Edited: 2011-10-26 05:53:19
October 26 2011 05:47 GMT
#1326
Shield upgrade changes might encourage people to get them more, I dunno. (although I feel a better upgrade change would be to give stalkers +1(+1) instead of the current +1(+0)) Any ghost nerf is nice of course, although I feel EMP nerf could actually go further (maybe 50 shield damage or something). Would also be nice to get snipe range down to 9 (same as feedback, fungal and brood lord range?). But still, it's good to see a patch with so much toss love! :D
AcesAnoka
Profile Joined April 2011
Belgium262 Posts
October 26 2011 05:49 GMT
#1327
Tvp is gonna be toooooouuuuuugghhhh...
masters terran eu
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
October 26 2011 05:50 GMT
#1328
Where is the snipe change blizzard? Ah well decent patch in general
no dude, the question
MuseMike
Profile Joined March 2011
United States1339 Posts
October 26 2011 05:57 GMT
#1329
On October 26 2011 14:40 Edko wrote:
Its already pretty much impossible to follow a Protoss on upgrades since they have chronoboost, I really dont believe this is needed.

Also as a Zerg player, I do feel they already have an advantage since this upgrades are for all ground units while we have to choose between melee or range.

Except the whole half their hp is shields thing.
Elem
Profile Joined April 2011
Sweden4717 Posts
October 26 2011 06:06 GMT
#1330
Don't understand why Toss need cheaper upgrades, but eh. Fair enough.

EMP Nerf was needed, though we'll see if it should be 1.5 or something like 1.75. I would have prefered a snipe nerf (25 ---> 35/40) to prevent ghosts from countering the ultralisk. That or make Snipe not able to target massive units. T should not be able to stay on marine/tank/ghost, imo. They should need to go to marauders or add more tanks (the "supposed" counter to Ultras), not mass more ghosts and use snipe more. I'm OK with it countering the Brood Lord, though.
#freeshauni
DarkPlasmaBall
Profile Blog Joined March 2010
United States45351 Posts
October 26 2011 06:07 GMT
#1331
EMP is finally the range of psi storm...

"Cloak is pre-researched in HotS."

::facepalm::
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-10-26 06:10:20
October 26 2011 06:07 GMT
#1332
On October 26 2011 14:57 MuseMike wrote:
Show nested quote +
On October 26 2011 14:40 Edko wrote:
Its already pretty much impossible to follow a Protoss on upgrades since they have chronoboost, I really dont believe this is needed.

Also as a Zerg player, I do feel they already have an advantage since this upgrades are for all ground units while we have to choose between melee or range.

Except the whole half their hp is shields thing.


So? What does shields have to do with armor? Hardly half and shields regen out of battles.
Swift as the wind, felt before noticed.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 26 2011 06:08 GMT
#1333
Blizzard stated during Blizzcon that Protoss had issues because they're upgrades didn't scale well to the other races going into the late-game.

By lowering the cost of the upgrades, Blizz is encouraging more fuller upgrading by Protoss so they stay relevant in the upgrade battle in the lategame. This won't change the fact that fully upgraded roaches scale better than fully upgraded stalkers, but now it's more likely protoss will have their higher level upgrades, earlier, and will have the shield upgrades and level 3 armor that they usually don't have.

How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 26 2011 06:09 GMT
#1334
I'm eager to see how the changes will affect the gameplay.

I doubt the reduction of the weapon/armor upgrade costs will be significant,
it might only trigger more protoss to go the heavy upgrade way,
which is a good thing in my opinion because it is way underappreciated atm.
ACiDCaT
Profile Joined October 2011
Moldova3 Posts
October 26 2011 06:10 GMT
#1335
so the upgraded protoss pushes will be more devastating
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
October 26 2011 06:17 GMT
#1336
Good day to play protoss
Lies, damned lies and statistics: http://aligulac.com
Sweetfrost
Profile Joined October 2010
Sweden211 Posts
October 26 2011 06:18 GMT
#1337
I don't quite understand the reasoning behind this patch. Why would Protoss need cheaper upgrades? Is this Blizzards idea to balance the game in Korea? Will it make it easier holding of the 1-1-1?
Before practice, we ate Kimchi soup made my MMA. His cooking has made me so depressed that I think we may lose GSTL." -Miya
nam nam
Profile Joined June 2010
Sweden4672 Posts
October 26 2011 06:19 GMT
#1338
On October 26 2011 06:28 Twistacles wrote:
The shield upgrade makes sense since it was ridiculously expensive, but for the rest I really don't think they need cheaper upgrades.

Ghost thing won't change anything


How will the ghost change not change anything?
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
October 26 2011 06:20 GMT
#1339
Shield upgrades definitely should be cost less. But armor and damage I don't sure.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Necrophantasia
Profile Joined May 2010
Japan299 Posts
October 26 2011 06:21 GMT
#1340
On October 26 2011 15:19 nam nam wrote:
Show nested quote +
On October 26 2011 06:28 Twistacles wrote:
The shield upgrade makes sense since it was ridiculously expensive, but for the rest I really don't think they need cheaper upgrades.

Ghost thing won't change anything


How will the ghost change not change anything?


Because getting ghosts is very easy and now you just need a few more to carpet bomb the Protoss army.

The end result is still the same.
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