1.4.2 Patch notes PTR - Page 66
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Soyuz
Hong Kong996 Posts
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Raambo11
United States828 Posts
I'm a masters T as well, and I struggle incredibly TVP unless I do some sort of cheese, which is why there's so many T cheesing on ladder nowadays. Basically chargelots should be renamed immortals since they virtually live forever. While the battle helion is cool, its a shame we need to wait till HOTS while protoss gets a buff now. I think the main thing people need to realize is that GSL is not representative, not even close, of ladder and most other tournaments. It really gets to people when they see toss dominated in GSL because it is by far the biggest show in Sc2 that happens constantly. | ||
Meteo Rain
Finland98 Posts
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Stipulation
United States587 Posts
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Welmu
Finland3295 Posts
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HeavenS
Colombia2259 Posts
i hate these changes seriously cheaper upgrades for toss?? and i wish u could click on fucking units with emp like in brood war, it makes it more accurate. i feel like everyone cries about terran opness it gets fucked over alot. whatever, time to adapt i guess. been playing terran since 02 not about to stop now ;/ hopefully other races stop crying about terran now;/ | ||
firehand101
Australia3152 Posts
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ePdeLay
Australia220 Posts
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Kaiyotic
United States90 Posts
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Daralii
United States16991 Posts
On October 26 2011 14:02 ePdeLay wrote: Theres absolutely no reason to reduce the cost of attack and armor, toss get the fastest upgrades with chrono boost And without superior upgrades, gateway units are among the most cost inefficient units in the game, stalkers in particular. | ||
positron.
634 Posts
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Drake
Germany6146 Posts
i still think snipe range should be like -1 but otherwise i love this change ps: i think its really nice lovely small buff for protoss that could mean alot ^^ doesnt make p stronger but make them live longer vs midgame pushs with cheaper upgrades | ||
Prem_
United States85 Posts
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coreydota
United States180 Posts
On October 26 2011 14:23 CoR wrote: emp change was neccassary since it had same radius after storm etc was made smaller i still think snipe range should be like -1 but otherwise i love this change ps: i think its really nice lovely small buff for protoss that could mean alot ^^ doesnt make p stronger but make them live longer vs midgame pushs with cheaper upgrades what do you mean when you say it 'doesnt make p stronger' lol | ||
evanthebouncy!
United States12796 Posts
before: 2*2*pi = 4pi after: 1.5*1.5pi = 2.25pi You got a 0.56 ratio. What it means: You used to hit 10 sentries, now you can only hit 6. Holy shit... | ||
zeOllie
Australia486 Posts
I find the upgrade changes pretty good, it encourages mass upgrades which is how toss should win. I mean, they are the technology race, right? | ||
Sovern
United States312 Posts
This Toss buff is just going to give me more incentive to continue to 1/1/1 TvP and refine it. | ||
ThePlayer33
Australia2378 Posts
this will push protoss into the lategame faster and encourage deathball tactics. emp nerf may be appropriate as when you compare with psi storm. | ||
Big.E33
United States27 Posts
I don't know enough about game mechanics but all I hear is that shield<armor with the new costs for upgrades is it now viable to get shield level 1 before getting armor level 3? also if my army consists of zealot/archon should I go for shields earlier?, like before shields 2? | ||
Cel.erity
United States4890 Posts
On October 26 2011 14:26 proxima_ wrote: what do you mean when you say it 'doesnt make p stronger' lol I think he means it doesn't make the deathball stronger directly. | ||
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