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1.4.2 Patch notes PTR - Page 37

Forum Index > SC2 General
2455 CommentsPost a Reply
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Daralii
Profile Joined March 2010
United States16991 Posts
October 25 2011 23:51 GMT
#721
On October 26 2011 08:50 KristofferAG wrote:
Those are some sick buffs to the protoss upgrades. I'm not sure it'll work out. Apart from the shield I can't say I agree.

By the time we have 3-0-3, we'll have gathered enough resources to build a stalker.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 25 2011 23:52 GMT
#722
Wow that's over 40% decrease in emp size. Terrans will have to be a lot me precise when emping now.
Developer for http://mtgfiddle.com
Finnz
Profile Joined September 2011
United Kingdom260 Posts
October 25 2011 23:53 GMT
#723
so protoss can chrono boost upgrades even cheaper now...my god this really is getting silly now.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46156 Posts
October 25 2011 23:53 GMT
#724
On October 26 2011 08:21 Doko wrote:
Zealots with no shield = current emp
Zealots in the red = new emp (used storm which is also 1.5)

[image loading]


So useful as a point of reference, although hopefully Protoss players won't clump units this much in game
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Scarecrow
Profile Blog Joined July 2009
Korea (South)9174 Posts
October 25 2011 23:53 GMT
#725
Great potential patch, toss really needs something the way results have been going lately. The EMP reduction will help high level korean PvT alot as that's probably where it's been exploited the most.
Yhamm is the god of predictions
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 25 2011 23:53 GMT
#726
Lol, do you guys even read the notes?

EMP nerf is... fair enough. It will definitively help P and EMPs will not be useless anyways, your EMPs will have to be better placed.

Upgrade Cost is... well nothing, it will just make the heavy upgrade strategies have a little(and I mean just a little) more oomph. Timmings are not affected at all.

Bugfixes are awesome. Pretty damn good patch overall.

And to all people whinning about Snipe in TvZ, come on! Let the situation unfold a little more, only T player that I have seen dominate with Mass Ghosts is MVP. Puma tried to do the same to idra at IEM and idra won. We should wait and see, and this helps Zerg too. Now EMP will be less effective against Infestors and T will have to use more energy to get rid of Fungals(Which means less energy for Snipe)

Calm down. Lets see how this helps
"Its easy, just trust your CPU".-Boxer on being good at games
Medrea
Profile Joined May 2011
10003 Posts
October 25 2011 23:54 GMT
#727
On October 26 2011 08:53 DarkPlasmaBall wrote:
Show nested quote +
On October 26 2011 08:21 Doko wrote:
Zealots with no shield = current emp
Zealots in the red = new emp (used storm which is also 1.5)

[image loading]


So useful as a point of reference, although hopefully Protoss players won't clump units this much in game


They are zealots. Clumping up is what they do. They love having bro parties.
twitch.tv/medrea
japowpow
Profile Joined July 2011
United States14 Posts
October 25 2011 23:54 GMT
#728
These buffs I agree with.

A much needed buff to protoss that won't necessarily overpower anything to a large degree.
Meki
Profile Joined March 2011
Netherlands97 Posts
October 25 2011 23:54 GMT
#729
i kinda agree with the EMP nerf, but those upgrades..
Proud fan of team SlayerS! <3 BoxeR, MMA, GanZi, Ryung, TaeJa, Dragon, Artist, Polt and Trump <3 ¯\_(ツ)_/¯
figq
Profile Blog Joined May 2010
12519 Posts
October 25 2011 23:54 GMT
#730
I don't see all the changes to protoss upgrades making it to the official patch. Like with the previous patch, Blizzard will use this as an experiment on which to base the real edition of the patch. A few of these might make it though, but not all.
If you stand next to my head, you can hear the ocean. - Day[9]
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
October 25 2011 23:54 GMT
#731
Well, as a Terran I'm obviously not happy about Protoss' cheaper upgrades, but it's fair and no big deal, the total cost difference adds up to less than a Stalker + a Sentry, which wouldn't turn a mid/late-game battle around.

Although this might just be Blizzard's way of telling Protoss players to upgrade faster. Ghost change I'm OK with, EMP is a hugely (and probably imba) spell. I'm just a little bit more scared of late game Protoss balls now. Must. Get. More. Ghosts.

I don't really think Snipe is imbalanced, at least not right now when all the evidence we have is one game of Mvp vs July. A transition into mass Ghosts in a typical TvZ will starve you of Marines that would only be good if you know you opponent is going to back off and tech to Hive.
Starleague Forever. RIP KT Violet~
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 25 2011 23:54 GMT
#732
On October 26 2011 08:47 [NoiSe] wrote:
Show nested quote +
On October 26 2011 08:43 envisioN . wrote:
I get the shield upgrade price reduction but why the level 2 & 3 weapons and armor? Now Protoss' upgrades are cheaper than a Terran's


It makes sense for armor upgrades. Terran armor upgrades upgrade all of the health of the unit, whereas protoss armor only has an effect on 50-70% of the unit. We would need to get both armor and shield upgrade level 1 to be the same level as T.

On this note, why do races need to be the same anyway? All the races are meant to be played a little differently, that's the point of having three asymmetric races in Starcraft. It's part of what makes Starcraft such an amazing game. Making all of the upgrades work in the same way for every single race just makes the game a little bit more stale.


You do also notice that protoss ground upgrades also affect 2 of the 3 possible tech options you can go. That is more than the half of the units that are going to be affected by these buffs and with chrono boost you can get those upgrades so much faster than zerg or terran.
C=('. ' Q)
The Final Boss
Profile Joined February 2011
United States1839 Posts
October 25 2011 23:54 GMT
#733
This makes no sense whatsoever. Protoss already gets their upgrades faster with Chronoboost, now they cost less, and our spellcaster is weaker. Blizzard makes absolutely no sense. I really hope that they realize that this doesn't balance the game, it just makes Protoss even more ridiculously powerful.

Late game PvT is so strong with upgrades and High Templar already, in no way does it need a buff. Protoss players just need to rely less on Colossi to a-move to free wins and play more like HasuObs and utilize High Templar more. You basically have to go MMMGV against Protoss (at least to have a reliable composition), and High Templar destroy that even if you only land one of two good storms (which can be reliably achieved if you take precautions against Ghosts, something a lot of Protoss players neglect to do...) then you can easily destroy that army. Then, if you have better upgrades you roll through the army easily.

It seems that Blizzard only does their balance changes based on Korea (which would make sense), except that every Protoss player I watch does some sort of one or two base timing attack and they don't even look to play late game. MC and other Korean Protoss players will continue to go 6 Gate or 3 Gate Void Ray and this will not affect them at all. Then outside of Korea Protoss players will continue to dominate every Terran they meet.

If Blizzard is going to nerf EMP then they should also nerf radius of Storm and Fungal Growth.

Terran armies that are significantly behind in upgrades will always lose to Protoss armies. Protoss armies that are significantly behind in upgrades will sometimes lose depending on positioning and control. Now double forge and Colossi are going to destroy everything and High Templar are stronger too. Really there is no point in this whatsoever.

TL;DR: Korean Ts are good, Korean Ps are bad. Outside of Koreans, Ts do badly, outside of Koreans, Ps destroy. P doesn't need buffs, they need to play smarter, stop doing timing attacks, and rely more on well controlled High Templar than a-moving Colossi. These changes make no sense, I'm just going to 1-1-1 every Protoss I meet on ladder.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-10-25 23:56:56
October 25 2011 23:56 GMT
#734
PERRRRRRRRRFECT changes man, they got this patch totally right, I don't need to test it to say so. - emp radius reduction means that Terran needs about 1-2 more ghosts to maintain the same level of efficacy as current
- upgrades for Protoss needed to be cheapened because of how vulnerable gateway armies are to basically anything, allows for the level 2 upgrades to be gotten with a slight easing up on the "rush to 4 geysers" strat
Knowing is half the battle... the other half is lasers.
101toss
Profile Blog Joined April 2010
3232 Posts
October 25 2011 23:56 GMT
#735
150/150 shield upgrades?

Why would you ever upgrade air armor now?
Math doesn't kill champions and neither do wards
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 25 2011 23:58 GMT
#736
On October 26 2011 08:56 101toss wrote:
150/150 shield upgrades?

Why would you ever upgrade air armor now?

What, really? Every air unit has a lot less shields than health, go look it up (not counting mship)
Knowing is half the battle... the other half is lasers.
Nightshake
Profile Joined November 2010
France412 Posts
October 25 2011 23:58 GMT
#737
Just try not to think about what was taken away, and realize how many wins you got from protoss before these changes.


20% ratio already. And many Terrans are crying on TL Startegy forum because they instantly die to every Protoss.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 25 2011 23:58 GMT
#738
On October 26 2011 08:54 The Final Boss wrote:
This makes no sense whatsoever. Protoss already gets their upgrades faster with Chronoboost, now they cost less, and our spellcaster is weaker. Blizzard makes absolutely no sense. I really hope that they realize that this doesn't balance the game, it just makes Protoss even more ridiculously powerful.

Late game PvT is so strong with upgrades and High Templar already, in no way does it need a buff. Protoss players just need to rely less on Colossi to a-move to free wins and play more like HasuObs and utilize High Templar more. You basically have to go MMMGV against Protoss (at least to have a reliable composition), and High Templar destroy that even if you only land one of two good storms (which can be reliably achieved if you take precautions against Ghosts, something a lot of Protoss players neglect to do...) then you can easily destroy that army. Then, if you have better upgrades you roll through the army easily.

It seems that Blizzard only does their balance changes based on Korea (which would make sense), except that every Protoss player I watch does some sort of one or two base timing attack and they don't even look to play late game. MC and other Korean Protoss players will continue to go 6 Gate or 3 Gate Void Ray and this will not affect them at all. Then outside of Korea Protoss players will continue to dominate every Terran they meet.

If Blizzard is going to nerf EMP then they should also nerf radius of Storm and Fungal Growth.

Terran armies that are significantly behind in upgrades will always lose to Protoss armies. Protoss armies that are significantly behind in upgrades will sometimes lose depending on positioning and control. Now double forge and Colossi are going to destroy everything and High Templar are stronger too. Really there is no point in this whatsoever.

TL;DR: Korean Ts are good, Korean Ps are bad. Outside of Koreans, Ts do badly, outside of Koreans, Ps destroy. P doesn't need buffs, they need to play smarter, stop doing timing attacks, and rely more on well controlled High Templar than a-moving Colossi. These changes make no sense, I'm just going to 1-1-1 every Protoss I meet on ladder.


This nerf brings EMP's radius in line with the already nerfed Psi Storm radius.

Outside of Korea, in the professional scene, Protoss are still having trouble against Terran I don't know what games you're referring to, but the game isn't balanced around mid-tier ladder play.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Conquerer67
Profile Joined May 2011
United States605 Posts
October 25 2011 23:58 GMT
#739
This is a semi-big change with EMP nerf. Now terran might actually lose ghosts before making shields obsolete.

The shield cost change is good, because now people might actually be able to afford it before late-game. Not that anyone will ever get it in PvT.

As for the toss weapon and armor changes, that's complete BS. Zerg tier 3 attack is 650/650, Terran spends 750/750, but they very rarely go down all their tech patchs at once and spend very heavily into all of them. Zerg on the other hand, we have no units, so we have to. If this goes through, toss tier 3 attack will be 450/450, for both air AND ground so, yeah, just on third tier, they get to spend 200 minerals and gas less.

Totally balance, right?
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
October 25 2011 23:59 GMT
#740
On October 26 2011 08:54 The Final Boss wrote:
This makes no sense whatsoever. Protoss already gets their upgrades faster with Chronoboost, now they cost less, and our spellcaster is weaker. Blizzard makes absolutely no sense. I really hope that they realize that this doesn't balance the game, it just makes Protoss even more ridiculously powerful.

Late game PvT is so strong with upgrades and High Templar already, in no way does it need a buff. Protoss players just need to rely less on Colossi to a-move to free wins and play more like HasuObs and utilize High Templar more. You basically have to go MMMGV against Protoss (at least to have a reliable composition), and High Templar destroy that even if you only land one of two good storms (which can be reliably achieved if you take precautions against Ghosts, something a lot of Protoss players neglect to do...) then you can easily destroy that army. Then, if you have better upgrades you roll through the army easily.

It seems that Blizzard only does their balance changes based on Korea (which would make sense), except that every Protoss player I watch does some sort of one or two base timing attack and they don't even look to play late game. MC and other Korean Protoss players will continue to go 6 Gate or 3 Gate Void Ray and this will not affect them at all. Then outside of Korea Protoss players will continue to dominate every Terran they meet.

If Blizzard is going to nerf EMP then they should also nerf radius of Storm and Fungal Growth.

Terran armies that are significantly behind in upgrades will always lose to Protoss armies. Protoss armies that are significantly behind in upgrades will sometimes lose depending on positioning and control. Now double forge and Colossi are going to destroy everything and High Templar are stronger too. Really there is no point in this whatsoever.

TL;DR: Korean Ts are good, Korean Ps are bad. Outside of Koreans, Ts do badly, outside of Koreans, Ps destroy. P doesn't need buffs, they need to play smarter, stop doing timing attacks, and rely more on well controlled High Templar than a-moving Colossi. These changes make no sense, I'm just going to 1-1-1 every Protoss I meet on ladder.

And that is different from your other games how
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
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