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1.4.2 Patch notes PTR - Page 117
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Shield
Bulgaria4824 Posts
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Daralii
United States16991 Posts
On November 04 2011 02:20 darkness wrote: So when is the patch expected to be released? It's so awesome. ![]() During Blizzcon, David Kim said they were shooting for early November. | ||
OptimusYale
Korea (South)1005 Posts
On November 04 2011 02:17 Serashin wrote: Something is missing in this patch , wich should have been added in previous patches already. It is .. ![]() Basicly this important upgrade for the Voidray got removed while the Void Ray had very different damage and charge multiplicators , aswell as added to that the spore crawler root time , the fact that they didnt built infestors against mass voids and generaly bad engagements etc it was consindered overpowered for the Void Ray . However nowdays is the Void Ray extremly useless and i´d like my loved upgrade back. ps : no argueing about bringing Amulet back it was straight up overpowered. I think it was good they removed it. It wasn't for people in the higher echelons, but the lower tier players who just built mass void ray...there was like nothing you could do against it back then. No Micro in the world could save the Zerg....It was straight up OP | ||
covetousrat
2109 Posts
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AmericanUmlaut
Germany2573 Posts
On November 04 2011 02:43 OptimusYale wrote: I think it was good they removed it. It wasn't for people in the higher echelons, but the lower tier players who just built mass void ray...there was like nothing you could do against it back then. No Micro in the world could save the Zerg....It was straight up OP Sorry, "OP against bad players" is not a very good argument. The ability of the Nexus to constantly produce Probes and the ability of Warp Gates to constantly produce units is OP against bad players. There's no sense to balancing the game around the abilities of anyone but the highest level of players; the matchmaking system will adjust ranks for the rest of us until we have our 50% chance to win. | ||
Daralii
United States16991 Posts
On November 04 2011 02:46 AmericanUmlaut wrote: Sorry, "OP against bad players" is not a very good argument. The ability of the Nexus to constantly produce Probes and the ability of Warp Gates to constantly produce units is OP against bad players. There's no sense to balancing the game around the abilities of anyone but the highest level of players; the matchmaking system will adjust ranks for the rest of us until we have our 50% chance to win. Doesn't hurt that zergs have figured out since then that infestors are kinda good. | ||
willyallthewei
United States265 Posts
On November 04 2011 02:43 OptimusYale wrote: I think it was good they removed it. It wasn't for people in the higher echelons, but the lower tier players who just built mass void ray...there was like nothing you could do against it back then. No Micro in the world could save the Zerg....It was straight up OP Sorry, but who cares about bronze league players that can't deal w/ mass void rays? 90% of the SC2 community below diamond cannot stop a properly executed 6 pool or cannon rush; should blizzard require a cybercore for cannons? Speed upgraded void rays were awesome mainly because it made them somewhat viable as a late game harassment option that could leave the ball of death and pick at workers before running away from pretty much any enemy air unit except for the mutalisk. The toss race could use any help of harassment they can get, I welcome it back. | ||
ooozer
Germany231 Posts
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Shield
Bulgaria4824 Posts
On November 04 2011 02:54 ooozer wrote: 3 Gate speed-ray all in basiclly raped terran. that's why they removed it Are you for real? That upgrade required fucking expensive Fleet Beacon. | ||
willyallthewei
United States265 Posts
On November 04 2011 02:54 ooozer wrote: 3 Gate speed-ray all in basiclly raped terran. that's why they removed it Back then there were also those crazy maps all of which I've forgotten the names of,where the distance by air was something like half the rush distance by ground, and there were a million destructible rocks everywhere. | ||
Serashin
235 Posts
On November 04 2011 02:54 ooozer wrote: 3 Gate speed-ray all in basiclly raped terran. that's why they removed it do you know that this upgrade required 150 / 150 and a Fleet Bacon to produce it from ? do you know that Terrans played extremly back then ? this is first time im reading that nosense , back then the balance patches were made diffferent and had in mind the 2v2 aspect however now slowely with the patches it seems it is aimed for high level play aswell aimed for 1v1. There is allot needed to change , and the EMP change wont nearly be enough to give Protosses a fair chance of winning. | ||
willyallthewei
United States265 Posts
But it definitely did not get researched at the standard all in timing of around 6 minutes... | ||
ishkabibble
Canada161 Posts
On November 04 2011 03:06 willyallthewei wrote: I do remember seeing a VR build by Mana (i think?) vs. Morrow back when the speed upgrade was in the game, and he just kept the void count up the entire game because once he got the speed upgrade he could zip all over the place to kill workers, etc. But it definitely did not get researched at the standard all in timing of around 6 minutes... Sounds like a mutalisk, what's the problem? | ||
ragnorr
Denmark6097 Posts
On November 04 2011 02:47 Daralii wrote: Doesn't hurt that zergs have figured out since then that infestors are kinda good. There was a point during the game where zergs couldnt handle the normal stargate openings from protoss which is pretty easy to hold or when they were going roach hydra in alot of games and 1a into a protoss deathball. I just think blizzard removed it to fast instead of letting it play out | ||
windsupernova
Mexico5280 Posts
On November 04 2011 02:54 ooozer wrote: 3 Gate speed-ray all in basiclly raped terran. that's why they removed it No that is why they nerfed the VoidRay charged damage. The speed I think was because of Zerg players. I do think it could come back. Zerg have learned to use infestors | ||
Daralii
United States16991 Posts
On November 04 2011 04:01 windsupernova wrote: No that is why they nerfed the VoidRay charged damage. The speed I think was because of Zerg players. I do think it could come back. Zerg have learned to use infestors It was because of 2v2, actually. That's what they said, anyway. | ||
wxwx
527 Posts
If you think about how awful void rays are right now (they are never made late-game except to counter broodlords by surprise) it might be a pretty balanced upgrade IMO. You might be able to see pros spread their voids outside of fungal, etc. | ||
Der0
New Zealand4 Posts
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freetgy
1720 Posts
it no coincidence that the standard response to stargate play of protoss is for zerg to build just mass drones, because there is only a very limited potential of damage beeing dealt if you get like 3 queens early on and good creep spread. | ||
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paintfive
785 Posts
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