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Where do you get that Z is slightly favored? All data says only Terran is favored in GM korea and biggest inbalance is seen in GSL Code S. OK, in EU they said Zergs currently have a slight favoritism, but there is no point in balancing the whole world because one region and not even the strongest one is not perfectly balanced.
Can you imagine how would GM/Masters Korea look if we balanced the game based on EU stats?!
I said Z is favored in ZvP and something must be done to Z then (nerf to zerg or buff to toss). I said nothing of T. T is favored in TvP, and it is just another reason to buff the Toss. And my statement is based on tournaments and stats from all regions.
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Man... Protoss is OP enough as it is. It's just that there aren't many pro Protoss players so people are fooled to believe they are the worst race.
User was warned for this post
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No, they need to remodel Protoss because the race is strongest when using all-ins.
But it's a bit late in WoL to do that, so they'll just wait until HotS and go from there.
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On November 10 2011 15:48 youngminii wrote: No, they need to remodel Protoss because the race is strongest when using all-ins.
But it's a bit late in WoL to do that, so they'll just wait until HotS and go from there. wrong lol, Terran is the strongest with all-in with 1/1/1 and SCVs pull, the time of 4 gates and 6 gates is over, how could you say Protoss is the strongest in all in? The did all-in because there was no chance in late game on some maps. Now they just started to win a couple games in GSL and you guys already cried about it?
Where was you guys when IdrA and Stephano owning everything in foreigners's tourneys? What happened in the last GSL anyway?
This GSL is just the same Protosses, but bigger maps that help them out clearly.
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Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
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On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.
The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.
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On November 10 2011 15:48 youngminii wrote: No, they need to remodel Protoss because the race is strongest when using all-ins.
But it's a bit late in WoL to do that, so they'll just wait until HotS and go from there. Sadly I don't think we will see any design changes on Protoss in sc2 ever. It feels like Blizzard are just stuck with idea that Protoss is a "high tech race" and because of that they must have cool and shiny units that are so gimmicky. And I think they are to proud of the whole idea with warpgates too so I don't think they will remove that either.
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On November 10 2011 16:14 tuho12345 wrote:Show nested quote +On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.
Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.
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On November 10 2011 16:24 SolidMoose wrote:Show nested quote +On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.
protoss have to guess about 20 1base terran all ins and when they guess wrong its over ... terran can at least build cheap (you can resell it) bunkers and scan while protoss cant scout if they not go fast robo at all
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On November 10 2011 16:24 SolidMoose wrote:Show nested quote +On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway?
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On November 10 2011 16:40 tuho12345 wrote:Show nested quote +On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway?
Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.
1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush
I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.
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On November 10 2011 17:36 SolidMoose wrote:Show nested quote +On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin
I guess there are even more.
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Good thing for the shield price -> Maybe I'll consider upgrade shields first against terran (Archon/chargelot White-Ra style :D)
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On November 10 2011 19:28 Dephy wrote:Show nested quote +On November 10 2011 17:36 SolidMoose wrote:On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin I guess there are even more.
And Terran has (untill 10 mins):
1) Marine Rush 2) Marauder Rush 3) Reaper Harras 4) Hellion Harras 5) Marine+Marauder Pushes 6) Marine+Hellion Drop Timing 7) Banshee Harras 8) Cloak Banshee Timing 9) Thor Timing 10) MMM Drops 11) SiegeTank+Marine Timing 12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes 13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes 14) Thor+Banshee+Marine Push 15) Probably a Ghost Push could fit in somewhere also
Plus SCVs can come with Any of these =)
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On November 16 2011 04:17 SzaszaG wrote:Show nested quote +On November 10 2011 19:28 Dephy wrote:On November 10 2011 17:36 SolidMoose wrote:On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin I guess there are even more. And Terran has (untill 10 mins): 1) Marine Rush 2) Marauder Rush 3) Reaper Harras 4) Hellion Harras 5) Marine+Marauder Pushes 6) Marine+Hellion Drop Timing 7) Banshee Harras 8) Cloak Banshee Timing 9) Thor Timing 10) MMM Drops 11) SiegeTank+Marine Timing 12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes 13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes 14) Thor+Banshee+Marine Push 15) Probably a Ghost Push could fit in somewhere also Plus SCVs can come with Any of these =)
only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf
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On November 16 2011 04:21 dde wrote:Show nested quote +On November 16 2011 04:17 SzaszaG wrote:On November 10 2011 19:28 Dephy wrote:On November 10 2011 17:36 SolidMoose wrote:On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin I guess there are even more. And Terran has (untill 10 mins): 1) Marine Rush 2) Marauder Rush 3) Reaper Harras 4) Hellion Harras 5) Marine+Marauder Pushes 6) Marine+Hellion Drop Timing 7) Banshee Harras 8) Cloak Banshee Timing 9) Thor Timing 10) MMM Drops 11) SiegeTank+Marine Timing 12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes 13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes 14) Thor+Banshee+Marine Push 15) Probably a Ghost Push could fit in somewhere also Plus SCVs can come with Any of these =) only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other).
Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG.
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On November 16 2011 05:22 Shiori wrote:Show nested quote +On November 16 2011 04:21 dde wrote:On November 16 2011 04:17 SzaszaG wrote:On November 10 2011 19:28 Dephy wrote:On November 10 2011 17:36 SolidMoose wrote:On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin I guess there are even more. And Terran has (untill 10 mins): 1) Marine Rush 2) Marauder Rush 3) Reaper Harras 4) Hellion Harras 5) Marine+Marauder Pushes 6) Marine+Hellion Drop Timing 7) Banshee Harras 8) Cloak Banshee Timing 9) Thor Timing 10) MMM Drops 11) SiegeTank+Marine Timing 12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes 13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes 14) Thor+Banshee+Marine Push 15) Probably a Ghost Push could fit in somewhere also Plus SCVs can come with Any of these =) only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf what division are you in? Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other). Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG.
what division are you in just curious.
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On November 16 2011 09:11 dde wrote:Show nested quote +On November 16 2011 05:22 Shiori wrote:On November 16 2011 04:21 dde wrote:On November 16 2011 04:17 SzaszaG wrote:On November 10 2011 19:28 Dephy wrote:On November 10 2011 17:36 SolidMoose wrote:On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote:On November 10 2011 16:10 Svizcy wrote: Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time. And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol. The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin I guess there are even more. And Terran has (untill 10 mins): 1) Marine Rush 2) Marauder Rush 3) Reaper Harras 4) Hellion Harras 5) Marine+Marauder Pushes 6) Marine+Hellion Drop Timing 7) Banshee Harras 8) Cloak Banshee Timing 9) Thor Timing 10) MMM Drops 11) SiegeTank+Marine Timing 12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes 13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes 14) Thor+Banshee+Marine Push 15) Probably a Ghost Push could fit in somewhere also Plus SCVs can come with Any of these =) only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf what division are you in? Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other). Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG. what division are you in just curious.
DDE terran is imba deal with that...they have more solid opens than any other race, and a ton of all-ins that actually does not look like an all in... and to get worst they can do it so easily that does not require any skill at all but to defend aganist is terrible, one mistake and u lose the game. I have lost to so many dumb terrans just because some noob rush or 1-1-1 though i'm a lot better at secure my win aganist it.
But the thing is that it requires no skill to do it and is extreme powerful at least at high diamond/mid-low master that are the ones that i face !
User was warned for this post
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On December 10 2011 20:49 The_DarkAngelz wrote:Show nested quote +On November 16 2011 09:11 dde wrote:On November 16 2011 05:22 Shiori wrote:On November 16 2011 04:21 dde wrote:On November 16 2011 04:17 SzaszaG wrote:On November 10 2011 19:28 Dephy wrote:On November 10 2011 17:36 SolidMoose wrote:On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote: [quote] lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.
The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin I guess there are even more. And Terran has (untill 10 mins): 1) Marine Rush 2) Marauder Rush 3) Reaper Harras 4) Hellion Harras 5) Marine+Marauder Pushes 6) Marine+Hellion Drop Timing 7) Banshee Harras 8) Cloak Banshee Timing 9) Thor Timing 10) MMM Drops 11) SiegeTank+Marine Timing 12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes 13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes 14) Thor+Banshee+Marine Push 15) Probably a Ghost Push could fit in somewhere also Plus SCVs can come with Any of these =) only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf what division are you in? Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other). Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG. what division are you in just curious. DDE terran is imba deal with that...they have more solid opens than any other race, and a ton of all-ins that actually does not look like an all in... and to get worst they can do it so easily that does not require any skill at all but to defend aganist is terrible, one mistake and u lose the game. I have lost to so many dumb terrans just because some noob rush or 1-1-1 though i'm a lot better at secure my win aganist it. But the thing is that it requires no skill to do it and is extreme powerful at least at high diamond/mid-low master that are the ones that i face ! ...did you seriously bump an old thread about an old patch in order to balance whine?...
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On December 10 2011 20:49 The_DarkAngelz wrote:Show nested quote +On November 16 2011 09:11 dde wrote:On November 16 2011 05:22 Shiori wrote:On November 16 2011 04:21 dde wrote:On November 16 2011 04:17 SzaszaG wrote:On November 10 2011 19:28 Dephy wrote:On November 10 2011 17:36 SolidMoose wrote:On November 10 2011 16:40 tuho12345 wrote:On November 10 2011 16:24 SolidMoose wrote:On November 10 2011 16:14 tuho12345 wrote: [quote] lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.
The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all. Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins. Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right? lol and oh what are the 6 all-in anyway? Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable. 1. 4 gate 2. Warp prism 4 gate 3. Immortal bust 4. Void Ray bust 5. Blink Stalker all in 6. DT rush I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile. you forgot 7. Warprism DT drop 8. 5gate zealot sentry 1base allin I guess there are even more. And Terran has (untill 10 mins): 1) Marine Rush 2) Marauder Rush 3) Reaper Harras 4) Hellion Harras 5) Marine+Marauder Pushes 6) Marine+Hellion Drop Timing 7) Banshee Harras 8) Cloak Banshee Timing 9) Thor Timing 10) MMM Drops 11) SiegeTank+Marine Timing 12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes 13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes 14) Thor+Banshee+Marine Push 15) Probably a Ghost Push could fit in somewhere also Plus SCVs can come with Any of these =) only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf what division are you in? Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other). Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG. what division are you in just curious. DDE terran is imba deal with that...they have more solid opens than any other race, and a ton of all-ins that actually does not look like an all in... and to get worst they can do it so easily that does not require any skill at all but to defend aganist is terrible, one mistake and u lose the game. I have lost to so many dumb terrans just because some noob rush or 1-1-1 though i'm a lot better at secure my win aganist it. But the thing is that it requires no skill to do it and is extreme powerful at least at high diamond/mid-low master that are the ones that i face !
did you have to necro a thread to say this? regardless... when did subjectivity and personal experience become the standard of empirical evidence. kind of ironic that you're telling someone to deal with their shortcomings when you are doing the exact same thing.
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