• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:13
CEST 18:13
KST 01:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL82
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 813 users

1.4.2 Patch notes PTR - Page 119

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 117 118 119 120 121 123 Next
Exarian
Profile Joined October 2011
Poland58 Posts
Last Edited: 2011-11-04 12:31:14
November 04 2011 12:30 GMT
#2361

Where do you get that Z is slightly favored? All data says only Terran is favored in GM korea and biggest inbalance is seen in GSL Code S. OK, in EU they said Zergs currently have a slight favoritism, but there is no point in balancing the whole world because one region and not even the strongest one is not perfectly balanced.

Can you imagine how would GM/Masters Korea look if we balanced the game based on EU stats?!


I said Z is favored in ZvP and something must be done to Z then (nerf to zerg or buff to toss). I said nothing of T. T is favored in TvP, and it is just another reason to buff the Toss. And my statement is based on tournaments and stats from all regions.
chuiboy
Profile Joined October 2011
55 Posts
November 10 2011 06:04 GMT
#2362
Man... Protoss is OP enough as it is. It's just that there aren't many pro Protoss players so people are fooled to believe they are the worst race.

User was warned for this post
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
November 10 2011 06:48 GMT
#2363
No, they need to remodel Protoss because the race is strongest when using all-ins.

But it's a bit late in WoL to do that, so they'll just wait until HotS and go from there.
lalala
tuho12345
Profile Blog Joined July 2011
4482 Posts
November 10 2011 06:52 GMT
#2364
On November 10 2011 15:48 youngminii wrote:
No, they need to remodel Protoss because the race is strongest when using all-ins.

But it's a bit late in WoL to do that, so they'll just wait until HotS and go from there.

wrong lol, Terran is the strongest with all-in with 1/1/1 and SCVs pull, the time of 4 gates and 6 gates is over, how could you say Protoss is the strongest in all in? The did all-in because there was no chance in late game on some maps. Now they just started to win a couple games in GSL and you guys already cried about it?

Where was you guys when IdrA and Stephano owning everything in foreigners's tourneys? What happened in the last GSL anyway?

This GSL is just the same Protosses, but bigger maps that help them out clearly.
Svizcy
Profile Joined May 2010
Slovenia300 Posts
November 10 2011 07:10 GMT
#2365
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.

tuho12345
Profile Blog Joined July 2011
4482 Posts
November 10 2011 07:14 GMT
#2366
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.
Termit
Profile Joined December 2010
Sweden3466 Posts
November 10 2011 07:19 GMT
#2367
On November 10 2011 15:48 youngminii wrote:
No, they need to remodel Protoss because the race is strongest when using all-ins.

But it's a bit late in WoL to do that, so they'll just wait until HotS and go from there.

Sadly I don't think we will see any design changes on Protoss in sc2 ever. It feels like Blizzard are just stuck with idea that Protoss is a "high tech race" and because of that they must have cool and shiny units that are so gimmicky. And I think they are to proud of the whole idea with warpgates too so I don't think they will remove that either.
( ̄。 ̄)~zzz ◕ ◡ ◕
SolidMoose
Profile Joined June 2011
United States1240 Posts
November 10 2011 07:24 GMT
#2368
On November 10 2011 16:14 tuho12345 wrote:
Show nested quote +
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.
Drake
Profile Joined October 2010
Germany6146 Posts
November 10 2011 07:33 GMT
#2369
On November 10 2011 16:24 SolidMoose wrote:
Show nested quote +
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.


protoss have to guess about 20 1base terran all ins and when they guess wrong its over ...
terran can at least build cheap (you can resell it) bunkers and scan while protoss cant scout if they not go fast robo at all
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
tuho12345
Profile Blog Joined July 2011
4482 Posts
November 10 2011 07:40 GMT
#2370
On November 10 2011 16:24 SolidMoose wrote:
Show nested quote +
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?
SolidMoose
Profile Joined June 2011
United States1240 Posts
November 10 2011 08:36 GMT
#2371
On November 10 2011 16:40 tuho12345 wrote:
Show nested quote +
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.
Dephy
Profile Joined January 2011
Lithuania163 Posts
November 10 2011 10:28 GMT
#2372
On November 10 2011 17:36 SolidMoose wrote:
Show nested quote +
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.
AlphaFR
Profile Joined March 2011
France4 Posts
November 10 2011 10:34 GMT
#2373
Good thing for the shield price -> Maybe I'll consider upgrade shields first against terran (Archon/chargelot White-Ra style :D)
power overwhelming
SzaszaG
Profile Joined April 2010
Hungary120 Posts
November 15 2011 19:17 GMT
#2374
On November 10 2011 19:28 Dephy wrote:
Show nested quote +
On November 10 2011 17:36 SolidMoose wrote:
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.


And Terran has (untill 10 mins):

1) Marine Rush
2) Marauder Rush
3) Reaper Harras
4) Hellion Harras
5) Marine+Marauder Pushes
6) Marine+Hellion Drop Timing
7) Banshee Harras
8) Cloak Banshee Timing
9) Thor Timing
10) MMM Drops
11) SiegeTank+Marine Timing
12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes
13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes
14) Thor+Banshee+Marine Push
15) Probably a Ghost Push could fit in somewhere also

Plus SCVs can come with Any of these =)
dde
Profile Joined November 2010
Canada796 Posts
November 15 2011 19:21 GMT
#2375
On November 16 2011 04:17 SzaszaG wrote:
Show nested quote +
On November 10 2011 19:28 Dephy wrote:
On November 10 2011 17:36 SolidMoose wrote:
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.


And Terran has (untill 10 mins):

1) Marine Rush
2) Marauder Rush
3) Reaper Harras
4) Hellion Harras
5) Marine+Marauder Pushes
6) Marine+Hellion Drop Timing
7) Banshee Harras
8) Cloak Banshee Timing
9) Thor Timing
10) MMM Drops
11) SiegeTank+Marine Timing
12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes
13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes
14) Thor+Banshee+Marine Push
15) Probably a Ghost Push could fit in somewhere also

Plus SCVs can come with Any of these =)


only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf
yes
Shiori
Profile Blog Joined July 2011
3815 Posts
November 15 2011 20:22 GMT
#2376
On November 16 2011 04:21 dde wrote:
Show nested quote +
On November 16 2011 04:17 SzaszaG wrote:
On November 10 2011 19:28 Dephy wrote:
On November 10 2011 17:36 SolidMoose wrote:
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.


And Terran has (untill 10 mins):

1) Marine Rush
2) Marauder Rush
3) Reaper Harras
4) Hellion Harras
5) Marine+Marauder Pushes
6) Marine+Hellion Drop Timing
7) Banshee Harras
8) Cloak Banshee Timing
9) Thor Timing
10) MMM Drops
11) SiegeTank+Marine Timing
12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes
13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes
14) Thor+Banshee+Marine Push
15) Probably a Ghost Push could fit in somewhere also

Plus SCVs can come with Any of these =)


only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf

Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other).

Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG.
dde
Profile Joined November 2010
Canada796 Posts
Last Edited: 2011-11-16 00:11:31
November 16 2011 00:11 GMT
#2377
On November 16 2011 05:22 Shiori wrote:
Show nested quote +
On November 16 2011 04:21 dde wrote:
On November 16 2011 04:17 SzaszaG wrote:
On November 10 2011 19:28 Dephy wrote:
On November 10 2011 17:36 SolidMoose wrote:
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.


And Terran has (untill 10 mins):

1) Marine Rush
2) Marauder Rush
3) Reaper Harras
4) Hellion Harras
5) Marine+Marauder Pushes
6) Marine+Hellion Drop Timing
7) Banshee Harras
8) Cloak Banshee Timing
9) Thor Timing
10) MMM Drops
11) SiegeTank+Marine Timing
12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes
13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes
14) Thor+Banshee+Marine Push
15) Probably a Ghost Push could fit in somewhere also

Plus SCVs can come with Any of these =)


only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf


what division are you in?
Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other).

Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG.



what division are you in just curious.
yes
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
December 10 2011 11:49 GMT
#2378
On November 16 2011 09:11 dde wrote:
Show nested quote +
On November 16 2011 05:22 Shiori wrote:
On November 16 2011 04:21 dde wrote:
On November 16 2011 04:17 SzaszaG wrote:
On November 10 2011 19:28 Dephy wrote:
On November 10 2011 17:36 SolidMoose wrote:
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
On November 10 2011 16:10 Svizcy wrote:
Terran has 1 all in that is "hard to stop", protoss has like 5 all ins that are hard to stop, so do not even compare it. Lately 1-1-1 is stopped by 60-70% tosses on ladder, i know casue i do it from time to time.
And toss 6 gate or 8 gate with 1-1 or some 1 base sheninigans with warp prisms lately are purely ridicolus because they just baypass your ramp and kill you.


lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.


And Terran has (untill 10 mins):

1) Marine Rush
2) Marauder Rush
3) Reaper Harras
4) Hellion Harras
5) Marine+Marauder Pushes
6) Marine+Hellion Drop Timing
7) Banshee Harras
8) Cloak Banshee Timing
9) Thor Timing
10) MMM Drops
11) SiegeTank+Marine Timing
12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes
13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes
14) Thor+Banshee+Marine Push
15) Probably a Ghost Push could fit in somewhere also

Plus SCVs can come with Any of these =)


only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf


what division are you in?
Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other).

Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG.



what division are you in just curious.


DDE terran is imba deal with that...they have more solid opens than any other race, and a ton of all-ins that actually does not look like an all in... and to get worst they can do it so easily that does not require any skill at all but to defend aganist is terrible, one mistake and u lose the game. I have lost to so many dumb terrans just because some noob rush or 1-1-1 though i'm a lot better at secure my win aganist it.

But the thing is that it requires no skill to do it and is extreme powerful at least at high diamond/mid-low master that are the ones that i face !




User was warned for this post
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 10 2011 11:53 GMT
#2379
On December 10 2011 20:49 The_DarkAngelz wrote:
Show nested quote +
On November 16 2011 09:11 dde wrote:
On November 16 2011 05:22 Shiori wrote:
On November 16 2011 04:21 dde wrote:
On November 16 2011 04:17 SzaszaG wrote:
On November 10 2011 19:28 Dephy wrote:
On November 10 2011 17:36 SolidMoose wrote:
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
[quote]
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.


And Terran has (untill 10 mins):

1) Marine Rush
2) Marauder Rush
3) Reaper Harras
4) Hellion Harras
5) Marine+Marauder Pushes
6) Marine+Hellion Drop Timing
7) Banshee Harras
8) Cloak Banshee Timing
9) Thor Timing
10) MMM Drops
11) SiegeTank+Marine Timing
12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes
13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes
14) Thor+Banshee+Marine Push
15) Probably a Ghost Push could fit in somewhere also

Plus SCVs can come with Any of these =)


only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf


what division are you in?
Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other).

Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG.



what division are you in just curious.


DDE terran is imba deal with that...they have more solid opens than any other race, and a ton of all-ins that actually does not look like an all in... and to get worst they can do it so easily that does not require any skill at all but to defend aganist is terrible, one mistake and u lose the game. I have lost to so many dumb terrans just because some noob rush or 1-1-1 though i'm a lot better at secure my win aganist it.

But the thing is that it requires no skill to do it and is extreme powerful at least at high diamond/mid-low master that are the ones that i face !



...did you seriously bump an old thread about an old patch in order to balance whine?...
carmon
Profile Joined December 2010
United States220 Posts
December 10 2011 11:56 GMT
#2380
On December 10 2011 20:49 The_DarkAngelz wrote:
Show nested quote +
On November 16 2011 09:11 dde wrote:
On November 16 2011 05:22 Shiori wrote:
On November 16 2011 04:21 dde wrote:
On November 16 2011 04:17 SzaszaG wrote:
On November 10 2011 19:28 Dephy wrote:
On November 10 2011 17:36 SolidMoose wrote:
On November 10 2011 16:40 tuho12345 wrote:
On November 10 2011 16:24 SolidMoose wrote:
On November 10 2011 16:14 tuho12345 wrote:
[quote]
lol lol 6-8 gates can stop easily by scouting and good bunkers and spinecrawlers. And 1 base warprism? Oh man I don't even know what to say if you lose to that lol.

The only all-in that I consider is strong from Protoss is VR against Terran. And 6 gates blink stalkers vs Zerg. That's all.


Considering Terran can't survive without multiple bunkers against 1 base toss aggression, it's pretty easy to lose against sentry warp prism 4 gate. Maybe if you knew for sure that was coming, but Terran has to guess from about 6 different all ins.

Sentries drop works against Zerg b/c roaches has short range and in early game most of them has lings and queen. But terran could defend that with not much trouble for sure. 4 sentries and robot, warprism is too much gas, Toss can only warp in zealots, and murauders can kite zealot forever, so sentries have to decide whether ff the ramp or ff the marauders right?
lol and oh what are the 6 all-in anyway?


Jesus you know nothing about Terran FE if you think they have tons of marauders with concussive and stim. And no, it is not too much gas, stop theorycrafting? FF keeps out terran units just as easily as zerg units, unless you just want to leave your natural vulnerable.

1. 4 gate
2. Warp prism 4 gate
3. Immortal bust
4. Void Ray bust
5. Blink Stalker all in
6. DT rush

I'm not kidding when I said 6. You could even throw in one base colossus but that at least takes awhile.

you forgot
7. Warprism DT drop
8. 5gate zealot sentry 1base allin

I guess there are even more.


And Terran has (untill 10 mins):

1) Marine Rush
2) Marauder Rush
3) Reaper Harras
4) Hellion Harras
5) Marine+Marauder Pushes
6) Marine+Hellion Drop Timing
7) Banshee Harras
8) Cloak Banshee Timing
9) Thor Timing
10) MMM Drops
11) SiegeTank+Marine Timing
12) Marine+Marauder+Medivac/Banshee/Raven(PDD) Pushes
13) SiegeTank+Marine+Medivac/Banshee/Raven(PDD) Pushes
14) Thor+Banshee+Marine Push
15) Probably a Ghost Push could fit in somewhere also

Plus SCVs can come with Any of these =)


only 3 of 10 u mentioned are being used at top tier level because rest are bad enuf


what division are you in?
Good thing only 2 of the mentioned Protoss all-ins are actually hard to defend (Immortal bust and I'll let you guess the other).

Any Terran losing to a 4gate on a regular basis is pretty awful. Ditto for DTs or SG.



what division are you in just curious.


DDE terran is imba deal with that...they have more solid opens than any other race, and a ton of all-ins that actually does not look like an all in... and to get worst they can do it so easily that does not require any skill at all but to defend aganist is terrible, one mistake and u lose the game. I have lost to so many dumb terrans just because some noob rush or 1-1-1 though i'm a lot better at secure my win aganist it.

But the thing is that it requires no skill to do it and is extreme powerful at least at high diamond/mid-low master that are the ones that i face !




did you have to necro a thread to say this? regardless... when did subjectivity and personal experience become the standard of empirical evidence. kind of ironic that you're telling someone to deal with their shortcomings when you are doing the exact same thing.
Prev 1 117 118 119 120 121 123 Next
Please log in or register to reply.
Live Events Refresh
FEL
15:00
Polish Championship - Playoffs
Gerald vs MaNaLIVE!
Spirit vs TBD
Elazer vs TBD
IndyStarCraft 323
CranKy Ducklings219
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 323
Hui .218
BRAT_OK 92
MindelVK 10
StarCraft: Brood War
EffOrt 1942
Larva 816
firebathero 699
Mini 364
Hyuk 239
Free 136
Dewaltoss 113
Barracks 94
Movie 58
GoRush 56
[ Show more ]
Shinee 49
Aegong 43
Terrorterran 17
IntoTheRainbow 10
SilentControl 8
Stormgate
BeoMulf81
Dota 2
Gorgc9920
qojqva3523
League of Legends
Dendi1614
Heroes of the Storm
Khaldor861
Liquid`Hasu467
Other Games
FrodaN10377
singsing2646
B2W.Neo1758
KnowMe265
ToD129
RotterdaM89
mouzStarbuck85
Rex19
Organizations
Other Games
EGCTV1772
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 47
• Adnapsc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler123
League of Legends
• Nemesis5157
Upcoming Events
BSL20 Non-Korean Champi…
1h 48m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
18h 48m
Replay Cast
1d 17h
WardiTV European League
1d 23h
PiGosaur Monday
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
Epic.LAN
4 days
[ Show More ]
CranKy Ducklings
5 days
Epic.LAN
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Online Event
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
Championship of Russia 2025
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.