• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:18
CEST 00:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon37Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?158Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30!
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7040 users

[D]Are mutalisks overpowered in WOL?? - Page 88

Forum Index > SC2 General
Post a Reply
Prev 1 86 87 88 89 90 103 Next
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
December 13 2011 08:21 GMT
#1741
On December 13 2011 15:17 Jackal888 wrote:
Yes, they are overpowered. A fast, mobile air unit that doest splash damage against light units (workers) is custom made to ruin economy and keep players in their bases. Terran and Protoss have no way to inflict the same damage or contain. Therefore Zerg has a mechanic the other races do not have access to... and more importantly - not effective way to counter. This is the definition of OP. End of story.

Yeah, just forget the fact that mutas are extremely expensive, horrible in direct engagements and easily defended by a few turrets which are faaaaar cheaper than the muta tech. Oh, they also take ages to tech to and build.
Go1den
Profile Joined June 2011
England116 Posts
December 13 2011 08:28 GMT
#1742
I find it hard to believe they aren't if the topic generated 88 pages of discussion. I think realistically Protoss can't ever "counter" mutas (as every legitimate counter they have is > tier 2), which is the biggest problem (adding another tier 3 counter in HotS isn't going to fix anything). I think mutas are too fast, offer too much map control, deal too much damage to mineral lines, and have too much health to make them NOT worth building. I still site the Crazymoving/LiquidHero GSL series where Crazymoving played a 28 minute game and never built any offensive units other than zerglings and mutalisks, while Hero did all of the "proper" counters (getting a third, teching to HT's with storm/archons, blink stalker, etc); the result was pretty one-sided. In a matchup that is already fairly Zerg dominant, I don't think a 20 health reduction per mutalisk is unreasonable.
Allred
Profile Joined November 2010
United States352 Posts
Last Edited: 2011-12-13 08:35:15
December 13 2011 08:31 GMT
#1743
here is why i think they are op.... i was playing a game the other day. he went mass roach and it was like 5 base to base base he i scouted the spire being built, he had no hydra den and i knew he was maxed on roaches and figured he was going to switch to muta,,, so i dropped 5 stargates and started air upgrades,,, i didn't have twighlight up yet and didn't think i would have enough time for storm since i was maxed and wouldn't be able to build tempolar anyway without killing my own army

the engagmement happens i wil with about 15 stalkers and 4 or 5 immortals left, i immediatly warp in about 15 new stalkers and start building 5 pheonix at a time
2 min later i lose to a max army of mutas...
end of story..
mutas are op
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
December 13 2011 08:48 GMT
#1744
On December 13 2011 17:17 MagmaRam wrote:
Show nested quote +
On December 13 2011 14:35 Azzur wrote:
On December 13 2011 14:32 Empyrean wrote:
On December 13 2011 14:22 Azzur wrote:
On December 13 2011 14:16 Mindcrime wrote:
On December 13 2011 14:05 Azzur wrote:
Yep, I felt that Blizzard got the air-balance model wrong in BW. Single purpose air-units like valkyries and devourers should counter all air units (including BCs and Carriers).


That is one of the dumbest things I have ever read on tl outside of the general forum.

Well, aren't you very clever - sure, you can disagree but to just throw down feeble insults without any backing behind it is pretty weak.


To be fair, you didn't back up your assertion either. You simply gave your opinion without any reason as to why other people should agree with you.

Yep, but when giving my opinion, I didn't insult anyone. Just blindly insulting someone is just plain immaturity.

Anyways, I made alot of posts regarding this topic and it'll be good to summarise them all in 1 post:
- The OP title was, 'Are mutalisks overpowered in WoL?'. My answer to that question is, 'Yes', based on the fact that mutalisks are a multi-purpose (attack air and ground) and very mobile unit without any hard counter.
- I assert that if one of their characteristics is taken away (e.g. not mobile or not multi-purpose), then a hard counter is not needed.
- I also suggest that single purpose units should counter multi-purpose units.
- The OP provides good evidence: the introduction of many anti-muta units in HoTS seem to point out that Blizzard also thinks that this is the case.
- From a viewer perspective, in particular the ZvP matchup, I feel they are too powerful. In TvZ, they are already very destructive but terrans have found ways of dealing with it.
- I cite a historical example: SC1 would be almost unplayable because of mutalisks.


Mutalisks have no hard-counter? I may be misunderstanding you here, but it seems like mutalisks have plenty of hard counters in WOL. We'll ignore ZvZ for the moment because I know nothing about that matchup, and mirrors are balanced by default barring positional issues.

Against Terran, Mutalisks have a lot to deal with. Missile turrets are possibly the most effective AA static defense in the game, and just to rub in the high damage it does, they can be mass repaired, far outhealing the damage mutas are going to do. However, this can only hit one mutalisk at once, and mutas come in groups. Also, the bounce attack is going to hit repairing SCVs, and repair takes away mining time. Fighting a marine/tank army with mutas is a nightmare, and stim marines+medivacs will shred a muta flock frighteningly fast, while the mutas have less range than the marines. Against a more mech-based army, Thors serve as the usual counter to mutalisks, however in small numbers Thors are easily beaten with magic box.

Conclusion: Missile turrets cover defense, Marines shred mutas, and thors do well when they can use their splash damage.

Protoss I know less about, but it seems like there are some counters to mutalisks. Stalkers can fight mutas, but with less effectiveness than Marines due to a lower DPS. I've heard both claims that mutas beat stalkers cost-wise, and claims that stalkers win. With blink micro, I'd give it to the stalkers, but that's micro vs. a-move. Templar tech deals with mutas somewhat effectively. Psi Storm will destroy large numbers of mutalisks, but a zerg player who isn't either half-asleep or injecting larvae will fly out of storms, taking minimal damage. If the Protoss isn't paying attention, the templar will just get sniped before they can do anything. Archons can destroy mutas. Stargate has the phoenix, but it seems to be unused for fighting mutas, probably because of the amount of micro to keep out of range of mutalisks. Even so, it seems like it would be effective, though it's probably not for reasons somebody will tell me. Photon Cannons seem to do okay against mutas, but lack the DPS or

Conclusion: Protoss has far less effective ways to deal with mutalisks than Terran does, but the strong AOE of templar tech and bio damage combined with splash of archons can do very well. Overall, if Mutas are OP, it's against protoss.

Correct me if I got anything facts wrong.

When I state "hard counter", I mean that a unit will overwhelmingly defeat another unit. Thus, I believe mutas have no "hard counter", rather they have several "soft counters".

In TvZ, there used to be the prevailing opinion that the terran cannot let the zerg build up a muta-cloud (e.g. 30+ mutas) or the mutalisks can just fly in the base, focus down the turrets, kill workers to key buildings and leave before any units can arrive. Terrans have learnt to deal with this by leaving a squad of marines behind - a quick stim of them can fend off the harass. I do contend that TvZ is currently fine - mutas are OP, but terrans have the equally OP marines. So, in this sense, it is a clash of different styles which I think makes the matchup quite interesting and varied.

However, ZvP is another story altogether. I'm a protoss hater but I was a little disgusted after watching the hero vs crazymoving game GSL Code A game. And I've seen several other instances of muta-abuse by many players.
Acritter
Profile Joined August 2010
Syria7637 Posts
December 13 2011 08:52 GMT
#1745
On December 13 2011 15:17 Ziggitz wrote:
You realize mutas were better in every possible way in broodwar right?

-Less larva meant that making power units like mutas were a much better use of larva.
-They were way more microable
-Barracks didn't have reactors for marines and marines had a lower rate of fire, base 40 hit points with no combat shield upgrade, base range of 4 with an upgrade to 5 and dropships and medics were 2 separate units which also cut into marine production.
-Mutas had 1 more range than archons.
-You could use micro to mitigate irradiate and anti air aoe wasa lot less effective as a whole.
-Dragoons were far less effective at dealing with them as stalkers are now.

If you took mutalisks as they are now and put them in broodwar zerg would have been a completely broken race. Mutalisks were pound for pound a better unit in broodwar and had to deal with far less effective hardcounters.

Show nested quote +
Yes, they are overpowered. A fast, mobile air unit that doest splash damage against light units (workers) is custom made to ruin economy and keep players in their bases. Terran and Protoss have no way to inflict the same damage or contain. Therefore Zerg has a mechanic the other races do not have access to... and more importantly - not effective way to counter. This is the definition of OP. End of story.


1.) mutalisks do not do splash damage.
2.) They do no extra damage to light units

I believe you are mistaking the mutalisk for the hellion, or possibly just have no clue what you're talking about.


There are a few major flaws in your argument. First, Irradiate was really, really good against Mutalisks. It's no coincidence that you see Zerg players transition out of Mutalisks in the midgame; it's because they can't deal with the Irradiates. Each one is guaranteed to destroy 100/100 of resources and forces the Zerg back to draw out the Irradiated Muta and regroup. Even more, it's a solid amount of damage on the entire ball. Second, Corsairs were incredibly good, period. The Overlord hunting is obviously a huge deal, and a stacking hard counter to Mutas is pretty much as bad as it can get for them. Once the Corsair count got to about 4 or 5, it was the end for Mutas on the Zerg side of things. All they were good for afterwards was sniping HTs. The final and most important detail is that you could only have 11 Mutas at a time. Any more and your micro would suffer immensely.

Pretty much, when you compile all these factors, you find that the BW Muta was a completely different unit than the SC2 Muta. The BW Muta was extremely powerful at certain specific timings, and then became very weak afterwards due to counterunits and abysmal stacking above 11. The SC2 Muta is quite weak at rushed timings, but will only get stronger the more you get of them. We all know from the horrible example of the Colossus how bad it is to have exponentially stacking anti-ground units in the game (only exception is the Siege Tank, because of the way Siege Mode works). It doesn't matter if they are balanced when you first get them; there's always going to be a point where you can get a "deathball" of them and make the game stupid. It is an unbalanceable unit design, and in order to fix it requires that races have access to very hard counters (see: Viking, Corruptor). The issue with the Mutalisk is that its counters are not currently hard enough, so it's caught in the miserable void between being too weak early on and too strong later on. I would be a huge fan of significantly increasing the degree to which the Thor and the Phoenix hard counter Mutas and in exchange increasing the strength of Mutas. This would be a return to the Broodwar model, where specific Muta timings are extremely strong but in which Mutas get weaker as the game goes on by being hard countered.

Oh, and remove the Colossus. I always end my arguments on that note.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
architecture
Profile Blog Joined May 2008
United States643 Posts
December 13 2011 09:03 GMT
#1746
The other difference vs BW is the firebat/reaver. Both of those units meant that lings would be crushed in mid game fights. This meant that mutaling without another tech would not be able to hold T/P armies once they reached critical mass.

Without bats, MMtank is not particularly efficient against mutaling, except in really good positioning. With the inclusion of battlehellions, I think we will see the need for another tech to be able to hold after ~14-15m.
tpfkan
Big J
Profile Joined March 2011
Austria16289 Posts
December 13 2011 09:20 GMT
#1747
Lol is this thread going again? I guess someone popular lost a game to mutalisks and therefore they must be OP?
memcpy
Profile Blog Joined April 2010
United States459 Posts
December 13 2011 10:04 GMT
#1748
GSL Spoiler
+ Show Spoiler +


On December 13 2011 02:08 MorroW wrote:
why is this thread not closed? some ppl in here, dont embarrass yourself plz

take 3 base, sit, sit, sit 200food and mothereship. move out and win the game


Anyone watching leenock vs naniwa?
So true. =)
CuHz
Profile Joined January 2011
United States354 Posts
December 13 2011 10:10 GMT
#1749
On December 13 2011 19:04 memcpy wrote:
GSL Spoiler
+ Show Spoiler +


On December 13 2011 02:08 MorroW wrote:
why is this thread not closed? some ppl in here, dont embarrass yourself plz

take 3 base, sit, sit, sit 200food and mothereship. move out and win the game


Anyone watching leenock vs naniwa?
So true. =)



yes; thi sis my tpyical game PvZ on KR master server.

Muta ling base trade is OP. toss cannot be eeverywhere at once; we try to go out to kill u; we lose our econ; we cant remake units; we lose since u have 10 bases mining everywhere.
NA GM protoss twitch.tv/cuhzx
50bani
Profile Blog Joined June 2009
Romania480 Posts
December 13 2011 10:14 GMT
#1750
I love it how this thread gets bumped every time a Zerg beats a Protoss on GSL. I wonder if maybe all the other units except for Mutalisks are underpowered and this is why Mutas get so abused.
I'm posting on twoplustwo because I have always been amazed at the level of talent that populates this site --- it's almost unparalleled on the Internet.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2011-12-13 10:17:44
December 13 2011 10:17 GMT
#1751
If muta are overpowered well damn I should make a thread on colossi being overpowered, or marines, maybe even siege tanks because its just ridiculous when 4 siege tanks make 15 banelings useless! Or the mothership and vortex as nothing more frusterating then watching my whole army die to 4+ archons in a vortex. HMMM!
When I think of something else, something will go here
MagmaRam
Profile Joined October 2010
United States395 Posts
December 13 2011 10:18 GMT
#1752
On December 13 2011 19:14 50bani wrote:
I love it how this thread gets bumped every time a Zerg beats a Protoss on GSL. I wonder if maybe all the other units except for Mutalisks are underpowered and this is why Mutas get so abused.


If you look at the Zerg units, it's pretty obvious this isn't true though. Lings and banelings are incredibly good against many compositions, infestors are still good, roaches are not bad, the only really useless unit is the hydralisk.
secretary bird
Profile Joined September 2011
447 Posts
December 13 2011 10:31 GMT
#1753
On December 13 2011 19:18 MagmaRam wrote:
Show nested quote +
On December 13 2011 19:14 50bani wrote:
I love it how this thread gets bumped every time a Zerg beats a Protoss on GSL. I wonder if maybe all the other units except for Mutalisks are underpowered and this is why Mutas get so abused.


If you look at the Zerg units, it's pretty obvious this isn't true though. Lings and banelings are incredibly good against many compositions, infestors are still good, roaches are not bad, the only really useless unit is the hydralisk.


Nope Hydras are still used in ZvP and ZvZ and not just against air units.
Big J
Profile Joined March 2011
Austria16289 Posts
December 13 2011 10:34 GMT
#1754
On December 13 2011 19:18 MagmaRam wrote:
Show nested quote +
On December 13 2011 19:14 50bani wrote:
I love it how this thread gets bumped every time a Zerg beats a Protoss on GSL. I wonder if maybe all the other units except for Mutalisks are underpowered and this is why Mutas get so abused.


If you look at the Zerg units, it's pretty obvious this isn't true though. Lings and banelings are incredibly good against many compositions, infestors are still good, roaches are not bad, the only really useless unit is the hydralisk.

And If you look at the protoss and terran units it is pretty obvious that they are equiped to deal with mutalisks pretty well out oft an even position.
Jimbo77
Profile Joined March 2011
139 Posts
December 13 2011 10:41 GMT
#1755
On December 13 2011 19:31 secretary bird wrote:
Show nested quote +
On December 13 2011 19:18 MagmaRam wrote:
On December 13 2011 19:14 50bani wrote:
I love it how this thread gets bumped every time a Zerg beats a Protoss on GSL. I wonder if maybe all the other units except for Mutalisks are underpowered and this is why Mutas get so abused.


If you look at the Zerg units, it's pretty obvious this isn't true though. Lings and banelings are incredibly good against many compositions, infestors are still good, roaches are not bad, the only really useless unit is the hydralisk.


Nope Hydras are still used in ZvP and ZvZ and not just against air units.

The OP of (almost) all zerg's units comes from the ridiculously high speed.
Speedlings, banelings with speed, roaches with speed, muta as well... All this stuff leads to, just, a-move-watch and hope, that you have stronger units/positions, no place for reacting/regrouping/repositioning.
I'm pretty sure most of zerg's units speed must be decreased. Muta is a first in this list.
Charon1979
Profile Joined October 2010
Austria317 Posts
December 13 2011 10:45 GMT
#1756
I'm pretty sure most of zerg's units speed must be decreased. Muta is a first in this list.


and in return make them supply efficient?
Kira__
Profile Joined April 2011
Sweden2672 Posts
December 13 2011 10:46 GMT
#1757
On December 13 2011 19:41 Jimbo77 wrote:
Show nested quote +
On December 13 2011 19:31 secretary bird wrote:
On December 13 2011 19:18 MagmaRam wrote:
On December 13 2011 19:14 50bani wrote:
I love it how this thread gets bumped every time a Zerg beats a Protoss on GSL. I wonder if maybe all the other units except for Mutalisks are underpowered and this is why Mutas get so abused.


If you look at the Zerg units, it's pretty obvious this isn't true though. Lings and banelings are incredibly good against many compositions, infestors are still good, roaches are not bad, the only really useless unit is the hydralisk.


Nope Hydras are still used in ZvP and ZvZ and not just against air units.

The OP of (almost) all zerg's units comes from the ridiculously high speed.
Speedlings, banelings with speed, roaches with speed, muta as well... All this stuff leads to, just, a-move-watch and hope, that you have stronger units/positions, no place for reacting/regrouping/repositioning.
I'm pretty sure most of zerg's units speed must be decreased. Muta is a first in this list.


almost all zerg units OP? Your logics hurt my head. Just because you a-move-watch doesn't mean actual good players do this and "hope" they get a strong position.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Jimbo77
Profile Joined March 2011
139 Posts
December 13 2011 10:46 GMT
#1758
On December 13 2011 19:45 Charon1979 wrote:
Show nested quote +
I'm pretty sure most of zerg's units speed must be decreased. Muta is a first in this list.


and in return make them supply efficient?

But they are now.
Kira__
Profile Joined April 2011
Sweden2672 Posts
December 13 2011 11:03 GMT
#1759
Actually, looking at your post history, every single one is whining about zerg. Haha.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
Turbogangsta
Profile Blog Joined March 2011
Australia319 Posts
December 13 2011 11:07 GMT
#1760
if protoss ever cheese me or try anything funny i just get mutas and win. also if im drunk or frustrated i just get mutas to win. pretty funny actualy.

i get mutas in every match up. idk if that means they are overpowered tho because there are many units every race gets in all matchups.

but personaly i think that there comes a point where toss cant deal with mutas and they just win which is wrong
Esports is killing Esports.
Prev 1 86 87 88 89 90 103 Next
Please log in or register to reply.
Live Events Refresh
OSC
20:30
Masters Cup #151
davetesta34
Liquipedia
AI Arena Tournament
17:00
Swiss - Round 1
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 443
SpeCial 114
ViBE95
Nina 63
StarCraft: Brood War
Britney 14286
Artosis 418
NaDa 24
Dota 2
monkeys_forever272
canceldota45
LuMiX1
League of Legends
Doublelift6097
JimRising 488
Counter-Strike
fl0m3412
Coldzera 1484
minikerr19
Super Smash Bros
C9.Mang0255
Chillindude21
Heroes of the Storm
Liquid`Hasu1191
Other Games
summit1g10387
Grubby6027
B2W.Neo1003
RotterdaM435
XaKoH 168
Trikslyr78
Organizations
Heroes of the Storm
Heroes of the Storm3472
StarCraft 2
StarCraft931
StarCraft: Brood War
Afreeca ASL 514
Other Games
BasetradeTV261
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 129
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21458
Other Games
• imaqtpie899
• Shiphtur155
Upcoming Events
Sparkling Tuna Cup
11h 43m
WardiTV Invitational
12h 43m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
16h 43m
Spirit vs Mixu
Clem vs TBD
RSL Revival
17h 43m
Serral vs Rogue
BlizzCon
20h 13m
IdrA vs MC
Replay Cast
1d 1h
Afreeca Starleague
1d 11h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 12h
Monday Night Weeklies
1d 17h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.