• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:58
CEST 14:58
KST 21:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall8HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL42Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
RELIABLE USDT RECOVERY SERVICE//TECHY FORCE CYBER The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster How does the number of casters affect your enjoyment of esports?
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ Help: rep cant save
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 641 users

[D]Are mutalisks overpowered in WOL?? - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 103 Next
pzea469
Profile Blog Joined September 2008
United States1520 Posts
October 25 2011 17:09 GMT
#241
On October 26 2011 01:59 Big J wrote:
Show nested quote +
On October 26 2011 01:48 Amui wrote:
The strong part about muta's ZvP is the fact that without blink tech, protoss can't even think about taking a 3rd. Protoss actually just gets stuck on 2bases. Until storm comes out and 1-2 templar with enough energy to storm is at each base with cannon support, the army can't move out without a basetrade being forced, which protoss won't win.

I think mutalisks against protoss are just too strong as a snowball unit. If Protoss can keep muta numbers to 10 or less, then they are completely manageable. But if muta's hit about 15, then they become this ball of death that doesn't seem to shrink. If there was a way for protoss to hit 3 bases safely against mutalisks without needing storm, then I think it'd be fine because 3 base protoss can handle mutalisks because there's enough gas for stalkers and templar. It's just that lings and mutalisks are so much faster than the stalker sentry zealot ball for defending a concentrated attack.



Bla bla bla bla... Phoenix is a hardcounter to mutas and has a lot of harassment utility as well and is easy to mass... Protoss players just tend to always hit the "I want a cheesy unit to get a free win"-button when they see a stargate... If you fear mutas go standard FFE into stargate and build like 3-4 phoenixes. If you see a spire you add another 2-3 phoenixes before the spire finishes. If he goes for mutas in this situation he is dead. If he doesn't he invested 250/200 into nothing... It's really not that hard, all you don't even need 1a with phoenixes!


Are you suggesting making pheonix before zerg has a spire? What type of zerg would then proceed to make mutas then? And then it's the protoss who invested in nothing, because the harrassment of 3-4 pheonix is completely taken away by a spore crawler and a queen. And if he for some crazy reason still builds a spire, it's to make corrupters to kill your pheonix. And then, if for whatever reason, he has mutas and you got pheonix, if zerg masses mutas and you mass pheonix, then the mutas win. I agree that pheonix are good vs mutas early on, and it's great if you manage to kill them early. The problem is if zerg masses mutas, it's a whole different problem. There is no 1 unit to counter that. The counter is your army, if you manage to catch them somehow. In which case, you are trapped in your base.
Kill the Deathball
YouthSC
Profile Blog Joined October 2010
United Kingdom355 Posts
October 25 2011 17:10 GMT
#242
It's funny how lots of people say "it's awesome if protoss is not aggressive enough early game" or "if protoss doesn't have blink in time"...

Well then get blink in time or be more aggressive. Basically what you are saying is: if protoss player is bad, then mutas are good. Well obviously playing against mutas requires at least some multitasking by the protoss opponent, but that doesn't mean it's OP, just that it requires some skill to handle, just like it does require some multitasking to macro and harrass with the mutas at the same time.
The more I practice, the luckier I get!
brain_
Profile Joined June 2010
United States812 Posts
October 25 2011 17:10 GMT
#243
Dustin Browder probably lost to Mutas once...
ValhallaDude
Profile Joined June 2011
United States24 Posts
October 25 2011 17:10 GMT
#244
On October 26 2011 02:05 Big J wrote:
Show nested quote +
On October 26 2011 02:01 pzea469 wrote:
I believe mutas are too strong when massed vs protoss, but not so much vs terran. Terran, even with slow and big thors, can handle mutas fairly well. A thor or two at your base with well placed turrets and scvs that can repair either of those. I'm always shocked at how mass mutas are hitting one turret, but scvs are repairing it so the mutas can't take it down.

vs protoss though, i feel like though it may seem we have tools vs them, we actually don't. Storm is very good vs them, but only if they engage your army directly, which they won't. Same with archons. Pheonix are good if you make some early, but when zerg masses a decent number, which most zergs will if they're going mutas, then pheonix just get straight up beaten by muta splash. Same with cannons, useful in the beginning, useless a little later. The most effective thing vs them is blink stalkers and a few cannons, but that means a good number of blink stalkers, and that means your army is never going anywhere unless you want to base trade. Pros might not have a problem with this, maybe because they prevent it from ever getting to that point or something. But once that point is reached, it becomes pretty difficult.

Maybe I'm being biased or just plain wrong. Let me know.


yeah like 30battlecruisers with yamato canons are pretty imba vs Z and P, don't you think so too? It just doesn't happen in a reasonable game!


Only if corruptors did'nt kill everything in the air.
shimbal
S2Lunar
Profile Joined June 2011
1051 Posts
October 25 2011 17:11 GMT
#245
On October 26 2011 02:03 Big J wrote:
Show nested quote +
On October 26 2011 01:58 Linwelin wrote:
On October 26 2011 01:54 Big J wrote:
Yeah, because Zerg is clearly the problematic race... LOL... Mutalisks are used in exactly one matchup: TvZ
Talk about something that is used in more MUs and isn't a basic unit like like Tanks, banshees, void rays, colossus... Silly thread


Mutas are only used in ZvT? Are you living under a rock?

Mutas are not OP, but they are certainly very annoying to play against as protoss. Very hard to take a third, and once you move out to attack the zerg, they force a basetrade which is pretty stupid.



Mutas are only used in ZvP to finish the game against Protoss that did an allin and failed... Noone goes straight up mutas and noone goes "oh gosh, he has an army, better get me some of those extremly strong, supercheap combat units called mutalisk..." LOL

And for ZvZ... Yeah they exist in ZvZ. They are OK, but more like phoenixes in PvP... Some cool possible strategies but you won't see them very often.



Have you seen NesTea ZvZ? He uses mutas in every ZvZ, and it's becoming a staple in high ZvZ play in korea.
ALPINA
Profile Joined May 2010
3791 Posts
October 25 2011 17:12 GMT
#246
On October 26 2011 02:06 K3Nyy wrote:
Show nested quote +
On October 26 2011 01:59 Big J wrote:
On October 26 2011 01:48 Amui wrote:
The strong part about muta's ZvP is the fact that without blink tech, protoss can't even think about taking a 3rd. Protoss actually just gets stuck on 2bases. Until storm comes out and 1-2 templar with enough energy to storm is at each base with cannon support, the army can't move out without a basetrade being forced, which protoss won't win.

I think mutalisks against protoss are just too strong as a snowball unit. If Protoss can keep muta numbers to 10 or less, then they are completely manageable. But if muta's hit about 15, then they become this ball of death that doesn't seem to shrink. If there was a way for protoss to hit 3 bases safely against mutalisks without needing storm, then I think it'd be fine because 3 base protoss can handle mutalisks because there's enough gas for stalkers and templar. It's just that lings and mutalisks are so much faster than the stalker sentry zealot ball for defending a concentrated attack.



Bla bla bla bla... Phoenix is a hardcounter to mutas and has a lot of harassment utility as well and is easy to mass... Protoss players just tend to always hit the "I want a cheesy unit to get a free win"-button when they see a stargate... If you fear mutas go standard FFE into stargate and build like 3-4 phoenixes. If you see a spire you add another 2-3 phoenixes before the spire finishes. If he goes for mutas in this situation he is dead. If he doesn't he invested 250/200 into nothing... It's really not that hard, all you don't even need 1a with phoenixes!


Going SG in response to mutas is probably the dumbest thing you can do. You'll never get enough Phoenixes to counter the mutas and when he sees it he'll just add Corrupters to his army.

Phoenix is a harassment tool but it also gives the Zerg so much time to drone that all that harassment is more than voided. And Phoenix are easy to mass? What? Are you in plat league or something?


Drop 3 stargates and you going to have enough mutas no problemo. I think elfi was doing same when he scouted mutas.
You should never underestimate the predictability of stupidity
Belha
Profile Joined December 2010
Italy2850 Posts
October 25 2011 17:12 GMT
#247
Mutalisk is a unit that, due to the economy of z, once you get certain number, it can get out of control. There is overpowered, but only in the hands of skilled multitaking players.
Chicken gank op
Big J
Profile Joined March 2011
Austria16289 Posts
October 25 2011 17:14 GMT
#248
On October 26 2011 02:06 K3Nyy wrote:
Show nested quote +
On October 26 2011 01:59 Big J wrote:
On October 26 2011 01:48 Amui wrote:
The strong part about muta's ZvP is the fact that without blink tech, protoss can't even think about taking a 3rd. Protoss actually just gets stuck on 2bases. Until storm comes out and 1-2 templar with enough energy to storm is at each base with cannon support, the army can't move out without a basetrade being forced, which protoss won't win.

I think mutalisks against protoss are just too strong as a snowball unit. If Protoss can keep muta numbers to 10 or less, then they are completely manageable. But if muta's hit about 15, then they become this ball of death that doesn't seem to shrink. If there was a way for protoss to hit 3 bases safely against mutalisks without needing storm, then I think it'd be fine because 3 base protoss can handle mutalisks because there's enough gas for stalkers and templar. It's just that lings and mutalisks are so much faster than the stalker sentry zealot ball for defending a concentrated attack.



Bla bla bla bla... Phoenix is a hardcounter to mutas and has a lot of harassment utility as well and is easy to mass... Protoss players just tend to always hit the "I want a cheesy unit to get a free win"-button when they see a stargate... If you fear mutas go standard FFE into stargate and build like 3-4 phoenixes. If you see a spire you add another 2-3 phoenixes before the spire finishes. If he goes for mutas in this situation he is dead. If he doesn't he invested 250/200 into nothing... It's really not that hard, all you don't even need 1a with phoenixes!


Going SG in response to mutas is probably the dumbest thing you can do. You'll never get enough Phoenixes to counter the mutas and when he sees it he'll just add Corrupters to his army.

Phoenix is a harassment tool but it also gives the Zerg so much time to drone that all that harassment is more than voided. And Phoenix are easy to mass? What? Are you in plat league or something?



Phoenix are easy to mass... They take 35sec, without chronoboost. You get 4 nonchronoboosted phoenix out of 1starport until the first round of mutalisks pop. That's more than enough to counter any amount of initial mutalisks. But I guess you always hit the void ray button, because it is so tempting to build void rays when it just gives you so many free wins...
Belha
Profile Joined December 2010
Italy2850 Posts
October 25 2011 17:14 GMT
#249
On October 26 2011 02:12 Alpina wrote:
Show nested quote +
On October 26 2011 02:06 K3Nyy wrote:
On October 26 2011 01:59 Big J wrote:
On October 26 2011 01:48 Amui wrote:
The strong part about muta's ZvP is the fact that without blink tech, protoss can't even think about taking a 3rd. Protoss actually just gets stuck on 2bases. Until storm comes out and 1-2 templar with enough energy to storm is at each base with cannon support, the army can't move out without a basetrade being forced, which protoss won't win.

I think mutalisks against protoss are just too strong as a snowball unit. If Protoss can keep muta numbers to 10 or less, then they are completely manageable. But if muta's hit about 15, then they become this ball of death that doesn't seem to shrink. If there was a way for protoss to hit 3 bases safely against mutalisks without needing storm, then I think it'd be fine because 3 base protoss can handle mutalisks because there's enough gas for stalkers and templar. It's just that lings and mutalisks are so much faster than the stalker sentry zealot ball for defending a concentrated attack.



Bla bla bla bla... Phoenix is a hardcounter to mutas and has a lot of harassment utility as well and is easy to mass... Protoss players just tend to always hit the "I want a cheesy unit to get a free win"-button when they see a stargate... If you fear mutas go standard FFE into stargate and build like 3-4 phoenixes. If you see a spire you add another 2-3 phoenixes before the spire finishes. If he goes for mutas in this situation he is dead. If he doesn't he invested 250/200 into nothing... It's really not that hard, all you don't even need 1a with phoenixes!


Going SG in response to mutas is probably the dumbest thing you can do. You'll never get enough Phoenixes to counter the mutas and when he sees it he'll just add Corrupters to his army.

Phoenix is a harassment tool but it also gives the Zerg so much time to drone that all that harassment is more than voided. And Phoenix are easy to mass? What? Are you in plat league or something?


Drop 3 stargates and you going to have enough mutas no problemo. I think elfi was doing same when he scouted mutas.

You just can't do that in most games, at least in high level.
Chicken gank op
0neder
Profile Joined July 2009
United States3733 Posts
October 25 2011 17:14 GMT
#250
You don't get it, and neither does Blizzard.

Players SHOULD have trouble with racial matchups. There SHOULD be unresolved tension points that stretch skill to the brink. That's what makes games exciting.
Big J
Profile Joined March 2011
Austria16289 Posts
October 25 2011 17:15 GMT
#251
On October 26 2011 02:11 Toppp wrote:
Show nested quote +
On October 26 2011 02:03 Big J wrote:
On October 26 2011 01:58 Linwelin wrote:
On October 26 2011 01:54 Big J wrote:
Yeah, because Zerg is clearly the problematic race... LOL... Mutalisks are used in exactly one matchup: TvZ
Talk about something that is used in more MUs and isn't a basic unit like like Tanks, banshees, void rays, colossus... Silly thread


Mutas are only used in ZvT? Are you living under a rock?

Mutas are not OP, but they are certainly very annoying to play against as protoss. Very hard to take a third, and once you move out to attack the zerg, they force a basetrade which is pretty stupid.



Mutas are only used in ZvP to finish the game against Protoss that did an allin and failed... Noone goes straight up mutas and noone goes "oh gosh, he has an army, better get me some of those extremly strong, supercheap combat units called mutalisk..." LOL

And for ZvZ... Yeah they exist in ZvZ. They are OK, but more like phoenixes in PvP... Some cool possible strategies but you won't see them very often.



Have you seen NesTea ZvZ? He uses mutas in every ZvZ, and it's becoming a staple in high ZvZ play in korea.


yes I have and no he doesn't... He uses them sometimes. Mutalisks were a staple unit in ZvZ some months ago, right now they aren't. They are used, but nothing more.
ALPINA
Profile Joined May 2010
3791 Posts
October 25 2011 17:16 GMT
#252
On October 26 2011 02:14 Belha wrote:
Show nested quote +
On October 26 2011 02:12 Alpina wrote:
On October 26 2011 02:06 K3Nyy wrote:
On October 26 2011 01:59 Big J wrote:
On October 26 2011 01:48 Amui wrote:
The strong part about muta's ZvP is the fact that without blink tech, protoss can't even think about taking a 3rd. Protoss actually just gets stuck on 2bases. Until storm comes out and 1-2 templar with enough energy to storm is at each base with cannon support, the army can't move out without a basetrade being forced, which protoss won't win.

I think mutalisks against protoss are just too strong as a snowball unit. If Protoss can keep muta numbers to 10 or less, then they are completely manageable. But if muta's hit about 15, then they become this ball of death that doesn't seem to shrink. If there was a way for protoss to hit 3 bases safely against mutalisks without needing storm, then I think it'd be fine because 3 base protoss can handle mutalisks because there's enough gas for stalkers and templar. It's just that lings and mutalisks are so much faster than the stalker sentry zealot ball for defending a concentrated attack.



Bla bla bla bla... Phoenix is a hardcounter to mutas and has a lot of harassment utility as well and is easy to mass... Protoss players just tend to always hit the "I want a cheesy unit to get a free win"-button when they see a stargate... If you fear mutas go standard FFE into stargate and build like 3-4 phoenixes. If you see a spire you add another 2-3 phoenixes before the spire finishes. If he goes for mutas in this situation he is dead. If he doesn't he invested 250/200 into nothing... It's really not that hard, all you don't even need 1a with phoenixes!


Going SG in response to mutas is probably the dumbest thing you can do. You'll never get enough Phoenixes to counter the mutas and when he sees it he'll just add Corrupters to his army.

Phoenix is a harassment tool but it also gives the Zerg so much time to drone that all that harassment is more than voided. And Phoenix are easy to mass? What? Are you in plat league or something?


Drop 3 stargates and you going to have enough mutas no problemo. I think elfi was doing same when he scouted mutas.

You just can't do that in most games, at least in high level.


elfi plays at high level and why can't you do that? I mean zerg can invest into spire 250/200 and let's say 800/800 into first mutas, and toss can't invest into stargates?
You should never underestimate the predictability of stupidity
ZenZombie
Profile Joined September 2011
United States58 Posts
October 25 2011 17:17 GMT
#253
Void ray with phoenix support will take care of most muta balls, except huge ones, but that strategy is so costly that a zerg player iwll be behind in other ways, and can be rolled by a death ball. Spire should have been scouted and when first bit of mutas came out a second facility for observers could come out for early detection, since no one does mutas + overseer since mutas are not at risk from any protoss cloaked units. Mothership could be good for dealing with mutas since vortex + mass recall can wreck a muta base trade when the army is mainly stalkers.

I play bit of zerg, and using mutas can be a dangerous gambit since a large group of stalkers is almost invincible with blink micro. They are early harass at best, and if people are dying to mass muta as protoss, I feel like there is somewhere earlier in the game where the protoss player should have punished the zerg player for going in that direction, such as denying expansion with stalkers or DTs, etc.
Live Simply Or Simply Live.
Big J
Profile Joined March 2011
Austria16289 Posts
October 25 2011 17:18 GMT
#254
On October 26 2011 02:17 ZenZombie wrote:
Void ray with phoenix support will take care of most muta balls, except huge ones, but that strategy is so costly that a zerg player iwll be behind in other ways, and can be rolled by a death ball. Spire should have been scouted and when first bit of mutas came out a second facility for observers could come out for early detection, since no one does mutas + overseer since mutas are not at risk from any protoss cloaked units. Mothership could be good for dealing with mutas since vortex + mass recall can wreck a muta base trade when the army is mainly stalkers.

I play bit of zerg, and using mutas can be a dangerous gambit since a large group of stalkers is almost invincible with blink micro. They are early harass at best, and if people are dying to mass muta as protoss, I feel like there is somewhere earlier in the game where the protoss player should have punished the zerg player for going in that direction, such as denying expansion with stalkers or DTs, etc.



you are the next one... Void rays dont do shit against Mutalisks. Get pure phoenix or you deserve to die vs Mutalisks. As if Zergs had the choice to skip on any unit, even if it is as bad as hydralisks...
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-10-25 17:19:31
October 25 2011 17:18 GMT
#255
On October 26 2011 02:12 Alpina wrote:
Show nested quote +
On October 26 2011 02:06 K3Nyy wrote:
On October 26 2011 01:59 Big J wrote:
On October 26 2011 01:48 Amui wrote:
The strong part about muta's ZvP is the fact that without blink tech, protoss can't even think about taking a 3rd. Protoss actually just gets stuck on 2bases. Until storm comes out and 1-2 templar with enough energy to storm is at each base with cannon support, the army can't move out without a basetrade being forced, which protoss won't win.

I think mutalisks against protoss are just too strong as a snowball unit. If Protoss can keep muta numbers to 10 or less, then they are completely manageable. But if muta's hit about 15, then they become this ball of death that doesn't seem to shrink. If there was a way for protoss to hit 3 bases safely against mutalisks without needing storm, then I think it'd be fine because 3 base protoss can handle mutalisks because there's enough gas for stalkers and templar. It's just that lings and mutalisks are so much faster than the stalker sentry zealot ball for defending a concentrated attack.



Bla bla bla bla... Phoenix is a hardcounter to mutas and has a lot of harassment utility as well and is easy to mass... Protoss players just tend to always hit the "I want a cheesy unit to get a free win"-button when they see a stargate... If you fear mutas go standard FFE into stargate and build like 3-4 phoenixes. If you see a spire you add another 2-3 phoenixes before the spire finishes. If he goes for mutas in this situation he is dead. If he doesn't he invested 250/200 into nothing... It's really not that hard, all you don't even need 1a with phoenixes!


Going SG in response to mutas is probably the dumbest thing you can do. You'll never get enough Phoenixes to counter the mutas and when he sees it he'll just add Corrupters to his army.

Phoenix is a harassment tool but it also gives the Zerg so much time to drone that all that harassment is more than voided. And Phoenix are easy to mass? What? Are you in plat league or something?


Drop 3 stargates and you going to have enough mutas no problemo. I think elfi was doing same when he scouted mutas.


only possible on maps were you can safely FFE or safely wall of your natural.
Else you will die so easy to a sudden techswitch.
latan
Profile Joined July 2010
740 Posts
October 25 2011 17:19 GMT
#256
if the conditions are right, a good ammount of mutas can harrass non stop and it's hard to deal with, they're too effective sometimes imo. mass muta does win games sometimes so yeah. there should be a way to effectively deal with them and no, mass marines and stalkers aint it.
mazqo
Profile Joined September 2010
Finland368 Posts
October 25 2011 17:19 GMT
#257
I think mutalisk + larva is most broken thing in game. Protoss has no effective counter to them. And im sure lower than mid level masters might think they are shit, because they or their opponents cant play mutalisks.
ShamTao
Profile Joined September 2010
United States419 Posts
October 25 2011 17:24 GMT
#258
On October 25 2011 18:25 UnholyRai wrote:
speaking as a diamond protoss player I can say that the problem with mutas in p v z is the following:

1) If you don't have a critical mass of pheonix, mutas completely wreck them.
2) High templar storms can be easily dodged by the fast moving muta, and then you're screwed
3) Archons have tiny range of 3, it is incredibly easy to dodge them with mutas.
4) It is incredibly difficult to defend against MASS muta with stalker, because if you keep your whole stalker ball together mutas can simply fly to a location where your stalkers aren't. You need to often "get lucky" with a blink to catch the mutas. If you split up your stalkers, a MASS ball of mutas can outright kill them.

Personally, I don't even like the tempest, i would prefer a range buff to air for archons as a fix for the muta problem.


The only thing that i'd like to point out is that while mutas can get out of storms quickly, the DPS is still high enough to put down a fair amount of damage. Do that a few times and the mutas have to retreat because they're fragile enough to be picked off very very quickly by blink stalkers.

Also, while storm may not do damage, it'll still force the mutas back and cause less damage total.
In the game of drones, you win or you die!
ShamTao
Profile Joined September 2010
United States419 Posts
October 25 2011 17:28 GMT
#259
On October 26 2011 02:14 Big J wrote:
Show nested quote +
On October 26 2011 02:06 K3Nyy wrote:
On October 26 2011 01:59 Big J wrote:
On October 26 2011 01:48 Amui wrote:
The strong part about muta's ZvP is the fact that without blink tech, protoss can't even think about taking a 3rd. Protoss actually just gets stuck on 2bases. Until storm comes out and 1-2 templar with enough energy to storm is at each base with cannon support, the army can't move out without a basetrade being forced, which protoss won't win.

I think mutalisks against protoss are just too strong as a snowball unit. If Protoss can keep muta numbers to 10 or less, then they are completely manageable. But if muta's hit about 15, then they become this ball of death that doesn't seem to shrink. If there was a way for protoss to hit 3 bases safely against mutalisks without needing storm, then I think it'd be fine because 3 base protoss can handle mutalisks because there's enough gas for stalkers and templar. It's just that lings and mutalisks are so much faster than the stalker sentry zealot ball for defending a concentrated attack.



Bla bla bla bla... Phoenix is a hardcounter to mutas and has a lot of harassment utility as well and is easy to mass... Protoss players just tend to always hit the "I want a cheesy unit to get a free win"-button when they see a stargate... If you fear mutas go standard FFE into stargate and build like 3-4 phoenixes. If you see a spire you add another 2-3 phoenixes before the spire finishes. If he goes for mutas in this situation he is dead. If he doesn't he invested 250/200 into nothing... It's really not that hard, all you don't even need 1a with phoenixes!


Going SG in response to mutas is probably the dumbest thing you can do. You'll never get enough Phoenixes to counter the mutas and when he sees it he'll just add Corrupters to his army.

Phoenix is a harassment tool but it also gives the Zerg so much time to drone that all that harassment is more than voided. And Phoenix are easy to mass? What? Are you in plat league or something?



Phoenix are easy to mass... They take 35sec, without chronoboost. You get 4 nonchronoboosted phoenix out of 1starport until the first round of mutalisks pop. That's more than enough to counter any amount of initial mutalisks. But I guess you always hit the void ray button, because it is so tempting to build void rays when it just gives you so many free wins...


Phoenix are also pretty expensive, and a Protoss has to conserve gas wherever possible, especially if they've lost sentries early.
In the game of drones, you win or you die!
NEOtheONE
Profile Joined September 2010
United States2233 Posts
October 25 2011 17:28 GMT
#260
On October 25 2011 18:26 Arvd wrote:
I think you are underplaying the strengths of a mutalisk in ZvP. Stalkers are the protoss equivalent of a marine vs mutalisks. However the main problem is is that we cannot produce stalkers as fast as terran make marines and there is also the fact that marines are significantly less costly than stalkers. Stalkers are also easily cleaned up by large amounts of mutas.

The other option for protoss is Pheonixes.This is not viable because by the time we start pheonix production zerg will have 8-10 mutas. There is also the fact that pheonixes seem to be made to clump up and Mutalisks have bounce. You may know that 1 pheonix can kill infinite mutalisks but I think that no one can micro well enough in a 1 pheonix vs 20 muta scenario even ignoring the fact that they need to warp in and macro. However if you scout the mutas early and opend Stargate you can use pheonixes with chrono.

We can also build canons however this is not as effective as turrets as we cannot repair them. This means you just clean up the 2-3 canons and then you have got free reign until the stalkers come.

Archons are also not too good as they require to be very close to the mutas. They have three range. All the muta player has to do is fly away when they see an archon.

This leaves the HT. It is very hard to storm a unit as fast as the mutas and you need to be constantly aware of the threat. It is also hard to storm flying units even with flyer help.

This leaves protoss with either having to all-in push when we see mutas. Defend and max out and a-move, Get to the Mothership and archon toilet the mutas. As you can see they are not particularly good options :D

Not very sure about ZvT though


What are you talking about phoenixes not being viable? Remember it takes significantly longer for Zerg to get Lair (80s) and then Spire (100s) than it does for Protoss to get cyber core (50s) and Stargate (60s). Most of the time Zerg doesn't rush to Lair vs Protoss, which gives the Protoss even more time. You have 70 seconds that's 2 phoenixes without chrono boost before the Zerg can even start making mutas.
Abstracts, the too long didn't read of the educated world.
Prev 1 11 12 13 14 15 103 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 1
Clem vs ChamLIVE!
Crank 1530
Tasteless645
IndyStarCraft 205
Rex173
3DClanTV 67
LiquipediaDiscussion
The PondCast
10:00
Episode 53
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1530
Tasteless 645
Lowko374
Harstem 273
IndyStarCraft 205
Rex 173
ProTech53
StarCraft: Brood War
Britney 47463
Rain 3590
Sea 3569
Horang2 3132
Jaedong 1466
EffOrt 976
BeSt 547
Larva 459
Stork 341
actioN 337
[ Show more ]
ZerO 311
Mini 301
ToSsGirL 248
Light 226
Last 224
Killer 137
Snow 135
Mong 120
Shinee 57
Pusan 56
Sharp 55
hero 46
Rush 43
Mind 41
Sea.KH 39
ajuk12(nOOB) 26
sSak 26
Nal_rA 22
yabsab 20
Noble 20
JulyZerg 17
Movie 12
Sacsri 12
soO 11
NaDa 10
sorry 10
IntoTheRainbow 9
SilentControl 8
GoRush 7
Bale 4
Terrorterran 4
Dota 2
qojqva1884
BananaSlamJamma483
420jenkins458
XcaliburYe430
Counter-Strike
x6flipin726
allub211
oskar176
byalli161
Super Smash Bros
Mew2King139
Other Games
B2W.Neo840
hiko643
DeMusliM495
crisheroes331
ArmadaUGS54
QueenE22
ZerO(Twitch)16
Organizations
StarCraft 2
ComeBackTV 738
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV559
League of Legends
• Nemesis4715
Upcoming Events
WardiTV European League
3h 2m
ByuN vs NightPhoenix
HeRoMaRinE vs HiGhDrA
Krystianer vs sebesdes
MaxPax vs Babymarine
SKillous vs Mixu
ShoWTimE vs MaNa
Replay Cast
11h 2m
RSL Revival
21h 2m
herO vs SHIN
Reynor vs Cure
OSC
1d
WardiTV European League
1d 3h
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
1d 3h
Korean StarCraft League
1d 14h
CranKy Ducklings
1d 21h
RSL Revival
1d 21h
FEL
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
FEL
2 days
BSL: ProLeague
3 days
Dewalt vs Bonyth
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.