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[P]New Units, Abilities, Evolutions, & Removals - Page 9

Forum Index > SC2 General
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Brutaxilos
Profile Blog Joined July 2010
United States2634 Posts
October 23 2011 23:37 GMT
#161
i feel like blizz coulda instead tried to fix the carrier instead of dropping it completely. however, they seem very adamant about the fact that its only gone as of right now and that there is still the possibility of return. underused units generally give us the most excitement during a professional game so its not extremely needed to remove them
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
rpgalon
Profile Joined April 2011
Brazil1069 Posts
October 23 2011 23:37 GMT
#162
On October 24 2011 08:14 blackbrrd wrote:
Show nested quote +
On October 24 2011 07:51 nShade wrote:
The best and biggest change for protoss in HotS, imo, is the Nexus Recall ability.

Imagine lategame medivac harass by terran. Imagine all the probes from 1 base being recalled to a different nexus.
Instead of warping in units, recall a group to deffend from harrass.
Take a hidden base-----> Recall workers to it, instead of risking a long travel b/n the entire map, with transfering probes.
Sniping 3rd bases as protoss then recalling.
Blink harrass---->recall back to town, when it gets too hot and can't escape.
Proxy Nexus at the middle of the map, to serve as a recall beacon.

So many options will be open!

Yeah, a lot of options. Taking sneaky expansions and recalling your probes there and back again when it's noticed would be awesome.

Same with the replicant. About to get a 1-1-1 push in your face? Replicate a siege tank and get a defenders advantage.

I do believe these two mechanics are so swingy it's going to get nerfed to hell and back again or plainly removed. If they manage to balance the game with them in I am going to get impressed.

did you saw the radius of the mass recal, it is a very small one. I think it is fine.
badog
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-10-23 23:41:03
October 23 2011 23:38 GMT
#163
On October 24 2011 08:37 Brutaxilos wrote:
i feel like blizz coulda instead tried to fix the carrier instead of dropping it completely. however, they seem very adamant about the fact that its only gone as of right now and that there is still the possibility of return. underused units generally give us the most excitement during a professional game so its not extremely needed to remove them

I won't be at all surprised if it's added back in between now and launch. This is the second time in SC2's development that they cut the carrier. Oddly enough, the original replacement was named the tempest, too.

+ Show Spoiler +
[image loading]
^ WoL's alpha tempest
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Dawski
Profile Joined September 2010
Canada435 Posts
Last Edited: 2011-10-23 23:41:47
October 23 2011 23:41 GMT
#164
On October 24 2011 08:26 haitike wrote:
Viper grab should be like Pudge Hook of dota. A Line Skillshot that get the first ally/enemy it touchs. So the enemy can put a zealot in the middle of the way to save the colosus.

More micro is always better.


and thus taking away micro that protoss would have to do....all that would even do is give more advantages to protoss who put everything in one giant death ball
do you REALLY want additional pylons?
Flossy
Profile Blog Joined August 2011
United States870 Posts
October 23 2011 23:42 GMT
#165
I just like everything except the removals :/
etternaonline.com
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
October 23 2011 23:44 GMT
#166
Why do people dislike Viper's Hook? It's great for killing colossus or help attack into siege lines.
aka ChillyGonzalo / GnozL
TheDougler
Profile Joined April 2010
Canada8323 Posts
October 23 2011 23:45 GMT
#167
Hey you know what else could be scary?

Terrans doing shredder drops...

Even BETTER than hellion drops from what it looks like so far.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 23:47 GMT
#168
Ultralisks also lost their anti armor damage and gained anti light damage fyi.
A time to live.
flagg
Profile Joined October 2010
Sweden123 Posts
October 23 2011 23:49 GMT
#169
They made the Tempest to help P against late game mutas.

Am I the only one that have never seen the pros do late game mutas ZvP?
Ksi
Profile Joined May 2010
357 Posts
October 23 2011 23:51 GMT
#170
On October 24 2011 08:47 ShatterZer0 wrote:
Ultralisks also lost their anti armor damage and gained anti light damage fyi.


Really? I would've figured between banelings and fungal growth, Blizzard would think Zerg has enough AOE damage to deal with masses of light units. I have no strong feelings about this change.
Panzamelano
Profile Joined September 2010
Colombia248 Posts
October 23 2011 23:51 GMT
#171
the new thor is gonna be crazy op.... they are saying its pretty much the alpha thor... wich is the same as the Odin in the campaign and that thing is so op its crazy... i hope it doesnt make it to the release or turtle terran its gonna be unstoppable.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 23 2011 23:52 GMT
#172
Oh god, too much stuff to click!
Bora Pain minha porra!
Xayvier
Profile Joined November 2010
United States387 Posts
October 23 2011 23:55 GMT
#173
On October 23 2011 14:33 ohampatu wrote:
Show nested quote +
On October 23 2011 14:07 Dommk wrote:
These polls are just the typical knee jerk reactions.

For the most part, at least for Protoss, they are adding completely new unit concepts to the game using Mechanics we have never used before, thus the vast majority of players can't accurately gauge their strength.

Also, people shouldn't be surprised that Protoss didn't get any shiny units on the level of the Viper or Swarm host. Zerg were really lacking in that department and Terran needed something more to make Mech more viable against Protoss.

But Protoss already had a ton of different units for every situation, what they really lacked was units that had depth and could reward skilled players.


I like to think of this like Tetris, Zerg are getting the Line piece, Terran getting the L block and Protoss end up getting the S and Z blocks.

No one likes getting S and Z blocks, since those are the blocks that usually end up fucking over the players the most. Sometimes it is not even clear where you should put it, but in the end those are the pieces that separate the good players from the bad the most :p



Quoteing this for the truth.

So many toss are angry. I feel like the only toss who's ready to hit taldarim altar in a pvt.
Once its 3 base vs 3 base i got some really good ideas for 2 oracles and a warp prism with 4 zealots. We can actually out multitask our opponents now. We have shit to do other than build units and attack in a big ball.

The replicator is a little gimicky, and wont have alot of use except for copying casters or copying some terran unit to help defend an allin (1 tank to stop 1/1/1).

Nexus cannon needs to be changed to not work on pylons or gas.
Recall is fucking sweet, almost to the point of op.

Toss is already one of the highest micro races in the game especially in the early game. This will reward high apm/multitasking and allow us to be completely aggressive with a town portal so we dont have to commit so often, cause currently we have to commit to any battle once outside base.

Holy moly I just had the idea of replicatig a banshee in 1/1/1 and kiting the marines to death.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 23:55 GMT
#174
FYI....
Tempest stats:
Unit Type: Armored, Mechanical, and Massive
Shields: 150
Health: 300
AtG: 35 damage with 2.2 attack speed.
AtA: 22 damage with 3.0 attack speed


Yeah... no damage bonuses from what I can tell from selecting the unit. Yes, Corruptors slaughter them in small numbers and Vikings slaughter them in large numbers... Fungaling them clumped still makes them insta dead T.T
A time to live.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 23:56 GMT
#175
On October 24 2011 08:55 mrKamiya wrote:
Show nested quote +
On October 23 2011 14:33 ohampatu wrote:
On October 23 2011 14:07 Dommk wrote:
These polls are just the typical knee jerk reactions.

For the most part, at least for Protoss, they are adding completely new unit concepts to the game using Mechanics we have never used before, thus the vast majority of players can't accurately gauge their strength.

Also, people shouldn't be surprised that Protoss didn't get any shiny units on the level of the Viper or Swarm host. Zerg were really lacking in that department and Terran needed something more to make Mech more viable against Protoss.

But Protoss already had a ton of different units for every situation, what they really lacked was units that had depth and could reward skilled players.


I like to think of this like Tetris, Zerg are getting the Line piece, Terran getting the L block and Protoss end up getting the S and Z blocks.

No one likes getting S and Z blocks, since those are the blocks that usually end up fucking over the players the most. Sometimes it is not even clear where you should put it, but in the end those are the pieces that separate the good players from the bad the most :p



Quoteing this for the truth.

So many toss are angry. I feel like the only toss who's ready to hit taldarim altar in a pvt.
Once its 3 base vs 3 base i got some really good ideas for 2 oracles and a warp prism with 4 zealots. We can actually out multitask our opponents now. We have shit to do other than build units and attack in a big ball.

The replicator is a little gimicky, and wont have alot of use except for copying casters or copying some terran unit to help defend an allin (1 tank to stop 1/1/1).

Nexus cannon needs to be changed to not work on pylons or gas.
Recall is fucking sweet, almost to the point of op.

Toss is already one of the highest micro races in the game especially in the early game. This will reward high apm/multitasking and allow us to be completely aggressive with a town portal so we dont have to commit so often, cause currently we have to commit to any battle once outside base.

Holy moly I just had the idea of replicatig a CLOAKED banshee in 1/1/1 and kiting the marines to death.


Fixed it for ya~! Because replicated units come with ALL of the tech associated with a unit (sans attack/armor)
A time to live.
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 23 2011 23:58 GMT
#176
On October 24 2011 08:44 Fishgle wrote:
Why do people dislike Viper's Hook? It's great for killing colossus or help attack into siege lines.


Exactly because of that... A protoss comp with even ONE fewer colossus is insanely weakened... Vipers can pretty much instakill TWO from 13+ range away.... You just need to sac a speed ovie or a SINGLE zling...
A time to live.
kKagari
Profile Joined June 2011
Australia84 Posts
October 23 2011 23:59 GMT
#177
On October 24 2011 08:36 Qikz wrote:
The tempest does AOE to all air units, not just mutas so stacked corrupters will too be attacked by the tempest.



Lol the tempest sounds like a joke. We all know mutalists can magic box thors, what makes the tempest any different? Bigger aoe? Maybe.

However, we do know that corruptors are 'capital ship hunters' so we can assume they will perform decently well against tempests. Vikings are superior to pretty much anything because of their range. I'm not sure how they would fair against battlecruisers but given the demonstration video, they don't seem to have particularly high DPS, and yamato cannon tips any 1 v 1 battle in the BC's favor.

They are likely going to do well against phoenixes, but maybe phoenixes can fly in and fly out before the charging up of the tempest is complete. Against VRs, I'm not sure, but VRs seem to do well against slow firing, massive, armored targets.

So, other than swatting mutalisks (foolishly clumped up mutalisks, mind you) what are tempests good for?
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
October 24 2011 00:00 GMT
#178
On October 24 2011 07:58 Sandermatt wrote:
Show nested quote +
On October 24 2011 07:55 TheRealPaciFist wrote:
Why so much hate for...

* Viper's grab? Sure the animation looks like shit right now, but it's such an awesome skill!
* Replicant? Yeah it might be tough to balance, but at worst it will end up being a situational unit. I think it looks really bleeding cool. So why the hate?

Biggest personal gripe...

The new thor - I don't want a fantasy super unit! The races are founded on the ideals of quantity (zerg), quality (protoss), and versatility (terran). If anybody has a fantasy super unit that you can only build one of, it's PROTOSS. If you're going to remove the mothership, I say you should replace it with a fantasy super version of the Carrier! That would probably please the people who wanted the Carrier to be reworked instead of removed.
And then the thor can be removed if the warhound is that much better. But seriously, a super Thor doesn't feel like Terran

Most excited about...

The new Zerg units! I'm a Terran player in case you didn't notice, but the Viper just looks soooo sweet, kinda like a flying defiler, and the spells will be so good it'll change a lot of the gameplay. Also, the ability to siege with Swarm Host (you know, assuming it's balanced right) will be a ton of fun.
Also, I can't wait to replicate a cloaked banshee while playing as Toss.


I think they saud that they want the Thor to be a unit that low league players can have fun with in team games, but will balance it in a way that pros will hardly ever use it.
About the banshee, even if the copied banshee didn't have cloak, the replicate will have (as the replicator currently works).


And I'm arguing that they should have given this low league fun unit to Protoss instead of Terran, because it just doesn't feel right on Terran.

And yeah I know, getting cloak even if they don't have it will be awesome
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Miotonir
Profile Joined March 2011
Poland66 Posts
October 24 2011 00:01 GMT
#179
On October 24 2011 07:53 Grumbels wrote:
The community's opinion is absolutely useless. I honestly think that if you would do a poll about what units and dynamics people like in WoL that first of all, a lot of people will simply dislike everything, either because it belongs to their race - and they're stuck with this awful and pathetic race - or because it belongs to the enemy races - and of course their units are lame and overpowered; second of all, if you would compare and contrast with a hypothetical poll at the start of beta you'd find they have little in common as reaction is just based on emotion, not on suspending judgement before seeing it in action, while that's supposed to be the only thing that matters.

Fact is that calling the Replicant lame and gimmicky might be fun to do now, but how can you be sure that players won't come up with a million and one clever uses of it? To me this unit has a lot of potential for outthinking your opponent and in any case, until you see it in use you won't be able to get a good feel for it. Why outright say you dislike it then?

Similarly for the shredder. I keep being surprised this concept is universally disliked. It's quite similar to spidermines and gives you board control that is always thought to be such a beloved concept. Was that just a vocal minority and do we really just want more attack-move units? There's positive reception of battle-hellion, goliath, tempest, swarm host -- it's notable that except for the viper basically all the units that can be used in a straight-up fight are rated highly, while the more tricky units (that require you to see them in action first) are rated badly.

What I think is that Blizzard does 'get it', but they might have a shallow understanding of what 'it' means. Take micro, if they come up with cool micro mechanics they're certainly not going to go out of their way to remove it and of course they'll be happy with it. However, if they don't have a really strong understanding of micro then if there's ever a trade-off between micro-ability and something else, it can become harder to argue for. Now Starcraft II has two design constraints that influence this a lot: 1) they want the game to be playable by casuals, therefore maps must be small and filled with rocks, races must have armies that you can attack-move across the map. 2) they want it to be playable on higher latency and for people that have worse computers.
Both of those ensure that you can't have the super-responsive and intricate mutalisk micro that you saw in Brood War. Instead there will be units like the shredder: you can set them up beforehand if you're not a fast player, but they have also uses for faster players. I think if you err too much on always having multiple, 'casual' uses for every unit you have the chance to miss out on some potential though. That said, it's still very much possible to create cool and responsive micro. (marine vs baneling)

If Starcraft Ii as a spectator activity becomes profitable and widespread enough then Blizzard also might think there is more of a market in just making the game fun to watch instead of fun to play. (and the former translates to fun to play for more competitively minded players -- even if Blizzard really just has to create better game modes for casuals if they want to keep their interest)

Another issue with Blizzard developing this expansion is someone like David Kim: he approaches new unit design from the perspective of 'holes in WoL that need filling up'. It's a complete insider's perspective where you can only try to augment the existing structure, not replace it. I hope they mostly keep him far away from the design process and just let him work on balancing the units the actual designers come up with.


If we are on the topic...

1.(Replicant) Please tell me if this is an intelligent way to make a unit... ok get ready.
Lets make a unit ... that transforms into enemy unit-.-... Hell YEAH!.
Because Prottos apparently are technologically inferior race and has to copy other races...
and they cant come up with their own shit... coz they are soooo old.
They are tired of the tribal predator like ways... they want to become humans T_T or zerg(touching). I believe that protoss needs to slay zerg not become one(where is the hate T_T?).
From players perspective ... If I wanted to have ghost ... id play Terran.Give me so original prottos
shit so that I can say "im going to rape some ass with some blinklots" instead of "im going to rape some ass with ghosts..." some guy asks u if u play terran ..."no man I'm just reproducing... I mean replicating".

2. shredder will be Loved by terrans i guarantee ... "I failed no worries ive PF a shreder 3 tanks and turrets...well guess im still safe:D"
I mean it looks like a solid unit.

3. viper... cool unit probably the best design so far.
The concept is old but they made it that so it fits with the overall zerg feel.

4.Swarm host... how can one introduce such thing after introducing lurker?
Its like lurker v1/2. so it is not exciting at all.I mean come on ofc it is disappointing ,I'd take lurker over swarm host any time.It even has half assed name "SwarmHost" they could name it "Lucus Mushroom".

In the end...
Blizzard removes 2 Protoss unts and add 3 units that are really difficult to make them work and
expensive as well.Protoss IS expensive and they get more cost inefficient units.
On the other hand we have terran loads of transforming, cloacking units ,some zone control units.
3 new units an upgraded helion(Firebat) ,Goliath/Maruader type mech unit and a spider mine that doesn't explode (and can be relocated talk about cost efficiency).
Reaper health regeneration (cost efficiency again?).
Mega thor (oh noes those mutas can kill thor lets make it that it works somehow).
Helion (gets killed by roaches and stalkers) Fuck no lets make him work as well.
Can u spot whats wrong with this picture?
Im happy for terran and zerg(I am a zerg player) because blizzard kinda gets terran and zerg,but I feel bad for toss.
But hey they get the nexus abilities ... they really got slapped in the face this time and u cant deny that.

The last hope is that they'll make protoss units cheaper and exchange replicant for something else.
In general Zerg and Terran is fine.


Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-10-24 00:07:34
October 24 2011 00:06 GMT
#180
On October 24 2011 09:00 TheRealPaciFist wrote:
Show nested quote +
On October 24 2011 07:58 Sandermatt wrote:
On October 24 2011 07:55 TheRealPaciFist wrote:
Why so much hate for...

* Viper's grab? Sure the animation looks like shit right now, but it's such an awesome skill!
* Replicant? Yeah it might be tough to balance, but at worst it will end up being a situational unit. I think it looks really bleeding cool. So why the hate?

Biggest personal gripe...

The new thor - I don't want a fantasy super unit! The races are founded on the ideals of quantity (zerg), quality (protoss), and versatility (terran). If anybody has a fantasy super unit that you can only build one of, it's PROTOSS. If you're going to remove the mothership, I say you should replace it with a fantasy super version of the Carrier! That would probably please the people who wanted the Carrier to be reworked instead of removed.
And then the thor can be removed if the warhound is that much better. But seriously, a super Thor doesn't feel like Terran

Most excited about...

The new Zerg units! I'm a Terran player in case you didn't notice, but the Viper just looks soooo sweet, kinda like a flying defiler, and the spells will be so good it'll change a lot of the gameplay. Also, the ability to siege with Swarm Host (you know, assuming it's balanced right) will be a ton of fun.
Also, I can't wait to replicate a cloaked banshee while playing as Toss.


I think they saud that they want the Thor to be a unit that low league players can have fun with in team games, but will balance it in a way that pros will hardly ever use it.
About the banshee, even if the copied banshee didn't have cloak, the replicate will have (as the replicator currently works).


And I'm arguing that they should have given this low league fun unit to Protoss instead of Terran, because it just doesn't feel right on Terran.

And yeah I know, getting cloak even if they don't have it will be awesome

I'd personally like it if they brought back the alpha mothership. It was useless as a giant arbiter, so they might as well give it back its original abilities with an enormous nerf, just so newbies can play with it.

Fear is freedom! Subjugation is liberation! Contradiction is truth!
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