[P]New Units, Abilities, Evolutions, & Removals - Page 9
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Brutaxilos
United States2622 Posts
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rpgalon
Brazil1069 Posts
On October 24 2011 08:14 blackbrrd wrote: Yeah, a lot of options. Taking sneaky expansions and recalling your probes there and back again when it's noticed would be awesome. Same with the replicant. About to get a 1-1-1 push in your face? Replicate a siege tank and get a defenders advantage. I do believe these two mechanics are so swingy it's going to get nerfed to hell and back again or plainly removed. If they manage to balance the game with them in I am going to get impressed. did you saw the radius of the mass recal, it is a very small one. I think it is fine. | ||
Daralii
United States16991 Posts
On October 24 2011 08:37 Brutaxilos wrote: i feel like blizz coulda instead tried to fix the carrier instead of dropping it completely. however, they seem very adamant about the fact that its only gone as of right now and that there is still the possibility of return. underused units generally give us the most excitement during a professional game so its not extremely needed to remove them I won't be at all surprised if it's added back in between now and launch. This is the second time in SC2's development that they cut the carrier. Oddly enough, the original replacement was named the tempest, too. + Show Spoiler + ![]() ^ WoL's alpha tempest | ||
Dawski
Canada435 Posts
On October 24 2011 08:26 haitike wrote: Viper grab should be like Pudge Hook of dota. A Line Skillshot that get the first ally/enemy it touchs. So the enemy can put a zealot in the middle of the way to save the colosus. More micro is always better. and thus taking away micro that protoss would have to do....all that would even do is give more advantages to protoss who put everything in one giant death ball | ||
Flossy
United States870 Posts
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Fishgle
United States2174 Posts
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TheDougler
Canada8302 Posts
Terrans doing shredder drops... Even BETTER than hellion drops from what it looks like so far. | ||
ShatterZer0
United States1843 Posts
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flagg
Sweden123 Posts
Am I the only one that have never seen the pros do late game mutas ZvP? | ||
Ksi
357 Posts
On October 24 2011 08:47 ShatterZer0 wrote: Ultralisks also lost their anti armor damage and gained anti light damage fyi. Really? I would've figured between banelings and fungal growth, Blizzard would think Zerg has enough AOE damage to deal with masses of light units. I have no strong feelings about this change. | ||
Panzamelano
Colombia248 Posts
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Sbrubbles
Brazil5775 Posts
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Xayvier
United States387 Posts
On October 23 2011 14:33 ohampatu wrote: Quoteing this for the truth. So many toss are angry. I feel like the only toss who's ready to hit taldarim altar in a pvt. Once its 3 base vs 3 base i got some really good ideas for 2 oracles and a warp prism with 4 zealots. We can actually out multitask our opponents now. We have shit to do other than build units and attack in a big ball. The replicator is a little gimicky, and wont have alot of use except for copying casters or copying some terran unit to help defend an allin (1 tank to stop 1/1/1). Nexus cannon needs to be changed to not work on pylons or gas. Recall is fucking sweet, almost to the point of op. Toss is already one of the highest micro races in the game especially in the early game. This will reward high apm/multitasking and allow us to be completely aggressive with a town portal so we dont have to commit so often, cause currently we have to commit to any battle once outside base. Holy moly I just had the idea of replicatig a banshee in 1/1/1 and kiting the marines to death. | ||
ShatterZer0
United States1843 Posts
Tempest stats: Unit Type: Armored, Mechanical, and Massive Shields: 150 Health: 300 AtG: 35 damage with 2.2 attack speed. AtA: 22 damage with 3.0 attack speed Yeah... no damage bonuses from what I can tell from selecting the unit. Yes, Corruptors slaughter them in small numbers and Vikings slaughter them in large numbers... Fungaling them clumped still makes them insta dead T.T | ||
ShatterZer0
United States1843 Posts
On October 24 2011 08:55 mrKamiya wrote: Holy moly I just had the idea of replicatig a CLOAKED banshee in 1/1/1 and kiting the marines to death. Fixed it for ya~! Because replicated units come with ALL of the tech associated with a unit (sans attack/armor) | ||
ShatterZer0
United States1843 Posts
On October 24 2011 08:44 Fishgle wrote: Why do people dislike Viper's Hook? It's great for killing colossus or help attack into siege lines. Exactly because of that... A protoss comp with even ONE fewer colossus is insanely weakened... Vipers can pretty much instakill TWO from 13+ range away.... You just need to sac a speed ovie or a SINGLE zling... | ||
kKagari
Australia84 Posts
On October 24 2011 08:36 Qikz wrote: The tempest does AOE to all air units, not just mutas so stacked corrupters will too be attacked by the tempest. Lol the tempest sounds like a joke. We all know mutalists can magic box thors, what makes the tempest any different? Bigger aoe? Maybe. However, we do know that corruptors are 'capital ship hunters' so we can assume they will perform decently well against tempests. Vikings are superior to pretty much anything because of their range. I'm not sure how they would fair against battlecruisers but given the demonstration video, they don't seem to have particularly high DPS, and yamato cannon tips any 1 v 1 battle in the BC's favor. They are likely going to do well against phoenixes, but maybe phoenixes can fly in and fly out before the charging up of the tempest is complete. Against VRs, I'm not sure, but VRs seem to do well against slow firing, massive, armored targets. So, other than swatting mutalisks (foolishly clumped up mutalisks, mind you) what are tempests good for? | ||
TheRealPaciFist
United States1049 Posts
On October 24 2011 07:58 Sandermatt wrote: I think they saud that they want the Thor to be a unit that low league players can have fun with in team games, but will balance it in a way that pros will hardly ever use it. About the banshee, even if the copied banshee didn't have cloak, the replicate will have (as the replicator currently works). And I'm arguing that they should have given this low league fun unit to Protoss instead of Terran, because it just doesn't feel right on Terran. And yeah I know, getting cloak even if they don't have it will be awesome | ||
Miotonir
Poland66 Posts
On October 24 2011 07:53 Grumbels wrote: The community's opinion is absolutely useless. I honestly think that if you would do a poll about what units and dynamics people like in WoL that first of all, a lot of people will simply dislike everything, either because it belongs to their race - and they're stuck with this awful and pathetic race - or because it belongs to the enemy races - and of course their units are lame and overpowered; second of all, if you would compare and contrast with a hypothetical poll at the start of beta you'd find they have little in common as reaction is just based on emotion, not on suspending judgement before seeing it in action, while that's supposed to be the only thing that matters. Fact is that calling the Replicant lame and gimmicky might be fun to do now, but how can you be sure that players won't come up with a million and one clever uses of it? To me this unit has a lot of potential for outthinking your opponent and in any case, until you see it in use you won't be able to get a good feel for it. Why outright say you dislike it then? Similarly for the shredder. I keep being surprised this concept is universally disliked. It's quite similar to spidermines and gives you board control that is always thought to be such a beloved concept. Was that just a vocal minority and do we really just want more attack-move units? There's positive reception of battle-hellion, goliath, tempest, swarm host -- it's notable that except for the viper basically all the units that can be used in a straight-up fight are rated highly, while the more tricky units (that require you to see them in action first) are rated badly. What I think is that Blizzard does 'get it', but they might have a shallow understanding of what 'it' means. Take micro, if they come up with cool micro mechanics they're certainly not going to go out of their way to remove it and of course they'll be happy with it. However, if they don't have a really strong understanding of micro then if there's ever a trade-off between micro-ability and something else, it can become harder to argue for. Now Starcraft II has two design constraints that influence this a lot: 1) they want the game to be playable by casuals, therefore maps must be small and filled with rocks, races must have armies that you can attack-move across the map. 2) they want it to be playable on higher latency and for people that have worse computers. Both of those ensure that you can't have the super-responsive and intricate mutalisk micro that you saw in Brood War. Instead there will be units like the shredder: you can set them up beforehand if you're not a fast player, but they have also uses for faster players. I think if you err too much on always having multiple, 'casual' uses for every unit you have the chance to miss out on some potential though. That said, it's still very much possible to create cool and responsive micro. (marine vs baneling) If Starcraft Ii as a spectator activity becomes profitable and widespread enough then Blizzard also might think there is more of a market in just making the game fun to watch instead of fun to play. (and the former translates to fun to play for more competitively minded players -- even if Blizzard really just has to create better game modes for casuals if they want to keep their interest) Another issue with Blizzard developing this expansion is someone like David Kim: he approaches new unit design from the perspective of 'holes in WoL that need filling up'. It's a complete insider's perspective where you can only try to augment the existing structure, not replace it. I hope they mostly keep him far away from the design process and just let him work on balancing the units the actual designers come up with. If we are on the topic... 1.(Replicant) Please tell me if this is an intelligent way to make a unit... ok get ready. Lets make a unit ... that transforms into enemy unit-.-... Hell YEAH!. Because Prottos apparently are technologically inferior race and has to copy other races... and they cant come up with their own shit... coz they are soooo old. They are tired of the tribal predator like ways... they want to become humans T_T or zerg(touching). I believe that protoss needs to slay zerg not become one(where is the hate T_T?). From players perspective ... If I wanted to have ghost ... id play Terran.Give me so original prottos shit so that I can say "im going to rape some ass with some blinklots" instead of "im going to rape some ass with ghosts..." some guy asks u if u play terran ..."no man I'm just reproducing... I mean replicating". 2. shredder will be Loved by terrans i guarantee ... "I failed no worries ive PF a shreder 3 tanks and turrets...well guess im still safe:D" I mean it looks like a solid unit. 3. viper... cool unit probably the best design so far. The concept is old but they made it that so it fits with the overall zerg feel. 4.Swarm host... how can one introduce such thing after introducing lurker? Its like lurker v1/2. so it is not exciting at all.I mean come on ofc it is disappointing ,I'd take lurker over swarm host any time.It even has half assed name "SwarmHost" they could name it "Lucus Mushroom". In the end... Blizzard removes 2 Protoss unts and add 3 units that are really difficult to make them work and expensive as well.Protoss IS expensive and they get more cost inefficient units. On the other hand we have terran loads of transforming, cloacking units ,some zone control units. 3 new units an upgraded helion(Firebat) ,Goliath/Maruader type mech unit and a spider mine that doesn't explode (and can be relocated talk about cost efficiency). Reaper health regeneration (cost efficiency again?). Mega thor (oh noes those mutas can kill thor lets make it that it works somehow). Helion (gets killed by roaches and stalkers) Fuck no lets make him work as well. Can u spot whats wrong with this picture? Im happy for terran and zerg(I am a zerg player) because blizzard kinda gets terran and zerg,but I feel bad for toss. But hey they get the nexus abilities ... they really got slapped in the face this time and u cant deny that. The last hope is that they'll make protoss units cheaper and exchange replicant for something else. In general Zerg and Terran is fine. | ||
Daralii
United States16991 Posts
On October 24 2011 09:00 TheRealPaciFist wrote: And I'm arguing that they should have given this low league fun unit to Protoss instead of Terran, because it just doesn't feel right on Terran. And yeah I know, getting cloak even if they don't have it will be awesome I'd personally like it if they brought back the alpha mothership. It was useless as a giant arbiter, so they might as well give it back its original abilities with an enormous nerf, just so newbies can play with it. | ||
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