New HotS Units/Abilities in Blizzcon - Page 43
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gurrpp
United States437 Posts
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McFeser
United States2458 Posts
On October 22 2011 01:51 templar rage wrote: So does killing workers. And that has the added bonus of making them spend more money to recover. Neutralizing mineral patches will pretty easy to accomplish, and if you neutralize an entire base (say prevent them from mining gas) than that would be a pretty usefull talent. that being said, I hope the Oracle does something else, becuase an observer just isn't very cool | ||
ETisME
12385 Posts
On October 22 2011 01:54 Quotidian wrote: because zerg players will suddenly forget how to magic box, right? from the look of it, warhound looks very massable, won't be surprised if they can be produced at reactor factory | ||
Clow
Brazil880 Posts
I hope the new units are a little imbalanced and that players are forced to used creative ways to overcome them. | ||
-Archangel-
Croatia7457 Posts
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Roxy
Canada753 Posts
On October 22 2011 01:56 Cosmos wrote: Terribly dissapointed with no addition of flying terran units :s Your air already fills every function in the game | ||
gosuMalicE
Canada676 Posts
On October 22 2011 01:45 Odal wrote: Thank god. Hopefully he leaves the forums too. Im sorry Who are you? If you had as much skill as TT1 I would have heard of you already.... Why don't you leave the forums, you would be missed significantly less then TT1. | ||
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BLinD-RawR
ALLEYCAT BLUES50118 Posts
On October 22 2011 01:55 Fionn wrote: Goodbye, sweet, sweet Thor. Hello to Warhoundzain. Makes him sound German. warhoundezein? | ||
Demonzii
Netherlands180 Posts
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1st_Panzer_Div.
United States621 Posts
Though I'm more than a little jealous of the flying defiler aka Viper. | ||
spinal2k
Portugal148 Posts
i dont like the battle hellions, i want firebat unit back... (and not the slow and ugly models from the campaign) | ||
DwD
Sweden8621 Posts
It says in the pic it copies it | ||
WhiteraCares
Sweden339 Posts
On October 22 2011 01:40 templar rage wrote: The Replicator will absolutely be the most interesting unit to hear clarification on IMO. There are just so many problems it can have that I can think of. I can't wait to hear what Blizzard is doing to actually balance this thing. Ever heard of the Dark Archon? Shouldn't be a problem. | ||
Ryps
Romania2740 Posts
Did they say something in an interview ? because it seems pretty stupid to lose some units to gain others; some people are bound to get angry if they do remove. | ||
Daralii
United States16991 Posts
He's joking that Thorzain will have to change his name. Ergo, Warhoundzain. | ||
-Archangel-
Croatia7457 Posts
On October 22 2011 01:06 Onox wrote: Viper looks interesting, although I don't like the idea of an ability that pulls units. Then you must hate Phoenixes :D | ||
superarmy
New Zealand422 Posts
I am so happy!!!! | ||
Janaz
Sweden23 Posts
![]() The new Protoss and Zerg units where somewhat ok though. But I can't help agreeing with TT1: On October 22 2011 01:37 TT1 wrote: dude all i want is an arbiter and a reaver, is that too much to ask for? the zerg units seem so simple and powerful in straight up fights as opposed to the p units -_-;.. we have too many random units | ||
FunnelC4kes
Ireland462 Posts
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BLinD-RawR
ALLEYCAT BLUES50118 Posts
On October 22 2011 01:56 ETisME wrote: from the look of it, warhound looks very massable, won't be surprised if they can be produced at reactor factory I'm sure people will find that they are better to handle than marines. | ||
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