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New HotS Units/Abilities in Blizzcon - Page 253

Forum Index > SC2 General
Post a Reply
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Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 22 2011 03:08 GMT
#5041
Doesn't sound starcraftish to me...
I hope I'm wrong.
Noidberg
Profile Joined June 2011
United States17 Posts
October 22 2011 03:08 GMT
#5042
Nexus now gets mass recall, theres your anti harass without building the new tempest.
SnowK
Profile Joined June 2011
United States245 Posts
October 22 2011 03:08 GMT
#5043
Anyone have any numbers on the Oracle's mineral FF HP?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Crysack
Profile Joined April 2011
Australia94 Posts
October 22 2011 03:08 GMT
#5044
On October 22 2011 12:06 Crisco wrote:
Show nested quote +
On October 22 2011 12:05 Crysack wrote:
On October 22 2011 12:01 17Sphynx17 wrote:
Wondering how the replicant works in terms of copying units and abilities?

It looks like it needs the source of the copy to be within range, so how far is its copy range? Is it anywhere on the map where you have vision of your enemy units?

Wondering also if it has a countdown timer for the copy? Once it depletes do you revert back into a replicant? If not, can you recopy into another unit while you have already replicated already?

The only problem I see with a click copy mode for the replicant is that you could mistakenly end up clicking a marine instead of say a siege tank and you've pretty much waste resources right there. hehe!

How would the tempest fair against a Terran Battlecruiser? Since it has AOE Damage, I'm kind of doubtful it would have a really high dps on a per unit basis. Just curious. Hoping for the release of gameplay videos from Blizzcon if there are. =)


I believe it is melee range - although I could be wrong. In any case, a 200/200 unit which can only copy units at short range seems utterly useless to me - beyond trolling of course.

Also, as I stated before, it seems like Tempests are designed to counter the (non-existent) muta problem in PvZ. I very much doubt they will be able to go toe-to-toe with battlecruisers.


it's not melee range.. it is infinite range as long as you have vision


Apologies, I'm not sure where I got the impression it was melee range from.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
October 22 2011 03:08 GMT
#5045
On October 22 2011 12:04 xDaunt wrote:
I don't get why Blizzard hasn't figured out that toss has Tier 1-2 problem. I don't see how these units address it. The replicant theoretically could, but it's too damned expensive.

EDIT: And for the record, Toss has had a Tier 1-2 problem since beta. This isn't anything new.


Replicant and oracle look like they both could have some early tier 2 applications.
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-10-22 03:13:34
October 22 2011 03:09 GMT
#5046
On October 22 2011 12:04 awesomoecalypse wrote:
Show nested quote +
I don't see the tempest being used like corsairs because they are so expensive and take so long to get.


They really dont take that long to get. With Chrono, they build in well under a minute. They build only slightly more slowly than Void Rays, and no slower than Colossus. They are definitely not some Carrier, Mothership, BC type thing that takes a lifetime to build.

Fleet Beacon req, though. I can sky toss opening with phoenixes for harass and then gradually transitioning into tempests as the phoenixes become less and less efficient. I consider it to be a flying colossus, personally.

On October 22 2011 12:08 Crysack wrote:
Show nested quote +
On October 22 2011 12:06 Crisco wrote:
On October 22 2011 12:05 Crysack wrote:
On October 22 2011 12:01 17Sphynx17 wrote:
Wondering how the replicant works in terms of copying units and abilities?

It looks like it needs the source of the copy to be within range, so how far is its copy range? Is it anywhere on the map where you have vision of your enemy units?

Wondering also if it has a countdown timer for the copy? Once it depletes do you revert back into a replicant? If not, can you recopy into another unit while you have already replicated already?

The only problem I see with a click copy mode for the replicant is that you could mistakenly end up clicking a marine instead of say a siege tank and you've pretty much waste resources right there. hehe!

How would the tempest fair against a Terran Battlecruiser? Since it has AOE Damage, I'm kind of doubtful it would have a really high dps on a per unit basis. Just curious. Hoping for the release of gameplay videos from Blizzcon if there are. =)


I believe it is melee range - although I could be wrong. In any case, a 200/200 unit which can only copy units at short range seems utterly useless to me - beyond trolling of course.

Also, as I stated before, it seems like Tempests are designed to counter the (non-existent) muta problem in PvZ. I very much doubt they will be able to go toe-to-toe with battlecruisers.


it's not melee range.. it is infinite range as long as you have vision


Apologies, I'm not sure where I got the impression it was melee range from.

It was part of Josh Suth's preview, I think. The build he played/saw was probably out of date.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 22 2011 03:09 GMT
#5047
Wait if the replicant comes with all upgrades when it steals a unit, does that mean it comes with a nuke if it steals a ghost? Oh man, I'm so going to steal a ghost and then cloak + emp all my opponent's ghosts. "lol terran noob l2split your units"
lalala
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-10-22 03:11:54
October 22 2011 03:09 GMT
#5048
On October 22 2011 12:07 NicolBolas wrote:
Show nested quote +
On October 22 2011 11:56 0neder wrote:
Why is dark swarm superior to the new version? Because w/ dark swarm you could choose to stay in it. With the new version the enemy can just move.


Because it's not Dark Swarm. Different abilities are different; just because someone called it Dark Swarm doesn't make it Dark Swarm.


It's basically the same as dark swarm, it's used for area denial and unit preservation. Cloud is higher risk-reward as zerg wants to spread his units out to get maximum surface area, while p/t will remain relatively clumped up. 1-2 clouds will cover most of the opponent's army, which would have the same effect as many more dark swarms just based on the nature of the spells. Lategame, I can envision Z getting massive cost-effective engagements when infestors can lock units in clouds, which I think will impact balance, unless infestor is getting the axe.
GuMiho <3
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 22 2011 03:10 GMT
#5049
Wow couldn't hate these new units more, they better be amazing in game.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2011-10-22 03:12:03
October 22 2011 03:10 GMT
#5050
On October 22 2011 12:03 Ballistixz wrote:
Show nested quote +
On October 22 2011 11:59 Active.815 wrote:
On October 22 2011 11:56 Ballistixz wrote:
On October 22 2011 11:55 Active.815 wrote:
On October 22 2011 11:51 Ballistixz wrote:
On October 22 2011 11:48 Active.815 wrote:
On October 22 2011 11:45 Ballistixz wrote:
On October 22 2011 11:43 Active.815 wrote:
On October 22 2011 11:42 Ballistixz wrote:
On October 22 2011 11:40 Active.815 wrote:
[quote]

Hey look, corrupters and magic melee range vikings! wonder how this will go!



first of all i think the cloud only effects ground units from what ive heard.

2nd of all, u do know u can move vikings out of the cloud range right? derp


Hey look, you completely ignored corrupters (again).

And moving out of the cloud is still time not shooting, which is going to make them even worse.


what are corruptors going to do? u TARGET fire the vipers then kite the corruptors. whats the problem? u seriously think corruptors are good in TvZ?


corrupters are air control. Spread vipers, corrupters get to kill the vikings for maybe 2 vipers? Whoop-de-doo time to unsiege and retreat again!


lol spreading vipers isnt going to do anything because vikings dont have splash in the first place. not only that but ur main concern is the vipers, not the corruptors. the corrptors are USELESS in zvt. as long as u kill the vipers then that means no more cloud. no more clouds means that the marines will utterly rape any corruptors that ur vikings did not kill.






Okay. I'm going to make this really simple for you.

let's say you have some vikings trying to snipe some vipers with corrupter cover. Cool, right?

Okay. Then you spread the vipers and keep your clump of corrupters on patrol or somesuch.

Then~Vikings fly forward, but wait! corrupters! then the vikings kill a viper while getting killzored :o

But wait! since you were a responsible zerg, you moved your vipers so that there was space between them, and now the vikings have to move (while being shot) to shoot the next one! and then they die! oooooooooooooooo


do you know what point defense drone does? use it with ur vikings, it will do wonders........

PDD does basically what vipers do. i have no idea why you terrans constantly ignore.


Because 10-12 corrupters can't snipe a raven before it gets into good range for PDD, and, after that, can't remove all the energy in 1-2 volleys..

What the fuck are you talking about? PDD neutralizes a very specific type and number of shots, and Vipers make EVERYTHING melee. There's a very large difference there. Oh, and guess what, Vipers can also pull shit out of position!


you have no idea what the viper cloud does. for all we know it can only effect ground units and last only 5-10 seconds with a very short radius. you also have no clue what the cast range is on vipers so your cute patrol move corruptors would be useless if the cast range is like 4 or 5.

what i was saying was that PDD gives u enough time to snipe the vipers without u having to worry about corruptors hurting ur vikings. alternativly u can also use hunter seeker misseles since they were buffed last patch.


a: Even if it's only ground units and a short time, zerg has some of the fastest units in the game. Your ability to capitalize on the opening is only limited by your ability to 1a

b: Terran would still have to snipe vipers. Thus spread them out. Thus kill vikings. If terran isn't proactive, they can't do shit.

c: Spread vipers take more time to kill than you would have without seriously gimping your ground army with viking count.

d: lets not forget, magic fungal growth too!
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 22 2011 03:12 GMT
#5051
On October 22 2011 12:09 lariat wrote:
Show nested quote +
On October 22 2011 12:07 NicolBolas wrote:
On October 22 2011 11:56 0neder wrote:
Why is dark swarm superior to the new version? Because w/ dark swarm you could choose to stay in it. With the new version the enemy can just move.


Because it's not Dark Swarm. Different abilities are different; just because someone called it Dark Swarm doesn't make it Dark Swarm.


It's basically the same as dark swarm, it's used for area denial and unit preservation. Cloud is higher risk-reward as zerg wants to spread his units out to get maximum surface area, while p/t will remain relatively clumped up. 1-2 clouds will cover most of the opponent's army, which would have the same effect as many more dark swarms just based on the nature of the spells.


No, it isn't "basically" anything.

Dark Swarm cases ranged attacks not to do direct damage to units under the Dark Swarm. This ability causes units under the cloud to have their range reduced to 1.

They may have similar effects (force the enemy to react), but they're not the same, "basically" or otherwise.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 03:12 GMT
#5052
compare that to 0 gas for 4 hellions or 200 gas for TWO banshees that cause permanent economic damage.


400 gas for 4 Hellions...which will definitely die if/when used for harass. Oh, and to get them into your opponent's base, they either need to make a mistake, or you need drop tech. And you'll likely want BFH as well. So really, to get Hellion drops really up and running you need an upgrade, two different production buildings,and a 100/100 medivac in addition to the Hellions themselves, after which they may or may not do huge damage, but will almost certainly die.

Whereas for an Oracle ready to harass you need one building, and once you have an Oracle you can hit their mineral line again and again, and can much more easily keep your Oracle alive throughout. It also opens up other utility like shutting down defense or screwing with tech or improved scouting.

There are advantages and disadvantages to each. But saying "400 minerals to kill a whole mineral line vs. 200 gas to not kill anything, T imba P sucks!!!11!" is really, really reductive and silly.

Right now, JYP has had a decent amount of success with sentry drops. Those take multiple tech structures for the prism and the sentries, and cost a ton of gas. The Oracle does the same thing much, much better, for less investment. For twice the gas of a Phoenix it does vastly better harass than two Phoenixes ever will (and, if you want to combine them, they synergize well).
He drone drone drone. Me win. - ogsMC
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 22 2011 03:13 GMT
#5053
Btw, I can't understand that. Blizzard said terran was a complete race, yet you see all races get an equal number of units... I don't know if the hellion transformer counts as a new unit, but it's still ridiculous.
Betalump
Profile Blog Joined September 2010
United States109 Posts
Last Edited: 2011-10-22 03:23:24
October 22 2011 03:14 GMT
#5054
The game just got way to complicated. Instead of working on creating standard counters blizzard created a bunch of random shit with random abilities that CANNOT be countered. Really?

KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 22 2011 03:14 GMT
#5055


to the people upset about PvT .... something that is getting overlooked

David Kim said during the panel

"EMP radius to get nerfed Forge upgrades to cost less or less time" Patch will happen in WoL

Im a Zerg but that should help right ?

Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 03:14 GMT
#5056
On October 22 2011 12:13 darkness wrote:
Btw, I can't understand that. Blizzard said terran was a complete race, yet you see all races get an equal number of units... I don't know if the hellion transformer counts as a new unit, but it's still ridiculous.

Why would they just not expand a race for an expansion?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Ksi
Profile Joined May 2010
357 Posts
October 22 2011 03:14 GMT
#5057
On October 22 2011 12:09 lariat wrote:
Show nested quote +
On October 22 2011 12:07 NicolBolas wrote:
On October 22 2011 11:56 0neder wrote:
Why is dark swarm superior to the new version? Because w/ dark swarm you could choose to stay in it. With the new version the enemy can just move.


Because it's not Dark Swarm. Different abilities are different; just because someone called it Dark Swarm doesn't make it Dark Swarm.


It's basically the same as dark swarm, it's used for area denial and unit preservation. Cloud is higher risk-reward as zerg wants to spread his units out to get maximum surface area, while p/t will remain relatively clumped up. 1-2 clouds will cover most of the opponent's army, which would have the same effect as many more dark swarms just based on the nature of the spells. Lategame, I can envision Z getting massive cost-effective engagements when infestors can lock units in clouds, which I think will impact balance, unless infestor is getting the axe.


It's closer to disruption web than anything. Not as great as dark swarm in my opinion...but situationally better against tanks I suppose.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 22 2011 03:14 GMT
#5058
On October 22 2011 12:14 ToguRo wrote:


to the people upset about PvT .... something that is getting overlooked

David Kim said during the panel

"EMP radius to get nerfed Forge upgrades to cost less or less time" Patch will happen in WoL

Im a Zerg but that should help right ?


REALLY?

YESSSSSSSSSSSSSS
lalala
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 22 2011 03:15 GMT
#5059
On October 22 2011 12:14 Daralii wrote:
Show nested quote +
On October 22 2011 12:13 darkness wrote:
Btw, I can't understand that. Blizzard said terran was a complete race, yet you see all races get an equal number of units... I don't know if the hellion transformer counts as a new unit, but it's still ridiculous.

Why would they just not expand a race for an expansion?


I'm not saying no expansion at all, but terran doesn't need more than 1-2 new units.. and they get 3 now.
Xolo
Profile Joined December 2010
Canada107 Posts
October 22 2011 03:15 GMT
#5060
You cynical people need to lighten up.
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