• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:41
CEST 04:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy8ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10210 users

New HotS Units/Abilities in Blizzcon - Page 253

Forum Index > SC2 General
Post a Reply
Prev 1 251 252 253 254 255 378 Next
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 22 2011 03:08 GMT
#5041
Doesn't sound starcraftish to me...
I hope I'm wrong.
Noidberg
Profile Joined June 2011
United States17 Posts
October 22 2011 03:08 GMT
#5042
Nexus now gets mass recall, theres your anti harass without building the new tempest.
SnowK
Profile Joined June 2011
United States245 Posts
October 22 2011 03:08 GMT
#5043
Anyone have any numbers on the Oracle's mineral FF HP?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Crysack
Profile Joined April 2011
Australia94 Posts
October 22 2011 03:08 GMT
#5044
On October 22 2011 12:06 Crisco wrote:
Show nested quote +
On October 22 2011 12:05 Crysack wrote:
On October 22 2011 12:01 17Sphynx17 wrote:
Wondering how the replicant works in terms of copying units and abilities?

It looks like it needs the source of the copy to be within range, so how far is its copy range? Is it anywhere on the map where you have vision of your enemy units?

Wondering also if it has a countdown timer for the copy? Once it depletes do you revert back into a replicant? If not, can you recopy into another unit while you have already replicated already?

The only problem I see with a click copy mode for the replicant is that you could mistakenly end up clicking a marine instead of say a siege tank and you've pretty much waste resources right there. hehe!

How would the tempest fair against a Terran Battlecruiser? Since it has AOE Damage, I'm kind of doubtful it would have a really high dps on a per unit basis. Just curious. Hoping for the release of gameplay videos from Blizzcon if there are. =)


I believe it is melee range - although I could be wrong. In any case, a 200/200 unit which can only copy units at short range seems utterly useless to me - beyond trolling of course.

Also, as I stated before, it seems like Tempests are designed to counter the (non-existent) muta problem in PvZ. I very much doubt they will be able to go toe-to-toe with battlecruisers.


it's not melee range.. it is infinite range as long as you have vision


Apologies, I'm not sure where I got the impression it was melee range from.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
October 22 2011 03:08 GMT
#5045
On October 22 2011 12:04 xDaunt wrote:
I don't get why Blizzard hasn't figured out that toss has Tier 1-2 problem. I don't see how these units address it. The replicant theoretically could, but it's too damned expensive.

EDIT: And for the record, Toss has had a Tier 1-2 problem since beta. This isn't anything new.


Replicant and oracle look like they both could have some early tier 2 applications.
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-10-22 03:13:34
October 22 2011 03:09 GMT
#5046
On October 22 2011 12:04 awesomoecalypse wrote:
Show nested quote +
I don't see the tempest being used like corsairs because they are so expensive and take so long to get.


They really dont take that long to get. With Chrono, they build in well under a minute. They build only slightly more slowly than Void Rays, and no slower than Colossus. They are definitely not some Carrier, Mothership, BC type thing that takes a lifetime to build.

Fleet Beacon req, though. I can sky toss opening with phoenixes for harass and then gradually transitioning into tempests as the phoenixes become less and less efficient. I consider it to be a flying colossus, personally.

On October 22 2011 12:08 Crysack wrote:
Show nested quote +
On October 22 2011 12:06 Crisco wrote:
On October 22 2011 12:05 Crysack wrote:
On October 22 2011 12:01 17Sphynx17 wrote:
Wondering how the replicant works in terms of copying units and abilities?

It looks like it needs the source of the copy to be within range, so how far is its copy range? Is it anywhere on the map where you have vision of your enemy units?

Wondering also if it has a countdown timer for the copy? Once it depletes do you revert back into a replicant? If not, can you recopy into another unit while you have already replicated already?

The only problem I see with a click copy mode for the replicant is that you could mistakenly end up clicking a marine instead of say a siege tank and you've pretty much waste resources right there. hehe!

How would the tempest fair against a Terran Battlecruiser? Since it has AOE Damage, I'm kind of doubtful it would have a really high dps on a per unit basis. Just curious. Hoping for the release of gameplay videos from Blizzcon if there are. =)


I believe it is melee range - although I could be wrong. In any case, a 200/200 unit which can only copy units at short range seems utterly useless to me - beyond trolling of course.

Also, as I stated before, it seems like Tempests are designed to counter the (non-existent) muta problem in PvZ. I very much doubt they will be able to go toe-to-toe with battlecruisers.


it's not melee range.. it is infinite range as long as you have vision


Apologies, I'm not sure where I got the impression it was melee range from.

It was part of Josh Suth's preview, I think. The build he played/saw was probably out of date.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 22 2011 03:09 GMT
#5047
Wait if the replicant comes with all upgrades when it steals a unit, does that mean it comes with a nuke if it steals a ghost? Oh man, I'm so going to steal a ghost and then cloak + emp all my opponent's ghosts. "lol terran noob l2split your units"
lalala
casualman
Profile Joined April 2010
United States1198 Posts
Last Edited: 2011-10-22 03:11:54
October 22 2011 03:09 GMT
#5048
On October 22 2011 12:07 NicolBolas wrote:
Show nested quote +
On October 22 2011 11:56 0neder wrote:
Why is dark swarm superior to the new version? Because w/ dark swarm you could choose to stay in it. With the new version the enemy can just move.


Because it's not Dark Swarm. Different abilities are different; just because someone called it Dark Swarm doesn't make it Dark Swarm.


It's basically the same as dark swarm, it's used for area denial and unit preservation. Cloud is higher risk-reward as zerg wants to spread his units out to get maximum surface area, while p/t will remain relatively clumped up. 1-2 clouds will cover most of the opponent's army, which would have the same effect as many more dark swarms just based on the nature of the spells. Lategame, I can envision Z getting massive cost-effective engagements when infestors can lock units in clouds, which I think will impact balance, unless infestor is getting the axe.
GuMiho <3
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 22 2011 03:10 GMT
#5049
Wow couldn't hate these new units more, they better be amazing in game.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2011-10-22 03:12:03
October 22 2011 03:10 GMT
#5050
On October 22 2011 12:03 Ballistixz wrote:
Show nested quote +
On October 22 2011 11:59 Active.815 wrote:
On October 22 2011 11:56 Ballistixz wrote:
On October 22 2011 11:55 Active.815 wrote:
On October 22 2011 11:51 Ballistixz wrote:
On October 22 2011 11:48 Active.815 wrote:
On October 22 2011 11:45 Ballistixz wrote:
On October 22 2011 11:43 Active.815 wrote:
On October 22 2011 11:42 Ballistixz wrote:
On October 22 2011 11:40 Active.815 wrote:
[quote]

Hey look, corrupters and magic melee range vikings! wonder how this will go!



first of all i think the cloud only effects ground units from what ive heard.

2nd of all, u do know u can move vikings out of the cloud range right? derp


Hey look, you completely ignored corrupters (again).

And moving out of the cloud is still time not shooting, which is going to make them even worse.


what are corruptors going to do? u TARGET fire the vipers then kite the corruptors. whats the problem? u seriously think corruptors are good in TvZ?


corrupters are air control. Spread vipers, corrupters get to kill the vikings for maybe 2 vipers? Whoop-de-doo time to unsiege and retreat again!


lol spreading vipers isnt going to do anything because vikings dont have splash in the first place. not only that but ur main concern is the vipers, not the corruptors. the corrptors are USELESS in zvt. as long as u kill the vipers then that means no more cloud. no more clouds means that the marines will utterly rape any corruptors that ur vikings did not kill.






Okay. I'm going to make this really simple for you.

let's say you have some vikings trying to snipe some vipers with corrupter cover. Cool, right?

Okay. Then you spread the vipers and keep your clump of corrupters on patrol or somesuch.

Then~Vikings fly forward, but wait! corrupters! then the vikings kill a viper while getting killzored :o

But wait! since you were a responsible zerg, you moved your vipers so that there was space between them, and now the vikings have to move (while being shot) to shoot the next one! and then they die! oooooooooooooooo


do you know what point defense drone does? use it with ur vikings, it will do wonders........

PDD does basically what vipers do. i have no idea why you terrans constantly ignore.


Because 10-12 corrupters can't snipe a raven before it gets into good range for PDD, and, after that, can't remove all the energy in 1-2 volleys..

What the fuck are you talking about? PDD neutralizes a very specific type and number of shots, and Vipers make EVERYTHING melee. There's a very large difference there. Oh, and guess what, Vipers can also pull shit out of position!


you have no idea what the viper cloud does. for all we know it can only effect ground units and last only 5-10 seconds with a very short radius. you also have no clue what the cast range is on vipers so your cute patrol move corruptors would be useless if the cast range is like 4 or 5.

what i was saying was that PDD gives u enough time to snipe the vipers without u having to worry about corruptors hurting ur vikings. alternativly u can also use hunter seeker misseles since they were buffed last patch.


a: Even if it's only ground units and a short time, zerg has some of the fastest units in the game. Your ability to capitalize on the opening is only limited by your ability to 1a

b: Terran would still have to snipe vipers. Thus spread them out. Thus kill vikings. If terran isn't proactive, they can't do shit.

c: Spread vipers take more time to kill than you would have without seriously gimping your ground army with viking count.

d: lets not forget, magic fungal growth too!
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 22 2011 03:12 GMT
#5051
On October 22 2011 12:09 lariat wrote:
Show nested quote +
On October 22 2011 12:07 NicolBolas wrote:
On October 22 2011 11:56 0neder wrote:
Why is dark swarm superior to the new version? Because w/ dark swarm you could choose to stay in it. With the new version the enemy can just move.


Because it's not Dark Swarm. Different abilities are different; just because someone called it Dark Swarm doesn't make it Dark Swarm.


It's basically the same as dark swarm, it's used for area denial and unit preservation. Cloud is higher risk-reward as zerg wants to spread his units out to get maximum surface area, while p/t will remain relatively clumped up. 1-2 clouds will cover most of the opponent's army, which would have the same effect as many more dark swarms just based on the nature of the spells.


No, it isn't "basically" anything.

Dark Swarm cases ranged attacks not to do direct damage to units under the Dark Swarm. This ability causes units under the cloud to have their range reduced to 1.

They may have similar effects (force the enemy to react), but they're not the same, "basically" or otherwise.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 03:12 GMT
#5052
compare that to 0 gas for 4 hellions or 200 gas for TWO banshees that cause permanent economic damage.


400 gas for 4 Hellions...which will definitely die if/when used for harass. Oh, and to get them into your opponent's base, they either need to make a mistake, or you need drop tech. And you'll likely want BFH as well. So really, to get Hellion drops really up and running you need an upgrade, two different production buildings,and a 100/100 medivac in addition to the Hellions themselves, after which they may or may not do huge damage, but will almost certainly die.

Whereas for an Oracle ready to harass you need one building, and once you have an Oracle you can hit their mineral line again and again, and can much more easily keep your Oracle alive throughout. It also opens up other utility like shutting down defense or screwing with tech or improved scouting.

There are advantages and disadvantages to each. But saying "400 minerals to kill a whole mineral line vs. 200 gas to not kill anything, T imba P sucks!!!11!" is really, really reductive and silly.

Right now, JYP has had a decent amount of success with sentry drops. Those take multiple tech structures for the prism and the sentries, and cost a ton of gas. The Oracle does the same thing much, much better, for less investment. For twice the gas of a Phoenix it does vastly better harass than two Phoenixes ever will (and, if you want to combine them, they synergize well).
He drone drone drone. Me win. - ogsMC
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 22 2011 03:13 GMT
#5053
Btw, I can't understand that. Blizzard said terran was a complete race, yet you see all races get an equal number of units... I don't know if the hellion transformer counts as a new unit, but it's still ridiculous.
Betalump
Profile Blog Joined September 2010
United States109 Posts
Last Edited: 2011-10-22 03:23:24
October 22 2011 03:14 GMT
#5054
The game just got way to complicated. Instead of working on creating standard counters blizzard created a bunch of random shit with random abilities that CANNOT be countered. Really?

KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 22 2011 03:14 GMT
#5055


to the people upset about PvT .... something that is getting overlooked

David Kim said during the panel

"EMP radius to get nerfed Forge upgrades to cost less or less time" Patch will happen in WoL

Im a Zerg but that should help right ?

Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 03:14 GMT
#5056
On October 22 2011 12:13 darkness wrote:
Btw, I can't understand that. Blizzard said terran was a complete race, yet you see all races get an equal number of units... I don't know if the hellion transformer counts as a new unit, but it's still ridiculous.

Why would they just not expand a race for an expansion?
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Ksi
Profile Joined May 2010
357 Posts
October 22 2011 03:14 GMT
#5057
On October 22 2011 12:09 lariat wrote:
Show nested quote +
On October 22 2011 12:07 NicolBolas wrote:
On October 22 2011 11:56 0neder wrote:
Why is dark swarm superior to the new version? Because w/ dark swarm you could choose to stay in it. With the new version the enemy can just move.


Because it's not Dark Swarm. Different abilities are different; just because someone called it Dark Swarm doesn't make it Dark Swarm.


It's basically the same as dark swarm, it's used for area denial and unit preservation. Cloud is higher risk-reward as zerg wants to spread his units out to get maximum surface area, while p/t will remain relatively clumped up. 1-2 clouds will cover most of the opponent's army, which would have the same effect as many more dark swarms just based on the nature of the spells. Lategame, I can envision Z getting massive cost-effective engagements when infestors can lock units in clouds, which I think will impact balance, unless infestor is getting the axe.


It's closer to disruption web than anything. Not as great as dark swarm in my opinion...but situationally better against tanks I suppose.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 22 2011 03:14 GMT
#5058
On October 22 2011 12:14 ToguRo wrote:


to the people upset about PvT .... something that is getting overlooked

David Kim said during the panel

"EMP radius to get nerfed Forge upgrades to cost less or less time" Patch will happen in WoL

Im a Zerg but that should help right ?


REALLY?

YESSSSSSSSSSSSSS
lalala
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
October 22 2011 03:15 GMT
#5059
On October 22 2011 12:14 Daralii wrote:
Show nested quote +
On October 22 2011 12:13 darkness wrote:
Btw, I can't understand that. Blizzard said terran was a complete race, yet you see all races get an equal number of units... I don't know if the hellion transformer counts as a new unit, but it's still ridiculous.

Why would they just not expand a race for an expansion?


I'm not saying no expansion at all, but terran doesn't need more than 1-2 new units.. and they get 3 now.
Xolo
Profile Joined December 2010
Canada107 Posts
October 22 2011 03:15 GMT
#5060
You cynical people need to lighten up.
Prev 1 251 252 253 254 255 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 230
NeuroSwarm 137
ProTech127
StarCraft: Brood War
Shuttle 806
BeSt 305
ggaemo 167
scan(afreeca) 149
NaDa 30
Bale 20
Moletrap 8
Icarus 1
Dota 2
monkeys_forever495
LuMiX1
League of Legends
JimRising 419
Super Smash Bros
AZ_Axe479
amsayoshi60
Mew2King22
Other Games
summit1g11808
WinterStarcraft400
C9.Mang0329
PiGStarcraft326
crisheroes231
ArmadaUGS160
ViBE143
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 86
• Airneanach20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
7h 19m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
9h 19m
BSL
16h 19m
Replay Cast
21h 19m
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
Light vs Calm
Royal vs Mind
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
OSC
1d 21h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.