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Season 4 1v1 Map Pool Unchanged - Page 8

Forum Index > SC2 General
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Narw
Profile Joined February 2011
Poland884 Posts
October 20 2011 03:22 GMT
#141
This is at least disapointing. Can't you guys from US just flood their forums with complaining at least (they never gave a shit about what was written on EU forums)?
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-10-20 03:24:17
October 20 2011 03:22 GMT
#142
On October 20 2011 12:16 HatchetWound wrote:
im so disappointed and frustrated with blizzard and there maps sigh.. they are so fuckin stubborn refusing to remove close pos on shattered temp, and the many other bull shit things with the maps i could name more but i think u all know what im talking about, that is just an example, if blizzard would just use the mlg maps and like add a couple original ones of there own i would be very happy with that or like a few mlg maps, a few gsl maps and a couple of there own, and when i say mlg i mean no close positions and supply depots at the bottum of ramp to prevent gayness.
I mean litterally as a zerg player i will lose a game on ladder then get like 2 bunkered walled by a terran, lose that game and then outta no where happen to get shat temp next and spawn close pos and at that point im ready to slam my head into my keyboard repeatedly till i pass out and wake up and the game just be over, while i look down and see blood near my rectum from the close position rape i just received.



I've often wondered about this myself. Not about the close positions, but why zergs haven't developed specific builds to deal with these spawns. For example, I remember when Idra would play on steppes of war, he would do this really cool creep spread/spine crawler push. As his creep started approaching his opponent he would start pumping hydras. Do you just try to play standard when you get close on shattered or do you use special tactics?

About the maps though, I really do want them to change. Blizzard is way too stubborn about this and their map makers are TERRIBLE. Just look at the 2v2 3v3 4v4 maps, ANYONE with a basic understanding of the game could do far better IMO.
:)
SpiritAshura
Profile Joined March 2007
United States1271 Posts
October 20 2011 03:22 GMT
#143
On October 20 2011 12:19 -orb- wrote:
I don't want new blizzard maps, so that's fine (almost every single one so far has been utter trash, I don't need more vetoes), I want them to start finally putting community maps in there FFS! Season 2 they added tal'darim, then from there they just decided never to do it again?

Fuck you blizzard/activision, your maps are utter shit and I'm tired of you shitting on our map pool. Put some community maps in there FFS. Your stupid argument of "we want ladder maps to be separate from tournament maps" doesn't work when you use your own dumb, imbalanced, terrible ladder maps in your own blizzcon tournaments.

I'm so god damn sick of them 100% ignoring community concerns and just doing whatever the fuck they feel like doing.

/rant

Quoting this for truth. Blizzard claims to support tournaments and then does stupid shit like this, it doesn't make sense.

My honest guess is we don't get any new maps because of the expansion upcoming and that's where the resources are going to. Probably desperately trying to balance new maps for release.
Grampz
Profile Joined November 2010
United States2147 Posts
October 20 2011 03:23 GMT
#144
GOD DAMNIT! HOW how How HoW hOw whY wHy WhY wHy...so many questions...but none will ever be answered...DAMN YOU BLIZZ! =/
Arcanne
Profile Joined August 2010
United States1519 Posts
October 20 2011 03:24 GMT
#145
Just one of the many reasons high level players do not take ladder seriously at all
Professional tech investor, part time DotA scrub | Follow @AllMeasures on Twitter
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 20 2011 03:25 GMT
#146
Oh man some of the current map pools are just painful to play
Achilles306
Profile Joined October 2011
Canada84 Posts
October 20 2011 03:26 GMT
#147
Any word on upping the number of vetos to 5? I could really use 5 vetos for 1v1 ladder. Actually make it 6.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 20 2011 03:26 GMT
#148
On October 20 2011 12:23 Grampz wrote:
GOD DAMNIT! HOW how How HoW hOw whY wHy WhY wHy...so many questions...but none will ever be answered...DAMN YOU BLIZZ! =/

Maybe we'll get a, or even several, people with some balls to ask these questions to Blizzard at the HotS Multiplayer panel. Hey, you can always hope
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 20 2011 03:29 GMT
#149
On October 20 2011 12:26 Achilles306 wrote:
Any word on upping the number of vetos to 5? I could really use 5 vetos for 1v1 ladder. Actually make it 6.

What is your logi/resoning behind this>
FOOTBALL
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2011-10-20 03:33:16
October 20 2011 03:33 GMT
#150
On October 20 2011 12:16 HatchetWound wrote:I've often wondered about this myself. Not about the close positions, but why zergs haven't developed specific builds to deal with these spawns. For example, I remember when Idra would play on steppes of war, he would do this really cool creep spread/spine crawler push. As his creep started approaching his opponent he would start pumping hydras. Do you just try to play standard when you get close on shattered or do you use special tactics?

It's because those don't actually work, particularly when your opponent is playing carefully. People do try them on ladder, and sometimes they catch people off guard and you get a lucky win. Other times they make 1 bunker/tank/banshee and you lose. Protoss also complain about close positions against zerg and against terran because they're essentially forced to all-in too.
Creator of sc2unmasked.com
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
October 20 2011 03:35 GMT
#151
What's that fire map they have right now in 1v1? I played that for the first time and it is the worst map ever.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
monx
Profile Blog Joined May 2010
Canada1400 Posts
October 20 2011 03:35 GMT
#152
Guess i wont ladder much then
@ggmonx
Drmooose
Profile Joined March 2011
United States390 Posts
October 20 2011 03:36 GMT
#153
While I'm dissapointed there aren't any new 1s maps I am happy about the 2s removals...so meh...
I have a question...
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-20 03:40:00
October 20 2011 03:36 GMT
#154
On October 20 2011 12:29 John Madden wrote:
Show nested quote +
On October 20 2011 12:26 Achilles306 wrote:
Any word on upping the number of vetos to 5? I could really use 5 vetos for 1v1 ladder. Actually make it 6.

What is your logi/resoning behind this>

http://wiki.teamliquid.net/starcraft2/Backwater_Gulch
http://wiki.teamliquid.net/starcraft2/Abyssal_Caverns
http://wiki.teamliquid.net/starcraft2/Xel'Naga_Caverns
http://wiki.teamliquid.net/starcraft2/Searing_Crater
http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau (close spawns)
http://wiki.teamliquid.net/starcraft2/Typhon_Peaks
I think..
(Correct me if I'm wrong)

On October 20 2011 12:35 Dexington wrote:
What's that fire map they have right now in 1v1? I played that for the first time and it is the worst map ever.

http://wiki.teamliquid.net/starcraft2/Searing_Crater
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Chvol
Profile Joined August 2010
United States200 Posts
October 20 2011 03:37 GMT
#155
Start finding more practice partners. We're all just going to have to play the good maps in custom 1v1s.
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 20 2011 03:40 GMT
#156
On October 20 2011 10:35 ToguRo wrote:
seems like every post in the thread is disappointed ... I guess all we can do is to ask Blizz to reconsider in the bnet thread

edit: maybe we need a hero at blizzcon to do something godlike like this guy and save the ladder



Questions to ask at blizzcon =

Why no replay sharing support, or co-viewing support (like in BW)?
Why is your 1v1 map pool so terrible and you are so stubborn about it? (and team map pool atrocious)
Why no clan support?
Why do you lock the ladders?
Why no tournament support in Bnet 2.0? (like having brackets, and automation to run tourneys over bnet)
Will there be more balance patches pre hots?
Have you ever considered using maps to balance the game (like pro BW) ?
You always talk about how much data you collect from Bnet, will we ever have access to our own data, like win/loss ratios for specific maps, and races?
Do you think every race will feel complete after HOTS is released?
Will you ever release racial win rate data for just GM league in each region?
What is more important in your decision making for patches, bronze through masters or GM and pro tourneys?

I know I'd love to hear their answers to these questions.



:)
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 20 2011 03:42 GMT
#157
I love love to see Day Break or Terminus on Ladder, but they failed me
entrust
Profile Joined February 2011
Poland196 Posts
October 20 2011 03:43 GMT
#158
No new maps?
They could call it LADDER RESET as well.
Ben...
Profile Joined January 2011
Canada3485 Posts
October 20 2011 03:43 GMT
#159
On October 20 2011 12:29 John Madden wrote:
Show nested quote +
On October 20 2011 12:26 Achilles306 wrote:
Any word on upping the number of vetos to 5? I could really use 5 vetos for 1v1 ladder. Actually make it 6.

What is your logi/resoning behind this>
I can see why, so you don't have to choose the lesser evils of all of the terrible maps to play on. If I could, I would only play on Shakuras, Antiga Shipyard, Tal'Darim and Shattered Temple (cross positions only) if I'm only offered the ladder maps (I would take maps like Daybreak over all of those). But because of 3 votes (2 are already dedicated to Searing Crater, which is a terrible map, and Abyssal Caverns, which I hate), I have to choose between playing on Typhon Peaks(terrible map), Backwater Gulch (also Terrible), and Nerazim Crypt (not the worst, but still annoying to play because of how small it is). I've never had an enjoyable game on Typhon Peaks, especially as Zerg because of how confined the spaces are on that map.

I hope they at least get rid of close positions on Shattered Temple, because I really don't want to veto that map because cross positions is so fun, but it can be so frustrating when you are playing a Terran who can leapfrog his siege tanks from his base to yours safely before the 10 minute mark. I just roach/ling all in if I get close positions now (and it works because most Terrans I play go blind reactored hellions without even scouting me and just die).
"Cliiiiiiiiiiiiiiiiide" -Tastosis
stevarius
Profile Joined August 2010
United States1394 Posts
October 20 2011 03:50 GMT
#160
To say that I'm pretty fucking bored of the map pool would be an understatement.

The maps don't excite me, but I do like the direction they have gone in allowing us macro games.
¯\_(ツ)_/¯
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