Season 4 1v1 Map Pool Unchanged - Page 8
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Narw
Poland884 Posts
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Reborn8u
United States1761 Posts
On October 20 2011 12:16 HatchetWound wrote: im so disappointed and frustrated with blizzard and there maps sigh.. they are so fuckin stubborn refusing to remove close pos on shattered temp, and the many other bull shit things with the maps i could name more but i think u all know what im talking about, that is just an example, if blizzard would just use the mlg maps and like add a couple original ones of there own i would be very happy with that or like a few mlg maps, a few gsl maps and a couple of there own, and when i say mlg i mean no close positions and supply depots at the bottum of ramp to prevent gayness. I mean litterally as a zerg player i will lose a game on ladder then get like 2 bunkered walled by a terran, lose that game and then outta no where happen to get shat temp next and spawn close pos and at that point im ready to slam my head into my keyboard repeatedly till i pass out and wake up and the game just be over, while i look down and see blood near my rectum from the close position rape i just received. I've often wondered about this myself. Not about the close positions, but why zergs haven't developed specific builds to deal with these spawns. For example, I remember when Idra would play on steppes of war, he would do this really cool creep spread/spine crawler push. As his creep started approaching his opponent he would start pumping hydras. Do you just try to play standard when you get close on shattered or do you use special tactics? About the maps though, I really do want them to change. Blizzard is way too stubborn about this and their map makers are TERRIBLE. Just look at the 2v2 3v3 4v4 maps, ANYONE with a basic understanding of the game could do far better IMO. | ||
SpiritAshura
United States1271 Posts
On October 20 2011 12:19 -orb- wrote: I don't want new blizzard maps, so that's fine (almost every single one so far has been utter trash, I don't need more vetoes), I want them to start finally putting community maps in there FFS! Season 2 they added tal'darim, then from there they just decided never to do it again? Fuck you blizzard/activision, your maps are utter shit and I'm tired of you shitting on our map pool. Put some community maps in there FFS. Your stupid argument of "we want ladder maps to be separate from tournament maps" doesn't work when you use your own dumb, imbalanced, terrible ladder maps in your own blizzcon tournaments. I'm so god damn sick of them 100% ignoring community concerns and just doing whatever the fuck they feel like doing. /rant Quoting this for truth. Blizzard claims to support tournaments and then does stupid shit like this, it doesn't make sense. My honest guess is we don't get any new maps because of the expansion upcoming and that's where the resources are going to. Probably desperately trying to balance new maps for release. | ||
Grampz
United States2147 Posts
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Arcanne
United States1519 Posts
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tuho12345
4482 Posts
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Achilles306
Canada84 Posts
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tnud
Sweden2233 Posts
On October 20 2011 12:23 Grampz wrote: GOD DAMNIT! HOW how How HoW hOw whY wHy WhY wHy...so many questions...but none will ever be answered...DAMN YOU BLIZZ! =/ Maybe we'll get a, or even several, people with some balls to ask these questions to Blizzard at the HotS Multiplayer panel. Hey, you can always hope ![]() | ||
John Madden
American Samoa894 Posts
On October 20 2011 12:26 Achilles306 wrote: Any word on upping the number of vetos to 5? I could really use 5 vetos for 1v1 ladder. Actually make it 6. What is your logi/resoning behind this> | ||
oOOoOphidian
United States1402 Posts
On October 20 2011 12:16 HatchetWound wrote:I've often wondered about this myself. Not about the close positions, but why zergs haven't developed specific builds to deal with these spawns. For example, I remember when Idra would play on steppes of war, he would do this really cool creep spread/spine crawler push. As his creep started approaching his opponent he would start pumping hydras. Do you just try to play standard when you get close on shattered or do you use special tactics? It's because those don't actually work, particularly when your opponent is playing carefully. People do try them on ladder, and sometimes they catch people off guard and you get a lucky win. Other times they make 1 bunker/tank/banshee and you lose. Protoss also complain about close positions against zerg and against terran because they're essentially forced to all-in too. | ||
Dexington
Canada7276 Posts
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monx
Canada1400 Posts
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Drmooose
United States390 Posts
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tnud
Sweden2233 Posts
On October 20 2011 12:29 John Madden wrote: What is your logi/resoning behind this> http://wiki.teamliquid.net/starcraft2/Backwater_Gulch http://wiki.teamliquid.net/starcraft2/Abyssal_Caverns http://wiki.teamliquid.net/starcraft2/Xel'Naga_Caverns http://wiki.teamliquid.net/starcraft2/Searing_Crater http://wiki.teamliquid.net/starcraft2/Shakuras_Plateau (close spawns) http://wiki.teamliquid.net/starcraft2/Typhon_Peaks I think.. (Correct me if I'm wrong) On October 20 2011 12:35 Dexington wrote: What's that fire map they have right now in 1v1? I played that for the first time and it is the worst map ever. http://wiki.teamliquid.net/starcraft2/Searing_Crater | ||
Chvol
United States200 Posts
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Reborn8u
United States1761 Posts
On October 20 2011 10:35 ToguRo wrote: seems like every post in the thread is disappointed ... I guess all we can do is to ask Blizz to reconsider in the bnet thread edit: maybe we need a hero at blizzcon to do something godlike like this guy and save the ladder Questions to ask at blizzcon = Why no replay sharing support, or co-viewing support (like in BW)? Why is your 1v1 map pool so terrible and you are so stubborn about it? (and team map pool atrocious) Why no clan support? Why do you lock the ladders? Why no tournament support in Bnet 2.0? (like having brackets, and automation to run tourneys over bnet) Will there be more balance patches pre hots? Have you ever considered using maps to balance the game (like pro BW) ? You always talk about how much data you collect from Bnet, will we ever have access to our own data, like win/loss ratios for specific maps, and races? Do you think every race will feel complete after HOTS is released? Will you ever release racial win rate data for just GM league in each region? What is more important in your decision making for patches, bronze through masters or GM and pro tourneys? I know I'd love to hear their answers to these questions. | ||
tuho12345
4482 Posts
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entrust
Poland196 Posts
They could call it LADDER RESET as well. | ||
Ben...
Canada3485 Posts
On October 20 2011 12:29 John Madden wrote: I can see why, so you don't have to choose the lesser evils of all of the terrible maps to play on. If I could, I would only play on Shakuras, Antiga Shipyard, Tal'Darim and Shattered Temple (cross positions only) if I'm only offered the ladder maps (I would take maps like Daybreak over all of those). But because of 3 votes (2 are already dedicated to Searing Crater, which is a terrible map, and Abyssal Caverns, which I hate), I have to choose between playing on Typhon Peaks(terrible map), Backwater Gulch (also Terrible), and Nerazim Crypt (not the worst, but still annoying to play because of how small it is). I've never had an enjoyable game on Typhon Peaks, especially as Zerg because of how confined the spaces are on that map.What is your logi/resoning behind this> I hope they at least get rid of close positions on Shattered Temple, because I really don't want to veto that map because cross positions is so fun, but it can be so frustrating when you are playing a Terran who can leapfrog his siege tanks from his base to yours safely before the 10 minute mark. I just roach/ling all in if I get close positions now (and it works because most Terrans I play go blind reactored hellions without even scouting me and just die). | ||
stevarius
United States1394 Posts
The maps don't excite me, but I do like the direction they have gone in allowing us macro games. | ||
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