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Tips on spotting invisible units? - Page 3

Forum Index > SC2 General
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Conquerer67
Profile Joined May 2011
United States605 Posts
October 13 2011 03:24 GMT
#41
Well, with banshees, if you're seeing them when they're cloaked, but not moving or attacking, something is wrong.

Roaches or infestors, they're harder because they can't automatically attack and give themselves away, but if your eyes are scanning between the minimap and the entrance to your nat, then they are really easy to see.

Observers, well, you sometimes get lucky. I have no idea how pros do it, but I'm guessing they're just used to seeing observers and recognizing the blur. Also, isn't that why zergs are starting to just put random spores around their tech buildings whenever they have money? It isn't extremely common, but it's a good idea.

But when you're looking at a deathball, it is pretty easy to see where the obsv is. It's just that you are looking directly at it and not worrying about injects at the same time. Usually, because for some reason the deathballs always come in the middle of a production cycle.

I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Mortal
Profile Blog Joined November 2010
2943 Posts
October 13 2011 03:29 GMT
#42
Insert/Delete works pretty well.
The universe created an audience for itself.
jupiter6
Profile Joined December 2011
205 Posts
Last Edited: 2012-02-05 22:08:39
February 05 2012 21:48 GMT
#43
ok i've just changed all to Low (textures high) and everything looks clearer even game runs smoother, have one big problem with it, FF look horrible i just cant stand it (and its even hard to see it -.-) is there a command or something i could add to txt file to change graphic of forcefields so everything else stays on low ?
Tiazi
Profile Joined February 2010
Netherlands761 Posts
February 05 2012 21:52 GMT
#44
On February 06 2012 06:48 jupiter6 wrote:
ok i just changed all to Low (textures high) and everything looks clearer even game runs smoother, have one big problem with it, FF look horrible i just cant stand it (and its even hard to see it -.-) is there a command or something i could add to txt file to change graphic of forcefields so everything else stays on low ?


go to my documents/starcraft II/variables.txt

and make sure these 2 lines are there:

simplifiedCloaking=0
simplifiedShaders=0

you will notice cloaked units/force fields way better.

gl hf
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
Fealthas
Profile Joined May 2011
607 Posts
February 05 2012 21:58 GMT
#45
Im wondering...Can you spot burrow moving units?
alepoff
Profile Joined January 2012
140 Posts
Last Edited: 2012-02-05 21:59:53
February 05 2012 21:59 GMT
#46
On February 06 2012 06:58 Fealthas wrote:
Im wondering...Can you spot burrow moving units?

yes, but imo much harder than invis units
let's bounce
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
February 05 2012 23:04 GMT
#47
On February 06 2012 06:58 Fealthas wrote:
Im wondering...Can you spot burrow moving units?


You can but you almost have to know that they are there and pay CLOSE attention. Its really not feasible to see them just as you would a cloaked unit running by.
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