• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:38
CEST 05:38
KST 12:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!31Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4586 users

[September] TLPD Race Winrate Graphs - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 Next All
K3Nyy
Profile Joined February 2010
United States1961 Posts
October 14 2011 18:13 GMT
#401
I think there's too much argument in this thread.

Statistically it's impossible to ignore that Protoss have been doing poorly in Korea for the last few months (unless you're just really that stubborn), but crying about it doesn't really help.

Those who play Protoss say "Protoss is underpowered". Those who play Terran or Zerg say "Protoss players suck" or it's "Too little games have been played". It's really going nowhere.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
Last Edited: 2011-10-14 18:20:59
October 14 2011 18:20 GMT
#402
if i post what im thinking right now i may be in for a ban so... ill try to do it without nerd rage.

clearly there is some problem with what this statistics show us. the balance team still has a lot of work to do.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 14 2011 18:35 GMT
#403
On October 15 2011 03:13 K3Nyy wrote:
I think there's too much argument in this thread.

Statistically it's impossible to ignore that Protoss have been doing poorly in Korea for the last few months (unless you're just really that stubborn), but crying about it doesn't really help.

Those who play Protoss say "Protoss is underpowered". Those who play Terran or Zerg say "Protoss players suck" or it's "Too little games have been played". It's really going nowhere.


Exactly. To be honest this is all that has been show. P are doing badly.
"Its easy, just trust your CPU".-Boxer on being good at games
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 14 2011 18:41 GMT
#404
On October 15 2011 03:35 windsupernova wrote:
Show nested quote +
On October 15 2011 03:13 K3Nyy wrote:
I think there's too much argument in this thread.

Statistically it's impossible to ignore that Protoss have been doing poorly in Korea for the last few months (unless you're just really that stubborn), but crying about it doesn't really help.

Those who play Protoss say "Protoss is underpowered". Those who play Terran or Zerg say "Protoss players suck" or it's "Too little games have been played". It's really going nowhere.


Exactly. To be honest this is all that has been show. P are doing badly.


To be honest all it shows me is that Terran has had about a 5% win advantage over both other races for an entire year with over 25,000 games factored in.

Then a bunch of terrans trying to act like the numbers are inconclusive. If zerg or protoss had a 5% win lead over terran for just a month or two, terrans would be in an uproar, let alone the entire first year of the game.
:)
Not_That
Profile Joined April 2011
287 Posts
Last Edited: 2011-10-14 21:24:24
October 14 2011 21:23 GMT
#405
On October 15 2011 02:33 Trowa127 wrote:
I didn't want to create a new thread for this quote, but thought it was pretty important to show. This is a blue post (developer post) on the WoW forums regarding some questionable clear percentages for their latest raid dungoen. This is what the dev - Bashiok - said about revealing numbers to the Starcraft 2 population.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Amazing. Just, amazing.

Source - http://blue.mmo-champion.com/topic/202894/135-of-all-wow-players-completed-normal-fl



This is enraging. I just want to be clear, I have no complaint to Bashiok himself, because he's just saying what Blizzard thinks, and if anything I am thankful to him for his honesty. But the attitude from Blizzard is disgusting. No, things are not alright, despite what their ladder win/loss records tell them. If there is a problem at the highest levels of play (which I believe they admitted), then there is a problem with the game. If Master level and below players all have 50% win/loss record in their match ups, then it can only be attributed to the ladder system matching opponents in such a way to produce these results. They have stated that their system strives to produce 50% win/loss records for each match up, as well as for each player. I am glad that the ladder experience appears balanced to the participants, but there is a very serious problem here, and Blizzard needs to address it before there will be no Protoss left in the Korean Pro scene.

Saying that the community is at disconnect with reality and just cry no matter what is gravely mistaken. I think it is Blizzard who are at a disconnect with reality. The fact that David Kim admitted to not follow GSL only emphasizes this. Sadly I think posting such things will only make the people responsible at Blizzard be less forthcoming with the community, instead of improving their pulse on the game.
-_-
Profile Blog Joined November 2003
United States7081 Posts
October 14 2011 22:09 GMT
#406
On October 15 2011 03:01 windsupernova wrote:
Show nested quote +
On October 15 2011 02:50 Reborn8u wrote:
On October 15 2011 02:33 Trowa127 wrote:
I didn't want to create a new thread for this quote, but thought it was pretty important to show. This is a blue post (developer post) on the WoW forums regarding some questionable clear percentages for their latest raid dungoen. This is what the dev - Bashiok - said about revealing numbers to the Starcraft 2 population.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Amazing. Just, amazing.

Source - http://blue.mmo-champion.com/topic/202894/135-of-all-wow-players-completed-normal-fl



It's not that I question their statistics, just the way they are presented. Lumping Diamond/Masters/GM into one number makes that number pretty irrelevant. I'd like to see the win rates for just diamond, just masters, and just grandmasters. Also, win rates for games under 12 minutes and games over 12 minutes. It's not that people don't trust the numbers, they are just presented so poorly.


They Lump GMs and masters only no?

And if it was GM only we would get to the same impasse that this statistics threads awlays get:

"not enuff sample size"
"ladder does not matter"

And its not like GM don't get Matched up against High Master players. And why not take into account short games? Cheese and all ins form a part of the state of the game. And yeah "its not like people don't trust their numbers" look at the thread when they were released, a lot of people were saying that the numbers were fixed, that some conspiracy was going on blah blah blah.

People will never be happy with the numbers unless they all reach exact 50%(impossible) or that they prove their own viewpoints. I mean not everybody is that way but look back at when P were OP(both T and Z complaining.. a LOT) the numbers for the P MUs were around 50% and yet people denied those numbers because they didn't comply with their own views.


A small sample size is better than unrepresentative one. If I wanted to measure whether blacks were promoted as frequently as other races, I wouldn't lump together blacks and whites because not enough blacks were up for promotions.

harhar!
Profile Joined January 2011
Germany190 Posts
October 16 2011 07:49 GMT
#407
this graph is retarded. plz dont include it next time for it shows wrong information. or at least make it much more precise.

it saddens me, that korean terran are so good. i on the ladder dont get shit from it and blizz will go ahead and buff toss even more. just look at sc2ranks, terran have low representation in the higher leagues and high representation in the lower leagues. also the lowest amount of points everywhere except gm.

i dont udnerstand one thing thoug: in the last patch protoss got clearly away as the winner compared to z and t and still they manage to suck even more. whats wrong with that?
Sabu113
Profile Blog Joined August 2009
United States11094 Posts
October 16 2011 09:08 GMT
#408
On October 15 2011 06:23 Not_That wrote:
Show nested quote +
On October 15 2011 02:33 Trowa127 wrote:
I didn't want to create a new thread for this quote, but thought it was pretty important to show. This is a blue post (developer post) on the WoW forums regarding some questionable clear percentages for their latest raid dungoen. This is what the dev - Bashiok - said about revealing numbers to the Starcraft 2 population.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Amazing. Just, amazing.

Source - http://blue.mmo-champion.com/topic/202894/135-of-all-wow-players-completed-normal-fl



This is enraging. I just want to be clear, I have no complaint to Bashiok himself, because he's just saying what Blizzard thinks, and if anything I am thankful to him for his honesty. But the attitude from Blizzard is disgusting. No, things are not alright, despite what their ladder win/loss records tell them. If there is a problem at the highest levels of play (which I believe they admitted), then there is a problem with the game. If Master level and below players all have 50% win/loss record in their match ups, then it can only be attributed to the ladder system matching opponents in such a way to produce these results. They have stated that their system strives to produce 50% win/loss records for each match up, as well as for each player. I am glad that the ladder experience appears balanced to the participants, but there is a very serious problem here, and Blizzard needs to address it before there will be no Protoss left in the Korean Pro scene.

Saying that the community is at disconnect with reality and just cry no matter what is gravely mistaken. I think it is Blizzard who are at a disconnect with reality. The fact that David Kim admitted to not follow GSL only emphasizes this. Sadly I think posting such things will only make the people responsible at Blizzard be less forthcoming with the community, instead of improving their pulse on the game.


Probably seeing the massive growth an assuming that the majority is fine with everything. The way to deal with this is to 1) turn off the stream when the tournament is boring/has matchups you don't like at all. If viewer counts stagnate/go down and gom starts to see fewer and fewer foreign dollars then more influential people are going to be yelling at David Kim to fix the game. 2) Don't buy HoTS immediately. We're probably all going to be interested in Hots as well it'll still be fun even if there's not a worthwhile esports scene. What we can do to hurt the initial numbers though will attract some attention when they design VoidProtosswinsnow.

There are risks to this strategy and how it affects the quality of tournaments over the long run. On the flipside, this might be much too passive an easy and a more aggresive approach towards sponsors would be needed to get attention.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
October 16 2011 09:16 GMT
#409
On October 16 2011 16:49 harhar! wrote:
this graph is retarded. plz dont include it next time for it shows wrong information. or at least make it much more precise.

it saddens me, that korean terran are so good. i on the ladder dont get shit from it and blizz will go ahead and buff toss even more. just look at sc2ranks, terran have low representation in the higher leagues and high representation in the lower leagues. also the lowest amount of points everywhere except gm.

i dont udnerstand one thing thoug: in the last patch protoss got clearly away as the winner compared to z and t and still they manage to suck even more. whats wrong with that?


Protoss is at it's weakest in the early game (overly relying on sentries to set up a safe expansion), and lategame (where ghosts and infestor/broodlord rule the day).
Blizzard consistently buffs the protoss midgame (archons, immortals getting buffed, infestor nerf vs colossi, etc), thus forcing the race even more to rely on timing attacks to be in a winning position vs other races. Once those timing attacks get figured out (see zealot/archon in pvt), the race suffers even more because we end in an even worse state in the lategame whan before.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
rareh
Profile Joined May 2011
Portugal298 Posts
October 16 2011 09:22 GMT
#410
Terran after 1.4

http://www.sc2charts.net/en/edb?zone=7
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-10-16 09:34:36
October 16 2011 09:32 GMT
#411
On October 16 2011 18:16 Teoita wrote:
Show nested quote +
On October 16 2011 16:49 harhar! wrote:
this graph is retarded. plz dont include it next time for it shows wrong information. or at least make it much more precise.

it saddens me, that korean terran are so good. i on the ladder dont get shit from it and blizz will go ahead and buff toss even more. just look at sc2ranks, terran have low representation in the higher leagues and high representation in the lower leagues. also the lowest amount of points everywhere except gm.

i dont udnerstand one thing thoug: in the last patch protoss got clearly away as the winner compared to z and t and still they manage to suck even more. whats wrong with that?


Protoss is at it's weakest in the early game (overly relying on sentries to set up a safe expansion), and lategame (where ghosts and infestor/broodlord rule the day).
Blizzard consistently buffs the protoss midgame (archons, immortals getting buffed, infestor nerf vs colossi, etc), thus forcing the race even more to rely on timing attacks to be in a winning position vs other races. Once those timing attacks get figured out (see zealot/archon in pvt), the race suffers even more because we end in an even worse state in the lategame whan before.


Please don't respond to him, he's just flamebaiting or else extremely ignorant. All of the points he made have been covered either in this thread or in the balance discussion one, so why bother replying?

And yes, in PvX Protoss has traditionally either gone for a warpgate all-in or waited until maxed for the deathball. Warpgate all-ins have been figured out and the deathball has been nerfed (or found out to be not as good as people thought). Thus, Protoss is kind of at a loose end. The only hope in PvZ is the Hero/Sage/JYP harassment style, but I'm not convinced that it is the final solution.

On October 16 2011 18:22 rareh wrote:
Terran after 1.4

http://www.sc2charts.net/en/edb?zone=7


That chart includes all the leagues. To get a decent idea of balance at the highest level, you have to either look at the top end of Masters and GM or look at the GSL/other TLPD games.

Seriously, ladder tells you shit about balance at a decent level, for a number of reasons that have been covered in other threads.
rareh
Profile Joined May 2011
Portugal298 Posts
Last Edited: 2011-10-16 09:45:52
October 16 2011 09:44 GMT
#412
On October 16 2011 18:32 SeaSwift wrote:

Show nested quote +
On October 16 2011 18:22 rareh wrote:
Terran after 1.4

http://www.sc2charts.net/en/edb?zone=7


That chart includes all the leagues. To get a decent idea of balance at the highest level, you have to either look at the top end of Masters and GM or look at the GSL/other TLPD games.

Seriously, ladder tells you shit about balance at a decent level, for a number of reasons that have been covered in other threads.


It doesn't include ladder matches... it includes online and offline cups, like gsl, zotac etc
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 16 2011 09:52 GMT
#413
On October 16 2011 18:44 rareh wrote:
Show nested quote +
On October 16 2011 18:32 SeaSwift wrote:

On October 16 2011 18:22 rareh wrote:
Terran after 1.4

http://www.sc2charts.net/en/edb?zone=7


That chart includes all the leagues. To get a decent idea of balance at the highest level, you have to either look at the top end of Masters and GM or look at the GSL/other TLPD games.

Seriously, ladder tells you shit about balance at a decent level, for a number of reasons that have been covered in other threads.


It doesn't include ladder matches... it includes online and offline cups, like gsl, zotac etc


Fair enough - I withdraw my previous criticism.

New criticism: From where in the world are all these games taken? Does it include GSL? Does it include only EU? I can't seem to find where it covers =/
rareh
Profile Joined May 2011
Portugal298 Posts
October 16 2011 10:12 GMT
#414
On October 16 2011 18:52 SeaSwift wrote:
Show nested quote +
On October 16 2011 18:44 rareh wrote:
On October 16 2011 18:32 SeaSwift wrote:

On October 16 2011 18:22 rareh wrote:
Terran after 1.4

http://www.sc2charts.net/en/edb?zone=7


That chart includes all the leagues. To get a decent idea of balance at the highest level, you have to either look at the top end of Masters and GM or look at the GSL/other TLPD games.

Seriously, ladder tells you shit about balance at a decent level, for a number of reasons that have been covered in other threads.


It doesn't include ladder matches... it includes online and offline cups, like gsl, zotac etc


Fair enough - I withdraw my previous criticism.

New criticism: From where in the world are all these games taken? Does it include GSL? Does it include only EU? I can't seem to find where it covers =/


It includes competitions all over the world.

Don't know all of them, but for example the ones i know it does track.

Korea: GSL, MLG global invitation korea, arena of legends, the fxo koth,gstl.

Europe: Dreamhacks,assembly,fxopen,MLG global invitation eruope, go4sc2,zotac, gigabyte

NA: MLG, NASL, ipl

International: IEM, NASL open qualifiers(the one puma had to win to get to), eg masters cup

I just think statistics are not the right way to go about stuff, maps do a lot to make certain races win on certain competitions(gsl for example).

SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 16 2011 10:19 GMT
#415
On October 16 2011 19:12 rareh wrote:
Show nested quote +
On October 16 2011 18:52 SeaSwift wrote:
On October 16 2011 18:44 rareh wrote:
On October 16 2011 18:32 SeaSwift wrote:

On October 16 2011 18:22 rareh wrote:
Terran after 1.4

http://www.sc2charts.net/en/edb?zone=7


That chart includes all the leagues. To get a decent idea of balance at the highest level, you have to either look at the top end of Masters and GM or look at the GSL/other TLPD games.

Seriously, ladder tells you shit about balance at a decent level, for a number of reasons that have been covered in other threads.


It doesn't include ladder matches... it includes online and offline cups, like gsl, zotac etc


Fair enough - I withdraw my previous criticism.

New criticism: From where in the world are all these games taken? Does it include GSL? Does it include only EU? I can't seem to find where it covers =/


It includes competitions all over the world.

Don't know all of them, but for example the ones i know it does track.

Korea: GSL, MLG global invitation korea, arena of legends, the fxo koth,gstl.

Europe: Dreamhacks,assembly,fxopen,MLG global invitation eruope, go4sc2,zotac, gigabyte

NA: MLG, NASL, ipl

International: IEM, NASL open qualifiers(the one puma had to win to get to), eg masters cup

I just think statistics are not the right way to go about stuff, maps do a lot to make certain races win on certain competitions(gsl for example).



I think you might be right, especially considering that on the same site we have this: http://www.sc2charts.net/en/edb/ranking/players

Which has only one Protoss in the top 15, and only 3 in the top 32! Still, I guess the sample size for the ranking is smaller, and I don't know how they work it out.
harhar!
Profile Joined January 2011
Germany190 Posts
Last Edited: 2011-10-16 10:26:12
October 16 2011 10:24 GMT
#416
On October 16 2011 18:32 SeaSwift wrote:
Show nested quote +
On October 16 2011 18:16 Teoita wrote:
On October 16 2011 16:49 harhar! wrote:
this graph is retarded. plz dont include it next time for it shows wrong information. or at least make it much more precise.

it saddens me, that korean terran are so good. i on the ladder dont get shit from it and blizz will go ahead and buff toss even more. just look at sc2ranks, terran have low representation in the higher leagues and high representation in the lower leagues. also the lowest amount of points everywhere except gm.

i dont udnerstand one thing thoug: in the last patch protoss got clearly away as the winner compared to z and t and still they manage to suck even more. whats wrong with that?


Protoss is at it's weakest in the early game (overly relying on sentries to set up a safe expansion), and lategame (where ghosts and infestor/broodlord rule the day).
Blizzard consistently buffs the protoss midgame (archons, immortals getting buffed, infestor nerf vs colossi, etc), thus forcing the race even more to rely on timing attacks to be in a winning position vs other races. Once those timing attacks get figured out (see zealot/archon in pvt), the race suffers even more because we end in an even worse state in the lategame whan before.


Please don't respond to him, he's just flamebaiting or else extremely ignorant. All of the points he made have been covered either in this thread or in the balance discussion one, so why bother replying?

And yes, in PvX Protoss has traditionally either gone for a warpgate all-in or waited until maxed for the deathball. Warpgate all-ins have been figured out and the deathball has been nerfed (or found out to be not as good as people thought). Thus, Protoss is kind of at a loose end. The only hope in PvZ is the Hero/Sage/JYP harassment style, but I'm not convinced that it is the final solution.

are you one of those guys, that read an entire topic before posting? havent met many of your sort.

also whats wrong with my point about terran beeing weaker on ladder in the not-gm leagues. thats just a fact.

teoitas answer seems somewhat legit, though i dont agree with toss being weak lategame. also it makes no sense, that the new strats which evolve from 1.4 have been already figured out. maybe the reason this time is, that the new strategies dont evolve quickly enough.


It includes competitions all over the world.[...]


i wonder why it differs so heavily from tlpd. probably all toss in the administration of tlpd!
rareh
Profile Joined May 2011
Portugal298 Posts
October 16 2011 10:34 GMT
#417
On October 16 2011 19:19 SeaSwift wrote:
Show nested quote +
On October 16 2011 19:12 rareh wrote:
On October 16 2011 18:52 SeaSwift wrote:
On October 16 2011 18:44 rareh wrote:
On October 16 2011 18:32 SeaSwift wrote:

On October 16 2011 18:22 rareh wrote:
Terran after 1.4

http://www.sc2charts.net/en/edb?zone=7


That chart includes all the leagues. To get a decent idea of balance at the highest level, you have to either look at the top end of Masters and GM or look at the GSL/other TLPD games.

Seriously, ladder tells you shit about balance at a decent level, for a number of reasons that have been covered in other threads.


It doesn't include ladder matches... it includes online and offline cups, like gsl, zotac etc


Fair enough - I withdraw my previous criticism.

New criticism: From where in the world are all these games taken? Does it include GSL? Does it include only EU? I can't seem to find where it covers =/


It includes competitions all over the world.

Don't know all of them, but for example the ones i know it does track.

Korea: GSL, MLG global invitation korea, arena of legends, the fxo koth,gstl.

Europe: Dreamhacks,assembly,fxopen,MLG global invitation eruope, go4sc2,zotac, gigabyte

NA: MLG, NASL, ipl

International: IEM, NASL open qualifiers(the one puma had to win to get to), eg masters cup

I just think statistics are not the right way to go about stuff, maps do a lot to make certain races win on certain competitions(gsl for example).



I think you might be right, especially considering that on the same site we have this: http://www.sc2charts.net/en/edb/ranking/players

Which has only one Protoss in the top 15, and only 3 in the top 32! Still, I guess the sample size for the ranking is smaller, and I don't know how they work it out.


I agree that protoss is definitely the weakest race atm, but if maps were bigger and always forced to cross positions then terrans biggest weakness(mobility) would be easier to exploit and added to that terrans couldn't 1-1-1 or use early aggression as easily, this would also help zerg.

In fact its interesting that of all competitions after 1.4 IPL, IEM china, IEM NY, Code A were all won by zerg :D , code s already had so many terrans before so it would be natural, but still of all the games i watched on the playoffs terrans barely won to zerg and it always came to the last map.
dooraven
Profile Joined December 2010
Australia2820 Posts
October 16 2011 10:41 GMT
#418
Wait Terrans biggest weakness is mobility? In TvZ, probably due to seige tanks, but in TvP? I dunno how you can claim the bio ball is not very mobile.
Go go Alliance.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2011-10-16 10:44:30
October 16 2011 10:42 GMT
#419
Looks like october 2010 was way more balanced than right now lol


ninja edit: But it was only one month between a few months of T domination of course. A few months ago (may - jul) looked pretty ok.
Revolutionist fan
rareh
Profile Joined May 2011
Portugal298 Posts
Last Edited: 2011-10-16 10:51:34
October 16 2011 10:50 GMT
#420
On October 16 2011 19:41 dooraven wrote:
Wait Terrans biggest weakness is mobility? In TvZ, probably due to seige tanks, but in TvP? I dunno how you can claim the bio ball is not very mobile.


Terran don't have warp, recall, nydus worm or creep.

Attention i am talking in big maps and cross position, in small maps terran is too overpowered, because the things i talked about don't have as much of a effect.

Prev 1 19 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 162
StarCraft: Brood War
NaDa 76
Noble 34
Leta 23
Icarus 5
Dota 2
The International36647
NeuroSwarm178
Fuzer 143
League of Legends
JimRising 687
Counter-Strike
taco 405
Super Smash Bros
Mew2King112
Other Games
summit1g6809
C9.Mang0486
WinterStarcraft327
ViBE164
Maynarde130
Trikslyr44
Organizations
Other Games
gamesdonequick972
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 87
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 757
Upcoming Events
CranKy Ducklings
6h 23m
PiG Sty Festival
8h 23m
herO vs Krystianer
Solar vs Cure
IPSL
12h 23m
Sparkling Tuna Cup
1d 6h
PiG Sty Festival
1d 8h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 12h
OSC
1d 20h
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
The Patches Monday
2 days
[ Show More ]
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.