• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CEST 14:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?131Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) Broodwar Prediction Market Official StarCraft website teases new content ahead of BlizzCon? [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8216 users

Blizzard Blog: Balance Snapshot - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 28 Next All
Marou
Profile Blog Joined April 2010
Germany1371 Posts
September 22 2011 19:05 GMT
#221
"with a lot of complicated mathematics that we we will never show you, we can show you a chart indicating that our game is perfectly balance".

I think blizzard has been doing a great job with balance since the beta BUT this post is like "hey guys look we know the game is balance stop complaining" ~_~
twitter@RickyMarou
Zorkmid
Profile Joined November 2008
4410 Posts
September 22 2011 19:06 GMT
#222
On September 23 2011 04:02 R0YAL wrote:
Very very VERY yes. So many people blindy whine about imbalance based on matches between PLAYERS. Its not Zerg vs Protoss, its Huk vs Coca.. Since the players do not share 100% equal skill (plus even more variables that you need to factor in) you can not fairly compare the races on a balance perspective alone. It is much more complicated than that.


EXACTLY!

That's why we use big ass sample sizes in statistics. Not N=32.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
September 22 2011 19:08 GMT
#223
--- Nuked ---
whatthefat
Profile Blog Joined August 2010
United States918 Posts
September 22 2011 19:09 GMT
#224
This looks promising. However, it's rather important to know what time period these figures pertain to. Is it a single day on the ladder? And if so was this day cherry picked to give the best figures?
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Psychlone
Profile Joined August 2010
Canada90 Posts
September 22 2011 19:09 GMT
#225
On September 23 2011 03:43 happyness wrote:
Show nested quote +
On September 23 2011 03:33 Huragius wrote:
On September 23 2011 03:08 ShootingStars wrote:
Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X


With all the respect to the koreans protoss (compared to korean Terrans)- they suck shit. Honestly, you have to be very ignorant not to admit that. Most of the GSL games from Protoss looks really sad compared to Terrans/Zergs. And If Korea results are the only ones who matter, then the problem isn't protoss. It's their players.b


Sorry, but this is a really dumb post.

Watch Alicia vs. Select in Code A. Now I'm glad Select won(foreigners fighting!), but Alicia's macro was much better in all three games. Because Select actually knows how to control his ghosts (unlike the majority of terrans) and use abusive tactics that protoss don't have at their disposal.

Korean Terrans(and select) show how good the terran race can be. It's not the Korean protoss that suck shit, it's the foreigner terran.


That series was the saddest thing I ever saw for Protoss (I'm Zerg). There was nothing poor Alicia could do. Select was good, but so was Alicia. It should have been a very close match, but Select just RoFLStomped him.

Blizz thinks the Marauder is the problem. It's not. EMP is obviously the problem (and MULEs) Marauders just make it worse because you can't even flee from the fight you can't win. The imbalance is glaringly obvious, moreso than in the age of mass reapers TvZ.

Why MULEs don't have a cooldown is beyond me. Zerg and Protoss mechanics are nowhere near as forgiving the MULE. You can't get back in a game you had lost because of Chrono Boost or Larva Inject/Creep tumors.
Dragar
Profile Joined October 2010
United Kingdom971 Posts
September 22 2011 19:10 GMT
#226
Interesting stats - and depressing for any top diamond/master Zerg player, who will only find themselves with a harder and harder matchup until they reach Korean levels of skill.

As for how Blizzard do the statistics, it probably needs someone versed in Beysian statistics to work out how the calculation is done and explain it on the forums.
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-09-22 19:12:17
September 22 2011 19:11 GMT
#227
On September 23 2011 04:08 Huragius wrote:
Show nested quote +
On September 23 2011 03:49 QTIP. wrote:
On September 23 2011 03:45 JudicatorHammurabi wrote:
On September 23 2011 03:33 Huragius wrote:
On September 23 2011 03:08 ShootingStars wrote:
Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X


With all the respect to the koreans protoss (compared to korean Terrans)- they suck shit. Honestly, you have to be very ignorant not to admit that. Most of the GSL games from Protoss looks really sad compared to Terrans/Zergs. And If Korea results are the only ones who matter, then the problem isn't protoss. It's their players.b

I'll give you a stick, and I'll drive an M2 Bradley. Then I'll say you did poorly not because you had a stick against an IFV, but because you're not skilled.


Exactly. You ride a bicycle and I'll ride a motorbike. I beat you in a race. You are less skilled, and compared to me, "you suck shit."


A Terran with a bicycle would beat a protoss with a motorbike in a race. Just say'in.

And honestly, I'm not going to argue with constant LR thread whiners.Overall at current state of TL talking about balance is waste of time sadly I couldn't resist it this time. And if you think that Sage/MC/Hero is as good as MVP/Bomber/Polt or Nestea/DRG/Losira, then it is your problem that you are living in an illusionary world.


But do you think ST_Virus, Noblesse and Sjow are better than MC, Sage and Hero?

Polt said it best - there are many Terrans in Code S who don't deserve to be there.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Logros
Profile Joined September 2010
Netherlands9913 Posts
September 22 2011 19:13 GMT
#228
Masters+GM still doesn't say much because a lot of the masters players are crap. But that there are such big differences (43% vs 57% is almost 50% more wins for Terran in TvP for example) does say something.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
September 22 2011 19:15 GMT
#229
On September 23 2011 04:09 Psychlone wrote:
Show nested quote +
On September 23 2011 03:43 happyness wrote:
On September 23 2011 03:33 Huragius wrote:
On September 23 2011 03:08 ShootingStars wrote:
Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X


With all the respect to the koreans protoss (compared to korean Terrans)- they suck shit. Honestly, you have to be very ignorant not to admit that. Most of the GSL games from Protoss looks really sad compared to Terrans/Zergs. And If Korea results are the only ones who matter, then the problem isn't protoss. It's their players.b


Sorry, but this is a really dumb post.

Watch Alicia vs. Select in Code A. Now I'm glad Select won(foreigners fighting!), but Alicia's macro was much better in all three games. Because Select actually knows how to control his ghosts (unlike the majority of terrans) and use abusive tactics that protoss don't have at their disposal.

Korean Terrans(and select) show how good the terran race can be. It's not the Korean protoss that suck shit, it's the foreigner terran.


That series was the saddest thing I ever saw for Protoss (I'm Zerg). There was nothing poor Alicia could do. Select was good, but so was Alicia. It should have been a very close match, but Select just RoFLStomped him.

Blizz thinks the Marauder is the problem. It's not. EMP is obviously the problem (and MULEs) Marauders just make it worse because you can't even flee from the fight you can't win. The imbalance is glaringly obvious, moreso than in the age of mass reapers TvZ.

Why MULEs don't have a cooldown is beyond me. Zerg and Protoss mechanics are nowhere near as forgiving the MULE. You can't get back in a game you had lost because of Chrono Boost or Larva Inject/Creep tumors.


This is well thought out and I agree with everything you say here.
Manager, Team RIP ZeeZ
willz22912
Profile Joined November 2010
United States255 Posts
September 22 2011 19:15 GMT
#230
On September 23 2011 03:48 Teejing wrote:
@ willz :

you make it sound like the trend we have seen is less terrans in gsl code S.

This is wrong. The trend is more and more terrans.

Another point is that gsl maps are less terran favoured than blizzard maps.

The only pro-balance faxt here is that 1.4 did indeed nerf terran and buff the other races.


My main point was to show the flaws of the GSLs, but I'll go more into detail about the Terran problem.

The trend has always been more Terrans in the GSL. Going from the very beginning, it was always 3-4 more Terrans than the next highest race in terms of #s, either due to more people liking Terran or racial imbalance. I'm stating that using the GSL by itself is flawed because of its tournament structure and the ease of staying in Code S. If you started with 12-14 Terrans but because of the structure you never lost any and slowly gained and gained and gained, wouldn't you end up with 20 Terrans eventually? The other thing is that T is generally accepted as being the best to hold of cheeses with, and that is a huge factor to consider due to the GSL and the bo1 situation in the ro32. Is it racial imbalance that one race is just simply better at being defensive and winning the most bo1s when that's the tournament format?

Besides that, I'll show the Terran trend from the very beginning.

GSL August 9 Protoss - 15 Terran - 8 Zerg
GSL July 11 Protoss - 13 Terran - 8 Zerg
GSL Super Tournament 16 Protoss - 29 Terran - 19 Zerg out of 64 players
GSL May 12 Protoss - 13 Terran - 7 Zerg
GSL March 6 Protoss - 12 Terran - 14 Zerg
GSL January 9 Protoss - 14 Terran - 9 Zerg
GSL Open S3 12 Protoss - 24 Terran - 27 Zerg out of 64 players
GSL Open S2 20 Protoss - 29 Terran - 15 Zerg out of 64 players
GSL Open S1 27 Protoss - 21 Terran - 16 Zerg out of 64 players.

What do you deem an acceptable +/- for it not to be racially skewed? I'm willing to accept +/- 3 out of 32 total players. And it seems that yes, for the most part, there have always been slightly higher T numbers than the other two races, but by not that significant until GSL October. And I'm stating my theory that not just racial balance comes into play, but the GSL format for deciding who stays in and who goes out. If you wanted to cheese out Nestea or MC in a bo1 because you know they were very good players and probably better in the late game, is that the game's fault, the tournament's fault, or the player's fault?
DamnCats
Profile Joined August 2010
United States1472 Posts
September 22 2011 19:15 GMT
#231
I bet if i stopped playing the 43 to 57 ZvP rate in NA Masters would go back to 50/50.
Disciples of a god, that neither lives nor breathes.
ManOnBoy
Profile Joined December 2010
37 Posts
September 22 2011 19:16 GMT
#232
woah woah woah...

so blizzard saw an almost 60% win P v Z and their solution is to....

NERF INFESTOR'S NP?

is this a JOKE?
iamke55
Profile Blog Joined April 2004
United States2806 Posts
September 22 2011 19:16 GMT
#233
On September 23 2011 03:35 tyrless wrote:
Show nested quote +
On September 23 2011 03:19 R3N wrote:
On September 23 2011 03:07 tyrless wrote:
On September 23 2011 02:42 headbus wrote:
7 Zergs, 5 Protoss in GSL code S. That should be enough to convince people that terran is stronger.


Anybody who is convinced by those most meaningless numbers is in fact ignorant and uneducated to basic statistical analysis. Which most of the whiners in this thread are, not to mention the terrible reading comprehension I'm seeing (there are actually people here bringing up the matchmaking system in their arguments).

Sometimes I forget that there are just a lot of uneducated/inexperienced kids posting here. Sorry haters but Blizzard does in fact have people who are much smarter/more experienced than you who work fulltime on this.


can bet my left nut on you're a terran lol.

Seriously the code S race balance shouldn't be the only important stat (well it actually isn't a stat , but still it says something!) but it's definitely not useless. It's been going on for months now and this is just the result of it. Also you could present your ideas on how these numbers are void, I'd like to hear it.


I hope you weren't attached to your left nut because you just lost it Should probably take the other nut too for even suggesting that what race I play is relevant to the facts. As for methodology for interpreting GSL stats in the context of game balance, it's not really my job to educate you of basic statistics, your local community college can probably help with that.

Since you've got such an arrogant attitude, you must be really confident that you're right, right? Prove it. Calculate the probability of there being at least 20 Terrans in Code S assuming the game is balanced, and show why this statistic is a "meaningless number" as you call it. Should be no problem for you since you are so well educated in basic statiscal analysis!

Oh and it's a 30 day ban if you're unable to do it after posting with such a condescending tone.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
pwadoc
Profile Joined August 2010
271 Posts
September 22 2011 19:17 GMT
#234
Why the fuck doesn't blizzard just explain the math?
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
Last Edited: 2011-09-22 19:20:53
September 22 2011 19:19 GMT
#235
On September 23 2011 03:45 JudicatorHammurabi wrote:
Show nested quote +
On September 23 2011 03:33 Huragius wrote:
On September 23 2011 03:08 ShootingStars wrote:
Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X


With all the respect to the koreans protoss (compared to korean Terrans)- they suck shit. Honestly, you have to be very ignorant not to admit that. Most of the GSL games from Protoss looks really sad compared to Terrans/Zergs. And If Korea results are the only ones who matter, then the problem isn't protoss. It's their players.b

I'll give you a stick, and I'll drive an M2 Bradley. Then I'll say you did poorly not because you had a stick against an IFV, but because you're not skilled.


Hahah, beautiful


On September 23 2011 04:16 iamke55 wrote:
Show nested quote +
On September 23 2011 03:35 tyrless wrote:
On September 23 2011 03:19 R3N wrote:
On September 23 2011 03:07 tyrless wrote:
On September 23 2011 02:42 headbus wrote:
7 Zergs, 5 Protoss in GSL code S. That should be enough to convince people that terran is stronger.


Anybody who is convinced by those most meaningless numbers is in fact ignorant and uneducated to basic statistical analysis. Which most of the whiners in this thread are, not to mention the terrible reading comprehension I'm seeing (there are actually people here bringing up the matchmaking system in their arguments).

Sometimes I forget that there are just a lot of uneducated/inexperienced kids posting here. Sorry haters but Blizzard does in fact have people who are much smarter/more experienced than you who work fulltime on this.


can bet my left nut on you're a terran lol.

Seriously the code S race balance shouldn't be the only important stat (well it actually isn't a stat , but still it says something!) but it's definitely not useless. It's been going on for months now and this is just the result of it. Also you could present your ideas on how these numbers are void, I'd like to hear it.


I hope you weren't attached to your left nut because you just lost it Should probably take the other nut too for even suggesting that what race I play is relevant to the facts. As for methodology for interpreting GSL stats in the context of game balance, it's not really my job to educate you of basic statistics, your local community college can probably help with that.

Since you've got such an arrogant attitude, you must be really confident that you're right, right? Prove it. Calculate the probability of there being at least 20 Terrans in Code S assuming the game is balanced, and show why this statistic is a "meaningless number" as you call it. Should be no problem for you since you are so well educated in basic statiscal analysis!

Oh and it's a 30 day ban if you're unable to do it after posting with such a condescending tone.


Thanks iamke, for kicking the arrogant people off of this forum. I'm truly interested in his results...
"Friendship ain't a business deal"
tztztz
Profile Joined March 2011
Germany314 Posts
September 22 2011 19:21 GMT
#236
On September 23 2011 04:17 pwadoc wrote:
Why the fuck doesn't blizzard just explain the math?


maybe because it's complicated as hell?
MarkIV
Profile Joined October 2010
12 Posts
September 22 2011 19:21 GMT
#237
The way I figure it, I get two major sources of entertaintment from sc2. Playing it, I don't really care about imbalance. I just hope that my race does about the same vs each of the other races and let blizz's mmr system take care of the rest. I'd like balance to the point that i can reasonably expect to use a variety of playstyles in each match up, including a macro style, rush style, 2 base all in or whatever i want to try and not have one be overwhelmingly good vs one race and suck vs the other.

The other way i enjoy SC is watching high level tournaments. I find mirror match ups to be much less entertaining that vs race ones.

I guess what I'm saying is balance the game at the highest level so i can see a 33/33/33 gsl because the mmr system will take care of shit at my level.
Ripper41
Profile Joined July 2011
284 Posts
September 22 2011 19:21 GMT
#238
These numbers are kind of flawed since they come from LADDER.....

if terran were OP the players would be matched vs better opponents and still have only 50% win rate.

I would think these numbers would only be indicative of some sort of circular imbalance where a race wins most matches against one race and loses to another.
joyeaux
Profile Joined May 2005
United States169 Posts
Last Edited: 2011-09-22 19:22:44
September 22 2011 19:22 GMT
#239
On September 23 2011 01:48 MisterFred wrote:
Lower than high masters - don't make me laugh. MMR should keep everything near 50%.

Not necessarily true. imagine a patch under which terran soundly beat zerg 70%/30%, protoss soundly beat terran 70%/30%, and zerg soundly beat protoss 70%/30%. Assuming equal race distribution, people with equal MMRs in lower league would be noticing the match-up imbalances.

Of course, MMR will cover up imbalances (below GM) once you have two races balanced and one race better or worse, or if you have a race that's at a disadvantage in all of it's match-ups (excluding mirrors), and another race clearly at an advantage in all of it's match-ups (again, excluding mirrors).

Nevertheless, you are correct in assuming that the GM numbers alone (without masters watering them down) would be pretty bad.
Namu
Profile Joined February 2011
United States826 Posts
September 22 2011 19:22 GMT
#240
On September 23 2011 04:09 Psychlone wrote:
Show nested quote +
On September 23 2011 03:43 happyness wrote:
On September 23 2011 03:33 Huragius wrote:
On September 23 2011 03:08 ShootingStars wrote:
Korea results ONLY matter. Look at TvP Korea... haha unbalanced there X_X


With all the respect to the koreans protoss (compared to korean Terrans)- they suck shit. Honestly, you have to be very ignorant not to admit that. Most of the GSL games from Protoss looks really sad compared to Terrans/Zergs. And If Korea results are the only ones who matter, then the problem isn't protoss. It's their players.b


Sorry, but this is a really dumb post.

Watch Alicia vs. Select in Code A. Now I'm glad Select won(foreigners fighting!), but Alicia's macro was much better in all three games. Because Select actually knows how to control his ghosts (unlike the majority of terrans) and use abusive tactics that protoss don't have at their disposal.

Korean Terrans(and select) show how good the terran race can be. It's not the Korean protoss that suck shit, it's the foreigner terran.


That series was the saddest thing I ever saw for Protoss (I'm Zerg). There was nothing poor Alicia could do. Select was good, but so was Alicia. It should have been a very close match, but Select just RoFLStomped him.

Blizz thinks the Marauder is the problem. It's not. EMP is obviously the problem (and MULEs) Marauders just make it worse because you can't even flee from the fight you can't win. The imbalance is glaringly obvious, moreso than in the age of mass reapers TvZ.

Why MULEs don't have a cooldown is beyond me. Zerg and Protoss mechanics are nowhere near as forgiving the MULE. You can't get back in a game you had lost because of Chrono Boost or Larva Inject/Creep tumors.


lol.. even koreans (who HATE terran generally, in playxp) couldn't defend for alicia because he played terribly. I have no idea why you guys think alicia played well that series. He threw the first game away by upgrading storm like 3 minutes late (which he tweeted about), and second game he didn't prepare for drops, had basically 0 stalkers, and ended the game with close to 3000 minerals in bank. All alicia had to do to prevent those type of drop play was to have stalkers in his main base. Once you get thrown off by a medivac drop, subsequent drops will throw you off balance more and more so the initial drop defense is the most important. Select played well but alicia played pretty badly in the series..

However, I think TvP is imbalanced right now due to 1/1/1, and ghosts (once you get like 8+ ghosts). The reason 1/1/1 is too strong is because when toss lacks t3 units (i.e. colossus, ht) marine tank banshee combo is too cost efficient with good micro. IMO they need to buff high templar movement speed, tweak ghost cost maybe (not sure about this one), and make banshees cost more gas (125 maybe?).
Prev 1 10 11 12 13 14 28 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pre Blizzcon Cup
Cure vs Zoun
SHIN vs TBD
ByuN vs MaxPax
Percival vs YoungYakovLIVE!
IntoTheiNu 901
WardiTV764
Rex93
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #149
CranKy Ducklings111
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko395
Rex 93
BRAT_OK 69
SHIN 26
Railgan 23
MindelVK 11
StarCraft: Brood War
Britney 40232
Calm 9732
Leta 839
Pusan 481
Soma 309
Mini 220
Stork 189
EffOrt 171
Last 148
sorry 129
[ Show more ]
Rush 106
Barracks 103
910 77
Killer 68
Yoon 60
ZerO 52
Mong 50
Free 25
soO 21
Hm[arnc] 21
SilentControl 14
yabsab 12
scan(afreeca) 10
JulyZerg 8
Noble 8
Dota 2
Dendi1502
ODPixel360
canceldota137
Other Games
singsing1836
Pyrionflax389
crisheroes331
Hui .180
DeMusliM127
mouzStarbuck121
KnowMe100
ZerO(Twitch)17
Organizations
StarCraft: Brood War
UltimateBattle 20
lovetv 10
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix9
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1474
League of Legends
• Jankos1655
Upcoming Events
AI Arena Tournament
4h 40m
OSC
8h 10m
Sparkling Tuna Cup
21h 40m
WardiTV Invitational
22h 40m
Shopify Rebellion Sundays
1d 2h
Spirit vs Mixu
Clem vs TBD
RSL Revival
1d 3h
Serral vs Rogue
BlizzCon
1d 6h
IdrA vs MC
Replay Cast
1d 11h
Afreeca Starleague
1d 21h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 22h
[ Show More ]
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.