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SEA Patch 1.4 Live - Page 6

Forum Index > SC2 General
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EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
September 20 2011 00:41 GMT
#101
On September 20 2011 09:37 Dalavita wrote:
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

Show nested quote +
On September 20 2011 09:36 EliteReplay wrote:
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.


Marauders are good too... wait what units of terran sucks?
if play random i can't call any race imba?
juicyjames *
Profile Joined August 2011
United States3815 Posts
September 20 2011 00:41 GMT
#102
On September 20 2011 09:38 Garnet wrote:
hope it comes out in Korea before code S group A.

And thread title should be 1.4 not 1.04

It won't. Patches usually go:

Monday - SEA
Tuesday - NA and then EU
Wednesday - KR
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-09-20 00:43:43
September 20 2011 00:42 GMT
#103
On September 20 2011 09:41 EliteReplay wrote:
Show nested quote +
On September 20 2011 09:37 Dalavita wrote:
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

On September 20 2011 09:36 EliteReplay wrote:
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.


Marauders are good too... wait what units of terran sucks?


None, as is intended. Why would there ever be a sucky unit in a competitive multiplayer game ever?

(also reapers are pretty shitty, and BC's aren't that good outside of TvT)

My point is. Just because people are bitching about unit X, which once upon a time was the marauder, won't necessarily mean it'll get nerfed. People will learn to deal with ghosts eventually, just like they did with marauders.
LtLolburger
Profile Joined August 2010
New Zealand365 Posts
September 20 2011 00:43 GMT
#104
Hopefully HotS will introduce some variety in protoss play, because they ain't getting anything from blizzard atm.
It is sometimes an appropriate response to reality to go insane. -Philip K. Dick
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
Last Edited: 2011-09-20 00:46:33
September 20 2011 00:44 GMT
#105
On September 20 2011 09:41 EliteReplay wrote:
Show nested quote +
On September 20 2011 09:37 Dalavita wrote:
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

On September 20 2011 09:36 EliteReplay wrote:
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.


Marauders are good too... wait what units of terran sucks?


Ummmmmmm..... Reapers are about as close as you'll get I think, and they can still fuck shit up.

On September 20 2011 09:42 Dalavita wrote:
Show nested quote +
On September 20 2011 09:41 EliteReplay wrote:
On September 20 2011 09:37 Dalavita wrote:
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

On September 20 2011 09:36 EliteReplay wrote:
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.


Marauders are good too... wait what units of terran sucks?


None, as is intended. Why would there ever be a sucky unit in a competitive multiplayer game ever?

(also reapers are pretty shitty, and BC's aren't that good outside of TvT)

My point is. Just because people are bitching about unit X, which once upon a time was the marauder, won't necessarily mean it'll get nerfed. People will learn to deal with ghosts eventually, just like they did with marauders.


Carriers? Mothership? Phoenixes? Corrupters? Hydras?

You play Terran, dontcha!
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 20 2011 00:46 GMT
#106
On September 20 2011 09:42 Dalavita wrote:
Show nested quote +
On September 20 2011 09:41 EliteReplay wrote:
On September 20 2011 09:37 Dalavita wrote:
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

On September 20 2011 09:36 EliteReplay wrote:
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.


Marauders are good too... wait what units of terran sucks?


None, as is intended. Why would there ever be a sucky unit in a competitive multiplayer game ever?

(also reapers are pretty shitty, and BC's aren't that good outside of TvT)

My point is. Just because people are bitching about unit X, which once upon a time was the marauder, won't necessarily mean it'll get nerfed. People will learn to deal with ghosts eventually, just like they did with marauders.


just like they did with HT and KA....
badog
gulden
Profile Joined July 2010
Germany205 Posts
September 20 2011 00:47 GMT
#107
On September 20 2011 09:43 LtLolburger wrote:
Hopefully HotS will introduce some variety in protoss play, because they ain't getting anything from blizzard atm.

Warpprism buff and Immortal buff are really useful imho
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-09-20 00:50:46
September 20 2011 00:48 GMT
#108
On September 20 2011 09:44 Eishi_Ki wrote:
Show nested quote +
On September 20 2011 09:41 EliteReplay wrote:
On September 20 2011 09:37 Dalavita wrote:
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

On September 20 2011 09:36 EliteReplay wrote:
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.


Marauders are good too... wait what units of terran sucks?


Ummmmmmm..... Reapers are about as close as you'll get I think, and they can still fuck shit up.

Show nested quote +
On September 20 2011 09:42 Dalavita wrote:
On September 20 2011 09:41 EliteReplay wrote:
On September 20 2011 09:37 Dalavita wrote:
I'm sad about the 5 second added rax time. I loved 2raxing, and after seeing how stupidly easy DRG defended 2rax from Rain in Dreamhack, it feels like the +5 seconds part of it might just be enough to take the teeth out of the build.

On September 20 2011 09:36 EliteReplay wrote:
On September 20 2011 09:35 tuho12345 wrote:
Still no change to ghost. I'm a sad panda


this will come, after watching Select vs Alicia is kind of obvious that Ghost are extremely effective vs Protoss.


Not necessarily. People were bitching about marauders forever, and now finally things have settled down.


Marauders are good too... wait what units of terran sucks?


None, as is intended. Why would there ever be a sucky unit in a competitive multiplayer game ever?

(also reapers are pretty shitty, and BC's aren't that good outside of TvT)

My point is. Just because people are bitching about unit X, which once upon a time was the marauder, won't necessarily mean it'll get nerfed. People will learn to deal with ghosts eventually, just like they did with marauders.


Carriers? Mothership? Phoenixes? Corrupters? Hydras?

You play Terran, dontcha!


Reading comprehension? Stating which units suck or not has nothing to do with my point.

Also, Phoenixes and Corruptors are fine, sorry.

Again: My point was "None, as is intended. Why would there ever be a sucky unit in a competitive multiplayer game ever?" ANSWER THIS, rather making a shitty list about which unit from which race sucks, which is entirely pointless.

On September 20 2011 09:46 rpgalon wrote:
just like they did with HT and KA....


I'll argue that the KA removal was because KA was badly designed in combination with warp-ins, but you seemed to miss my point. There's a possibility ghosts could get nerfed. My point is that you shouldn't expect it just because people are whining about it.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
September 20 2011 00:48 GMT
#109
On September 20 2011 08:26 FrostedMiniWeet wrote:
RIP mass ling/infestor. It was fun while it lasted, but I had the feeling it was too good to last forever

It should still work, just maybe not quite as good. For whatever reason people seem to think this means the end of nueral... But it is still a fantastic spell.
~~~Liquid Fighting (SC2)~~~
ownyaah
Profile Joined September 2011
34 Posts
September 20 2011 00:48 GMT
#110
On September 20 2011 09:35 EliteReplay wrote:
Show nested quote +
On September 20 2011 09:27 ownyaah wrote:
so basically zerg got hardcore nerfed, protoss got good buffs and terran minimal changes that dont affect tvz either way. protoss did kinda need a buff but nerfing the alredy weakest race wont serve any good blizzard is pretty hardcore retarded, noone ever complained about np, noone had problems with np it was what made infestors actually useful and pretty versile, now they are almost the same as meele units and pretty shity. the fungal nerf was needed, the np should be atleast 8.2 range

well u know blizzard and balance, remove metapolis from ladder + put it on the tournament pool. either they are really smart, or to smart for us to comprehend


man TvZ will get better since blue flame hellion wont kill your dear drones that ez
and in top of that +5 seconds to barracks is huge to delay 2rax allins vs Z
and at the same time u will scout a little longer in terran base...

do u play this game by the way?


u relize that blue flame helions still 2 shot drones? in other words it does not affect tvz
and no 5 game seconds dosnt matter all that much. its like saying Oh shit infestors are to strong lets add 5 game seconds for infestation pit. holy shit man that is some big time nerf not really.

the barrack nerf makes no sense, the helion nerf is cuz of tvt probably? and yes i play im mid master
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
September 20 2011 00:48 GMT
#111
Yeeehaw, time to rape on ladder w/ P-Toss!
Artosis : Clide. idrA : Shut up.
NGrNecris
Profile Joined January 2011
New Zealand855 Posts
September 20 2011 00:51 GMT
#112
On September 20 2011 09:43 LtLolburger wrote:
Hopefully HotS will introduce some variety in protoss play, because they ain't getting anything from blizzard atm.


Hopefully a solid multipurpose unit that has harass potential (reaver lol)
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-09-20 00:55:49
September 20 2011 00:52 GMT
#113
On September 20 2011 09:48 ownyaah wrote:
Show nested quote +
On September 20 2011 09:35 EliteReplay wrote:
On September 20 2011 09:27 ownyaah wrote:
so basically zerg got hardcore nerfed, protoss got good buffs and terran minimal changes that dont affect tvz either way. protoss did kinda need a buff but nerfing the alredy weakest race wont serve any good blizzard is pretty hardcore retarded, noone ever complained about np, noone had problems with np it was what made infestors actually useful and pretty versile, now they are almost the same as meele units and pretty shity. the fungal nerf was needed, the np should be atleast 8.2 range

well u know blizzard and balance, remove metapolis from ladder + put it on the tournament pool. either they are really smart, or to smart for us to comprehend


man TvZ will get better since blue flame hellion wont kill your dear drones that ez
and in top of that +5 seconds to barracks is huge to delay 2rax allins vs Z
and at the same time u will scout a little longer in terran base...

do u play this game by the way?


u relize that blue flame helions still 2 shot drones? in other words it does not affect tvz
and no 5 game seconds dosnt matter all that much. its like saying Oh shit infestors are to strong lets add 5 game seconds for infestation pit. holy shit man that is some big time nerf not really.

the barrack nerf makes no sense, the helion nerf is cuz of tvt probably? and yes i play im mid master


Mid master must be pretty low skilled in whatever region you're in. I'll hold your hand and do math with you.

The new blue flame hellion does 19 damage per shot. 2 * 19 = 38. Drones have 40 HP.

The new blue flame hellion will require 3 shots to kill a drone.

MAGIC.

Also, 5 seconds on your first building is a big nerf to all early game aggression and a bump in your build orders.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 20 2011 00:53 GMT
#114
Kind of feel like the infestor neural nerf is bad. I mean, as a protoss player i can just aim my collossi at them before being in danger of getting neuralled. Maybe making the range 8 instead, but 7 seems too little. Even at 9 I didn't think it was bad. What I thought was bad was how good the infestor was with everything combined, but I think a different nerf would've been more appropriate, like having fungal slow units instead of keeping them there, or have it cost more energy, or bringing back the idea of making it a projectile instead of instant. I know it was crappy before, but the speed of the projectile was ridiculously slow, they should have just sped it up instead of removing it. My 2 cents
Kill the Deathball
Disquiet
Profile Joined January 2011
Australia628 Posts
September 20 2011 00:54 GMT
#115
I'll be expecting a lot of immortal pushes in the coming days as people try new timings. Gonna need plenty of bunkers.
EnSky
Profile Joined June 2011
Philippines1003 Posts
September 20 2011 00:55 GMT
#116
When will the patch be up on KR? I wanna see the effects of the pre-igniter nerf to TvXs
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2011-09-20 00:59:56
September 20 2011 00:59 GMT
#117
On September 20 2011 09:43 LtLolburger wrote:
Hopefully HotS will introduce some variety in protoss play, because they ain't getting anything from blizzard atm.


In an interview about Heart of the Swarm:

Dustin Browder said:
For instance, the Protoss don't really have a great way to raid. To a point; they can kind of raid with Phoenixes with anti-gravs and they can cheese with void rays, but that's not really fun. But we can add in a legitimate Protoss raider that gives a player new strategies.
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
EtohEtoh
Profile Joined May 2011
Canada669 Posts
September 20 2011 01:00 GMT
#118
4 tosses playing in the gsl today...
can the patch come soon enough?
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-09-20 01:02:25
September 20 2011 01:02 GMT
#119
On September 20 2011 09:15 windsupernova wrote:
LOL people underestimating the Immortal buff. Range is one of the things that really changes how the game works, Remember when Roaches were 3 range? And how good they became when they added 1 range?

Im not going to say its going to make Immortals OP or that it will solve all P problems, but its still quite a buff. Can´t wait to see pros using it


A buff from 3 to 4 is a much bigger buff than 5 to 6. Plus, roaches are a unit that get used in much larger numbers which makes the buff better also.
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 20 2011 01:06 GMT
#120
The effect of up'd range depends on the practical applications. 3 range roaches couldn't hit a cannon placed behind a gateway with a 1-hex gap, and couldn't hit the gateway without being in range of the cannon. 4 range roaches made forge expands harder. We'll see what the extra range lets immos do.
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