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SEA Patch 1.4 Live - Page 4

Forum Index > SC2 General
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Killmouse
Profile Joined August 2010
Austria5700 Posts
September 19 2011 23:53 GMT
#61
On September 20 2011 08:39 ch4ppi wrote:
=/ cya Neural Parasite...
Hellooooo Deathballs -.-*



hello fungal, lings, ultra, corrupter -> deathballs
yo
Arisen
Profile Blog Joined October 2010
United States2382 Posts
September 19 2011 23:54 GMT
#62
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/

User was warned for this post
"If you're not angry, you're not paying attention"
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2011-09-20 00:01:27
September 19 2011 23:54 GMT
#63
I KNEW IT
as soon as the server went down and i realised it was a tuesday morning

brb laddering to heart's content

god damn it's still down
lalala
renyhiten
Profile Joined February 2011
Japan30 Posts
September 19 2011 23:56 GMT
#64
isnt the svr still down
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
September 19 2011 23:57 GMT
#65
On September 20 2011 08:54 Arisen wrote:
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/


I agree protoss is pretty unbeatable now, TvZ has the serious balance issues.

/s
Stork HerO and Protoss everywhere - redfive on bnet
gurrpp
Profile Blog Joined October 2009
United States437 Posts
September 20 2011 00:00 GMT
#66
Whoo, time to bring back mass raven strat.
hot fuh days
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 20 2011 00:00 GMT
#67
Patch is up, SEA server still down.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Soluhwin
Profile Joined October 2010
United States1287 Posts
September 20 2011 00:01 GMT
#68
Sad to see the warp prism change actually go through, especially after seeing HerO vs IdrA. The issue was never that it died to quickly, it was too slow to be all over the map, but there is a speed upgrade for that.
I put the sexy in dyslexia.
Arisen
Profile Blog Joined October 2010
United States2382 Posts
September 20 2011 00:03 GMT
#69
On September 20 2011 08:57 Oreo7 wrote:
I agree protoss is pretty unbeatable now...


Was this supposed to be sarcastic? Protoss still wins lategame the vast majority of the time unless they fuck up pretty bad versus zerg. Sure, midgame was a lot more challenging for protoss, but it needed to be that way, because if it goes to lategame protoss unit efficiency with colossus/ht/blink (and god help you if they had a mothership) and the availablity of WG's to instantly replenish half your stalkers you lost in the big battle just makes it pretty much a loss for zerg. You have to win in the midgame ZvP so it makes sense zergs had a really strong midgame.
"If you're not angry, you're not paying attention"
DeepBlu2
Profile Blog Joined April 2004
United States975 Posts
September 20 2011 00:03 GMT
#70
Excited for this. I think what will happen though is Protoss will learn more abusive timings or just learn the fact that if they sit back and macro it can get them extremely far. Will have to see how it plays out, though. Definitely agree with the infestor change as zerg besides the NP nerf.
u gotta sk8
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
September 20 2011 00:04 GMT
#71
Don't you mean patch 1.4 in the title and not 1.04?

On topic: Hope it comes soon to EU. ^^
aka Wardo
sickoota
Profile Blog Joined April 2010
Canada918 Posts
September 20 2011 00:05 GMT
#72
No TvP changes except a slight ease to a couple 1/1/1 variations. Useless patch..
I could spend a while with that smile
ch4ppi
Profile Joined July 2010
Germany802 Posts
September 20 2011 00:05 GMT
#73
On September 20 2011 08:52 Golgotha wrote:
Show nested quote +
On September 20 2011 08:39 rpgalon wrote:
On September 20 2011 08:32 Golgotha wrote:
Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch.


terran avoided a ghost nerf, serious, they got it easy.


how is a 50 percent decrease in hellion damage "easy"? especially when hellions were becoming a staple unit in TvZ and TvT.


U realize, that only the upgrade did get the nerf and not the whole dmg of the hellions, which are as redflame not at all, too.
rpgalon
Profile Joined April 2011
Brazil1069 Posts
September 20 2011 00:06 GMT
#74
On September 20 2011 08:52 Golgotha wrote:
Show nested quote +
On September 20 2011 08:39 rpgalon wrote:
On September 20 2011 08:32 Golgotha wrote:
Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch.


terran avoided a ghost nerf, serious, they got it easy.


how is a 50 percent decrease in hellion damage "easy"? especially when hellions were becoming a staple unit in TvZ and TvT.


they got it easy, believe me.

but serious Blizz, why no ghost change????? this unit is going to be killing everything till HoTS...
badog
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 20 2011 00:07 GMT
#75
On September 20 2011 09:05 sickoota wrote:
No TvP changes except a slight ease to a couple 1/1/1 variations. Useless patch..

I don't think you understand. 6 range Immortals are going to be amazing.

Dare I say it?

I think they'll be borderline OP. But hey, that's good for me.
lalala
digmouse
Profile Blog Joined November 2010
China6331 Posts
September 20 2011 00:09 GMT
#76
Confirmed on CN server too.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
September 20 2011 00:10 GMT
#77
On September 20 2011 09:06 rpgalon wrote:
Show nested quote +
On September 20 2011 08:52 Golgotha wrote:
On September 20 2011 08:39 rpgalon wrote:
On September 20 2011 08:32 Golgotha wrote:
Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch.


terran avoided a ghost nerf, serious, they got it easy.


how is a 50 percent decrease in hellion damage "easy"? especially when hellions were becoming a staple unit in TvZ and TvT.


they got it easy, believe me.

but serious Blizz, why no ghost change????? this unit is going to be killing everything till HoTS...


It's almost as if they don't believe that ghosts need to be changed.

Amazing I know.

On September 20 2011 08:32 Golgotha wrote:
Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch.


Not really.

While the 5 rax thing triggers my OCD and is annoying, terrans were probably the happiest of the three races that hellions got nerfed. That change will hopefully save the awesome TvT matchup into degenerating into stupidity.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 20 2011 00:15 GMT
#78
LOL people underestimating the Immortal buff. Range is one of the things that really changes how the game works, Remember when Roaches were 3 range? And how good they became when they added 1 range?

Im not going to say its going to make Immortals OP or that it will solve all P problems, but its still quite a buff. Can´t wait to see pros using it
"Its easy, just trust your CPU".-Boxer on being good at games
sickoota
Profile Blog Joined April 2010
Canada918 Posts
September 20 2011 00:18 GMT
#79
Immortal changes will make both defending and performing various allins either but makes no difference past the midgame when immortals become completely obsolete (ever heard of the ghost?).
I could spend a while with that smile
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 20 2011 00:21 GMT
#80
On September 20 2011 08:54 Arisen wrote:
Well, ghosts didn't get a nerf, that's super O.o

Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it.

However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP.

Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/


This is actually the most "Paper is fine and completely balanced, but for fucks sake rock is OBVIOUSLY a HUGE problem -Scissors" post i've seen in a while, kudos on the balance whine so whiney it actually made me giggle! For a laugh, Imma do the protoss version of what u just said except with the HT a few patches ago (with italics marking the only changes i made!).

Blizzard needs to stop pandering to people who can't play well with shit like the High Templar nerf. Yeah, they're strong, but people are doing the same shit they've always done and Terran is still Way too strong early-mid game - High Templar just give a few strong options for Protoss lategame. Good players can absolutely deal with High Templar and weren't even doing a lot of the best stuff (late game ghosts, battlecruiser, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about High Templar and not being able to auto win versus Protoss on ladder so they nerfed it.

However, the Infestor is killing everyfucking thing. Nerual Parasites range is so insane and the Infestor is Cost effective vs everything and is pretty much the best unit in the game against every single unit the protoss and terran have and can Burrow and snipe Workers/bases with Infested terrans to make them untargatable. Im not going to claim that terran and protoss have tried everything and the Infestor is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the High templar in a bubble is too strong, but the they need to be that strong because Protoss units are so expensive we need strong AoE to make up for our lack of numbers. Zergs literally don't have a reason not to get a lot of Infestors in any game as it's the most cost efficient unit against both Stargate options as well as robo tech units (Collosi and immortals get destroyed by Neurals- they don't even need to use fungal) and every terran unit with Fungal Growth.



That was kinda fun :D.


@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
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