On September 20 2011 08:39 ch4ppi wrote:
=/ cya Neural Parasite...
Hellooooo Deathballs -.-*
=/ cya Neural Parasite...
Hellooooo Deathballs -.-*
hello fungal, lings, ultra, corrupter -> deathballs
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Killmouse
Austria5700 Posts
On September 20 2011 08:39 ch4ppi wrote: =/ cya Neural Parasite... Hellooooo Deathballs -.-* hello fungal, lings, ultra, corrupter -> deathballs | ||
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Arisen
United States2382 Posts
Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it. However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP. Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/ User was warned for this post | ||
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youngminii
Australia7514 Posts
as soon as the server went down and i realised it was a tuesday morning brb laddering to heart's content god damn it's still down | ||
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renyhiten
Japan30 Posts
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Oreo7
United States1647 Posts
On September 20 2011 08:54 Arisen wrote: Well, ghosts didn't get a nerf, that's super O.o Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it. However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP. Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/ I agree protoss is pretty unbeatable now, TvZ has the serious balance issues. /s | ||
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gurrpp
United States437 Posts
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Ftrunkz
Australia2474 Posts
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Soluhwin
United States1287 Posts
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Arisen
United States2382 Posts
On September 20 2011 08:57 Oreo7 wrote: I agree protoss is pretty unbeatable now... Was this supposed to be sarcastic? Protoss still wins lategame the vast majority of the time unless they fuck up pretty bad versus zerg. Sure, midgame was a lot more challenging for protoss, but it needed to be that way, because if it goes to lategame protoss unit efficiency with colossus/ht/blink (and god help you if they had a mothership) and the availablity of WG's to instantly replenish half your stalkers you lost in the big battle just makes it pretty much a loss for zerg. You have to win in the midgame ZvP so it makes sense zergs had a really strong midgame. | ||
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DeepBlu2
United States975 Posts
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EdSlyB
Portugal1621 Posts
On topic: Hope it comes soon to EU. ^^ | ||
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sickoota
Canada918 Posts
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ch4ppi
Germany802 Posts
On September 20 2011 08:52 Golgotha wrote: Show nested quote + On September 20 2011 08:39 rpgalon wrote: On September 20 2011 08:32 Golgotha wrote: Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch. terran avoided a ghost nerf, serious, they got it easy. how is a 50 percent decrease in hellion damage "easy"? especially when hellions were becoming a staple unit in TvZ and TvT. U realize, that only the upgrade did get the nerf and not the whole dmg of the hellions, which are as redflame not at all, too. | ||
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rpgalon
Brazil1069 Posts
On September 20 2011 08:52 Golgotha wrote: Show nested quote + On September 20 2011 08:39 rpgalon wrote: On September 20 2011 08:32 Golgotha wrote: Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch. terran avoided a ghost nerf, serious, they got it easy. how is a 50 percent decrease in hellion damage "easy"? especially when hellions were becoming a staple unit in TvZ and TvT. they got it easy, believe me. but serious Blizz, why no ghost change????? this unit is going to be killing everything till HoTS... | ||
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youngminii
Australia7514 Posts
On September 20 2011 09:05 sickoota wrote: No TvP changes except a slight ease to a couple 1/1/1 variations. Useless patch.. I don't think you understand. 6 range Immortals are going to be amazing. Dare I say it? I think they'll be borderline OP. But hey, that's good for me. | ||
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digmouse
China6331 Posts
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Dalavita
Sweden1113 Posts
On September 20 2011 09:06 rpgalon wrote: Show nested quote + On September 20 2011 08:52 Golgotha wrote: On September 20 2011 08:39 rpgalon wrote: On September 20 2011 08:32 Golgotha wrote: Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch. terran avoided a ghost nerf, serious, they got it easy. how is a 50 percent decrease in hellion damage "easy"? especially when hellions were becoming a staple unit in TvZ and TvT. they got it easy, believe me. but serious Blizz, why no ghost change????? this unit is going to be killing everything till HoTS... It's almost as if they don't believe that ghosts need to be changed. Amazing I know. On September 20 2011 08:32 Golgotha wrote: Terran got nerfed hard. feel real bad for them. zerg is meh, and Toss came up the winner of this patch. Not really. While the 5 rax thing triggers my OCD and is annoying, terrans were probably the happiest of the three races that hellions got nerfed. That change will hopefully save the awesome TvT matchup into degenerating into stupidity. | ||
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windsupernova
Mexico5280 Posts
Im not going to say its going to make Immortals OP or that it will solve all P problems, but its still quite a buff. Can´t wait to see pros using it | ||
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sickoota
Canada918 Posts
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Ftrunkz
Australia2474 Posts
On September 20 2011 08:54 Arisen wrote: Well, ghosts didn't get a nerf, that's super O.o Blizzard needs to stop pandering to people who can't play well with shit like the infestor nerf. Yeah, they're strong, but people are doing the same shit they've always done and protoss is still pretty much unbeatable late game - infestors just give a few strong options for midgame. Good players can absolutely deal with infestors and weren't even doing a lot of the best stuff (late game phoenix, mothership, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about infestors and not being able to auto win versus zerg on ladder so they nerfed it. However, the ghost is killing everyfucking thing. Snipe's range is so insane and the ghost is now cheap on gas and is pretty much the best unit in the game against every single unit the protoss and zerg have and can cloak and snipe obs/overseers to make them untargatable. Im not going to claim that zergs and protoss have tried everything and the ghost is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the infestor in a bubble is too strong, but the they need to be that strong because zerg units are so cost inefficient (baring perhaps the BL). Terrans literally don't have a reason not to get a lot of ghosts in any game as it's the most cost efficient unit against both hive tech options as well as lair tech units (mutas and infestors get destroyed by snipe- they don't even need to use EMP) and every protoss unit with EMP. Come on blizzard; please focus on stuff that actually needs attention rather than making changes for casual players :/ This is actually the most "Paper is fine and completely balanced, but for fucks sake rock is OBVIOUSLY a HUGE problem -Scissors" post i've seen in a while, kudos on the balance whine so whiney it actually made me giggle! For a laugh, Imma do the protoss version of what u just said except with the HT a few patches ago (with italics marking the only changes i made!). Blizzard needs to stop pandering to people who can't play well with shit like the High Templar nerf. Yeah, they're strong, but people are doing the same shit they've always done and Terran is still Way too strong early-mid game - High Templar just give a few strong options for Protoss lategame. Good players can absolutely deal with High Templar and weren't even doing a lot of the best stuff (late game ghosts, battlecruiser, etc) against them. Blizzard just heard a ton of complaints from bad players who weren't doing anything about High Templar and not being able to auto win versus Protoss on ladder so they nerfed it. However, the Infestor is killing everyfucking thing. Nerual Parasites range is so insane and the Infestor is Cost effective vs everything and is pretty much the best unit in the game against every single unit the protoss and terran have and can Burrow and snipe Workers/bases with Infested terrans to make them untargatable. Im not going to claim that terran and protoss have tried everything and the Infestor is completely imbalanced, but come on, how is a unit being that strong while rest of the race is so strong justified? Maybe the High templar in a bubble is too strong, but the they need to be that strong because Protoss units are so expensive we need strong AoE to make up for our lack of numbers. Zergs literally don't have a reason not to get a lot of Infestors in any game as it's the most cost efficient unit against both Stargate options as well as robo tech units (Collosi and immortals get destroyed by Neurals- they don't even need to use fungal) and every terran unit with Fungal Growth. That was kinda fun :D. | ||
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